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Showing 76 through 100 of 39,446 results

The Architecture of Open Source Applications: Elegance, Evolution, and a Few Fearless Hacks

by Greg Wilson Amy Brown

Architects look at thousands of buildings during their training, and study critiques of those buildings written by masters. In contrast, most software developers only ever get to know a handful of large programs well—usually programs they wrote themselves—and never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes. Our goal is to change that. In these two books, the authors of four dozen open source applications explain how their software is structured, and why. What are each program's major components? How do they interact? And what did their builders learn during their development? In answering these questions, the contributors to these books provide unique insights into how they think. If you are a junior developer, and want to learn how your more experienced colleagues think, these books are the place to start. If you are an intermediate or senior developer, and want to see how your peers have solved hard design problems, these books can help you too.

Arithmetic Optimization Techniques for Hardware and Software Design

by Ryan Kastner Anup Hosangadi Farzan Fallah

Obtain better system performance, lower energy consumption, and avoid hand-coding arithmetic functions with this concise guide to automated optimization techniques for hardware and software design. High-level compiler optimizations and high-speed architectures for implementing FIR filters are covered, which can improve performance in communications, signal processing, computer graphics, and cryptography. Clearly explained algorithms and illustrative examples throughout make it easy to understand the techniques and write software for their implementation. Background information on the synthesis of arithmetic expressions and computer arithmetic is also included, making the book ideal for new-comers to the subject. This is an invaluable resource for researchers, professionals, and graduate students working in system level design and automation, compilers, and VLSI CAD.

The Cambridge Handbook of Information and Computer Ethics

by Luciano Floridi

Information and Communication Technologies (ICTs) have profoundly changed many aspects of life, including the nature of entertainment, work, communication, education, healthcare, industrial production and business, social relations and conflicts. They have had a radical and widespread impact on our moral lives and hence on contemporary ethical debates. The Cambridge Handbook of Information and Computer Ethics provides an ambitious and authoritative introduction to the field, with discussions of a range of topics including privacy, ownership, freedom of speech, responsibility, technological determinism, the digital divide, cyber warfare, and online pornography. It offers an accessible and thoughtful survey of the transformations brought about by ICTs and their implications for the future of human life and society, for the evaluation of behaviour, and for the evolution of moral values and rights. It will be a valuable book for all who are interested in the ethical aspects of the information society in which we live.

CMOS Analog Design Using All-Region MOSFET Modeling

by Márcio Cherem Schneider Carlos Galup-Montoro

Comparing bipolar technology briefly but otherwise not considering it, Schneider and Galup-Montoro (both electrical engineering, Federal U. of Santa Catarina, Brazil) focus on analog MOS (metal-oxide-semiconductor) circuits at the transistor level. They use an accurate but simple MOS transistor model for design, in order to reduce the distance between hand design and simulation results. Instead of the usual separate analytical formulas for the strong-inversion and weak-inversion operation regions of a building block, they provide simple formulas that are valid in all operation regions, including moderate inversion. The unified design is particularly suitable for analog design in advanced complementary MOS (CMOS) technologies. Among their topics are temporal and spatial fluctuations in MOSFETs (MOS field-effect-transistors), current mirrors, basic gain stages, operational amplifiers, and fundamentals of sampled-data circuits. The text is suitable for analog CMOS design courses. Annotation ©2010 Book News, Inc. , Portland, OR (booknews. com)

Fine Art Printing for Photographers: Exhibition Quality Prints with Inkjet Printers, 2nd Edition

by Uwe Steinmueller Juergen Gulbins

<p>This comprehensive book provides the necessary foundation for fine art printing with inkjet printers; the understanding of color management, profiling, paper, and inks. Using today &#8482;s digital cameras and inkjet printers, it demonstrates the printing workflow as it guides the reader step-by-step through the process of creating outstanding fine art prints from an image file.</p>

A First Course in Electrical and Computer Engineering

by Louis Scharf

Electrical and computer engineering textbook

The Future of Ideas

by Lawrence Lessig

Lawrence Lessig informs us about the downfalls of today's technological advancements and the emerging threat to our freedom as well as to our innovative spirit. The author and publisher of this book donated a digital copy to Bookshare.org. Join us in thanking Lawrence Lessig and Random House for providing this accessible digital book to this community.

How to Use Microsoft® Excel®

by Joseph M. Manzo

How to Use Microsoft® Excel® The Careers in Practice Series is an textbook appropriate for a course covering Microsoft Excel at a beginner to intermediate level. It is geared toward and will be accommodating for students and instructors with little to no experience in using Microsoft Excel. However, the approach is not at the expense of relevance. How to Use Microsoft® Excel® The Careers in Practice Series approaches Excel from the perspective of making personal and professional quantitative decisions. Personal decisions include big purchases such as homes and automobiles, savings for retirement, and personal budgets. Professional decisions include budgets for managing expenses, merchandise items to markdown or discontinue, and inventory management.

How to Use Microsoft® Excel® version 1.1

by Joseph M. Manzo

How to Use Microsoft® Office Excel® The Careers in Practice Series V. 1.1 is an textbook appropriate for a course covering Microsoft Excel at a beginner to intermediate level. It is geared toward and will be accommodating for students and instructors with little to no experience in using Microsoft Excel. However, the approach is not at the expense of relevance. How to Use Microsoft® Excel® The Careers in Practice Series approaches Excel from the perspective of making personal and professional quantitative decisions. Personal decisions include big purchases such as homes and automobiles, savings for retirement, and personal budgets. Professional decisions include budgets for managing expenses, merchandise items to markdown or discontinue, and inventory management.

An Illustrated Guide to Linear Programming

by Dr Saul I. Gass

"I would not hesitate to recommend the book." -- Industrial Engineering. Entertaining, nontechnical introduction covers basic concepts of linear programming and its relationship to operations research; geometric interpretation and problem solving, solution techniques, network problems, much more. Appendix offers precise statements of definitions, theorems, and techniques, additional computational procedures. Only high-school algebra needed. Bibliography.

Information Systems: A Manager's Guide to Harnessing Technology version 1.2

by John Gallaugher

Information Systems: A Manager's Guide to Harnessing Technology V1.2 is intended for use in undergraduate and/or graduate courses in Management Information Systems and Information Technology. Version 1.2 of John's book retains the same structure and theory of version 1.1, but refreshes key statistics, examples, and brings case material up to date (vital when covering firms that move as fast as Facebook, Google, and Netflix). Adopting version 1.2 guarantees your students will have the most current text on the market, drawing real and applicable lessons from material that will keep your class offerings current and accessible.

Information Systems: A Manager's Guide to Harnessing Technology version 1.3

by John Gallaugher

Information Systems: A Manager's Guide to Harnessing Technology V 1.3 is intended for use in undergraduate and/or graduate courses in Management Information Systems and Information Technology. Version 1.3 of John's book retains the same structure and theory of version 1.1 and V 1.2, but refreshes key statistics, examples, and brings case material up to date (vital when covering firms that move as fast as Facebook, Google, and Netflix). For example; the Netflix chapter - Updates address the major changes impacting Netflix in 2011, including the response to the firm's pricing changes, the failed Qwikster service split, recent developments impacting the streaming and DVD-by-mail businesses, a comparison table detailing the stark differences between the firm's two offerings (DVD & streaming), updated statistics, learning objectives, and additional exercises and updates to the Google chapter - Updated text/images for currency, additional sub-sections on the firm's Google+ launch and the acquisition of Motorola Mobility. Adopting version 1.3 guarantees your students will have the most current text on the market, drawing real and applicable lessons from material that will keep your class offerings current and accessible.

Information Systems: A Manager's Guide to Harnessing Technology version 1.4

by John Gallaugher

Information Systems: A Manager’s Guide to Harnessing Technology V 1.4 is intended for use in undergraduate and/or graduate courses in Management Information Systems and Information Technology. Version 1.4 of John's book retains the same structure and theory of the earlier versions, but Version 1.4 updates key statistics and examples, and includes up-to-date case material, such as Pinterest and Facebook’s Instagram acquisition. Adopting version 1.4 guarantees your students will have the most current text on the market, drawing real and applicable lessons from material that will keep your class offerings current and accessible.

iPod: Das Missing Manual

by David Pogue J. D. Biersdorfer

Mit dem iPod und iTunes hat Apple die ganze Welt süchtig nach Musik, Bildern und Videos gemacht, die man einfach überall zur Verfügung hat. Aber was haben sie wieder vergessen mitzuliefern? Ein verständliches und lesefreundliches Handbuch zu Ihrem schicken kleinen Unterhaltungswunder. Zum Glück gibt es unser Missing Manual, ein Buch, das genauso so viel Spaß macht und genauso stylisch ist wie sein Thema. Alles was Sie wissen müssen: Volltanken, bitte: Laden Sie Musik, Filme und Fotos auf Ihren Nano, Classic, Touch oder Shuffle und erfahren Sie, wie Sie Ihre Schätze zum Leben erwecken. Ist es nicht schön zu teilen? Kopieren Sie Musik von einem Computer auf den anderen, versorgen Sie das ganze Haus mit Ihren Wiedergabelisten und bringen Sie Ihre Videos blitzschnell vom Nano auf YouTube. iTunes für Profis: Was wollen Sie wirklich synchronisieren? Wie wäre es mit einer blitzschnellen Wiedergabeliste über Genius Mix? Können Sie Stücke "ohne Titel" automatisch umbenennen? Bringen Sie Ihren iPod auf Touren: Stellen Sie auf dem iPod neue Wiedergabelisten zusammen, drehen Sie Filme auf Ihrem Nano und bestücken Sie Ihren Touch mit Sprachmemos. Bummeln Sie durch den neuen iTunes Store: Finden Sie sofort, was Sie suchen, und holen Sie sich mit iTunes LP die Liedtexte, Begleitinfos und vieles mehr dazu.

Relive: Media Art Histories

by Paul Thomas Sean Cubitt

In "Relive," leading historians of the media arts grapple with this dilemma: how can we speak of "new media" and at the same time write the histories of these arts? These scholars and practitioners redefine the nature of the field, focusing on the materials of history -- the materials through which the past is mediated. Drawing on the tools of media archaeology and the history and philosophy of media, they propose a new materialist media art history. The contributors consider the idea of history and the artwork's moment in time; the intersection of geography and history in regional practice, illustrated by examples from eastern Europe, Australia, and New Zealand; the contradictory scales of evolution, life cycles, and bodily rhythms in bio art; and the history of the future -- how the future has been imagined, planned for, and established as a vector throughout the history of new media arts. These essays, written from widely diverse critical perspectives, capture a dynamic field at a moment of productive ferment. ContributorsSusan Ballard, Brogan Bunt, Andr's Burbano, Jon Cates, John Conomos, Martin Constable, Sean Cubitt, Francesca Franco, Darko Fritz, Zhang Ga, Monika Gorska-Olesinska, Ross Harley, Jens Hauser, Stephen Jones, Douglas Kahn, Ryszard W. Kluszczynski, Caroline Seck Langill, Leon Marvell, Rudy Rucker, Edward A. Shanken, Stelarc, Adele Tan, Paul Thomas, Darren Tofts, Joanna Walewska

Shock Tubes: Proceedings of the Seventh International Shock Tube Symposium held at University of Toronto, Toronto, Canada 23-25 June 1969

by Irving Israel Glass

This volume contains the proceedings of a symposium held at the University of Toronto in June 1969. The symposium consisted of six sessions; each containing an invited paper, followed by six contributed papers reporting on recent, relevant research and development. The topics are: a review of research problems in basic shock tube flows and the possibilities for the shock tube in the future; driving techniques; explosive drivers; theoretical and experimental research in electromagnetic shock tubes; chemical kinetics and spectroscopy; and a review of shock tube diagnostics, instrumentation and fundamental data as well as the measurement of physical quantities.

Bruce Schneier on Trust Set

by Bruce Schneier

Save almost 25% on this two-book set from Bruce Schneier covering issues of social trust and securityThis set includes two books from security expert Bruce Schneier, Liars and Outliers: Enabling the Trust that Society Needs to Thrive and Carry On: Sounds Advice from Schneier on Security. In Liars and Outliers, Schneier covers the topic of trust in society and how issues of trust are critical to solving problems as diverse as corporate responsibility, global warming, and the political system. Insightful and entertaining, the weaves together ideas from across the social and biological sciences to explain how society induces trust and how trust facilitates and stabilizes society.Carry On features more than 140 articles by Schneier, including more than twenty unpublished articles, covering such security issues as crime and terrorism, human security, privacy and surveillance, the psychology of security, security and technology, travel and security, and more.A two-book set from a renowned author, technologist, and security expertCovers such current topics as the Internet as surveillance state, Chinese cyberattackes, privacy and social networking, aviation security, and moreIdeal for IT professionals, security and networking engineers, hackers, consultants, and technology vendorsTogether, these two books offer deep and practical insight into a wide range of security topics for professionals in technology fields, as well as anyone interested in the larger philosophical issues of security.

Das Buch zu E-Books

by Andy Artmann Florian Rudt

Sie fragen sich, ob E-Books etwas für Sie sind? Sie wollen einen E-Reader anschaffen? Sie möchten Ihr iPad oder Ihren Tablet PC zum Lesen nutzen? Sie fragen sich, wo Sie digitalen Lesestoff kaufen oder E-Books sogar kostenlos bekommen können? Sie möchten verstehen, was EPUBs von PDFs unterscheidet? Das Buch zu E-Books bietet einen Einstieg in die Welt der digitalen Bücher. Machen Sie sich ein Bild über die Vor- und Nachteile, die neuen Möglichkeiten und Einschränkungen des digitalen Lesens. Die Autoren -- seit vielen Jahren in der Welt der Bücher und inzwischen auch der E-Books zuhause -- unterstützen Sie mit praktischen Anleitungen und Tipps bei Ihren ersten Schritten. Sie beantworten zentrale Fragen wie: - Auf welchen Geräten kann ich E-Books lesen und was passt am besten zu meinen Bedürfnissen? - Welche gut sortieren E-Book-Shops gibt es und wo finde ich gemeinfreie E-Books, kostenlos und ganz legal? - Mit welchen Apps bzw. Programmen kann ich meine E-Books lesen und wie benutze ich sie? - Apple und Amazon gelten als geschlossene Welten - was muss ich beachten? - E-Books nicht kaufen, sondern ausleihen - wo und wie geht das? - EPUB oder PDF, Bücher mit und ohne DRM - was bedeutet das praktisch?

How Humans Judge Machines

by Cesar A. Hidalgo Diana Orghiain Jordi Albo Canals Filipa De Almeida Natalia Martin

How people judge humans and machines differently, in scenarios involving natural disasters, labor displacement, policing, privacy, algorithmic bias, and more.How would you feel about losing your job to a machine? How about a tsunami alert system that fails? Would you react differently to acts of discrimination depending on whether they were carried out by a machine or by a human? What about public surveillance? How Humans Judge Machines compares people's reactions to actions performed by humans and machines. Using data collected in dozens of experiments, this book reveals the biases that permeate human-machine interactions. Are there conditions in which we judge machines unfairly? Is our judgment of machines affected by the moral dimensions of a scenario? Is our judgment of machine correlated with demographic factors such as education or gender? César Hidalgo and colleagues use hard science to take on these pressing technological questions. Using randomized experiments, they create revealing counterfactuals and build statistical models to explain how people judge artificial intelligence and whether they do it fairly. Through original research, How Humans Judge Machines bring us one step closer tounderstanding the ethical consequences of AI.

The Medium of the Video Game

by Mark J. P. Wolf

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term ""video game"" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

A Prehistory of the Cloud

by Tung-Hui Hu

We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and cultural norms, all working to keep us from noticing their existence. In this book, Tung-Hui Hu examines the gap between the real and the virtual in our understanding of the cloud. Hu shows that the cloud grew out of such older networks as railroad tracks, sewer lines, and television circuits. He describes key moments in the prehistory of the cloud, from the game "Spacewar" as exemplar of time-sharing computers to Cold War bunkers that were later reused as data centers. Countering the popular perception of a new "cloudlike" political power that is dispersed and immaterial, Hu argues that the cloud grafts digital technologies onto older ways of exerting power over a population. But because we invest the cloud with cultural fantasies about security and participation, we fail to recognize its militarized origins and ideology. Moving between the materiality of the technology itself and its cultural rhetoric, Hu's account offers a set of new tools for rethinking the contemporary digital environment.

Tactics of Interfacing: Encoding Affect in Art and Technology (Leonardo)

by Ksenia Fedorova

How digital technologies affect the way we conceive of the self and its relation to the world, considered through the lens of media art practices.In Tactics of Interfacing, Ksenia Fedorova explores how digital technologies affect the way we conceive of the self and its relation to the world. With the advent of ubiquitous computing, the self becomes an object of technological application, increasingly defined by data received from tracking technologies. Subtly, these technologies encourage versions of ourselves that are easier to interpret computationally. Fedorova views these shifts in self-perception through the lens of contemporary media art practices, examining a range of artistic tactics that enable embodied and intimate experiences of machinic operations on our lives.

Beyond Choices

by Miguel Sicart

Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection.Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Weighting Evidence in Language and Literature

by Barron Brainerd

In recent years, there has been a tremendous development in the area of quantitative and statistical analysis of linguistic and literary data, generated, no doubt, by extensive advances in computer technology and their relatively easy availability to scholars. However, except for a few rather specialized examples, there has been no truly introductory text in statistics and quantitative analysis devoted to the needs of language scholars. This work was written especially to fill the gap. It introduces a mathematically naïve reader to those statistical tools which are applicable in modern quantitative text and language analysis, and does this in terms of simple examples dealing exclusively with language and literature. Exercises are included throughout.

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