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Vivir en la nube: Adolescencia en tiempos digitales

by Roberto Balaguer

Roberto Balaguer nos presenta de manera clara y concisa las problemáticas que surgen en el convulsionado mundo de internet. Ya hemos aceptado que la tecnología está cambiando al mundo de forma acelerada. Como padres, como docentes, e incluso como usuarios, intentamos enfrentar nuestros temores y acompañar a aquellos para quienes somos un referente. Sin embargo, no siempre lo logramos. A través de las páginas de este libro, Roberto Balaguer nos presenta de manera clara y concisa las problemáticas que surgen en este mundo. Además de darnos herramientas para comprender como pararnos en este escenario, nos invita a cuestionar nuestras respuestas políticamente correctas y a reflexionar sobre nuestras decisiones de la vida cotidiana. Cuando la sociedad se conmovió por la aparición del juego en línea llamado Ballena azul, el autor nos planteaba: Inmersos en una cultura de saturación de información, de alta tecnología, es frecuente que ante todos estos cambios busquemos hacer frente a los desafíos que tenemos como padres con más tecnología, pero lo cierto es que eso no siempre funciona. En toda esta temática hay tres palabras, que casualmente empiezan de la misma manera, «con», y que ilustran distintos modos de abordar estas cuestiones: control, confianza, contención.

Steve Jobs

by Walter Isaacson

Conheça a história do homem que pôs o futuro nas palmas das suas mãos.A biografia autorizada de Steve Jobs, a única escrita em colaboração com o próprio.A única biografia autorizada de Steve Jobs baseia-se em dezenas de entrevistas ao líder da Apple, aos seus familiares, amigos, colegas e até adversários. O resultado é uma história de vida fascinante e intensa, marcada pela personalidade invulgar de um empreendedor criativo, determinado e perfeccionista.Steve Jobs colaborou activamente no processo de criação desta biografia, partilhando experiências até agora nunca reveladas, com uma transparência e sinceridade inesperadas. Porque não temia a verdade, Jobs não impôs quaisquer limites ao biógrafo e aceitou falar de tudo. Igualmente reveladoras são as impressões dos seus amigos, companheiros e colegas, que contribuem para formar a imagem de um homem apaixonado, complexo e genial, nos negócios e na vida. Apoiado no inconformismo e numa vontade férrea, Steve Jobs revolucionou a indústria dos computadores, dos filmes de animação, da música e dos telefones. Transformou o modo como nos relacionamos com a tecnologia e deixou ao mundo um importantíssimo legado de inovação e criatividade.As suas criações reflectem a sua personalidade, tão carismática quanto problemática. A sua história de vida, marcada por altos e baixos, conquistas e obstáculos, é extremamente inspiradora, recheada de lições de inovação, liderança, carácter e valores.

Influencia!: Guia para ser um influenciador digital de sucesso

by Maria Gonçalves

Transforma a tua paixão num negócio rentável! Com exercicíos práticos, listas de tarefas e modelos para poderes criar o teu projeto de sucesso! Tornar-se num influenciador digital não é tarefa fácil, pelo menos quando se quer ser bem-sucedido. Mas a Maria Gonçalves, a primeira blog coach portuguesa, tem todas as informações pertinentes para que a tua paixão se transforme num negócio rentável. Só tens de seguir este guia, juntar-lhe muita dedicação e dar o melhor de ti. Este livro é uma ferramenta indispensável se ambicionas - ganhar dinheiro como criador de conteúdo - ser um influenciador digital de sucesso - poder assumi-lo como a tua profissão a tempo inteiro. Cada capítulo está dividido numa parte teórica, que transmite a informação essencial de forma simples e direta, e numa parte prática, que inclui exercícios, listas de tarefas e modelos para poderes criar o teu projeto de sucesso e, ainda, ferramentas úteis para criar um blog, criar conteúdo, enviar campanhas de e-mail e vender produtos digitais.

Structure, Audience and Soft Power in East Asian Pop Culture

by Chua Beng Huat

East Asian pop culture can be seen as an integrated cultural economy emerging from the rise of Japanese and Korean pop culture as an influential force in the distribution and reception networks of Chinese language pop culture embedded in the ethnic Chinese diaspora. Taking Singapore as a locus of pan-Asian Chineseness, Chua Beng Huat provides detailed analysis of the fragmented reception process of transcultural audiences and the processes of audiences' formation and exercise of consumer power and engagement with national politics. In an era where exercise of military power is increasingly restrained, pop culture has become an important component of soft power diplomacy and transcultural collaborations in a region that is still haunted by colonization and violence. The author notes that the aspirations behind national governments' efforts to use popular culture is limited by the fragmented nature of audiences who respond differently to the same products; by the danger of backlash from other members of the importing country's population that do not consume the popular culture products in question; and by the efforts of the primary consuming country, the People's Republic of China to shape products through co-production strategies and other indirect modes of intervention.

Big data & Política: De los relatos a los datos. Persuadir en la era de las redes sociales

by Luciano Galup

El primer libro de uno de los analistas de marketing y consultoría con mayor proyección de los últimos años; un análisis pormenorizado de cómo la información se ha convertido en uno de los bienes más valiosos y las redes sociales en el medio esencial para la comunicación política en lo que va del siglo XXI. Vivimos en la era de los datos. Casi toda la actividad humana deja una huella digital que es almacenable y analizable. Los datos y las redes sociales se han convertido en una herramienta clave para la comunicación de nuestras sociedades y también para la orientación del debate público. Una parte cada vez más importante de los recursos de campañas políticas y de gobierno se destinan a las estrategias de análisis de datos y de comunicación digital. También crece el interés de los ciudadanos por el uso de los datos y de las redes sociales como mecanismos de participación y de seducción de voluntades. Casos como el de Cambridge Analytica y Facebook o la popularización de términos como "postverdad" o "noticias falsas" (fake news) amplificaron la difusión y el interés en las estrategias de comunicación política orientadas a redes sociales y la manipulación de información de los usuarios. Luciano Galup, uno de los mayores expertos argentinos en comunicación digital, analiza las transformaciones que estos medios revolucionarios entrañan para la política y para nuestra vida diaria. Explora cómo nos estamos adaptando a un mundo que produce cantidades desproporcionadas de información a velocidades irrefrenables. Estudia cómo se construye un candidato electoral en base a los datos sobre los votantes, en un contexto de fragmentación y microculturas, en el que un político ya no sólo debe saber hablar sino aprender a escuchar; y, a su vez, cómo se garantiza una participación amplia, transparente y genuina de la ciudadanía en el debate público. Y se pregunta, sobre todo, cómo comunicarse más y mejor para devolverle prestigio y credibilidad a la política y a la información, de cara a un mundo nuevo lleno de incertidumbres y grandes posibilidades.

Ruidos en la web: Cómo se informan los adolescentes en la era digital

by Roxana Morduchowicz

Este es un libro sobre los adolescentes. También sobre las tecnologías. Y sobre ciudadanía y política. Desde estos cuatro ejes y analiza las serias dificultades que tienen los jóvenes para buscar, procesar, seleccionar, evaluar y utilizar el enorme caudal de información que circula hoy en internet. Adolescencia, tecnología, educación y cultura ciudadana: sobre estos cuatro ejes se asienta Ruidos en la web para explorar un interrogante crucial: cómo se informan los jóvenes en un universo de saberes sin límites. La pregunta es asediada a partir de múltiples enfoques: desde la forma en que los chicos utilizan internet para las tareas escolares, los nuevos hábitos propios de esta era tecnológica, su impacto en el espacio doméstico, el cambio en el concepto de autoridad cuando se trata de acudir a una fuente de información, la dificultad para distinguir entre contenidos falsos y genuinos. Y de esta problemática se desprende la preocupación por el modo en que se está formando la futura dirigencia y sus consecuencias sobre la democracia. Con un estilo ameno que no va en desmedro del rigor académico, Roxana Morduchowicz, especialista en cultura juvenil y en la relación de los chicos con las pantallas e internet, brinda un panorama de la situación, desmitifica postulados poco consistentes, se resiste a los clichés y pone en agenda un tema de interés universal.

Los dueños de internet: Cómo nos dominan los gigantes de la tecnología y qué hacer para cambiarlo

by Natalia Zuazo

Este libro propone cambiar la lógica monopólica de internet y adueñarnos de nuestro propio modo de relacionarnos con la tecnología para vivir en un mundo más equitativo. En este preciso instante, la mitad de las personas están conectadas a Google, Microsoft, Facebook, Apple y Amazon. En los últimos años, las grandes plataformas tecnológicas se convirtieron en las empresas más ricas del planeta sin usar la violencia. Su poder se consolidó gracias a los millones de usuarios como nosotros que les confían su atención y sus datos a través de teléfonos móviles y algoritmos. Hoy internet es un club de cinco grandes monopolios que generan desigualdad. Un puñado de corporaciones domina el mundo como antes lo hicieron las potencias coloniales. ¿Cómo construyó Microsoft un imperio del conocimiento? ¿Cómo predice Google nuestros movimientos? ¿Cómo cimentó Facebook su poderío informativo? ¿Cómo maneja Uber el mundo de transporte? Pero sobre todo, ¿cómo podemos revertir esta situación? En este libro, la periodista especializada en tecnopolítica Natalia Zuazo se sumerge en el universo de estas grandes corporaciones para entender sus fines. Y cuenta otras historias donde la tecnología está siendo usada con otra lógica: la de una sociedad más equitativa. "Las grandes plataformas tecnológicas son los monopolios que hoy dominan el mundo. Unos pocos jugadores controlan la actividad en cada sector. Google lidera las búsquedas, la publicidad y el aprendizaje automatizado. Facebook, el mercado de las noticias y la información. Amazon dirige el comercio en gran parte de Occidente mientras avanza en generar y distribuir sus propios productos. Uber no sólo quiere intermediar y ganar dinero con cada viaje, sino que busca convertirse en la empresa que transporte los bienes del futuro, incluso sin necesidad de conductores. Con remera y un ejército de relacionistas públicos que difunden anuncios a favor de los más necesitados, hoy el Club de los Cinco ha conquistado el mundo como antes lo hicieron las grandes potencias. La diferencia es que en vez de construir palacios y grandes murallas, se instalan en oficinas abiertas y llenas de luz en Silicon Valley. Y en lugar de evangelizar con sacerdotes y predicadores, se nutren del capitalismo del like y de cada dato que cedemos de nuestra vida. Cien años después, vivimos un nuevo colonialismo."

Human Computer Interaction Using Hand Gestures

by Prashan Premaratne

Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge. ' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Practical Iterative Learning Control with Frequency Domain Design and Sampled Data Implementation

by Danwei Wang Yongqiang Ye Bin Zhang

This book is on the iterative learning control (ILC) with focus on the design and implementation. We approach the ILC design based on the frequency domain analysis and address the ILC implementation based on the sampled data methods. This is the first book of ILC from frequency domain and sampled data methodologies. The frequency domain design methods offer ILC users insights to the convergence performance which is of practical benefits. This book presents a comprehensive framework with various methodologies to ensure the learnable bandwidth in the ILC system to be set with a balance between learning performance and learning stability. The sampled data implementation ensures effective execution of ILC in practical dynamic systems. The presented sampled data ILC methods also ensure the balance of performance and stability of learning process. Furthermore, the presented theories and methodologies are tested with an ILC controlled robotic system. The experimental results show that the machines can work in much higher accuracy than a feedback control alone can offer. With the proposed ILC algorithms, it is possible that machines can work to their hardware design limits set by sensors and actuators. The target audience for this book includes scientists, engineers and practitioners involved in any systems with repetitive operations.

Computational Intelligence for Decision Support in Cyber-Physical Systems (Studies in Computational Intelligence #540)

by Zeashan H Khan A. B. M. Shawkat Ali Zahid Riaz

This book is dedicated to applied computational intelligence and soft computing techniques with special reference to decision support in Cyber Physical Systems (CPS), where the physical as well as the communication segment of the networked entities interact with each other. The joint dynamics of such systems result in a complex combination of computers, software, networks and physical processes all combined to establish a process flow at system level. This volume provides the audience with an in-depth vision about how to ensure dependability, safety, security and efficiency in real time by making use of computational intelligence in various CPS applications ranging from the nano-world to large scale wide area systems of systems. Key application areas include healthcare, transportation, energy, process control and robotics where intelligent decision support has key significance in establishing dynamic, ever-changing and high confidence future technologies. A recommended text for graduate students and researchers working on the applications of computational intelligence methods in CPS.

Bioinformatics of Non Small Cell Lung Cancer and the Ras Proto-Oncogene (SpringerBriefs in Applied Sciences and Technology)

by Amita Kashyap D. Bujamma Naresh Babu M

Cancer is initiated by activation of oncogenes or inactivation of tumor suppressor genes. Mutations in the K-ras proto-oncogene are responsible for 10-30% of adenocarcinomas. Clinical Findings point to a wide variety of other cancers contributing to lung cancer incidence. Such a scenario makes identification of lung cancer difficult and thus identifying its mechanisms can contribute to the society. Identifying unique conserved patterns common to contributing proto-oncogenes may further be a boon to Pharmacogenomics and pharmacoinformatics. This calls for ab initio/de novo drug discovery that in turn will require a comprehensive in silico approach of Sequence, Domain, Phylogenetic and Structural analysis of the receptors, ligand screening and optimization and detailed Docking studies. This brief involves extensive role of the RAS subfamily that includes a set of proteins, which cause an over expression of cancer-causing genes like M-ras and initiate tumour formation in lungs. SNP Studies and Structure based drug discovery will also be undertaken.

Playful User Interfaces

by Anton Nijholt

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Handbook of Digital Games and Entertainment Technologies

by Paolo Ciancarini Ryohei Nakatsu Matthias Rauterberg

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.

Trends and Applications of Serious Gaming and Social Media

by Youngkyun Baek Ryan Ko Tim Marsh

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Interactive Segmentation Techniques: Algorithms and Performance Evaluation

by C.-C. Jay Kuo Jia He Chang-Su Kim

This book focuses on interactive segmentation techniques, which have been extensively studied in recent decades. Interactive segmentation emphasizes clear extraction of objects of interest, whose locations are roughly indicated by human interactions based on high level perception. This book will first introduce classic graph-cut segmentation algorithms and then discuss state-of-the-art techniques, including graph matching methods, region merging and label propagation, clustering methods, and segmentation methods based on edge detection. A comparative analysis of these methods will be provided with quantitative and qualitative performance evaluation, which will be illustrated using natural and synthetic images. Also, extensive statistical performance comparisons will be made. Pros and cons of these interactive segmentation methods will be pointed out, and their applications will be discussed. There have been only a few surveys on interactive segmentation techniques, and those surveys do not cover recent state-of-the art techniques. By providing comprehensive up-to-date survey on the fast developing topic and the performance evaluation, this book can help readers learn interactive segmentation techniques quickly and thoroughly.

3D Immersive and Interactive Learning

by Yiyu Cai

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Lattice-Based Public-Key Cryptography in Hardware (Computer Architecture and Design Methodologies)

by Ingrid Verbauwhede Sujoy Sinha Roy

This book describes the efficient implementation of public-key cryptography (PKC) to address the security challenges of massive amounts of information generated by the vast network of connected devices, ranging from tiny Radio Frequency Identification (RFID) tags to powerful desktop computers. It investigates implementation aspects of post quantum PKC and homomorphic encryption schemes whose security is based on the hardness of the ring-learning with error (LWE) problem. The work includes designing an FPGA-based accelerator to speed up computation on encrypted data in the cloud computer. It also proposes a more practical scheme that uses a special module called recryption box to assist homomorphic function evaluation, roughly 20 times faster than the implementation without this module.

Evolutionary Machine Learning Techniques: Algorithms and Applications (Algorithms for Intelligent Systems)

by Seyedali Mirjalili Hossam Faris Ibrahim Aljarah

This book provides an in-depth analysis of the current evolutionary machine learning techniques. Discussing the most highly regarded methods for classification, clustering, regression, and prediction, it includes techniques such as support vector machines, extreme learning machines, evolutionary feature selection, artificial neural networks including feed-forward neural networks, multi-layer perceptron, probabilistic neural networks, self-optimizing neural networks, radial basis function networks, recurrent neural networks, spiking neural networks, neuro-fuzzy networks, modular neural networks, physical neural networks, and deep neural networks. The book provides essential definitions, literature reviews, and the training algorithms for machine learning using classical and modern nature-inspired techniques. It also investigates the pros and cons of classical training algorithms. It features a range of proven and recent nature-inspired algorithms used to train different types of artificial neural networks, including genetic algorithm, ant colony optimization, particle swarm optimization, grey wolf optimizer, whale optimization algorithm, ant lion optimizer, moth flame algorithm, dragonfly algorithm, salp swarm algorithm, multi-verse optimizer, and sine cosine algorithm. The book also covers applications of the improved artificial neural networks to solve classification, clustering, prediction and regression problems in diverse fields.

High-Performance Computing Applications in Numerical Simulation and Edge Computing: ACM ICS 2018 International Workshops, HPCMS and HiDEC, Beijing, China, June 12, 2018, Revised Selected Papers (Communications in Computer and Information Science #913)

by Wen Yang Changjun Hu Congfeng Jiang Dong Dai

This book constitutes the referred proceedings of two workshops held at the 32nd ACM International Conference on Supercomputing, ACM ICS 2018, in Beijing, China, in June 2018. This volume presents the papers that have been accepted for the following workshops: Second International Workshop on High Performance Computing for Advanced Modeling and Simulation in Nuclear Energy and Environmental Science, HPCMS 2018, and First International Workshop on HPC Supported Data Analytics for Edge Computing, HiDEC 2018. The 20 full papers presented during HPCMS 2018 and HiDEC 2018 were carefully reviewed and selected from numerous submissions. The papers reflect such topics as computing methodologies; parallel algorithms; simulation types and techniques; machine learning.

Context-Aware Pervasive Systems and Applications (Intelligent Systems Reference Library #169)

by Parikshit N. Mahalle Prashant S. Dhotre

This textbook explores the current challenges in and future prospects of context-aware pervasive systems and applications. The phenomenal advances in broadband technology and ubiquitous access to the Internet have transformed Internet computing into the Internet of Things (IoT), which is now evolving toward the Internet of Everything. Modern scientific, engineering, and business applications are increasingly dependent on machine-to-machine communication, wherein there is less human intervention. In turn, this creates a need for context-aware pervasive systems and applications in which RFID, sensors, and smartphones play a key role. The book provides an essential overview of context, context management, and how to perform context management in various use cases. In addition, it addresses context-aware computing and personalization, various architectures for context-aware systems, and security issues. The content is explained using straightforward language and easy-to-follow examples, case studies, technical descriptions, procedures, algorithms, and protocols for context-aware systems.

Data Management, Analytics and Innovation: Proceedings of ICDMAI 2019, Volume 1 (Advances in Intelligent Systems and Computing #1042)

by Valentina Emilia Balas Amlan Chakrabarti Neha Sharma

This book presents the latest findings in the areas of data management and smart computing, big data management, artificial intelligence and data analytics, along with advances in network technologies. It addresses state-of-the-art topics and discusses challenges and solutions for future development. Gathering original, unpublished contributions by scientists from around the globe, the book is mainly intended for a professional audience of researchers and practitioners in academia and industry.

Orthogonal Image Moments for Human-Centric Visual Pattern Recognition (Cognitive Intelligence and Robotics)

by Dimitrios Hatzinakos S. M. Rahman Tamanna Howlader

Instead of focusing on the mathematical properties of moments, this book is a compendium of research that demonstrates the effectiveness of orthogonal moment-based features in face recognition, expression recognition, fingerprint recognition and iris recognition. The usefulness of moments and their invariants in pattern recognition is well known. What is less well known is how orthogonal moments may be applied to specific problems in human-centric visual pattern recognition. Unlike previous books, this work highlights the fundamental issues involved in moment-based pattern recognition, from the selection of discriminative features in a high-dimensional setting, to addressing the question of how to classify a large number of patterns based on small training samples. In addition to offering new concepts that illustrate the use of statistical methods in addressing some of these issues, the book presents recent results and provides guidance on implementing the methods. Accordingly, it will be of interest to researchers and graduate students working in the broad areas of computer vision and visual pattern recognition.

Proceedings of 6th International Conference on Big Data and Cloud Computing Challenges: ICBCC 2019, UMKC, Kansas City, USA (Smart Innovation, Systems and Technologies #164)

by V. Vijayakumar V. Neelanarayanan Praveen Rao Janet Light

The book presents papers from the 6th International Conference on Big Data and Cloud Computing Challenges (ICBCC 2019), held at the University of Missouri, Kansas City, USA, on September 9 and 10, 2019 and organized in collaboration with VIT Chennai. The book includes high-quality, original research on various aspects of big data and cloud computing, offering perspectives from the industrial and research communities on how to address the current challenges in the field. As such it is a valuable reference resource for researchers and practitioners in academia and industry.

Artificial Intelligence and Judicial Modernization

by Yadong Cui

This book comprehensively describes the status quo of artificial intelligence technology applications in the judicial field in China. Written by Cui Yadong, the former President of Shanghai Senior People's Court, it is divided into three parts: the first part focuses mainly on the theoretical issues related to artificial intelligence and judicial applications. The second part highlights practical aspects, discussing the research and development process, the implementation of the"206 system" and the major breakthroughs. The third part then addresses lessons learned and the thinking, particularly the thinking on "building the future rule of law of artificial intelligence", a new topic that responds to people's concerns about the risks and challenges of the development of artificial intelligence. In this context, the book argues that the judicial task is twofold: On the one hand, it should actively promote the integration and application of AI in the judiciary, judicial intelligence, and judicial modernization. On the other hand, it should encourage the construction of a future rule of law system of artificial intelligence, highlight the role of the judiciary in dealing with future risks and challenges, bring the development of artificial intelligence into line with the rule of law, and use the rule of law to promote, standardize and guarantee the safe, reliable and controllable development of artificial intelligence.

Tailored Gamification to Educational Technologies

by Ig Ibert Bittencourt Wilk Oliveira

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

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