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Five Nights at Freddy's Fazbear Frights Collection - An AFK Book (Five Nights At Freddy's)

by Scott Cawthon Kira Breed-Wrisley

From the #1 New York Times bestselling author and creator of Five Nights at Freddy's, don't miss this twelve-book boxed set, which includes stories that were left on the cutting room floor from books one through eleven!All eleven Fazbear Frights books in one amazing collection, plus a twelfth book of bonus stories – stories that didn't make the cut for the first eleven books! Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length in each book of this collection, with stories from different corners of his series' canon.

Five Nights At Freddy's: The Freddy Files (Five Nights At Freddy's Ser.)

by Scott Cawthon

The bestselling Freddy Files is back, now updated with 64 pages of new content!The bestselling, official guidebook to Five Nights at Freddy's is back, now updated and including 64 pages of new content exploring Freddy Fazbear's Pizzeria Simulator and Ultimate Custom Night!In this official guidebook to Five Night at Freddy's, fans and gamers alike can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight Freddy's fans' most talked-about theories, from the identities of the "Bite of '83 and '87" victims to the history of Henry and William Afton to the recurring hallucinations of "it's me." All the evidence, along with every detail of the games, books, and more, is laid out for fans to explore in this one-of-a-kind guide to the warped world of Five Nights at Freddy's.

Five Nights at Freddy's: The Official Movie Novel (Five Nights At Freddy's)

by Scott Cawthon Emma Tammi Seth Cuddeback

The official movie novelization of the Five Nights at Freddy's movie!The hugely anticipated Five Nights at Freddy's movie from director Emma Tammi starring Matthew Lillard (Scream, Scooby-Doo) and Josh Hutcherson (The Hunger Games series, The Disaster Artist) hits theaters on October 27th, 2023, with a script from creator Scott Cawthon, Seth Cuddeback, and Emma Tammi. This movie novelization is a must-have for any Freddy fan!

Five Nights at Freddy's Ultimate Guide: An AFK Book

by Scott Cawthon

Fans won't want to miss this ultimate guide to Five Nights at Freddy’s -- bursting with theories, lore, and insights from the games, books, and more!This all-encompassing guidebook concentrates material from The Freddy Files (Updated Edition) and adds over 100 pages of new content exploring Help Wanted, Curse of Dreadbear, Fazbear Frights, the novel trilogy, and more!Fans hungry for fresh Five Nights at Freddy's lore can sink their teeth into this massive guidebook packed with mythology, gameplay, and secrets to help unwind the twisted mysteries lurking behind the smiling face of Fazbear Entertainment. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight FNAF fans' most talked-about topics, from the alternate endings in Help Wanted and Curse of Dreadbear, to the new technology introduced in Fazbear Frights, to the ways that Easter eggs, rare screens, and hidden content can shed light on some of the more elusive questions in the FNAF universe. A comprehensive animatronics inventory and reproduced content from the Fazbear Entertainment Archives complete this compendium, helping fans bring their theories straight to the source. All the evidence, along with every detail of the games, books, and more, is laid out for fans to explore in this one-of-a-kind guide to the warped world of Five Nights at Freddy's.

Five Stars

by Jennifer Grappone Gradiva Couzin

Create positive visibility for your business with this essential roadmapEveryone now understands the importance of online reviews on sites such as Yelp. This unique book helps you influence the process and leverage the results to increase sales and revenue. Five Stars is the perfect guide to a timely and crucial marketing tactic for today's savvy small business owners and marketers. Find out how to get more (and better) online reviews for your business, track and monitor them, leverage them effectively in social media and elsewhere, and handle negative reviews with aplomb.Packed with tools, techniques, and great case studies, this practical book is what you need to grab the reins, shape the online conversation, and get reviews that sell.Shows you how to get and leverage online reviews from websites such as Yelp and niche sites related to your businessExplains tools, techniques, and tactics you can use to start shaping conversations and building positive visibilityDemystifies a complex topic, empowering you to make the most of this valuable marketing tacticWritten by the expert author team of the popular and practical SEO_An Hour a Day books; the authors offer a similar task-based approach to help you succeedIf you're a retail, service, or e-commerce marketer, you won't want to miss Five Stars: Putting Online Reviews to Work for Your Business.

Fix It In Post: Solutions for Postproduction Problems

by Jack James

This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequently encountered postproduction problems. Also included is access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple's Final Cut Studio suite, Avid's Media Composer, Adobe Premiere Pro, as well as other applications. Lessons are enhanced through eye-catching 4 color illustrations throughout. Solutions are provided for common audio, video, digital, editorial, color, timing and compositing problems, such as, but not limited to:* automated dialogue replacement, adjusting sync, and correcting pitch * turning SD into HD (and vice-versa) and restoration of old film for video* removing duplicate frames, repairing corrupt frames, and anti-aliasing * maintaining continuity, removing soft cuts, and troubleshooting timecodes* adding vignettes, removing color casts, and legalizing color* speeding shots up or slowing shots down, and smoothing timelapse* reframing shots, sky replacement, and object addition or removalThe book is presented in a "cookbook" format, allowing you to reference your exact problem in the TOC or index, go to that section, and immediately implement the solution featured.

Fix Your Own Computer For Seniors For Dummies

by Corey Sandler Tom Badgett

Learn to diagnose and fix simple PC problems with this easy-to-follow guide When something goes wrong with your computer, it's frustrating and potentially expensive. With Fix Your Own Computer For Seniors For Dummies, you can find out what's wrong, how to fix it, whether you need to call in professional help, and how to practice preventive maintenance. This friendly guide avoids techie jargon and shows you how to diagnose the problem, find out whether the software or hardware is at fault, make simple repairs, and add external devices such as scanners, printers, and hard drives. It also helps you maintain your computer through basic steps like defragmenting the hard drive and cleaning out files - techniques that can prevent a lot of problems from occurring in the first place. Written specifically for first-time computer users, this book explains how to diagnose basic PC problems, understand error messages, and fix common issues Specific step-by-step procedures guide you through basic repairs such as replacing the hard drive Explains common mistakes and how to avoid them Outlines the steps for preventive maintenance, such as how to defragment the hard drive, clean files, delete old files, and organize files Explores ways to expand and enhance a computer with external devices including hard drives, Web cameras, Web phones, scanners, printers, flash drives and other hardware Shows what you can fix yourself and when to seek help from a repair service or the manufacturer Easy to read and follow, Fix Your Own Computer For Seniors For Dummies will boost your confidence when dealing with your computer and with professional technicians, too.

The Fixers: The Bottom-Feeders, Crooked Lawyers, Gossipmongers, and Porn Stars Who Created the 45th President

by Joe Palazzolo Michael Rothfeld

The shocking, definitive account of the lawyers and media tycoons who enabled the rise of Donald Trump, featuring new revelations from a Pulitzer Prize-winning Wall Street Journal team With his blunt-force fame and the myths he&’s propagated about himself, Donald Trump has always moved in a world of gossip barons, crooked lawyers, and porn stars. But when he became the Republican nominee for the presidency in 2016, all of these characters crawled out from the underbelly of Trump&’s stardom and stumbled onto the global stage with him. In The Fixers, Joe Palazzolo and Michael Rothfeld have produced a deeply reported and exquisitely drawn portrait of that world, full of secret phone calls, hidden texts, and desperate deals, unearthing the practice of &“catch and kill&” by which Trump surrogates paid hush money to cover up his affairs, and detailing Trump&’s historic relationship with his fixers—from his early, influential relationship with Roy Cohn to his reliance on Michael Cohen, National Enquirer publisher David Pecker, and former New York mayor Rudy Giuliani. It traces the arc of their interactions from the 1970s through the 2016 campaign and beyond. It is a distinctly American saga that navigates the worlds of reality TV, cash-for-trash tabloids, single-shingle law shops, celebrity bashes, high-end real estate, pornography, and politics. The characters and settings of this book are part of a vulgar circus that crisscrosses the country, from New York to L.A. to D.C. Terrifying, darkly comic, and compulsively readable, The Fixers is an epic political adventure in which greed, corruption, lust, and ambition collide, and that leads, ultimately, to the White House.Advance praise for The Fixers &“Of the dozens of books chronicling Donald Trump&’s presidency, The Fixers is destined to sit atop the pile. It has everything you look for in a political page-turner: Colorful characters, intrigue, sex, corruption and—unlike much of the Trump canon—meticulous, factual reporting by two ace reporters. What a read!&”—John Carreyrou, New York Times bestselling author of Bad Blood

Fixing Access Annoyances: How to Fix the Most Annoying Things About Your Favorite Database (Annoyances)

by Phil Mitchell Evan Callahan

When an application is part of the Microsoft Office suite, it's sure to be a leader in its field. In the realm of desktop database management, Access is top dog with millions of users. But this is one dog that can bite. Although Access is a powerful, relational tool with the fetching talents of a Labrador, it's not an easy beast to train. Still, millions of users count on Access for everything from managing parts databases to running Web catalogs to working as a front end to mondo SQL databases. But Access is chockablock with annoyances---report hassles, query conundrums, VBA bugs, arcane error messages, and more. O'Reilly's Annoyances series offer real-world help, right now, and Fixing Access Annoyances continues tradition. You'll not only squash bugs and workaround Access' limits, but you'll learn how to use Access to the max, whether you're a newbie or a seasoned pro. Coverage includes install/configuration annoyances, building better tables and queries, creating forms that work right, generating reliable and sophisticated reports, pulling in data from a variety of sources, crafting macros and VBA code to customize Access, and much more. You could grab those other books for help, but do they solve problems from page one? Meet a book of a different stripe. The authors come armed with knowledge of the program's quirks, design hurdles and interface snags. They provide you with battle plans in Fixing Access Annoyances to save you time and bouts of hair pulling. Stop information from spiraling out of control when working with Access and trying to make this #$@@#$ thing work! Don't let its quirks, bugs, and troublemaking features beat you. Who you gonna call for help? Instead of waiting on the line for tech support or searching for the answer on the Internet with its too many resources to find exactly what you need, take control of databases with Fixing Access Annoyances , your partner on database adventures.

Fixing American Politics: Solutions for the Media Age (Media and Power)

by Roderick P. Hart

Fixing American Politics: Solutions for the Media Age brings together original chapters from 34 noted scholars from two disciplines – political science and communication – asked to identify the most pressing problems facing the American people and how they can be solved. Authors address the questions succinctly and directly, with their favored solutions featured in chapter titles that exhort and inspire. The book gives the reader much to think about and debate. Should news outlets be funded with public money rather than by private enterprise? Are the new social media a boon or a bane to political elections? Is the American past dead, or is it living once again? Do churchgoers and environmentalists have anything to discuss? Is the FCC doing its job? Can political ads be made less toxic? Should Fox News be "cancelled?" Should cancel cultures be cancelled? Can we become more civil to one another and, if so, how? Fixing American Politics poses all the best questions … and offers some concrete answers as well. This book is perfect for students, citizens, the media, and anyone concerned with contemporary challenges to civic life and discourse today.

Fixing Bad UX Designs: Master proven approaches, tools, and techniques to make your user experience great again

by Lisandra Maioli

A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features 1.Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. 2.Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs 3.See best practices and established principles in UX with case studies illustrating these practices and principles Book Description Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications. What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.

Fixing PowerPoint Annoyances: How to Fix the Most Annoying Things About Your Favorite Presentation Program (Annoyances)

by Echo Swinford

If you're vexed and perplexed by PowerPoint, pick up a copy of Fixing PowerPoint Annoyances . This funny, and often opinionated, guide is chock full of tools and techniques for eliminating all the problems that drive audiences and presenters crazy. There's nothing more discouraging than an unresponsive audience--or worse, one that snickers at your slides. And there's nothing more maddening than technical glitches that turn your carefully planned slide show into a car wreck. Envious when you see other presenters effectively use nifty features that you've never been able to get to work right? Suffer no more! Fixing PowerPoint Annoyances by Microsoft PowerPoint MVP Echo Swinford rides to the rescue. Microsoft PowerPoint is the most popular presentation software on the planet, with an estimated 30 million presentations given each day. So no matter how frustrated you get, you're not about to chuck the program in the Recycle Bin. Fixing PowerPoint Annoyances , presents smart solutions to a variety of all-too-familiar, real-world annoyances. The book is divided into big categories, with annoyances grouped by topic. You can read it cover to cover or simply jump to the chapter or section most relevant to you. Inside its pages you'll learn how to create your own templates, work with multiple masters and slide layouts, and take advantage of various alignment and formatting tools. You'll also learn how to import Excel data; insert graphics, PDF, and Word content; create, edit, and format organization charts and diagrams; use action settings and hyperlinks to jump to other slides; and add sound, video, and other types of multimedia to spark up your presentations. Entertaining and informative, Fixing PowerPoint Annoyances is filled with humorous illustrations and packed with sidebars, tips, and tricks, as well as links to cool resources on the Web.

Fixing Windows XP Annoyances

by David A. Karp

Windows XP is the most popular operating system on the planet--and the most annoying. From incomprehensible error messages to inexplicable crashes, from wonky wireless setups to just finding a file, Windows can make your computing life a nightmare. But thanks to Fixing Windows XP Annoyances, you can banish the bugs, speed up operations, and just make Windows work right. Inspired by author David Karp's Windows XP Annoyances for Geeks, this all-new tome pulls together tips, tricks, insider workarounds, and fixes for PC novices and pros, in a handy, accessible Q&A format that lets you find the solutions in a flash. Fixing Windows XP Annoyances will not only increase your productivity but lower your blood pressure. Karp's new book covers: Setup and Hardware-Update Windows, reinstall Windows safely, speed up start up, resolve driver-hardware conflicts, and more. Windows Interface-Navigate quickly, fix screen resolution problems, customize the desktop, and switch applications more quickly. Windows Explorer-Force XP's file & folder management application to remember your view settings, save your default application choices, and get XP's Search tool to behave. Multimedia-Having a problem playing a video or burning a CD? Want to do more with your digital photo collection? We have the answers. Web and Email-Get a handle on spyware, spam and pop-ups; protect your privacy online; learn how to improve your online experience. Wireless and Home Networking-Connect all your PCs; share Internet connections; share files and drives securely; make your wireless network purr; share network printers; and more. If you're having a problem, just look through the Table of Contents for the annoyance that most closely matches your problem, or feel free to start thumbing through the pages. You'll likely find a fix to a problem you didn't even know could be solved.

Fixing Your Scrum: Practical Solutions to Common Scrum Problems

by Ryan Ripley Todd Miller

A Scrum Master's work is never done. The Development team needs your support, the Product Owner is often lost in the complexities of agile product management, and your managers and stakeholders need to know what will be done, by when, and for how much. Learn how experienced Scrum Masters balance the demands of these three levels of servant leadership while removing organizational impediments and helping Scrum Teams deliver real world value. Discover how to visualize your work, resolve impediments, and empower your teams to self-organize and deliver using the Scrum Values, Agile Principles, and advanced coaching and facilitation techniques. A Scrum Master needs to know when their team is in trouble and understand how to help them get back on the path to delivery. Become a better Scrum master so you can find the problems holding your teams back. Has your Daily Scrum turned in to a meeting? Does your team struggle with creating user stories? Are stakeholders disengaged during Sprint Review? These issues are common. Learn to use empiricism as your guide and help your teams create great products. Scrum is so much more than a checklist of practices to follow, yet that's exactly how many organizations practice it. Bring life back to your Scrum events by using advanced facilitation techniques to leverage the full intelligence of your team. Improve your retrospectives with new formats and exercises. Ask powerful questions that spark introspection and improvement. Get support and buy-in from management. Use Scrum as a competitive advantage for your organization. Create a definition of done that improves quality and fix failing sprints. Take the next step on your journey as a Scrum master. Transform your Scrum practices to help your teams enjoy their work again as they deliver high quality products that bring value to the world. What You Need: A moderate level of experience using the Scrum Framework.

FL Studio Cookbook

by Shaun Friedman

This book is built on recipes written in an easy-to-follow manner accompanied by diagrams and crucial insights and knowledge on what they mean in the real world. This book is ideal for musicians and producers who want to take their music creation skills to the next level, learn tips and tricks, and understand the key elements and nuances in building inspirational music. It's good to have some knowledge about music production, but if you have creativity and a good pair of ears, you are already ahead of the curve and well on your way.

Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3

by Andrés Cruz Yoris

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll LearnApply Flutter coding skills to game developmentDevelop games that can be played on all platformsCreate your first 2D game using FlameWho This Book Is ForBeginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.

Flame Wars: The Discourse of Cyberculture

by Mark Dery

"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it--transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces.The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan's coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson's "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.Rallying around Fredric Jameson's call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world.Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer

Flash: Building the Interactive Web (Platform Studies)

by John Murray Anastasia Salter

How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content.Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Flash

by Anastasia Salter John Murray

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Flash 10 Multiplayer Game Essentials

by Prashanth Hirematada

The book provides all the essentials needed to implement a fully featured multiplayer game in Flash. It begins by dissecting a basic hello-world example providing its code and an insight into each feature that is required. Following the book is easy because of the excellent illustrations and working code samples. Four complete game implementations with increasing complexity are discussed; each example is presented with detailed design, implementation code, and screenshots. This book discusses essentials for beginner to intermediate Flash Developers who have perhaps created a game or two in Flash and want to take the next step, and create something that can be played by two or more players over the internet. This book will appeal to professional and amateur developers with an inclination to build synchronous multiplayer games with Flash. No prior knowledge of networking or server-side programming is required.

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson Jim Ver Hague

Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects.Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.User Level: Intermediate

Flash 8: The Missing Manual

by E. A. Vander Veer

Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.

Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio)

by Rich Shupe Robert Hoekman Jr.

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

Flash 8: Projects for Learning Animation and Interactivity

by Rich Shupe Robert Hoekman

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

Flash 8 Cookbook

by Joey Lott

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work. Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories: Creating Flash Content Building Interactive Flash Interfaces Adding Multimedia and Data Planning Flash Projects Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems. Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.

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