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Privacy and Identity Management. Sharing in a Digital World: 18th IFIP WG 9.2, 9.6/11.7, 11.6 International Summer School, Privacy and Identity 2023, Oslo, Norway, August 8–11, 2023, Revised Selected Papers (IFIP Advances in Information and Communication Technology #695)

by Felix Bieker Silvia De Conca Nils Gruschka Meiko Jensen Ina Schiering

This book contains selected papers presented at the 18th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School on Privacy and Identity Management, held in Oslo, Norway during August 8 - 11, 2023. The 21 full papers, including 2 workshops papers, presented in this book were carefully reviewed and selected from 30 submissions. The proceedings also contain two invited talks. As in previous years, one of the goals of the IFIP Summer School was to encourage the publication of thorough research papers by students and emerging scholars. The papers combine interdisciplinary approaches to bring together a host of perspectives, such as technical, legal, regulatory, socio-economic, social or societal, political, ethical, anthropological, philosophical, or psychological perspectives.

Dark Parts of the Universe

by Samuel Miller

Outer Banks meets Bone Gap in New York Times bestselling author Samuel Miller’s propulsive and genre-bending YA mystery, following a group of teenagers who discover a dead body while playing an app-based adventure game that sends players to “random” locations, unlocking a much deeper mystery about their small town. In Calico Springs, Willie’s life has been defined by two powerful forces: God and the river. The “miracle boy” died for five minutes as a young child, and ever since, Willie is certain he survived for a reason, but that purpose didn’t become clear until he found the Game.The Game is called Manifest Atlas, and the concept is simple: enter an intention and the Game provides a target—a blinking blue dot on the map. Willie’s second time playing Manifest Atlas, his intention takes him to an ominous target: three empty graves. Willie is sure the Game is telling him he’s going to die.Willie’s older brother, Bones, doesn’t believe him, but their friends are intrigued. Sarai, a girl from across the river, sets the next intention: something bloody. The group follows the Game’s coordinates and they discover something even more unsettling than the graves: a dead body. Sarai’s stepfather’s body. The Game is suddenly personal.Willie is dedicated to proving the Game works while Sarai is set on finding out what happened to her stepdad. Bones just wants to enjoy his last summer before real life begins. As the group digs deeper into Manifest Atlas, stranger and wilder things begin to appear, unlocking a much deeper mystery running like an undercurrent through the small town.

Minecraft: El libro de las ideas (The Minecraft Ideas Book)

by DK

Este libro oficial de Minecraft te trae más de 70 increíbles ideas de construcción, además de los mejores trucos y consejos de constructores expertos.Despierta tu imaginación con ideas inspiradas en el mundo que nos rodea. Descubre datos curiosos y aprende a construir paisajes, maravillas naturales, inventos ¡y mucho más! Desde la Gran Muralla China y la Gran Barrera de coral hasta los trenes de vapor o la Estación Espacial Internacional.Sumérgete en las páginas de este libro de Minecraft y descubre:Cuatro capítulos con diferentes temáticas de construcción: historia, geología, viajes, vehículos…Una lista de datos del mundo real sobre cada modelo para que los niños aprendan a la vez que construyenImágenes ampliadas que muestran con gran detalle cómo se ha construido cada parteSecciones transversales que muestran el interior de los modelos.El libro de las ideas de Minecraft está repleto de ideas: un parque de atracciones, la casa de tus sueños, el campamento base del Monte Everest, una selva tropical con tirolesa y mucho más. ¡Observa el mundo real y el de Minecraft como nunca antes lo habías hecho! -------------------------------------------Discover more than 70 mind-blowing build ideas – plus tips, tricks, and hacks from expert Minecraft builders in this official Minecraft book.Spark your imagination with incredible build ideas inspired by the world around us. Explore landmarks, natural wonders, and inventions. From the Great Wall of China and the Great Barrier Reef, to steam trains and the International Space Station, learn how to build them all in Minecraft – and discover fascinating facts about them, too. The Minecraft Ideas Book is packed with all kinds of imaginative build ideas, including a cross-section of a volcano, ideas for designing your dream house, a fabulously fun theme park, a Mount Everest base camp, a rainforest with zip-wire, and much, much more. Why not step back in time to build the Titanic or a Roman chariot race or fast-forward to the future and build a sustainable city? Anything is possible! What will you build first? Find building techniques, hints, and tips throughout, such as block hacks, planning tips, and ideas for customizing. Meet the expert builders and discover where they get their ideas from. See the Minecraft world – and the real world – as you’ve never seen it before! © 2023 Mojang AB.

The Left Hand of Data: Designing Education Data for Justice

by Matthew Berland Antero Garcia

A speculative framework that imagines how we can use education data to promote play, creativity, and social justice over normativity and conformity.Educational analytics tend toward aggregation, asking what a &“normative&” learner does. In The Left Hand of Data, educational researchers Matthew Berland and Antero Garcia start from a different assumption—that outliers are, and must be treated as, valued individuals. Berland and Garcia argue that the aim of analytics should not be about enforcing and entrenching norms but about using data science to break new ground and enable play and creativity. From this speculative vantage point, they ask how we can go about living alongside data in a better way, in a more just way, while also building on the existing technologies and our knowledge of the present.The Left Hand of Data explores the many ways in which we use data to shape the possible futures of young people—in schools, in informal learning environments, in colleges, in libraries, and with educational games. It considers the processes by which students are sorted, labeled, categorized, and intervened upon using the bevy of data extracted and collected from individuals and groups, anonymously or identifiably. When, how, and with what biases are these data collected and utilized? What decisions must educational researchers make around data in an era of high-stakes assessment, surveillance, and rising inequities tied to race, class, gender, and other intersectional factors? How are these complex considerations around data changing in the rapidly evolving world of machine learning, AI, and emerging fields of educational data science? The surprising answers the authors discover in their research make clear that we do not need to wait for a hazy tomorrow to do better today.

Networks Attack Detection on 5G Networks using Data Mining Techniques (Wireless Communications and Networking Technologies)

by Sagar Dhanraj Pande Aditya Khamparia

Artificial intelligence (AI) and its applications have risen to prominence as one of the most active study areas in recent years. In recent years, a rising number of AI applications have been applied in a variety of areas. Agriculture, transportation, medicine, and health are all being transformed by AI technology. The Internet of Things (IoT) market is thriving, having a significant impact on a wide variety of industries and applications, including e-health care, smart cities, smart transportation, and industrial engineering. Recent breakthroughs in artificial intelligence and machine learning techniques have reshaped various aspects of artificial vision, considerably improving the state of the art for artificial vision systems across a broad range of high-level tasks. As a result, several innovations and studies are being conducted to improve the performance and productivity of IoT devices across multiple industries using machine learning and artificial intelligence. Security is a primary consideration when analyzing the next generation communication network due to the rapid advancement of technology. Additionally, data analytics, deep intelligence, deep learning, cloud computing, and intelligent solutions are being employed in medical, agricultural, industrial, and health care systems that are based on the Internet of Things. This book will look at cutting-edge Network Attacks and Security solutions that employ intelligent data processing and Machine Learning (ML) methods.This book: Covers emerging technologies of network attacks and management aspects. Presents artificial intelligence techniques for networks and resource optimization, and toward network automation, and security. Showcases recent industrial and technological aspects of next-generation networks Illustrates artificial intelligence techniques to mitigate cyber-attacks, authentication, and authorization challenges. Explains smart, and real-time monitoring services, multimedia, cloud computing, and information processing methodologies in 5G networks. It is primarily for senior undergraduates, graduate students and academic researchers in the fields of electrical engineering, electronics and communication engineering, computer engineering, and information technology.

Girl Forgotten

by April Henry

Piper Gray starts a true-crime podcast investigating a seventeen-year-old cold case in this thrilling YA murder mystery by New York Times bestselling author April Henry. Seventeen years ago, Layla Trello was murdered and her killer was never found. Enter true-crime fan Piper Gray who is determined to reopen Layla&’s case and get some answers. With the help of Jonas—who has a secret of his own—Piper starts a podcast investigating Layla&’s murder. But as she digs deeper into the mysteries of the past, Piper begins receiving anonymous threats telling her to back off the investigation, or else. The killer is still out there, and Piper must uncover their identity before they silence her forever.

The Art of Dead Island 2

by Alex Calvin

I Love HELL-A!This gory volume is dripping with insights showing just how the video game world of Dead Island 2 came to life!Featuring never before seen concept art on each of the Slayers, their gear and weapons, the ruined and iconic streets of post-outbreak Los Angeles, and the shambling hordes of dangerous undead that call them home! Also, this book showcases insights from the creators of the game, with captions and text written by Alex Calvin (Runescape: The First 20 Years).Dark Horse Books, Deep Silver, and Dambuster Studios proudly present: The Art of Dead Island 2!

Pandas 1.x Cookbook: Practical recipes for scientific computing, time series analysis, and exploratory data analysis using Python, 2nd Edition

by Matt Harrison Theodore Petrou

Use the power of pandas to solve most complex scientific computing problems with ease. Revised for pandas 1.x. Key Features This is the first book on pandas 1.x Practical, easy to implement recipes for quick solutions to common problems in data using pandas Master the fundamentals of pandas to quickly begin exploring any dataset Book Description The pandas library is massive, and it's common for frequent users to be unaware of many of its more impressive features. The official pandas documentation, while thorough, does not contain many useful examples of how to piece together multiple commands as one would do during an actual analysis. This book guides you, as if you were looking over the shoulder of an expert, through situations that you are highly likely to encounter. This new updated and revised edition provides you with unique, idiomatic, and fun recipes for both fundamental and advanced data manipulation tasks with pandas. Some recipes focus on achieving a deeper understanding of basic principles, or comparing and contrasting two similar operations. Other recipes will dive deep into a particular dataset, uncovering new and unexpected insights along the way. Many advanced recipes combine several different features across the pandas library to generate results. What you will learn Master data exploration in pandas through dozens of practice problems Group, aggregate, transform, reshape, and filter data Merge data from different sources through pandas SQL-like operations Create visualizations via pandas hooks to matplotlib and seaborn Use pandas, time series functionality to perform powerful analyses Import, clean, and prepare real-world datasets for machine learning Create workflows for processing big data that doesn't fit in memory Who this book is for This book is for Python developers, data scientists, engineers, and analysts. Pandas is the ideal tool for manipulating structured data with Python and this book provides ample instruction and examples. Not only does it cover the basics required to be proficient, but it goes into the details of idiomatic pandas.

Programming Ruby 3.3

by Noel Rappin Dave Thomas

Ruby is one of the most important programming languages in use for web development. It powers the Rails framework, which is the backing of some of the most important sites on the web. The Pickaxe Book, named for the tool on the cover, is the definitive reference on Ruby, a highly-regarded, fully object-oriented programming language. This updated edition is a comprehensive reference on the language itself, with a tutorial on the most important features of Ruby - including pattern matching and Ractors - and describes the language through Ruby 3.3. Would you like to go from first idea to working code much, much faster? Do you currently spend more time satisfying the compiler instead of your clients or end users? Are you frustrated with demanding languages that seem to get in your way instead of helping you get the work done? Are you using Rails and want to dig deeper into the underlying Ruby language? If so, then we've got a language and book for you! Ruby is a fully object-oriented language. The combination of the power of a pure object-oriented language with the convenience of a scripting language makes Ruby a favorite tool of programmers that want to get things done quickly and cleanly. This comprehensive reference manual for Ruby includes a description of the most important standard library modules, built-in classes, and modules. It also includes all the new and changed syntax and semantics introduced through Ruby 3.3, including pattern matching and Ractors, and describes the language through Ruby 3.3. What You Need: This book assumes you have a basic understanding of object-oriented programming. In general, Ruby programmers tend to favor the the command line for running their code, and they tend to use text editors rather than IDEs. Ruby runs on Windows, Linux, and MacOS.

Am I Overthinking This?: Over-answering life's questions in 101 charts

by Michelle Rial

Did I screw up? How do I achieve work-life balance? Am I eating too much cheese? Do I have too many plants? Through artful charts and funny, insightful questions, Michelle Rial delivers a playful take on the little dilemmas that loom large in the mind of every adult. Building on her popular Instagram account, Am I Overthinking This? brings whimsical charm to topics big and small, and offers solidarity for the stressed, answers for the confused, and a good laugh for all.

Digital Governance & Security: Proceedings of the 3rd American University in the Emirates International Research Conference, AUEIRC'20—Dubai, UAE 2020 (Advances in Science, Technology & Innovation)

by Asma Salman Assem Tharwat

This book, and the papers published within it, delves into the topic of governance in a modern, digital age, deliberating upon digital finance, societal security, and digital governance, proving essential to governmental institutions, policymakers, economists, and finally, social educators. The formation of a prosperous and resilient society is, without a doubt, a daunting, monumental task. Addressing people’s needs, maintaining their well-being, ensuring safety from external threats, and implementing a just law system that covers contemporary ways of life are no simple task. Thankfully, the advent of technological advancement helps lighten the heavy burden of governance. The element of interconnectedness brought forward by technological innovation has bridged the gap between society and government, allowing for faster interactions through the digitalization of naturally bureaucratic processes, and the utilization of digital finances.

Recent Trends in AI Enabled Technologies: First International Conference, ThinkAI 2023, Hyderabad, India, December 29, 2023, Revised Selected Papers (Communications in Computer and Information Science #2045)

by Gangamohan Paidi Suryakanth V Gangashetty Ashwini Kumar Varma

This book constitutes the refereed proceedings of the First International Conference on Recent Trends in AI Enabled Technologies, ThinkAI 2023, which took place in Hyderabad, India, in December 2023. The 7 full papers presented in these proceedings were carefully reviewed and selected from 51 submissions. The conference focuses on on up to date topics and recent trends in artificial intelligence and related technologies.

ICT Systems Security and Privacy Protection: 38th IFIP TC 11 International Conference, SEC 2023, Poznan, Poland, June 14–16, 2023, Revised Selected Papers (IFIP Advances in Information and Communication Technology #679)

by Norbert Meyer Anna Grocholewska-Czuryło

This book constitutes the refereed proceedings of the 38th IFIP TC 11 International Conference on Information Security and Privacy Protection, SEC 2023, held in Poznan, Poland, in June 2023. The 26 full papers included in this book were carefully reviewed and selected from 84 submissions. They focus on topics such as access control and authentication; applied cryptography; mobile security; side-channel attacks; trust management, digital forensics; industry networks security, etc.

Speech and Language Technologies for Low-Resource Languages: Second International Conference, SPELLL 2023, Perundurai, Erode, India, December 6–8, 2023, Revised Selected Papers (Communications in Computer and Information Science #2046)

by Bharathi Raja Chakravarthi Bharathi B Miguel Ángel García Cumbreras Salud María Jiménez Zafra Malliga Subramanian Kogilavani Shanmugavadivel Preslav Nakov

This book constitutes the refereed conference proceedings of the second International Conference on Speech and Language Technologies for Low-Resource Languages, SPELLL 2023, held in Perundurai, Erode, India, during December 6–8, 2023. The 27 full papers and 6 short papers presented in this book were carefully reviewed and selected from 94 submissions. The papers are divided into the following topical sections: language resources; language technologies; speech technologies; and workshops - regional fake, MMLOW, LC4.

Epistemic Uncertainty in Artificial Intelligence: First International Workshop, Epi UAI 2023, Pittsburgh, PA, USA, August 4, 2023, Revised Selected Papers (Lecture Notes in Computer Science #14523)

by Fabio Cuzzolin Maryam Sultana

This LNCS 14523 conference volume constitutes the proceedings of the First International Workshop, Epi UAI 2023, in Pittsburgh, PA, USA, August 2023. The 8 full papers together included in this volume were carefully reviewed and selected from 16 submissions. Epistemic AI focuses, in particular, on some of the most important areas of machine learning: unsupervised learning, supervised learning, and reinforcement learning.

The Elementia Chronicles: An Unofficial Minecraft-fan Adventure (Elementia Chronicles #2)

by Sean Fay Wolfe

An unofficial Minecraft-fan adventure series inspired by the bestselling game!Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages experience an exciting journey that will take them far beyond the world they know.President Stan has led his people through an epic battle and brought peace to the Republic of Elementia. But dissent is rippling through the countryside. King Kev's loyal followers are still at large, and a new organization, the Noctem Alliance, is poised to strike terror throughout the land. With new threats on the horizon and citizens of the Republic dividing between two loyalties, Stan must decide the best way forward for his people and stop the Noctem Alliance before it destroys them all.Written when he was seventeen years old, Sean Fay Wolfe's The Elementia Chronicles Book Two: The New Order is the second novel in The Elementia Chronicles trilogy.Disclaimer: This book is not authorized, sponsored, endorsed, or licensed by Mojang AB, Microsoft Corp., or any other person or entity owning or controlling any rights to the Minecraft name, trademarks, or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.

The Intel Trinity: How Robert Noyce, Gordon Moore, and Andy Grove Built the World's Most Important Company

by Michael S. Malone

Based on unprecedented access to the corporation’s archives, The Intel Trinity is the first full history of Intel Corporation—the essential company of the digital age— told through the lives of the three most important figures in the company’s history: Robert Noyce, Gordon Moore, and Andy Grove.Often hailed the “most important company in the world,” Intel remains, more than four decades after its inception, a defining company of the global digital economy. The legendary inventors of the microprocessor-the single most important product in the modern world-Intel today builds the tiny “engines” that power almost every intelligent electronic device on the planet.But the true story of Intel is the human story of the trio of geniuses behind it. Michael S. Malone reveals how each brought different things to Intel, and at different times. Noyce, the most respected high tech figure of his generation, brought credibility (and money) to the company’s founding; Moore made Intel the world’s technological leader; and Grove, has relentlessly driven the company to ever-higher levels of success and competitiveness. Without any one of these figures, Intel would never have achieved its historic success; with them, Intel made possible the personal computer, Internet, telecommunications, and the personal electronics revolutions.The Intel Trinity is not just the story of Intel’s legendary past; it also offers an analysis of the formidable challenges that lie ahead as the company struggles to maintain its dominance, its culture, and its legacy.With eight pages of black-and-white photos.

Advances in Information and Communication: Proceedings of the 2024 Future of Information and Communication Conference (FICC), Volume 1 (Lecture Notes in Networks and Systems #919)

by Kohei Arai

The book is a valuable collection of papers presented in the Future of Information and Communications Conference (FICC), conducted by Science and Information Organization on 4–5 April 2024 in Berlin. It received a total of 401 paper submissions out of which 139 are published after careful double-blind peer-review.Renowned and budding scholars, academics, and distinguished members of the industry assembled under one roof to share their breakthrough research providing answers to many complex problems boggling the world. The topics fanned across various fields involving Communication, Data Science, Ambient Intelligence, Networking, Computing, Security, and Privacy.

Genetic Programming: 27th European Conference, EuroGP 2024, Held as Part of EvoStar 2024, Aberystwyth, UK, April 3–5, 2024, Proceedings (Lecture Notes in Computer Science #14631)

by Mario Giacobini Bing Xue Luca Manzoni

This book constitutes the refereed proceedings of the 27th European Conference on Genetic Programming, EuroGP 2024, held in Aberystwyth, UK, April 3–5, 2024 and co-located with the EvoStar events, EvoCOP, EvoMUSART, and EvoApplications.The 13 papers (9 selected for long presentation and 4 for short presentation) collected in this book were carefully reviewed and selected from 24 submissions. The wide range of topics in this volume reflects the current state of research in the field. The collection of papers cover topics including developing new variants of GP algorithms, as well as exploring GP applications to the optimization of machine learning methods and the evolution of control policies.

Data Visualization for People of All Ages (ISSN)

by Nancy Organ

Data visualization is the art and science of making information visible. On paper and in our imaginations, it’s a language of shapes and colors that holds our best ideas and most important questions. As we find ourselves swimming in data of all kinds, visualization can help us to understand, express, and explore the richness of the world around us. No matter your age or background, this book opens the door to new ways of thinking and sharing through the power of data visualization.Data Visualization for People of All Ages is a field guide to visual literacy, born from the author’s personal experience working with world-class scholars, engineers, and scientists. By walking through the different ways of showing data—including color, angle, position, and length—you’ll learn how charts and graphs truly work so that no visualization is ever a mystery or out of reach. It doesn’t stop at what fits on a page, either. You’ll journey into cutting-edge topics like data sonification and data physicalization, using sound and touch to share data across the different senses. Packed with practical examples and exercises to help you connect the dots, this book will teach you how to create and understand data visualizations on your own—all without writing a single line of code or getting tangled up in software.Written with accessibility in mind, this book invites everyone to the table to share the joy of one of today’s most necessary skills. Perfect for home or classroom use, this friendly companion gives people of all ages everything they need to start visualizing with confidence.

Metasurfaces for Wireless Communications: Designs and Implementations

by Yifei Yuan Yuhong Huang Fa-Long Luo

This book provides a comprehensive coverage of reconfigurable intelligent surface (RIS) based wireless communications by covering all the technology stages from working principles, theories and algorithms, system architectures, real-world implementations, and programming platforms through performance measurements and system testing. Metasurfaces for Wireless Communications: Designs and Implementations serves as a must-be read for everything related to the use of RIS in wireless networks. Authored by three experts in the field, the book is organized into five in-depth and well-designed chapters. The first chapter discusses the fundamentals of metasurfaces for wireless communications as well as the related evolution and requirements of RIS in 6G. The second chapter is devoted to the modeling and analyses of RIS for wireless communications by including electromagnetic field modeling and theoretical analyses of both large- and small-scale channel models. In Chapter 3, the authors mainly address properties’ characterizations and system design of metasurface devices. Chapter 4 examines relay and system implementations of RIS for wireless communications through basic system models, key design aspects, and system simulations and architectures. Chapter 5 discusses the standardization of RIS-aided wireless communications by providing an overview of the relay technologies, field trials, and roadmaps in 3GPP standardizations.This book serves not only as a comprehensive reference for professional engineers, researchers, manufacturers, network operators, software developers, service providers, and regulatory bodies aiming at the development, standardization, deployment, and applications of B5G and 6G mobile communications, but also as a textbook for graduate students in circuits, signal processing, wireless communications, information theory, microwave technology, and antenna and propagation.

Modular Synthesis: Patching Machines and People

by Ezra J. Teboul Andreas Kitzmann Einar Engström

Modular Synthesis: Patching Machines and People brings together scholars, artists, composers, and musical instrument designers in an exploration of modular synthesis, an unusually multifaceted musical instrument that opens up many avenues for exploration and insight, particularly with respect to technological use, practice, and resistance.Through historical, technical, social, aesthetic, and other perspectives, this volume offers a collective reflection on the powerful connections between technology, creativity, culture, and personal agency. Ultimately, this collection is about creativity in a technoscientific world and speaks to issues fundamental to our everyday lives and experiences, by providing insights into the complex relationships between content creators, the technologies they use, and the individuals and communities who design and engage with them.With chapters covering VCV Rack, modular synthesis, instrument design, and the histories of synthesizer technology, as well as interviews with Dave Rossum, Corry Banks, Meng Qi, and Dani Dobkin, among others, Modular Synthesis is recommended reading for advanced undergraduates, researchers, and practitioners of electronic music and music technology. Chapter 3 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Kung Fu Hero and The Forbidden City: A ComedyShortsGamer Graphic Novel

by Deji Olatunji aka ComedyShortsGamer

IT WAS ONLY MEANT TO BE A PRANK VIDEO...But now DEJI (AKA ComedyShortsGamer) has unleashed the forces of evil in Beijing's Forbidden City.Armed with nothing more than bravado and a talking dog, Deji must return a stolen dragon goblet to the tomb of the mighty Emperor before dawn, or face the end of the world!Standing in his way are gangs of triads, wild dog statues brought to life and skeleton ghosts, not to mention his startling ability to snatch defeat from the jaws of victory.But if Deji is going to survive the night he must triumph over his greatest foe of all, his brother, KSI.Can Deji overcome years of being a slacker and become a kung fu hero to save a world? Join him on his hilarious quest to prove to his parents that a lifetime playing Tekken wasn't a waste of time.

The Kaggle Book: Data analysis and machine learning for competitive data science

by Konrad Banachewicz Luca Massaron

Get a step ahead of your competitors with insights from over 30 Kaggle Masters and Grandmasters. Discover tips, tricks, and best practices for competing effectively on Kaggle and becoming a better data scientist. Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesLearn how Kaggle works and how to make the most of competitions from over 30 expert KagglersSharpen your modeling skills with ensembling, feature engineering, adversarial validation and AutoMLA concise collection of smart data handling techniques for modeling and parameter tuningBook DescriptionMillions of data enthusiasts from around the world compete on Kaggle, the most famous data science competition platform of them all. Participating in Kaggle competitions is a surefire way to improve your data analysis skills, network with an amazing community of data scientists, and gain valuable experience to help grow your career. The first book of its kind, The Kaggle Book assembles in one place the techniques and skills you’ll need for success in competitions, data science projects, and beyond. Two Kaggle Grandmasters walk you through modeling strategies you won’t easily find elsewhere, and the knowledge they’ve accumulated along the way. As well as Kaggle-specific tips, you’ll learn more general techniques for approaching tasks based on image, tabular, textual data, and reinforcement learning. You’ll design better validation schemes and work more comfortably with different evaluation metrics. Whether you want to climb the ranks of Kaggle, build some more data science skills, or improve the accuracy of your existing models, this book is for you. Plus, join our Discord Community to learn along with more than 1,000 members and meet like-minded people!What you will learnGet acquainted with Kaggle as a competition platformMake the most of Kaggle Notebooks, Datasets, and Discussion forumsCreate a portfolio of projects and ideas to get further in your careerDesign k-fold and probabilistic validation schemesGet to grips with common and never-before-seen evaluation metricsUnderstand binary and multi-class classification and object detectionApproach NLP and time series tasks more effectivelyHandle simulation and optimization competitions on KaggleWho this book is forThis book is suitable for anyone new to Kaggle, veteran users, and anyone in between. Data analysts/scientists who are trying to do better in Kaggle competitions and secure jobs with tech giants will find this book useful. A basic understanding of machine learning concepts will help you make the most of this book.

FPGA Programming for Beginners: Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

by Frank Bruno

Get started with FPGA programming using SystemVerilog, and develop real-world skills by building projects, including a calculator and a keyboardKey FeaturesExplore different FPGA usage methods and the FPGA tool flowLearn how to design, test, and implement hardware circuits using SystemVerilogBuild real-world FPGA projects such as a calculator and a keyboard using FPGA resourcesBook DescriptionField Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.What you will learnUnderstand the FPGA architecture and its implementationGet to grips with writing SystemVerilog RTLMake FPGA projects using SystemVerilog programmingWork with computer math basics, parallelism, and pipeliningExplore the advanced topics of AXI and keyboard interfacing with PS/2Discover how you can implement a VGA interface in your projectsWho this book is forThis FPGA design book is for embedded system developers, engineers, and programmers who want to learn FPGA and SystemVerilog programming from scratch. FPGA designers looking to gain hands-on experience in working on real-world projects will also find this book useful.

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