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The riveting conclusion to the sci-fi thriller STARTERS!Someone is after Starters like Callie and Michael--teens with chips in their brains. They want to experiment on anyone left over from Prime Destinations--Starters who can be controlled and manipulated. With the body bank destroyed, Callie no longer has to rent herself out to creepy Enders. But Enders can still get inside her mind and make her do things she doesn't want to do. Like hurt someone she loves. Having the chip removed could save her life--but it could also silence the voice in her head that might belong to her father. Callie has flashes of her ex-renter Helena's memories, too . . . and the Old Man is back, filling her with fear. Who is real and who is masquerading in a teen body?No one is ever who they appear to be, not even the Old Man. Determined to find out who he really is and grasping at the hope of a normal life for herself and her younger brother, Callie is ready to fight for the truth. Even if it kills her.From the Hardcover edition.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut -- young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.<P><P> Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.<P> Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.<P> Hugo and Nebula Awards Winner.
Not a sequel, this book begins and ends about where Ender's Game does, it tells the same tale, but from Bean's perspective this time.
Experience the thrill of reading Ender's Game all over againGo deeper into the complexities of Orson Scott Card's classic novel with science fiction and fantasy writers, YA authors, military strategists, including:<P><P> Ender prequel series coauthor Aaron Johnston on Ender and the evolution of the child hero. Burn Notice creator Matt Nix on Ender's Game as a guide to life. Hugo award-winning writer Mary Robinette Kowal on how Ender's Game gets away with breaking all the (literary) rules. Retired US Air Force Colonel Tom Ruby on what the military could learn from Ender about leadership. Bestselling YA author Neal Shusterman on the ambivalence toward survival that lies at the heart of Ender's story.<P> Plus pieces by Hilari Bel, John Brown, Mette Ivie Harrison, Janis Ian, Alethea Kontis, David Lubar and Alison S. Myers, John F. Schmitt, Ken Scholes, and Eric James Stone.<P> Also includes never-before-seen content from Orson Scott Card on the writing and evolution of the events in Ender's Game, from the design of Battle School to the mindset of the pilots who sacrificed themselves in humanity's fight against the formics. Hugo and Nebula Awards winner.
They left behind everything that mattered to them-- friends, lovers, country-- to journey to the stars. Now Sergeant Flynn Taggart and Pfc. Arlene Sanders, USMC, have reached their destination... the homeworld of the demon invaders who destroyed Earth. But there, they find a scene of destruction that rivals any they left back on Earth. And suddenly, "Fly" and Arlene find themselves face-to-face with an even deadlier enemy than the demons they came to fight. The war for Earth is over. But the battle for the stars has just begun...
Ever since contact was first made between humans and the alien idomeni, tensions between the two races have been frequent and bloody. As the first genetically altered human-idomeni hybrid, former Captain Jani Kilian serves as a lightning rod for the anger, outrage, and hatreds of both sides. And now the ex-soldier finds herself in the unwanted role of diplomat-serving the interests of her hybrid enclave, Thalassa, the only place in the universe that welcomes renegade humans, hybrids, and aliens alike. But the all-powerful Commonwealth intends to bring Thalassa to its knees, and the time for diplomacy is at an end. With death surrounding her, Jani Kilian must return to where her nightmare began and once again take on her most powerful persona: warrior. For as the game approaches its inevitable conclusion, she knows only two options remain: victory . . . or extermination.
Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality...until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.Endgame is real. Endgame is now. Endgame has begun.Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
With its power and influence waning, the Soviet Union has launched a giant space station capable of housing 12,000 people. But is this off-world colony the peaceful Utopia experiment it's alleged to be? Or is it the last desperate weapon of a crumbling superpower bent on global domination?
Regret nothing. Sirantha Jax has the J-gene, which permits her to "jump" faster-than-light ships through grimspace. She loves nothing more than that rush, but the star roads have to wait... Her final mission takes her to La'heng, a planet subjugated during first contact. Since then, the La'hengrin homeworld has been occupied by foreign conquerors. All that's about to change. Now, as part of a grassroots resistance, Jax means to liberate the La'hengrin. But political intrigue and guerrilla warfare are new to her, and this will be the most dangerous game she's ever played--spies and conspiracies, a war of weapons and hearts, and not everyone is guaranteed to make it out alive...
With enemies on every side, can Mondragon, Jones, and their comrades long survive as Merovingen is wracked by what may well prove the city's death throes?
The sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling.Endgame is here. Earth Key has been found. Two keys--and nine Players--remain. The keys must be found, and only one Player can win.<P><P>Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything.Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity--and maybe even be used to help defeat the beings behind Endgame.London, England. Sarah Alopay has found the first key. She is with Jago--and they are winning.But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win.Sky Key--wherever it is, whatever it is--is next. And the nine remaining Players will stop at nothing to get it.
This thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline--and win Endgame.Before the Calling . . .Marcus must choose between friendship and destiny. Chiyoko fights for what's hers. Kala learns the price of love. And Alice finally understands what she's Playing for.They must shed their normal lives and transform into the Players they were meant to be.They must train, learn, prepare.To Play, survive, and solve.To kill or be killed.Endgame is real.Endgame is coming.And only one can win.
This second thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline--and win Endgame.Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 2: Descendant follows Baitsakhan, Maccabee, Shari, and Aisling, as they prepare for the apocalyptic game they may or may not be chosen to take part in.They must shed their normal lives and transform into the Players they were meant to be.They must train, learn, prepare.To Play, survive, and solve.To kill or be killed.Endgame is real.Endgame is coming.And only one can win.
This third thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline--and win Endgame.Before the Calling . . . Twelve Players-in-training are tested to the very edge of their physical and mental abilities. Endgame: The Training Diaries Volume 3: Existence follows Sarah, Jago, An, and Hilal, as they prepare for the apocalyptic game that may or may not occur.They must shed their normal lives and transform into the Players they were meant to be.They must train, learn, prepare.To Play, survive, and solve.To kill or be killed.Endgame is real.Endgame is coming. And only one can win.
This fourth prequel novella begins a new digital original series in the Endgame world and follows an underground group determined to put a stop to Endgame--and save the world--at any cost. They call themselves the Zero line.It's 1972 and Berkeley freshman Mike Stavros believes he finally has some control over his life--until he learns about Endgame and the Players in charge of humanity's fate. He soon finds himself part of a group of people determined to stop Endgame by hunting down the generation of Players who preceded the Players from today in Endgame: The Calling.The Zero Line Chronicles Volume 1: Incite introduces readers to an underground conspiracy group with one mission: to kill every Player who intends to compete in Endgame so that Endgame will never happen. Endgame has not yet begun in 1972--but it is coming.
This fifth prequel novella set in the Endgame world continues the digital original series the Zero Line Chronicles and follows an underground group determined to put a stop to Endgame--and save the world at any cost. They call themselves the Zero line.Endgame has not yet begun in 1972--but it is coming. Mike Stavros now knows about Endgame and the Players in charge of humanity's fate. He has joined a group determined to stop Endgame by hunting down a generation of Players who preceded the Players from today in Endgame: The Calling. In Feed, the second novella in the Zero Line Chronicles trilogy, Mike embarks on a global journey to set their plan in motion.
LOVE WILL KILL US ALL Violet Eden thought she was getting things under control. Then all hell breaks loose--literally. In the war between angels and exiles, she's about to face the biggest baddie of all time. Except she's not nearly ready. The dark exile Phoenix is still messing with her head--not to mention her heart. And her undeniable attraction to Lincoln has gotten downright dangerous. When Hell unleashes its worst, Violet must embrace every facet of her angel self to save the people she cares about and the world as she knows it. But death is not the worst thing she will face...
A rich, passionate, multilayered portrayal of family strength and endurance from bestselling author Sara Donati In the spring of 1824, in the remote village of Paradise on the New York frontier, Nathaniel and Elizabeth Bonner celebrate a glorious reunion as their children return from far-off places: Lily and her husband from Italy, and Martha Kirby, the Bonners' ward, from Manhattan. In the peace that follows a devastating flood, childhood friends Martha and Daniel, Lily's twin brother, suddenly begin to see each other in a new light. But their growing bond is threatened when Martha's estranged mother arrives back in Paradise. Jemima Southern is a dangerous schemer who has destroyed more than one family, and her anger touches everyone, as do her secrets. Has Jemima come to claim her daughter--or does she have other, darker motives? Whatever transpires, Martha, Daniel, and all the Bonners must stand united against the threats to both heart and home.
Fires rage in Albion: strange, hidden fires, dark-flamed, invisible to the eye. Llew Silver Hand is High King of Albion, but now the Brazen Man has defied his sovereignty and Llew must journey to the Foul Land to redeem his greatest treasure. The last battle begins, and the myths, passions, and heroism of an ancient people come to life as Llew faces his greatest test yet.The ancient Celts admitted no separation between this world and the Otherworld: the two were delicately interwoven, each dependent on the other. The Endless Knot crosses the thin places between this work and that, as Lewis Gillies begins his ultimate quest, striking the final resounding chord in the Song of Albion.
Praise for the Ægypt sequence: "With Little, Big, Crowley established himself as America's greatest living writer of fantasy. Ægypt confirms that he is one of our finest living writers, period." --Michael Dirda "A dizzying experience, achieved with unerring security of technique." --The New York Times Book Review "A master of language, plot, and characterization." --Harold Bloom "The further in you go, the bigger it gets." --James Hynes "The writing here is intricate and thoughtful, allusive and ironic. . . . Ægypt bears many resemblances, incidental and substantive, to Thomas Pynchon's wonderful 1966 novel The Crying of Lot 49." --USA Today "An original moralist of the same giddy heights occupied by Thomas Mann and Robertson Davies." --San Francisco Chronicle This is the fourth novel--and much-anticipated conclusion--of John Crowley's astonishing and lauded Ægypt sequence: a dense, lyrical meditation on history, alchemy, and memory. Spanning three centuries, and weaving together the stories of Renaissance magician John Dee, philosopher Giordano Bruno, and present-day itinerant historian and writer Pierce Moffitt, the Ægypt sequence is as richly significant as Lawrence Durrell's Alexandria Quartet or Anthony Powell's Dance to the Music of Time. Crowley, a master prose stylist, explores transformations physical, magical, alchemical, and personal in this epic, distinctly American novel where the past, present, and future reflect each other. "It is a work of great erudition and deep humanity that is as beautifully composed as any novel in my experience." --Washington Post Book World "An unpredictable, free-flowing, sui generis novel." --Los Angeles Times "With Endless Things and the completion of the Ægypt cycle, Crowley has constructed one of the finest, most welcoming tales contemporary fiction has to offer us." --Book Forum "Crowley's peculiar kind of fantasy: a conscious substitute for the magic in which you don't quite believe any more." --London Review of Books "A beautiful palimpsest as complex, mysterious and unreliable as human memory." --Seattle Times "This year, while millions of Harry Potter fans celebrated and mourned the end of their favorite series, a much smaller but no less devoted group of readers marked another literary milestone: the publication of the last book in John Crowley's Ægypt Cycle." --Matt Ruff "Crowley's eloquent and captivating conclusion to his Ægypt tetralogy finds scholar Pierce Moffet still searching for the mythical Ægypt, an alternate reality of magic and marvels that have been encoded in our own world's myths, legends and superstitions. Pierce first intuited the realm's existence from the work of cult novelist Fellowes Kraft. Using Kraft's unfinished final novel as his Baedeker, Pierce travels to Europe, where he spies tantalizing traces of Ægypt's mysteries in the Gnostic teachings of the Rosicrucians, the mysticism of John Dee, the progressive thoughts of heretical priest Giordano Bruno and the "chemical wedding" of two 17th-century monarchs in Prague. Like Pierce's travels, the final destination for this modern fantasy epic is almost incidental to its telling. With astonishing dexterity, Crowley (Lord Byron's Novel) parallels multiple story lines spread across centuries and unobtrusively deploys recurring symbols and motifs to convey a sense of organic wholeness. Even as Pierce's quest ends on a fulfilling personal note, this marvelous tale comes full circle to reinforce its timeless themes of transformation, re-creation and immortality." --Publishers Weekly Locus Award finalist John Crowley was born in the appropriately liminal town of Presque Isle, Maine. His most recent novel is Four Freedoms. He teaches creative writing at Yale University. In 1992 he received the Award in Literature from the American Academy and Institute of Arts and Letters. He finds it more gratifying that almost all of his work is still in print.
Planets are for leaving.<P> That's an old saying in the Explorers. But for every Explorer there is somewhere a planet he will not leave. For some, the cause is love. For others, the desire to give up the strange roving life of the star wanderers who live outside of planet-time. Even for the ones who love the metal ships that are their only home there is still a planet waiting, a planet that will hold them forever - in the final clasp of death. But until then, life is adventure and wonders undreamed of by mere planet dwellers, an Endless Universe of the unknown.<P> A shorter version of this book was originally published as ENDLESS VOYAGE.
In Endlessly, pink-loving, butt-kicking Evie has way too much on her to-do list. Paranormals are begging her to open a faerie gate so they can leave the human world, something Evie's not sure she has the power to do. The Dark Queen is torturing humans and must be destroyed. On top of all that, Evie's prom is coming up. She's not sure what to wear, and, oh, yeah, her shape-shifting boyfriend, Lend, has been cursed so that he falls into an enchanted sleep whenever he and Evie are in the same room...and even Evie's ex-boyfriend, the faerie Reth, can't reverse the dark magic. An epic battle is looming, and the choices Evie makes will determine the fate of whole paranormal world--and her own life.
On the evening of his high school graduation, Nathan Pierce collapses on stage. Plagued with visions of a strange girl intent on killing herself, he wonders if his mental instability is a consequence of the deadly car accident he was in days earlier. Heather Rhodes, wracked with guilt because of the fatal wreck, finds she is unable to forgive herself and begins to question her own beliefs. While the death of a newborn weighs on her heart, on her mind is the strange gift she was able to use to protect her and Nathan in the accident'a gift that Heather wonders may have just been a figment of her imagination. Cynthia Ruin, aka The Pink Rabbit, decides that her high school graduation night should be used for partying, not walking down the football field. At a nightclub in Scottsdale, Cynthia finds more than she bargained for when a stranger from her past decides to exact his revenge on her for a prior rejection. All three come to realize that their current problems are nothing compared to the stars that are falling from the sky. During the global crisis, the President of the United States makes it her personal mission to keep the country on the right track to becoming a world superpower, while a hostile entity known only as Absolute threatens her administration. Meanwhile, word starts to spread that the falling stars may not be stars at all. . . . David N. Alderman, Author of Black Earth: End of the Innocence. www.davidnalderman.com
The further adventures of Cherijo, a genetically-enhanced human engineered to be the model of perfection-if she can survive....
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