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The fastest, easiest, most comprehensive way to learn Adobe Photoshop CS4 Fourteen lessons in Adobe Photoshop CS4 Classroom in a Book cover basic and advanced techniques in Adobe Photoshop, the world's best image-editing software. Learn how to retouch digital photos, work with layers and masks, navigate the workspace, prepare images print, and explore the latest features. Tips, extra-credit exercises, and step-by-step lessons help you become more productive using Photoshop. Learn to correct and enhance digital photos, create image composites, transform images in perspective, and prepare images for print and the web. Combine images for extended depth of field, and try out the new 3D features in Adobe Photoshop CS4 Extended. "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students. " -Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book , the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does-an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop CS6 choose Adobe Photoshop CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Photoshop CS6 and how to manipulate images, edit motion-based content, and create image composites. In addition to learning the key elements of the Photoshop interface, this completely revised CS6 edition covers new features, including precise cropping with multiple overlays, expanded content-aware toolkit with skin tone-aware selections and masking, three new blur effects, re-engineered design tools, adaptive Wide Angle adjustments, improved Camera Raw engine, improved auto corrections, Background Save and Auto-recovery, modernized user interface, intuitive video enhancements, simplified 3D interface, improved editing speed with real-time results, and more. In addition to the lesson files, the companion DVD will feature 2 hours of free video tutorials from Adobe Photoshop CS6: Learn by Video by Adobe Press and video2brain, a great added value! "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students. " --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. **Breaking News! Adobe has released an update to Photoshop offering new features for Creative Cloud customers including Retina Display Support, Smart Object support for Blur Gallery and Liquify, powerful CSS support for web design, workflow improvements, improved 3D effects and more. Register your book at peachpit. com/register to receive a free update that covers these features.
The best-selling guide to Adobe's powerful digital video editing application, now fully updated to cover the newest version of Premiere Pro.
This volume does much more than survey modern advanced color processing. Starting with a historical perspective on ways we have classified color, it sets out the latest numerical techniques for analyzing and processing colors, the leading edge in our search to accurately record and print what we see. The human eye perceives only a fraction of available light wavelengths, yet we live in a multicolor world of myriad shining hues. Colors rich in metaphorical associations make us "purple with rage" or "green with envy" and cause us to "see red." Defining colors has been the work of centuries, culminating in today's complex mathematical coding that nonetheless remains a work in progress: only recently have we possessed the computing capacity to process the algebraic matrices that reproduce color more accurately. With chapters on dihedral color and image spectrometers, this book provides technicians and researchers with the knowledge they need to grasp the intricacies of today's color imaging.
Advanced DPA Theory and Practice provides a thorough survey of new physical leakages of embedded systems, namely the power and the electromagnetic emanations. The book presents a thorough analysis about leakage origin of embedded system. This book examines the systematic approach of the different aspects and advanced details about experimental setup for electromagnetic attack. The author discusses advanced statistical methods to successfully attack embedded devices such as high-order attack, template attack in principal subspaces, machine learning methods. The book includes theoretical framework to define side-channel based on two metrics: mutual information and success rate.
<div xmlns="http://www.w3.org/1999/xhtml"><p>Learn how to create dynamic documents with impact by using the 2007 Microsoft Office system from the inside out! This book packs hundreds of time-saving solutions, troubleshooting tips, and workarounds, all in concise, fast-answer format.</p></div>
This text is designed for the student to complete projects and assessments on a computer running a standard installation of Microsoft Office 2007, Professional Edition, and the Microsoft Windows Vista operating system.
This book covers complex techniques for managing production-ready Perl programs and explains methods for manipulating data and objects that may have looked like magic before. It gives you necessary background for dealing with networks, databases, and GUIs, and includes a discussion of internals to help you program more efficiently and embed Perl within C or C within Perl.
With a worldwide community of users and more than a million dedicated programmers, Perl has proven to be the most effective language for the latest trends in computing and business. Every programmer must keep up with the latest tools and techniques. This updated version of Advanced Perl Programming from O'Reilly gives you the essential knowledge of the modern Perl programmer. Whatever your current level of Perl expertise, this book will help you push your skills to the next level and become a more accomplished programmer. O'Reilly's most high-level Perl tutorial to date, Advanced Perl Programming , Second Edition teaches you all the complex techniques for production-ready Perl programs. This completely updated guide clearly explains concepts such as introspection, overriding built-ins, extending Perl's object-oriented model, and testing your code for greater stability. Other topics include: Complex data structures Parsing Templating toolkits Working with natural language data Unicode Interaction with C and other languages In addition, this guide demystifies once complex topics like object-relational mapping and event-based development-arming you with everything you need to completely upgrade your skills. Praise for the Second Edition: "Sometimes the biggest hurdle to problem solving isn't the subject itself but rather the sheer number of modules Perl provides. Advanced Perl Programming walks you through Perl's TMTOWTDI ("There's More Than One Way To Do It") forest, explaining and comparing the best modules for each task so you can intelligently apply them in a variety of situations." --Rocco Caputo, lead developer of POE "It has been said that sufficiently advanced Perl code is indistinguishable from magic. This book of spells goes a long way to unlocking those secrets. It has the power to transform the most humble programmer into a Perl wizard." --Andy Wardley "The information here isn't theoretical. It presents tools and techniques for solving real problems cleanly and elegantly." --Curtis 'Ovid' Poe " Advanced Perl Programming collects hard-earned knowledge from some of the best programmers in the Perl community, and explains it in a way that even novices can apply immediately." --chromatic, Editor of Perl.com
Ready to go to the next level with Rails? From examining the parts of Ruby that make this framework possible to deploying large Rails applications, Advanced Rails offers you an in-depth look at techniques for dealing with databases, security, performance, web services and much more. Chapters in this book help you understand not only the tricks and techniques used within the Rails framework itself, but also how make use of ideas borrowed from other programming paradigms. Advanced Rails pays particular attention to building applications that scale -- whether "scale" means handling more users, or working with a bigger and more complex database. You'll find plenty of examples and code samples that explain: * Aspects of Ruby that are often confusing or misunderstood * Metaprogramming * How to develop Rails plug-ins * Different database management systems * Advanced database features, including triggers, rules, and stored procedures * How to connect to multiple databases * When to use the Active Support library for generic, reusable functions * Security principles for web application design, and security issues endemic to the Web * When and when not to optimize performance * Why version control and issue tracking systems are essential to any large or long-lived Rails project Advanced Rails also gives you a look at REST for developing web services, ways to incorporate and extend Rails, how to use internationalization, and many other topics. If you're just starting out with rails, or merely experimenting with the framework, this book is not for you. But if you want to improve your skills with Rails through advanced techniques, this book is essential.
This is the third in a series of three tutorials that access learning resources available from Safari Books Online that cover the skills that Software Architects at the Sr. Manager level need to be fluent in. This tutorial contains twelve topics that range from core project requirements, to cost and time estimates, to important aspects like security, development and deployment activities. Each topic lists its objectives along with the estimated time required to read each resource covered by the topic. Complete this tutorial and you will be well on your way to understanding what is required to transition from an entry level software architect to mid-level software architect manager all the way to senior managers responsible for enterprise-scale software system inception, development and delivery.
Get the in-depth guidance you need to take your Windows scripting skills to the next level. Enterprise-level Windows administrators who have experience with Windows scripting will learn advanced VBScript techniques. You will continue to build your skills by creating scripts to work with Microsoft Exchange Server, Microsoft SQL Server, Microsoft Operations Manager, and Microsoft Virtual Server. Coverage also includes the latest scripting updates for Windows XP and Windows Server 2003. Each chapter highlights powerful, ready-to-run, enterprise-level scripts, and the companion CD-ROM includes sample scripts and utilities to help you put your advanced scripting skills to work right away.
Here's your ticket to a world of adventures with Minecraft and programming.Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi * Build houses and other structures in the blink of an eye, and make a 3D duplicating machine * Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges * Build custom game control panels using simple electronic circuits * Easily build huge 2D and 3D structures such as spheres and pyramids * Build intelligent objects like a massive Minecraft clock, and program an alien invasion * Plan and write a complete interactive arena game * Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine.
After Effects CS5 In Simple Steps provides a thorough, step-by-step approach to learn and master the skills required to work with After Effects CS5. The book explains the core concepts of video graphics and promises to enhance the skills required to create engaging motion graphics. In this book, you explore the new and improved features of After Effects CS5, such as Auto-keyframe mode, Refine Matte effect, and various effects and animation presets. The content presented in this book is equally helpful for the beginners as well as advanced learners. An easy to understand, stepby-step approach, supplemented with practical implementation and a plethora of real-life screenshots are some of the distinguishing features of the book. The book covers: The new and improved features of After Effects Cs5 The procedures to customize preferences to change the way After Effects CS5 works, such as changing the default undo level and enabling the Auto-Save feature The procedure to create After Effects projects and compositions, and save the project The procedure to preview media files, trim a video file, and loop an audio file The procedure to create and edit shapes using shape Tools, such as Star Tool and Pen Tool The procedure to use Path Operations, such as Repeater and Zig Zag The procedure to use paint tools to create and animate the brush stroke The procedure to work with 2D and 3D layers in After Effects CS5,including creating new layers, showing, hiding, and soloing a layer The procedure to work with animation, including adding a keyframe, editing a keyframe value The procedure to create, edit and animate masks in After Effects CS5 The procedure to work with track mattes and chroma keys The procedure to create and animate text to create typewriter effect The procedure to apply and animate effects and animation presets The procedure to add and modify audio, light, and camera in After Effects CS5 The procedure to render and export your final composition to various form
The new situation doesn't represent the lack of community suddenly produced by the Internet. That is the hackneyed complaint made, again and again, by people who don't seem to have thought through the unlovely aspects of community- its smug provincialism and punitive conventionalism, its stasis and xenophobia- which was in any case jeopardized and transformed by the advent of modernity two hundred years ago. The simple fact is that sometimes you don't want the quiet conformities induced by community; sometimes you simply want to be alone, yet together with other people at the same time. The old-fashioned cafe provided a way to both share and abandon solitude, a fluid, intermediary experience that humans are always trying to create and perfect. The Internet could have been its fulfillment. But sitting absorbed in your screen world is a whole other story. You are socially and psychologically cut off from your fellow caffeine addicts, but mentally beset by e-mails, commercial pop-ups, and a million temptations that may enchant in the moment- aimed as they are at your specific and immediate interests and desires -but in retrospect are time-wasting ephemera.
Ray Kurzweil is the inventor of the most innovative and compelling technology of our era, an international authority on artificial intelligence, and one of our greatest living visionaries. Now he offers a framework for envisioning the twenty-first century--an age in which the marriage of human sensitivity and artificial intelligence fundamentally alters and improves the way we live. Kurzweil's prophetic blueprint for the future takes us through the advances that inexorably result in computers exceeding the memory capacity and computational ability of the human brain by the year 2020 (with human-level capabilities not far behind); in relationships with automated personalities who will be our teachers, companions, and lovers; and in information fed straight into our brains along direct neural pathways. Optimistic and challenging, thought-provoking and engaging, The Age of Spiritual Machines is the ultimate guide on our road into the next century.
Tyler Cowen shows that our super networked world is changing the way we think and empowering us to thrive in new ways. He shows you how to manage the massive daily flow of data better, no matter how adept you may already be at Facebooking, watching television, or studying for that test.
Agent-based Semantic Web Service Composition closely examines the various aspects of SWS composition, and explores the concept that a Multi-Agent system can serve as an SWS composition system in which its agents can interact with one another to satisfy a high-level goal. In addition to surveying various proposed multi-agent-based SWS composition models, the book also highlights the cognitive parameter-based semantic web service selection models that can be used in multi-agent-based SWS composition, and outlines a new negotiation agreement-based SWS composition that can outperform existing techniques. Agent-based Semantic Web Service Composition is intended for researchers and practitioners as a reference guide for optimizing SWS composition and implementing multi-agent systems. Instructors and other academics working in a related field will also find the book invaluable.
Agile Data Warehouse Design is a step-by-step guide for capturing data warehousing/business intelligence (DW/BI) requirements and turning them into high performance dimensional models in the most direct way: by modelstorming (data modeling ] brainstorming) with BI stakeholders. This book describes BEAM, an agile approach to dimensional modeling, for improving communication between data warehouse designers, BI stakeholders and the whole DW/BI development team. BEAM provides tools and techniques that will encourage DW/BI designers and developers to move away from their keyboards and entity relationship based tools and model interactively with their colleagues. The result is everyone thinks dimensionally from the outset Developers understand how to efficiently implement dimensional modeling solutions. Business stakeholders feel ownership of the data warehouse they have created, and can already imagine how they will use it to answer their business questions. Within this book, you will learn: Agile dimensional modeling using Business Event Analysis & Modeling (BEAM ) Modelstorming: data modeling that is quicker, more inclusive, more productive, and frankly more fun Telling dimensional data stories using the 7Ws (who, what, when, where, how many, why and how) Modeling by example not abstraction; using data story themes, not crow's feet, to describe detail Storyboarding the data warehouse to discover conformed dimensions and plan iterative development Visual modeling: sketching timelines, charts and grids to model complex process measurement - simply Agile design documentation: enhancing star schemas with BEAM dimensional shorthand notation Solving difficult DW/BI performance and usability problems with proven dimensional design patterns LawrenceCorr is a data warehouse designer and educator. As Principal of DecisionOne Consulting, he helps clients to review and simplify their data warehouse designs, and advises vendors on visual data modeling techniques. He regularly teaches agile dimensional modeling courses worldwide and has taught dimensional DW/BI skills to thousands of students. Jim Stagnitto is a data warehouse and master data management architect specializing in the healthcare, financial services, and information service industries. He is the founder of the data warehousing and data mining consulting firm Llumino.
Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies.
Many projects that use the SAP Enterprise software follow waterfall methodologies, but these often run into budgeting and scheduling problems. In this unique book, Sean Robson presents the relatively new Agile approach to SAP implementation which has proven to be very successful in real-world projects. The approach enables you to greatly improve your SAP implementations, reduce risks, and help to bring your projects in on schedule and within budget. Using strategies based on the twelve principles of the Agile Manifesto, the book focuses on the use of Scrum and Kanban and their suitability for certain types of projects, enabling you to select the most appropriate method for the task in hand. Throughout the book, the author gives the benefit of his vast experience, giving practical advice on the most effective way to see your Agile SAP project through from beginning to end.
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
Ajax builds on older technologies and techniques but reaches a tipping point where the results are new. This book gives you a boost to this next stage of web application development, teaching you how tried-and-true web standards not only make Ajax possible, but why developing with them is faster, easier and cheaper. Learn to build browser-based applications that function like desktop programs.