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Developing Online Language Teaching

by Regine Hampel

When moving towards teaching online, teachers are confronted every day with issues such as online moderation, establishing social presence online, transitioning learners to online environments, giving feedback online. This book supports language teaching professionals and researchers who are keen to engage in online teaching and learning.

Developing Web Apps with Haskell and Yesod

by Michael Snoyman

This fast-moving guide introduces web application development with Haskell and Yesod, a potent language/framework combination that supports high-performing applications that are modular, type-safe, and concise. Fully updated for Yesod 1.4, this second edition shows you how Yesod handles widgets, forms, persistence, and RESTful content. Author Michael Snoyman also introduces various Haskell tools to supplement your basic knowledge of the language.By the time you finish this book, you'll create a production-quality web application with Yesod's ready-to-use scaffolding. You'll also examine several real-world examples, including a blog, a wiki, a JSON web service, and a Sphinx search server.Build a simple application to learn Yesod's foundation datatype and Web Application Interface (WAI)Output HTML, CSS, and Javascript with Shakespearean template languagesGet an indepth look at Yesod's core monads for producing cleaner, more modular codeProbe Yesod's internal workings: learn the request handling process for a typical applicationBuild forms on top of widgets by implementing the yesod-form declarative APILearn how Yesod and Haskell handle persistence and session dataServe an HTML page and a machine-friendly JSON page from the same URL

Developing Web Components

by Jason Strimpel Jarrod Overson

Although web components are still on the bleeding edge--barely supported in modern browsers--the technology is also moving extremely fast. This practical guide gets you up to speed on the concepts underlying W3C's emerging standard and shows you how to build custom, reusable HTML5 Web Components.Regardless of your experience with libraries such as jQuery and Polymer, this book teaches JavaScript developers the DOM manipulations these libraries perform. You'll learn how to build a basic widget with vanilla JavaScript and then convert it into a web component that's semantic, declarative, encapsulated, consumable, and maintainable. With custom components, the Web can finally fulfill its potential as a natively extensible application platform. This book gets you in at the right time.Understand core concepts (such as normal flow and positioning, and Z-index) for properly positioning, dragging, and resizing elementsExplore UI concepts and patterns typically abstracted away by Dojo, jQuery UI, Kendo UI, and other librariesDive into the W3C standard and convert your working widget example into a fully functioning web componentLearn how to encapsulate, package, and deploy your web components with Google's Polymer framework

Developments in Medical Image Processing and Computational Vision

by João Manuel R. S. Tavares Renato Natal Jorge

This book presents novel and advanced topics in Medical Image Processing and Computational Vision in order to solidify knowledge in the related fields and define their key stakeholders. It contains extended versions of selected papers presented in VipIMAGE 2013 - IV International ECCOMAS Thematic Conference on Computational Vision and Medical Image, which took place in Funchal, Madeira, Portugal, 14-16 October 2013. The twenty-two chapters were written by invited experts of international recognition and address important issues in medical image processing and computational vision, including: 3D vision, 3D visualization, colour quantisation, continuum mechanics, data fusion, data mining, face recognition, GPU parallelisation, image acquisition and reconstruction, image and video analysis, image clustering, image registration, image restoring, image segmentation, machine learning, modelling and simulation, object detection, object recognition, object tracking, optical flow, pattern recognition, pose estimation, and texture analysis. Different applications are addressed and described throughout the book, comprising: biomechanical studies, bio-structure modelling and simulation, bone characterization, cell tracking, computer-aided diagnosis, dental imaging, face recognition, hand gestures detection and recognition, human motion analysis, human-computer interaction, image and video understanding, image processing, image segmentation, object and scene reconstruction, object recognition and tracking, remote robot control, and surgery planning. This volume is of use to researchers, students, practitioners and manufacturers from several multidisciplinary fields, such as artificial intelligence, bioengineering, biology, biomechanics, computational mechanics, computational vision, computer graphics, computer science, computer vision, human motion, imagiology, machine learning, machine vision, mathematics, medical image, medicine, pattern recognition, and physics.

DevOps Automation Cookbook

by Michael Duffy

Over 120 recipes covering key automation techniques through code management and virtualization offered by modern Infrastructure as a Service About This Book * Use some of the powerful tools that have emerged to enable systems administrators and developers to take control and automate the management, monitoring, and creation of complex infrastructures * Covers some of the most exciting technologies available to DevOps engineers, and demonstrates multiple techniques for using them * A hands-on guide filled with clear examples and multiple methodologies to demonstrate the various DevOps tools available Who This Book Is For If you are a systems administrator or developer who is keen to employ DevOps techniques to help with the day-to-day complications of managing complex infrastructures, then this book is for you. No prior knowledge of DevOps tools is required. What You Will Learn * Manage, use, and work with code in the Git version management system * Manage the life cycle of hosts, from creation to on-going management, using Puppet Razor * Create hosts automatically using a simple combination of TFTP, DHCP, and pre-seeds * Implement virtual hosts using the ubiquitous VMware ESXi hypervisor * Control configuration using the powerful and popular Ansible configuration management system * Develop powerful, consistent, and portable containers using Docker * Track trends, discover data, and monitor key systems using InfluxDB, syslog, and Sensu * Deal efficiently with powerful cloud infrastructures using the Amazon AWS Infrastructure as a Service and the Heroku Platform as a Service In Detail There has been a recent explosion in tools that allow you to redefine the delivery of infrastructure and applications, using a combination of automation and testing to deliver continuous deployment. DevOps has garnered interest from every quarter, and is rapidly being recognized as a radical shift, as large as the Agile movement for the delivery of software. This book takes a collection of some of the coolest software available today and shows you how to use it to create impressive changes to the way you deliver applications and software. It tackles the plethora of tools that are now available to enable organizations to take advantage of the automation, monitoring, and configuration management techniques that define a DevOps-driven infrastructure. Starting off with the fundamental command-line tools that every DevOps enthusiast must know, this book will guide you through the implementation of the Ansible tool to help you facilitate automation and perform diverse tasks. You will explore how to build hosts automatically with the creation of Apt mirrors and interactive pre-seeds, which are of the utmost importance for Ubuntu automation. You will also delve into the concept of virtualization and creating and manipulating guests with ESXi. Following this, you will venture into the application of Docker; learn how to install, run, network, and restore Docker containers; and also learn how to build containers in Jenkins and deploy apps using a combination of Ansible, Docker, and Jenkins. You will also discover how to filter data with Grafana and the usage of InfluxDB along with unconventional log management. Finally, you will get acquainted with cloud infrastructure, employing the Heroku and Amazon AWS platforms. By tackling real-world issues, this book will guide you through a huge variety of tools, giving new users the ability to get up and running and offering advanced users some interesting recipes that may help with existing issues. Style and approach This book has an easy-to-follow approach to both introducing the wide range of available DevOps tools and working with them. Each recipe is lavishly sprinkled with example code and uses clear instructions to easily allow you to see how you can both implement the solutions, and more importantly, tailor them to your unique needs.

Die Anatomie digitaler Geschäftsmodelle (essentials)

by Michael Jaekel

Dieses essential bietet eine Einführung in das Thema digitale Geschäftsmodelle. Es zielt insbesondere darauf ab, ihr Wesen verständlich zu machen, und zeigt ihre Ausgestaltung anhand von Beispielen. Die zunehmende Digitalisierung nahezu aller Lebensbereiche hat gravierende Auswirkungen auf bestehende Geschäftsmodelle in zahlreichen Branchen. Daher ist ein besseres Verständnis digitaler Geschäftsmodelle dringend erforderlich. Michael Jaekel erläutert das innere Gefüge, die Anatomie digitaler Geschäftsmodelle. Hinzu kommen Anregungen und Prinzipien für ihr Design. Die Ausführungen erfolgen nicht abstrakt, sondern praxisorientiert am Modell einer digitalen Smart-City-Apps-Plattform mit Ökosystem.

Die Massenmedien im Wahlkampf

by Christina Holtz-Bacha

Noch während der Bundestagswahlkampf 2013 im Gange war, wurde er verschiedentlich als flau beurteilt. Die Kampagne ließ Highlights und Innovationen vermissen. Die Forschung zur Wahlkampfkommunikation gewinnt daher ihren Wert vor allem in der Langzeitperspektive, die es möglich macht zu prüfen, ob die oftmals diagnostizierten Trends moderner Kampagnen wie Professionalisierung und Personalisierung zutreffen und ob Verschiebungen in der Rolle und der Bedeutung der klassischen Medien auf der einen und Internet sowie sozialen Netzwerken auf der anderen Seite eintreten. Die Beiträge dieses Bandes analysieren die verschiedenen Mittel der Kampagnenkommunikation, die Berichterstattung der Medien und untersuchen Wirkungsfragen.

Die Monte-Carlo-Methode: Beispiele unter Excel VBA (essentials)

by Harald Nahrstedt

Harald Nahrstedt zeigt hier den pragmatisch technischen und weniger den wissenschaftlichen Ansatz, wie Excel mit seinen Programmiermöglichkeiten sich immer mehr zu einem universellen Arbeitsmittel entwickelt. So ist die Simulation mit Hilfe von Pseudozufallszahlen ein schneller und preiswerter Weg zu fachlichen Aussagen. Den Rahmen dieser Abhandlung bildet der geschichtliche Hintergrund.

Digital Art (Third edition) (World of Art)

by Christiane Paul

"Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line." --Publishers Weekly Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but the emergence of entirely new forms such as internet and software art, digital installation, and virtual reality has forever changed the way we define art. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. She discusses the key artists and works in the genre, drawing a distinction between work that uses digital practices as tools to produce traditional forms and work that uses them to create new kinds of art. She explores the broader themes and questions raised by these artworks such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation, and preservation of digital art. This third, expanded edition of the popular resource investigates key areas of digital art practice that have gained prominence in recent years, including interactive public installation, augmented and mixed reality, social networking, and file-sharing technologies.

Digital Business Discourse

by Erika Darics

Digital Business Discourse offers a distinctively language- and discourse-centered approach to digitally mediated business and professional communication, providing a timely and comprehensive assessment of the current digital communication practices of today's organisations and workplaces. It is the first dedicated publication to address how computer-mediated communication technologies affect institutional discourse practices, bringing together scholarship from a range of disciplinary backgrounds, including organisational and management studies, rhetorical and communication studies, communication training and discourse analysis. Covering a wide spectrum of communication technologies, such as email, instant messaging, message boards, Twitter, corporate blogs and consumer reviews, the chapters gather research drawing on empirical data from real professional contexts. In this way, the book contributes to both academic scholarship and business communication training, enabling researchers, trainers and practitioners to deepen their understanding of the impact of new communication technologies on professional and corporate communication practices.

Digital Citizenship in Schools: Nine Elements Students Should Know

by Mike Ribble

Digital Citizenship in Schools, third Edition is an essential introduction to digital citizenship. Starting with a basic definition of the concept and an explanation of its relevance and importance, author Mike Ribble goes on to explore the nine elements of digital citizenship. He provides useful audit and professional development activities to help educators determine how to go about integrating digital citizenship concepts into the classroom. Activity ideas and lesson plans round out this timely book.

Digital Crime and Digital Terrorism (3rd Edition)

by John Liederbach Robert W. Taylor Eric J. Fritsch

This book focuses on both the technical aspects of digital crime as well as behavioral aspects of computer hackers, virus writers, terrorists and other offenders. Using real life examples and case studies, the book examines the history, development, extent and types of digital crime and digital terrorism as well as current legislation and law enforcement practices designed to prevent, investigate and prosecute these crimes. For professionals in the technical field as well as forensic investigators and other criminal justice professionals.

Digital Defense

by Joseph N. Pelton Indu B. Singh

Drs. Pelton and Singh warn of the increasing risks of cybercrime and lay out a series of commonsense precautions to guard against individual security breaches. This guide clearly explains the technology at issue, the points of weakness and the best ways to proactively monitor and maintain the integrity of individual networks. Covering both the most common personal attacks of identity fraud, phishing, malware and breach of access as well as the larger threats against companies and governmental systems, the authors explain the vulnerabilities of the internet age. As more and more of life's transactions take place online, the average computer user and society at large have a lot to lose. All users can take steps to secure their information. Cybercrime is so subtle and hidden, people can ignore the threat until it is too late. Yet today about every three seconds a person is hit by some form of cyber attack out of the blue. Locking the "cyber-barn door" after a hacker has struck is way too late. Cyber security, cyber crime and cyber terrorism may seem to be intellectual crimes that don't really touch the average person, but the threat is real. Demystifying them is the most important step and this accessible explanation covers all the bases.

Digital Design using VHDL: A Systems Approach

by William J. Dally R. Curtis Harting Tor M. Aamodt

This introductory textbook provides students with a system-level perspective and the tools they need to understand, analyze and design digital systems. Going beyond the design of simple combinational and sequential modules, it shows how such modules are used to build complete systems, reflecting real-world digital design. All the essential topics are covered, including design and analysis of combinational and sequential modules, as well as system timing and synchronization. It also teaches how to write VHDL-2008 HDL in a productive and maintainable style that enables CAD tools to do much of the tedious work. A complete introduction to digital design is given through clear explanations, extensive examples and online VHDL files. The teaching package is completed with lecture slides, labs and a solutions manual for instructors. Assuming no previous digital knowledge, this textbook is ideal for undergraduate digital design courses that will prepare students for modern digital practice.

Digital Electronics for Musicians

by Alexandros Drymonitis

Digital Electronics for Musicians is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge. You'll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you'll learn how to create a variety of innovative (Mark, Michelle, I guess they are innovative, but not 100% sure) musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin. If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you. What you'll learn Learn the basics of the Pure Data and the Arduino languages Learn more about the available sensors on the market, and how you can incorporate them into your musical projects Focus on physical computing by combining Arduino and Pure Data, bringing the physical world to the world of the computers Make use of additional libraries that extend the capabilities of the Arduino Make use of external objects in Pure Data that help achieve certain goals, depending on the project Learn how a Pure Data patch functions and be able to modify other people's work that fits your needs Learn how the Arduino language works, enabling the modification of already existing code, according to your needs Get insight on the serial communication between the Arduino and Pure Data Learn how to approach various programming challenges in different ways Who this book is for Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data. Table of Contents Chapter 1: Introduction to Pure Data Chapter 2: Intro to Arduino Chapter 3: Embedded computers and going wireless Chapter 4: Getting started with musical applications Chapter 5: A simple synthesizer using a MIDI keyboard and Arduino Chapter 6: An interactive bow Chapter 7: An interactive drum set Chapter 8: A DIY Theremin Chapter 9: Making a looper Chapter 10: A patch-bay matrix synthesizer

Digital Forensics and Cyber Crime

by Joshua I. James Frank Breitinger

This book constitutes the refereed proceedings of the 7th International Conference on Digital Forensics and Cyber Crime, ICDF2C 2015, held in Seoul, South Korea, in October 2015. The 14 papers and 3 abstracts were selected from 40 submissions and cover diverse topics ranging from tactics of cyber crime investigations to digital forensic education, network forensics, and international cooperation in digital investigations.

Digital-Forensics and Watermarking

by Yun-Qing Shi Hyoung Joong Kim Fernando Pérez-González Ching-Nung Yang

This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Workshop on Digital-Forensics and Watermarking, IWDW 2014, held in Taipei, Taiwan, during October 2014. The 32 full and 14 poster papers, presented together with 1 keynote speech, were carefully reviewed and selected from 79 submissions. The papers are organized in topical sections on forensics; watermarking; reversible data hiding; visual cryptography; and steganography and steganalysis.

Digital Fundamentals

by Thomas L. Floyd

This eleventh edition of Digital Fundamentals continues a long tradition of presenting a strong foundation in the core fundamentals of digital technology. This text provides basic concepts reinforced by plentiful illustrations, examples, exercises, and applications. Applied Logic features, Implementation features, troubleshooting sections, programmable logic and PLD programming, integrated circuit technologies, and the special topics of signal conversion and processing, data transmission, and data processing and control are included in addition to the core fundamentals. New topics and features have been added to this edition, and many other topics have been enhanced.

Digital Gold

by Nathaniel Popper

Bitcoin, the landmark digital money and financial technology, has spawned a global social movement with utopian ambitions. The notion of a new currency, maintained by the computers of users around the world, has been the butt of many jokes, but that has not stopped it from growing into a technology worth billions of dollars, supported by the hordes of followers who have come to view it as the most important new idea since the creation of the internet.Believers from Beijing to Buenos Aires see the potential for a financial system free from banks and governments, and a new global money for the digital age. An unusual tale of group invention, Digital Gold tells the story of the colorful characters who have built Bitcoin, including a Finnish college student, an Argentinian millionaire, a Chinese entrepreneur, Tyler and Cameron Winklevoss, Bitcoin's elusive creator, Satoshi Nakamoto, and the founder of the Silk Road online drug market, Ross Ulbricht.With Digital Gold, New York Times reporter Nathaniel Popper offers a brilliant and engrossing account of this new technology--one filled with dramatic booms and busts that have led to untold riches for some and prison terms for others. But at each step of the way, Bitcoin has provided one of the most fascinating tests of how money works, who benefits from it, and what it might look like in the future.

Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety

by Vincent G. Duffy

The two-volume set LNCS 9184-9185 constitutes the constitutes the refereed proceedings of the 6th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 96 contributions included in the DHM proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 52 papers included in this volume are organized in the following topical sections: anthropometry and ergonomics; motion modeling and tracking; human modeling in transport and aviation; human modeling in medicine and surgery; quality in healthcare.

The Digital Humanities

by Gardiner, Eileen and Musto, Ronald G. Eileen Gardiner Ronald G. Musto

The Digital Humanities is a comprehensive introduction and practical guide to how humanists use the digital to conduct research, organize materials, analyze, and publish findings. It summarizes the turn toward the digital that is reinventing every aspect of the humanities among scholars, libraries, publishers, administrators, and the public. Beginning with some definitions and a brief historical survey of the humanities, the book examines how humanists work, what they study, and how humanists and their research have been impacted by the digital and how, in turn, they shape it. It surveys digital humanities tools and their functions, the digital humanists' environments, and the outcomes and reception of their work. The book pays particular attention to both theoretical underpinnings and practical considerations for embarking on digital humanities projects. It places the digital humanities firmly within the historical traditions of the humanities and in the contexts of current academic and scholarly life.

Digital Illustration Fundamentals

by Wallace Jackson

This fun, concise, fullcolor book introduces the fundamentals of digital illustration, and covershow to develop and optimize these types of scalable vector graphics (SVG) usingInkscape 0. 91 or later. It also covers concepts central to digital paintingusing the Corel Painter 2016 professional digital painting and illustrationpaid software package, which also has a free trial version, and a discount forpurchasers of this book. The book builds uponthe foundational concepts of vector graphics and the SVG format, and gets moreadvanced as chapters progress, covering what vector new media formats, and SVGcommands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,iOS, Kindle Fire and HTML5. The book covers key factors regarding the datafootprint optimization work process, and why data footprint optimization isimportant, and covers programming languages used for digital illustration, andpublishing platforms which support digital illustration, and how to assimilatethese into your digital illustration and digital painting content productionpipelines and workflow. You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0. 91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

Digital Image Compositing Fundamentals

by Wallace Jackson

Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2. 8 or 2. 9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

Digital Java EE 7 Web Application Development

by Peter Pilgrim

Develop Java enterprise applications to meet the emerging digital standards using Java EE 7 About This Book * Build modern Java EE web applications that insert, update, retrieve, and delete customer data with up-to-date methodologies * Delve into the essential JavaScript programming language and become proficient with front-end technologies that integrate with the Java platform * Learn about JavaServer Faces, its lifecycle, and custom tags, and build exciting digital applications with the aid of handpicked, real-world examples Who This Book Is For If you are a professional Java engineer and want to develop well-rounded and strong Java Web Development skills, then this book is for you. What You Will Learn * Understand and apply updated JavaServer Faces key features including HTML5 support, resource library constructs, and pass through attributes * Build web applications that conform to digital standards and governance, and leverage the Java EE 7 web architecture * Construct modern JSF Forms that apply validation, add AJAX for immediate validation, and write your own validators * Augment a traditional web application with JSF 2.2 Flow Beans and Flow Scope Beans * Program single page applications including AngularJS, and design Java RESTful back-end services for integration * Utilize modern web frameworks such as Bootstrap and Foundation in your JSF applications * Create your own JSF custom components that generate reusable content for your stakeholders and their businesses In Detail Digital Java EE 7 presents you with an opportunity to master writing great enterprise web software using the Java EE 7 platform with the modern approach to digital service standards. You will first learn about the lifecycle and phases of JavaServer Faces, become completely proficient with different validation models and schemes, and then find out exactly how to apply AJAX validations and requests. Next, you will touch base with JSF in order to understand how relevant CDI scopes work. Later, you'll discover how to add finesse and pizzazz to your digital work in order to improve the design of your e-commerce application. Finally, you will deep dive into AngularJS development in order to keep pace with other popular choices, such as Backbone and Ember JS. By the end of this thorough guide, you'll have polished your skills on the Digital Java EE 7 platform and be able to creat exiting web application. Style and approach This book takes a step-by-step and detailed approach, coaching you through real-world scenarios. The book's style is designed for those who enjoy a thorough educational approach.

Digital Leisure, the Internet and Popular Culture

by Karl Spracklen

The emergence of the internet as a digital leisure space has been either ignored by leisure scholars, or breathlessly heralded as the arrival of a new age. This book explores the impact of the internet on leisure and leisure studies, considering the ways in which digital leisure spaces and activities have become part of everyday leisure. Examining the growth and importance of the internet in shaping the meaning and purpose of leisure and popular culture, Spracklen analyses whether digital leisure spaces and activities are just like any other forms of leisure. That is, that they are forms of leisure where the agency of individual users takes place in the shadow of the instrumental interests of global capitalism and nation-states. Covering a range of issues from social media and file-sharing, to commodification and romance on the Internet, this book presents new theoretical directions for digital leisure.

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