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Jack Blank confronts his destiny in this action-packed conclusion to the trilogy Publishers Weekly calls a "no-holds-barred adventure."Ever since Jack Blank learned that he came from the amazing country of the Imagine Nation, he's known that his fate could go down two very different paths--he could either be the greatest hero the world has ever known, or its greatest villain. Now the final battle is here, and it's time for Jack to discover the direction of his destiny. The action-packed trilogy concludes with more surprises, twists, and adventure than ever--along with the same humor and heart that has brought so many fans to Jack's story.
In the sequel to debut novel "Falling into Forever", seventeen-year-old Alexandra Peyton learns that the end of innocence does not always begin with a warning and growing up means learning to fly with your own wings. "The End of Never" continues Alexandra's journey from quiet girl to warrior princess. When the remnants of Hurricane Emily wreak havoc on the campus of her Atlanta prep school and classes are cancelled for the day, Alexandra does not have time to catch her breath much less chill. Evil still stalks her and must be vanquished. With her best friends along for the ride and Kraven, her thousand-year-old admirer, hovering in the shadows, Alexandra confronts her demons and realizes her life will never be the same again.
Six weeks ago, Imperial Japanese military forces conquered and occupied the Hawaiian Islands. A puppet king sits on Hawaii's throne, his strings controlled by the general of the invasion force. American POWs, malnourished and weak, are enslaved as hard laborers until death takes them. Civilians fare little better, struggling to survive on dwindling resources. And families of Japanese origin find their loyalties divided. Meanwhile, across the United States, from Pensacola, Florida, to San Diego, California, the military is marshaling its forces. Steel factories and fuel refineries are operating around the clock. New recruits are enlisting, undergoing rigorous training exercises. All for the opportunity to strike back and drive the enemy from American soil...
At the eve of the new millennium, teenager Alice Fell is alone on the streets of a strange city, friendless and without a pound to her name. She is not sure whether she's losing her mind, or whether she is called by inescapable visions to some special destiny. Along with a strange man named Stillman Waters, a retired occultist and spy - or so he claims - she finds herself pursued by strange creatures, and driven to steal the priceless "vanishing gem" that may contain the answers to the mysteries that plague her.A century earlier, consulting detective Sandford Blank, accompanied by his companion Roxanne Bonaventure, is called upon to solve a string of brutal murders on the eve of Queen Victoria's Diamond Jubilee. The police believe that Jack the Ripper is back on the streets, but Blank believes that this is a new killer, one whose motive is not violence or mayhem, but the discovery of the Holy Grail itself. And what of the corpse-white Huntsman and his unearthly hounds, who stalks the gaslit streets of London?And in the sixth century, Galaad, a young man driven by strange dreams of a lady in white and a tower of glass, travels to the court of the high king Artor in Londinium, abandoned stronghold of the Roman Empire in Britain. With Galaad's bizarre dreams as their only guide, Artor and his loyal captains journey west to the Summerlands, there to face a threat that could spell the end of the new-forged kingdom of Britain.These three adventures--Dark Ages fantasy, gaslit mystery, and modern-day jewel heist--alternate until the barriers between the different times begin to break down, and our heroes confront the secrets that connect the Grail, the Glass Tower, and the vanishing gem. And lurking behind it all, the entity known only as Omega.
Dale Bailey's new collection, The End of the End of Everything, is filled with hope. As we rush headlong toward a "Choose Your Own Apocalypse" future, Bailey hangs back, refusing to let go of the indelible ferocity of the human heart. His stories are filled with the vibrant sound of those hearts, always beating. There is the Creature from the Black Lagoon, who is more human than any of those he meets in Hollywood; Eleanor, who works at the End-of-the-World Café, and who sees the depravity and despair of the Pit every day, yet never gives up hope for her ailing child; and young Tom, lost in a world scorched by the sun, who follows the rumor of angels still hanging on the wind. Reminiscent of Ray Bradbury and Richard Matheson, Dale Bailey mixes the macabre in with his melancholy, crafting stories that linger long after their reading. He sees a dark world that is growing darker, but he carries with him a light that refuses to go out.
Accompanied by his faithful minidragon Pip and a most troublesome alien called Abalamahalamatandra- Ab for short- Flinx set out for Alaspin, the ruggedly primitive homeworld of his flying snakeThere he hoped to find the giant man with the gold earring who somehow held the key to Flinx's mysterious past and to the strange powers he possessed. Chasing down his heritage was trouble enough, but Flinx didn't know what real trouble was until he realized that the Qwarm- a deadly assassin squad- were three steps behind him with a contract to kill. But the minidragon's homeworld did not offer safety and Flinx had a terrible time just staying alive... a matter complicated to no mean degree by a collapsar already set on an unstoppable death course across the galaxy!
Before The Road by Cormac McCarthy brought apocalyptic fiction into the mainstream, there was science fiction. No longer relegated to the fringes of literature, this explosive collection of the world's best apocalyptic writers brings the inventors of alien invasions, devastating meteors, doomsday scenarios, and all-out nuclear war back to the bookstores with a bang. The best writers of the early 1900s were the first to flood New York with tidal waves, destroy Illinois with alien invaders, paralyze Washington with meteors, and lay waste to the Midwest with nuclear fallout. Now collected for the first time ever in one apocalyptic volume are those early doomsday writers and their contemporaries, including Neil Gaiman, Orson Scott Card, Lucius Shepard, Robert Sheckley, Norman Spinrad, Arthur C. Clarke, William F. Nolan, Poul Anderson, Fredric Brown, Lester del Rey, and more. Relive these childhood classics or discover them here for the first time. Each story details the eerie political, social, and environmental destruction of our world.
From Jon Courtenay Grimwood, author of the celebrated Arabesk series, comes a stunningly inventive novel of futuristic noir set in a world of shifting realities. Here a man is drawn into a gritty postmodern subculture and a secret kingdom of otherworldly beings to find what he lost long ago: a reason to live. Kit Nouveau figured he'd already come to the end of the world.
With the end of the Mayan calendar fast approaching, fourteen-year-old Max Murphy and his new friend Lola, the modern Maya girl who saved his life in the perilous jungle, are racing against time to outwit the twelve Lords of Death. Following the trail of the conquistadors, their quest takes them back to the wild heart of Spain - a forgotten land steeped in legend, superstition and ever more bizarre tourist festivals. With a pack of hellhounds on their heels and the cape-twirling Count Antonio de Landa in hot pursuit, the teens must face madness and betrayal, bluff and double-bluff, to uncover the terrible secrets of the long-lost Yellow Jaguar. But no matter where they run, all roads lead to Xibalba. There, in the cold and watery Maya underworld, we finally discover why only Max Murphy can save the world from the villainous Lords of Death.
Kit Nouveau didn't escape himself when he flew to Japan. He runs a bar in the Roppongi district of Tokyo and is having an affair with the wife of a High Yakusa ganglord. All things considered being held up at gunpoint isn't a complete shock. The pale girl in the black cloak appearing from nowhere and punching an ivory spike into the man's head on the other hand . . . Nijie has stolen fifteen million dollars, she's on the run, she's just killed a man and she has a cat who knows more than it should. It's a lot to deal with when you haven't even left school. But Nijie is really Lady Neku. And it is time for her to stop mewling in the darkness. And suddenly, the girl who became Lady Neku understands she's never really been anyone else. And in a sentient castle at the end of world Lady Neku otherwise known as Baroness Nawa-no-ukiyo, Countess High Strange and chatelaine of Schloss Omga realizes that a man called Kit has stolen some of her memories.
HOPE'S ADVERSARY No one waits long for trouble in Deathlands-it's everywhere in the remains of a nuke-altered civilization. The American dream was annihilated more than a century ago by the country's own unchecked power play. But the worst may be yet to come. SURVIVAL'S CASTOFF Built upon a predark military installation in former California, a ville called Progress could be the utopia Ryan Cawdor and his companions have been seeking. A place where humanity and technology thrive, it's the nucleus of a new hope for Deathlands. The successful replacement of Ryan's missing eye with a cybernetic prosthetic nearly convinces the group that their days of surviving hell are behind them. Then they discover that the high tech in Progress isn't designed to enhance human life, but to destroy it. To block the final assault, the companions must stop Ryan from becoming a willing pawn in the eradication of mankind.
Carbon County, Wyoming is like a current running through Daphne's heart. When life gets too tough to bear in Detroit, Daphne flees to her Uncle Floyd's home, where she believes she'll find solace in the silent hills of her childhood summers. But Daphne's Greyhound bus pulls over in downtown Carbon County and it's not silence that welcomes her. It's the sound of trumpets. Daphne's desire to start again in simple country comfort is instantly dashed as the townsfolk declare that the End Times are here. And incredible occurrences soon support their belief. Daphne does all she can to keep her head down and ignore the signs. She works a job at the local oil rig, helps around the house, hangs out with her pregnant cousin Janie and gets to know Owen, a mysterious motocross racer and fellow roustabout at the rig. But soon a startling discovery shatters her resolve and calls into question all her doubts and fears. Daphne landed in Carbon County for a reason. She only has to read the signs--and believe.
Golf in the Kingdom author Michael Murphy's Cold War thriller, based on true events Someone is tracking Darwin Fall, a scholar whose expertise in supernormal powers is second to none. As Darwin begins a search of his own for the legendary Soviet spy Vladimir Kirov, he uncovers a secret network of spies, scientists, and rogue agents working together to harness the occult powers that could put "an end to ordinary history." Michael Murphy, a master of fusing fact and fiction, deftly uses his characters to blur the lines between the ordinary and the mysterious, between what is real and what is possible.
Angel, Cordy, Gunn, Wesley, Fred, and Chaz set off for a tropical island to try to save Faith from the nefarious plans of Chaz's wife, Marianna, but the real danger may come from the lawyers of Wolfram & Hart.
"Lost", the television series, takes place on a remote South Pacific island, where a plane crash has left 48 survivors stranded. These novelizations focus on survivors who are not main characters on the television series adding depth to the show, and also offering new and compelling stories and characters for Lost fans. These new characters have original adventures rooted within the show's continuity; they cross with characters from the show, and even take a background role in major events seen on the show.
This midquel, between Ender's Game and Speaker for the Dead, focuses on Ender visiting colony worlds, looking for a planet where the hive queens might be reestablished.
Will a griefer destroy Steve's hope of winning the elite building competition?In this third installment of the Minecraft Gamer's Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends-Max, Lucy, and Henry-are impressed and want to join their friend on a journey to the island. Yet not everyone is happy: Steve's neighbor Kyra is upset because she wasn't chosen as a contestant. Steve asks Kyra to come to the competition and help the gang build boats to get to Mushroom Island. She agrees, and the group sets out on an adventure to the contest. Getting there is half the fun, and the group treks through the jungle, where they find a rare temple filled with treasure! But getting the treasure isn't easy, and they have to fight fierce battles to continue their journey.After their exhilarating and rewarding journey to the contest, they finally make their way onto the island and meet the judges, as well as the other four contestants, whose egos are as big as the houses they are building. Steve builds his dream house to impress the judges, but just as they begin judging, the island is overrun with Endermen. Mushroom islands are known for not having hostile mobs, so everyone knows it's the work of a griefer. Is it one of the contestants? Nobody knows, but they all have to work together to battle this invasion of the Endermen.Will they be able to defeat the Endermen and find out who the griefer is? And who will win the building contest? Find out in this thrilling third installment of the Minecraft Gamer's Adventure series!
The riveting conclusion to the sci-fi thriller STARTERS!Someone is after Starters like Callie and Michael--teens with chips in their brains. They want to experiment on anyone left over from Prime Destinations--Starters who can be controlled and manipulated. With the body bank destroyed, Callie no longer has to rent herself out to creepy Enders. But Enders can still get inside her mind and make her do things she doesn't want to do. Like hurt someone she loves. Having the chip removed could save her life--but it could also silence the voice in her head that might belong to her father. Callie has flashes of her ex-renter Helena's memories, too . . . and the Old Man is back, filling her with fear. Who is real and who is masquerading in a teen body?No one is ever who they appear to be, not even the Old Man. Determined to find out who he really is and grasping at the hope of a normal life for herself and her younger brother, Callie is ready to fight for the truth. Even if it kills her.From the Hardcover edition.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut -- young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.<P><P> Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.<P> Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.<P> Hugo and Nebula Awards Winner.
Not a sequel, this book begins and ends about where Ender's Game does, it tells the same tale, but from Bean's perspective this time.
Experience the thrill of reading Ender's Game all over againGo deeper into the complexities of Orson Scott Card's classic novel with science fiction and fantasy writers, YA authors, military strategists, including:<P><P> Ender prequel series coauthor Aaron Johnston on Ender and the evolution of the child hero. Burn Notice creator Matt Nix on Ender's Game as a guide to life. Hugo award-winning writer Mary Robinette Kowal on how Ender's Game gets away with breaking all the (literary) rules. Retired US Air Force Colonel Tom Ruby on what the military could learn from Ender about leadership. Bestselling YA author Neal Shusterman on the ambivalence toward survival that lies at the heart of Ender's story.<P> Plus pieces by Hilari Bel, John Brown, Mette Ivie Harrison, Janis Ian, Alethea Kontis, David Lubar and Alison S. Myers, John F. Schmitt, Ken Scholes, and Eric James Stone.<P> Also includes never-before-seen content from Orson Scott Card on the writing and evolution of the events in Ender's Game, from the design of Battle School to the mindset of the pilots who sacrificed themselves in humanity's fight against the formics. Hugo and Nebula Awards winner.
Ever since contact was first made between humans and the alien idomeni, tensions between the two races have been frequent and bloody. As the first genetically altered human-idomeni hybrid, former Captain Jani Kilian serves as a lightning rod for the anger, outrage, and hatreds of both sides. And now the ex-soldier finds herself in the unwanted role of diplomat-serving the interests of her hybrid enclave, Thalassa, the only place in the universe that welcomes renegade humans, hybrids, and aliens alike. But the all-powerful Commonwealth intends to bring Thalassa to its knees, and the time for diplomacy is at an end. With death surrounding her, Jani Kilian must return to where her nightmare began and once again take on her most powerful persona: warrior. For as the game approaches its inevitable conclusion, she knows only two options remain: victory . . . or extermination.
Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality...until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.Endgame is real. Endgame is now. Endgame has begun.Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
With its power and influence waning, the Soviet Union has launched a giant space station capable of housing 12,000 people. But is this off-world colony the peaceful Utopia experiment it's alleged to be? Or is it the last desperate weapon of a crumbling superpower bent on global domination?
Regret nothing. Sirantha Jax has the J-gene, which permits her to "jump" faster-than-light ships through grimspace. She loves nothing more than that rush, but the star roads have to wait... Her final mission takes her to La'heng, a planet subjugated during first contact. Since then, the La'hengrin homeworld has been occupied by foreign conquerors. All that's about to change. Now, as part of a grassroots resistance, Jax means to liberate the La'hengrin. But political intrigue and guerrilla warfare are new to her, and this will be the most dangerous game she's ever played--spies and conspiracies, a war of weapons and hearts, and not everyone is guaranteed to make it out alive...
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