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World of the Gods

by Pel Torro Lionel Fanthorpe Patricia Fanthorpe

Anzar was known as a crazy eccentric scientist. Nobody paid much attention to his weird pseudo -scientific experiments. When unexplained accidents started to happen around his derelict house it took a young I.P.F lieutenant named Cameron to find out what was going on... Then Cameron vanished. The I.P.F sent another man after Cameron, he went too. That started the full scale attack; an attack that was repulsed before it started. Anzar was ready. Maybe Anzar wasn't crazy? Maybe Anzar was the outstanding scientific genius of the 22nd century? What strange power did his yellow mist possess? What became of the men who got caught in it? As Cameron blacked out he wondered whether there was flesh and blood behind the metal . . . Above all, what mystery lay locked in the great steel cylinder?

World of the Queen's Thief Collection: The Thief, The Queen of Attolia, The King of Attolia, A Conspiracy of Kings, Thick as Thieves

by Megan Whalen Turner

New York Times-bestselling author Megan Whalen Turner’s entrancing and award-winning Queen’s Thief novels bring to life the world of the epics and feature one of the most charismatic and incorrigible characters of fiction, Eugenides the thief. The Queen’s Thief novels are rich with political machinations and intrigue, battles lost and won, dangerous journeys, divine intervention, power, passion, revenge, and deception. This five-book collection includes Thick as Thieves, the eagerly anticipated new stand-alone novel set in the world of the Queen’s Thief.Bonus Content: two maps, a complete cast of characters, three original short stories, a Q&A with the author, and a peek at Megan Whalen Turner’s inspiration for the setting of the novels. The ThiefWhen Eugenides the thief’s boasting lands him in prison and the king’s magus invites him on a quest to steal a legendary object, he is in no position to refuse.The Queen of AttoliaEugenides’s final excursion does not go as planned, and he is captured by the ruthless queen.The King of AttoliaThe fate of three nations hangs in the balance as Eugenides endures the pranks, insults, and intrigue of the Attolian court with dwindling patienceA Conspiracy of KingsAfter an attempted assassination and kidnapping, Eugenides and the Queen of Eddis are left to wonder if Sophos, heir to the throne of Sounis, is alive, and if they will ever see him again.Thick as ThievesKamet, a secretary and slave, has the ambition and the means to become one of the most powerful people in the Empire. But with a whispered warning the future he envisioned is wrenched away, and he is forced onto a very different path.

World of the Starwolves

by Edmond Hamilton

Morgan Chane returns to Varna to lead the Starwolves to the Galaxy's greatest loot...THE WORLD OF THE STARWOLVES.

The World of Tiers Volume One: The Maker of Universes, The Gates of Creation, and A Private Cosmos (The World of Tiers #1)

by Philip José Farmer

The first three adventures set in the amazing realm created by the Hugo Award–winning author of Riverworld and &“an excellent science fiction writer&” (Isaac Asimov). His past a mystery and his present unbearably mundane, Robert Wolff is simply trying to buy a new house in Arizona when he stumbles upon a secret doorway through space and time and enters the World of Tiers. Made up of ascending levels of jungles, plains, medieval cities, and, at the top, a Garden of Eden, and populated by fantastical creatures, from nymphs and centaurs to merpeople and strange amalgams nonexistent on Earth, it&’s beyond anything Wolff could have imagined in his previous humdrum existence. And when his youth is restored in the bargain, it seems he&’s truly found paradise. But there are dark forces in this new world, and Wolff is plunged into an epic quest up through the tiers, accompanied by Paul Janus Finnegan, another earthling, now known as Kickaha. Wolff&’s journey to find Jadawin, the Lord of this world, will lead to answers about his own identity—and determine his fate. Wolff and Kickaha will face off against feuding Lords—who hold the power to control private worlds of their own design—and the depraved Bellers. Devices originally created in the biolabs of the Lords, the Bellers are now conscious entities waging war on the Lords and their &“pocket universes.&” As they infiltrate the bodies of creatures throughout the World of Tiers and hunt down the Earth-born, the survival of all the worlds hinges upon the battle between the strangers from Earth and enemies disguised as their allies. This omnibus contains the author&’s preferred text, reprinted from the limited edition volumes published by Phantasia Press.

The World of Tiers Volume Two: Behind the Walls of Terra, The Lavalite World, Red Orc's Rage, and More Than Fire (The World of Tiers #2)

by Philip José Farmer

From a multiple Hugo Award winner: Four more novels in a brilliantly imaginative series. In the second half of the World of Tiers series, Kickaha embarks on a journey to the eternally shifting landscape of the Lavalite World of Lord Urthona—and the ultimate clash with his arch nemesis. On Earth, Kickaha and the Lord Anana pursue a rogue Beller called Thabuuz. They thought they had wiped out the last of the biolab-generated artificial intelligences created by the Lords, but it seems one has escaped through a portal to Southern California. Thabuuz must be found before he can spawn more Bellers and revive their war against the Lords. But even though he came from Earth fifty years ago, Kickaha no longer recognizes his former home, now ruled by a hostile Lord known as the Red Orc. Leaving an unwelcoming Earth, Kickaha is trapped on the strange planet he thinks of as Lavalite World, and the only way out is a single gate, located inside Urthona’s palace. But the stronghold moves as readily as the dangerous terrain, making survival an unlikely prospect. After facing harrowing challenges and finally returning home to the World of Tiers, Kickaha is led into one last trap. He’ll have to confront the fearsome enemy who has been hunting him all along—and the fate of the pocket universes lies in the balance. This omnibus contains the author’s preferred text of the novels Behind the Walls of Terra and Lavalite World, reprinted from the limited edition volumes published by Phantasia Press.

World of Tomorrow

by Karl Zeigfreid Lionel Fanthorpe Patricia Fanthorpe

Everything was ordinary. Men worked in factories and fields. Women were shopping. Children were at school. Then came the four-minute warning. Wires hummed madly between heads of governments. Just before the massive retaliation went into the air the world realised that no-one had despatched the first rocket. The retaliation was checked with seconds to spare. Experts examined the ruined city. There was something else besides radiation. Deadly bacteria from an unknown source spread across the planet. More alien bombs followed the first. But there was no real pattern in the attacks, if they were genuine attacks. At last the detectors found the alien ships. They were fighting among themselves and earth was the battle-area. Could the remnants of humanity interfere? What would be the result if they did?

World of Trouble: The Last Policeman Book III (The Last Policeman Trilogy #3)

by Ben Winters

Critically acclaimed author Ben H. Winters delivers this explosive final installment in the Edgar Award winning Last Policeman series. With the doomsday asteroid looming, Detective Hank Palace has found sanctuary in the woods of New England, secure in a well-stocked safe house with other onetime members of the Concord police force. But with time ticking away before the asteroid makes landfall, Hank's safety is only relative, and his only relative--his sister Nico--isn't safe. Soon, it's clear that there's more than one earth-shattering revelation on the horizon, and it's up to Hank to solve the puzzle before time runs out . . . for everyone.

World of Warcraft: Cycle of Hatred

by Keith R. A. Decandido

The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into another devastating war. Jaina's search to uncover the truth behind the attacks leads her to a shocking revelation. Her encounter with a legendary, long-lost wizard will challenge everything that she believes and illuminate the secret history of the world of...

World of Warcraft: Traveler (World of Warcraft #1)

by Samwise Didier Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading?

World of Warcraft: Paragons (WORLD OF WARCRAFT)

by Blizzard Entertainment

Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people.What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today--learn what makes them paragons.© 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

World of Warcraft: Rise of the Horde

by Christie Golden

Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction.

World of Warcraft: Prelude to Cataclysm (WORLD OF WARCRAFT)

by Christie Golden

In her New York Times bestseller, The Shattering, Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion.Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change... Long ago, Azeroth's destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans' intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals' ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman's call. The link shared with these spirits has grown thin and frayed, as if Azeroth itself were under great duress. While Thrall seeks answers to what ails the confused elements, he also wrestles with the orcs' precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. Meanwhile, King Varian Wrynn of Stormwind is considering violent action in response to mounting tensions between the Alliance and the Horde, a hard-line approach that threatens to alienate those closest to him, including his son, Anduin. The conflicted young prince has set out to find his own path, but in doing so, he risks becoming entangled in political instability that is setting the world on edge. The fate of Azeroth's great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.

World of WarCraft: Rise of the Lich King (WORLD OF WARCRAFT)

by Christie Golden

When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.

World of Warcraft: Tides of War (World of Warcraft)

by Christie Golden

“Nothing is free, Go’el,” Jaina Proudmoore said. “Your knowledge and skills were bought at a cost. The . . . orc you left behind in your place had done much harm in your absence. If I have heard about what is going on in Orgrimmar and Ashenvale, surely you must have!” Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.” “And . . . you do nothing?” “I have another path,” he said. “You have seen the results of that path. A threat that—” “Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.” She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.” *** The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . . Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . . Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership. Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR

World of Warcraft: War Crimes (World of Warcraft)

by Christie Golden

The national bestseller and direct tie-in to the new game expansion pack Warlords of Draenor—a thrilling novel set in the universe of the record-breaking, internationally bestselling video game World of Warcraft!The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives.Now, on the legendary continent of Pandaria, he will stand trial for his transgressions. Renowned leaders from across the world have gathered to witness this historic event. As the trial unfolds, agents of the bronze dragonflight present shocking visions of Garrosh’s atrocities. For many of those in attendance, these glimpses into history force them to relive painful memories and even question their own innocence or guilt. For others, the chilling details stoke the flames of their hatred.Unbeknownst to anyone, shadowy forces are at work on Azeroth, threatening not only the court’s ability to mete out justice…but also the lives of everyone at the trial.© 2015 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or other countries.

World of Warcraft: Twilight of the Aspects (World of Warcraft)

by Christie Golden

The Hour of Twilight. She’d spoken of it at the meeting, tried to warn the others of it, but the warning had gotten lost; a little bright fragment of . . . something . . . had been briskly swept away like a broken bit of pottery beneath an industrious broom. It was— She gnawed her lower lip, thinking. It was the greatest challenge the dragonflights would face, but she did not know against whom they would be fighting. It might come soon . . . or aeons from now. Could it have something to do with the return of Deathwing? Surely it had to . . . did it not? This breaking of the world was one of the worst things that had ever happened to Azeroth. How could she persuade others of the direness of the situation when she herself could not articulate it? She uttered a little noise of annoyance and frustration. One thing she knew for certain. There were many pieces missing from this puzzle, but there was one core piece that was necessary before any of the others could fall into place. It was a very strange piece, an unlikely one at best, and she was uncertain as to how he would fit in. She only knew that he had to. Ysera had seen him, floating in and out of her dreaming. She had thought she understood his role in things, but now, peculiar as it seemed, something—some inner certainty that even she did not fully understand—was leading her to think she had not seen the full breadth of his contribution to Azeroth. He was not a dragon. But he had the interests of the dragonflights in his heart—whether he knew it or not. He straddled worlds—but did not seek to rule or command or destroy them. He was unique. She tilted her head, let the wind play with her long green hair. Perhaps that was why he fit in. Even the Aspects were not singular beings, although each had unique abilities. Not one but five there had been at the beginning, when the titans had come and shared their power for the good of Azeroth. Four there were now, but there would soon be five again, when the blues determined how to choose the one who would lead them. But there was only one like this being. There was only one Thrall.

World of Warcraft: Rise of the Horde

by Christie Golden

Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampagingHorde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction.

World of Warcraft: (A Definitive Guide to the Dragons of Azeroth) (WORLD OF WARCRAFT)

by Insight Editions Doug Walsh Sandra Rosner

Uncover the rich history of the legendary dragons of Azeroth with this official, lavishly illustrated guide from the iconic game World of Warcraft. With over 100 never-before-seen illustrations, World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is the ultimate WoW fan&’s guide to everything dragons.Journey across Azeroth and beyond with this comprehensive guide, highlighting the magnificent dragons of the video game World of Warcraft. With this immersive in-world field guide written by Archmage Khadgar of the Kirin Tor, get an in-depth look at draconic species and the newly awakened dracthyr, along with the magical abilities of World of Warcraft&’s dragonflights, proto-dragons, and more! After enduring years of hardship, the dragons of Azeroth must reclaim their legacy, and it is more important than ever to learn about their vast history and incredible abilities. Though the Dragon Isles stood dormant for 10,000 years, now the Watcher has reawakened, the beacon has been lit, and the dragons have come home—called to be Azeroth&’s protectors once more. The New Age of Dragons has begun in World of Warcraft: Dragonflight. From the untamed northlands of Azeroth, fans of World of Warcraft will be able to follow the history of the dragons from their origins as elemental drakes to the present day dragonflights in this new, all-inclusive dragon codex. This fully illustrated, comprehensive guide will highlight the creatures&’ magical abilities, outline a chronological evolution of the dragons, and map out enchanting new zones. World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is a must-have companion piece to the latest expansion, World of Warcraft: Dragonflight. 100+ ALL-NEW ILLUSTRATIONS: This in-depth bestiary features breathtaking all-new art from the latest expansion, World of Warcraft: Dragonflight IN-GAME CONCEIT: This guide to everything on the dragons of Azeroth is written by the wise wizard Khadgar, who fills the book with his insightful annotations COMPREHENSIVE GUIDE: World of Warcraft: Dragonflight Codex (A Definitive Guide to the Dragons of Azeroth) is packed with lore about the powerful creatures who hail from the northlands? LEARN ABOUT THE DRAGON ISLES: Discover new corners of Azeroth in full-color illustrations of the zones from latest expansion, World of Warcraft: Dragonflight OFFICIALLY LICENSED: Created in collaboration with Blizzard Entertainment COMPLETE YOUR COLLECTION: A is for Azeroth: ABC&’s of Warcraft, World of Warcraft: New Flavors of Azeroth: The Official Cookbook, and World of Warcraft: The Official Cookbook are also available from Insight Editions

World of Warcraft: Part II

by Richard A. Knaak

Second in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak!THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft: Part III

by Richard A. Knaak

Third in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak!THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft: Part IV

by Richard A. Knaak

Fourth in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak!THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft: Part V

by Richard A. Knaak

The final installment in an all-new World of Warcraft e-novella series from New York Times bestselling author Richard A. Knaak!The age of dragons is over. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for--or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that lead to the...dawn of the Aspects. Ó2013 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the US and/or other countries.

World of Warcraft: Stormrage

by Richard A. Knaak

When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the... WORLD OF WARCRAFT Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature. However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape. Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid. Soon nature's enemies will learn the true meaning of the name STORMRAGE

World of Warcraft: Part I (WORLD OF WARCRAFT)

by Richard A. Knaak

THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth's ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he--or any of his kind--still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for...or did they earn it with blood? Kalecgos's discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS PART I The former Dragon Aspects are on the brink of going their separate ways to forge new destinies. As Kalecgos ponders the uncertain future awaiting his kind, he uncovers a mysterious artifact that allows him to see through the eyes of his late predecessor, Malygos. Intense visions bombard Kalecgos, transporting him to a time when the original Aspects were no more than primitive proto-dragons. Across ancient Kalimdor's northern plains, they fought for survival against each other and a terrifying creature that dominated the era: the Father of Dragons, Galakrond. But many questions remain for Kalecgos. What are the origins of this strange artifact? Are its visions a gift, or a curse?

World of Warcraft: Night of the Dragon (World of Warcraft)

by Richard A. Knaak

Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the... WORLD OF WARCRAFT But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.

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