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Professor Aronnax and his crew become prisoners of Captain Nemo, an adventurous underwater explorer. Will the professor and his crew ever escape, or will they travel the world with the crazy captain for the rest of their lives?
ENDURING LITERATURE ILLUMINATED BY PRACTICAL SCHOLARSHIP A group of men set sail to solve the mystery of a sea monster in this amazing underwater adventure. EACH ENRICHED CLASSIC EDITION INCLUDES: A concise introduction that gives readers important background information A chronology of the author's life and work A timeline of significant events that provides the book's historical context An outline of key themes and plot points to help readers form their own interpretations Detailed explanatory notes Critical analysis, including contemporary and modern perspectives on the work Discussion questions to promote lively classroom and book group interaction A list of recommended related books and films to broaden the reader's experience Enriched Classics offer readers affordable editions of great works of literature enhanced by helpful notes and insightful commentary. The scholarship provided in Enriched Classics enables readers to appreciate, understand, and enjoy the world's finest books to their full potential. SERIES EDITED BY CYNTHIA BRANTLEY JOHNSON
Children's version of the famous science fiction classic story of an underwater machine and its captain Nemo.
Narrated through the eyes of Professor Pierre Aronnax, this classic science fiction is about tracking and hunting down of a sea monster that's causing havoc in the seas.
A scientist travels in time to the year 3950 where he finds himself the prophesied ruler of an oppressed Earth and conquered planets: Mercury, Venus and Mars. This super scientific dystopian Empire, founded as a world government on Earth after the 1970 atomic war left civilization in ruins, is preparing to conquer the remainder of the Solar System.
Two astronauts find their journey into space and their very lives jeopardized by the jealousy of an extraordinary computer named Hal.
The year is 2001, and cosmonauts uncover a mysterious monolith that has been buried on the Moon for at least three million years. To their astonishment, the monolith releases an equally mysterious pulse--a kind of signal--in the direction of Saturn after it is unearthed. Whether alarm or communication, the human race must know what the signal is--and who it was intended for. The Discovery and its crew, assisted by the highly advanced HAL 9000 computer system, sets out to investigate. But as the crew draws closer to their rendezvous with a mysterious and ancient alien civilization, they realize that the greatest dangers they face come from within the spacecraft itself. HAL proves a dangerous traveling companion, and the crew must outwit him to survive. <P> This novel version of the famous Stanley Kubrick film 2001: A Space Odyssey was written by Clarke in conjunction with the movie's production. It is meant to stand as a companion piece, and it offers a complementary narrative that's loaded with compelling science fiction ideas.
An instant book and movie classic, its fame has grown. Yet, a host of questions has grown more insistent, for example: who or what transformed Dave Bowman into the Star-Child? What alien purpose lay behind the monoliths on the Moon and out in space? What could drive HAL to kill the crew? Now all those questions have been answered, in this stunning sequel. Cosmic in sweep, eloquent in its depiction of Man's place in the Universe, and filled with the romance of space, this novel is a good read.
June 12, 2030 started out like any other day in memory -- and by then, memories were long. Since cancer had been cured fifteen years before, America's population was aging rapidly. That sounds like good news, but consider this: millions of baby boomers, with a big natural predator picked off, were sucking dry benefits and resources that were never meant to hold them into their eighties and beyond. Young people around the country simmered with resentment toward "the olds" and anger at the treadmill they could never get off of just to maintain their parents' entitlement programs. But on that June 12th, everything changed: a massive earthquake devastated Los Angeles, and the government, always teetering on the edge of bankruptcy, was unable to respond. The fallout from the earthquake sets in motion a sweeping novel of ideas that pits national hope for the future against assurances from the past and is peopled by a memorable cast of refugees and billionaires, presidents and revolutionaries, all struggling to find their way. In 2030, the author's all-too-believable imagining of where today's challenges could lead us tomorrow makes gripping and thought-provoking reading.
The third book in Clarke's beloved Space Odyssey series, 2061: Odyssey Three returns to Heywood Floyd, survivor of two previous encounters with the mysterious monoliths and the alien intelligences behind them. Floyd is chosen as one of a handful of celebrity guests to witness the first manned touchdown on the surface of Halley's Comet on the privately-owned spaceship Universe. <P> But the touchdown is not fated to go as planned. On Jupiter's moon Europa, which has undergone a transformation after events at the end of 2010: Odyssey Two, scientists have spotted the sudden growth of a gigantic, asymmetrical mountain determined to be one single enormous diamond-a fragment of Jupiter's core. The Universe's sister ship, Galaxy, is hijacked and forced to crash into Europa's ocean-and the Universe is diverted from its original mission to rescue the crew. <P> In this book, Heywood Floyd must once again survive an encounter with HAL, David Bowman, and the mysterious monolith-building race with its own hidden agenda-that will shape the destiny of the human race.
Everyone's favorite time-travelers are changing their styles! The Time Warp Trio series now features a brand-new, eye-catching design, sure to appeal to longtime fans, and those new to Jon Scieszka's wacky brand of humor.
Tristan and Genia fight to stop Tristan's evil clone, Devon, from destroying Earth and the colonized moon, and try to thwart Quietus' takeover of Mars.
When companies develop a new technology, do they ask how it might affect the people who will actually use it? That, more or less, sums up Brian David Johnson's duties as Intel's futurist-in-residence. In this fascinating book, Johnson provides a collection of science fiction prototyping stories that attempt to answer the question.These stories focus on the same theme: scientists and thinkers exploring personal robotics as a new form of artificial intelligence. This isn't fanciful speculation. Johnson's stories are based on Intel's futurecasting research, which uses ethnographic field studies, technology research, trend data, and science fiction to develop a pragmatic vision of consumers and computing. 21st Century Robot presents science fiction designed to bring about science fact.Get real insight into technology and the future with this book. It will open your eyes.
By both society's measure and her own, fifteen-year-old Zoe Mahar is pretty much a loser. Then one day she ducks into Spencerport Savings and Loan simply to get out of the rain--and witnesses a bank robbery gone horrifyingly wrong. The good news is that Zoe has a unique ability: she can play back time and repeat events. But it's not an unlimited deal--she can only jump 23 minutes, and her first playback creates an even more disastrous outcome. Zoe has only 10 tries to get it right before this particular 23 minutes becomes irreversible. In the process of trying to become the heroine she doesn't believe she can be, Zoe learns about herself and realizes that there is more to who she is than she thought.
Cassandra Kresnov--a highly advanced hunter-killer android--returns to face down a rogue government's plot to eliminate free will. Commander Cassandra Kresnov has her hands full. She must lead an assault against the Federation world of Pyeongwha, where a terrible sociological phenomenon has unleashed hell against the civilian population. Then she faces the threat from a portion of League space known as New Torah, in which a ruthless regime of surviving corporations are building new synthetic soldiers but taking the technology in alarming directions. On the Torahn world of Pantala, Sandy encounters betrayal, crisis, and conspiracy on a scale previously unimaginable. Most challenging of all, she also meets three young street kids who stir emotions in her she didn't think she was capable of. Can the Federation's most lethal killer afford unexpected sentiment? What will be the cost if she is forced to choose between them and her mission, not only to her cause, but to her soul?
Winner of the Nebula Award for Best SF Novel of the Year The year is 2312. Scientific and technological advances have opened gateways to an extraordinary future. Earth is no longer humanity's only home; new habitats have been created throughout the solar system on moons, planets, and in between. But in this year, 2312, a sequence of events will force humanity to confront its past, its present, and its future.The first event takes place on Mercury, on the city of Terminator, itself a miracle of engineering on an unprecedented scale. It is an unexpected death, but one that might have been foreseen. For Swan Er Hong, it is an event that will change her life. Swan was once a woman who designed worlds. Now she will be led into a plot to destroy them.
From Possess and Ten author Gretchen McNeil comes a deliciously eerie science-fiction horror story in the tradition of Lisa McManns Wake trilogy and the movie Sliding Doors. Josie Byrnes life is spiraling out of control. And just when she thinks it cant get worse, she wakes to an image of herself in the bedroom mirror. Except its not her at all--the girl in the mirror is blonder and prettier. And her name is Jo. The two girls are doppelgangers whose universes overlap every twelve hours at 3:59. Fascinated by Jos perfect world, Josie jumps at the chance to pass through the portal and switch places for a day. But Jos world is far from perfect, and the stuff of nightmares lurks around every corner. And when Josie finds herself trapped there, her life becomes more dangerous--and more deadly--than she ever imagined.
Princess Stormy lives in a semi-detached castle with her family and a Fool. When an unhappy neighboring kingdom decides to invade, Stormy must go on her quest, meeting giant Cats, Mermangels, Giggle Monkeys, a Gricklegrack, and Flying Lizards on the way. Oh, and she kills three princes. But that's by accident, and anyway it's their own fault . . .Danbert Nobacon, singer, songwriter, comedian, and "freak music legend," was a founding member of the anarchist punk rock band Chumbawamba. He loves children and animals. This is his first book.Alex Cox is better known for his filmmaking skills. He loves monsters.
Here, for the first time in book form, are three contemporary classics by acknowledged masters of science fiction: A new Martian chronicle by Ray Bradbury (The Lost City of Mars); a wistful look at far outer space by Chad Oliver (The Marginal Man); and a tale of witchcraft by Theodore Sturgeon (One Foot and the Grave).
Raising the stakes in an already perilous situation, the elite members of a clandestine government sect have taken it upon themselves to become the arbiters of pain and violence against one of the most terrifying forces humanity has ever encountered. But there will be a heavy -- and horrifying -- final price to pay for both sides of an inhuman struggle that now threatens to spill over into an unsuspecting world....
A thousand years after being cast into the frozen void of space by the supercomputer HAL, Frank Poole is brought back to life--and thrust into a world more technically advanced than the one he left behind. He discovers a world of human minds directly interfacing with computers; genetically engineered dinosaur servants; and massive space elevators built around the Equator. He also discovers an impending threat to humanity--lurking within the enigmatic monoliths. To fight it, Poole must join forces with David Bowman and HAL, now fused into one corporeal consciousness--and the only being with the power to thwart the monoliths' mysterious creators. A continuation of Arthur C. Clarke's groundbreaking Space Odyssey series, 3001: The Final Odyssey takes readers on a journey full of mysticism, wonder, and suspense.
The Final ReckoningLaura Caxton's battles against the ancient vampire Justinia Malvern have cost her nearly everything--her badge, her freedom, her friends and family . . . maybe even her humanity.And as she hides out in the deepest backwoods of Pennsylvania, pursued by the cops who were once her colleagues, Laura certainly looks beaten. But as Laura sees it, what little is left of her soul is perfectly adapted to the job of ridding the world of its last vampire. And thanks to the terrible clarity she's found, Laura's come up with a plan--one that will finish Malvern once and for all.But the ever-wily Malvern has a few last aces left to play and is quietly dealing a hand that will involve a terrible fate for the few friends Laura's got left. When the two adversaries meet for the last time in their most epic battle, the vampires will force Laura to pay a price far beyond anything she's sacrificed before.
For once, business is going well for Quark, not that anyone on Deep Space Nine truly appreciates his genius for finding profit in the most unlikely of circumstances. Quark is even looking forward to making the deal of a lifetime -- when he suddenly finds himself stuck right in the middle of a major dispute between Bajor and the Ferengi Alliance. It seems that the Grand Nagus is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, which has responded by banning all Ferengi activity in Bajoran space. With diplomatic relations between the two cultures rapidly breaking down, Quark loses his bar first, then his freedom. But even penniless, he still has his cunning and his lobes, and those alone may be all he needs to come out on top -- and prevent an interstellar war!
Five years have passed since David Rain, now a cult author, disappeared mysteriously in the Arctic. Life in Wayward Crescent has settled to relative normality. But as the weather grows wild and the ice caps melt, all eyes turn north, where bears and the souls of the Inuit dead are combining to produce a spectacular solution... A solution with its focus on David's child, Alexa - if the agents of evil don't reach her first.
This is a collection of four science fiction stories including: Enough Rope by Poul Anderson; The Claustrophile by Theodore Sturgeon; The Children's Hour by Henry Kuttner, and Plus X by Eric Frank Russell.
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