Browse Results

Showing 1,976 through 2,000 of 53,641 results

Operations Research and Cyber-Infrastructure

by Matthew J. Saltzman Bjarni Kristjansson John W. Chinneck

Operations Research and Cyber-Infrastructure is the companion volume to the Eleventh INFORMS Computing Society Conference (ICS 2009), held in Charleston, South Carolina, from January 11 to 13, 2009. It includes 24 high-quality refereed research papers. As always, the focus of interest for ICS is the interface between Operations Research and Computer Science, and the papers in this volume reflect that interest. This is naturally an evolving area as computational power increases rapidly while decreasing in cost even more quickly, and the papers included here illustrate the wide range of topics at this interface.

Principles of Computer Systems and Network Management

by Dinesh Chandra Verma

Systems Management is emerging as the predominant area for computer science in the enterprise, with studies showing that the bulk (up to 80%) of an enterprise IT budget is spent on management/operational issues and is the largest piece of the expenditure. This textbook provides an overview of the field of computer systems and network management. Systems management courses are being taught in different graduate and undergraduate computer science programs, but there are no good books with a comprehensive overview of the subject. This text book will provide content appropriate for either an undergraduate course (junior or senior year) or a graduate course in systems management.

Handbook of Multimedia for Digital Entertainment and Arts

by Borko Furht

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Multidimensional Item Response Theory

by M. D. Reckase

First thorough treatment of multidimensional item response theory Description of methods is supported by numerous practical examples Describes procedures for multidimensional computerized adaptive testing

Radio Monitoring

by Alexander Ashikhmin Vladimir Kozmin Sergey M. Smolskiy Anatoly Rembovsky

Radio Monitoring: Problems, Methods, and Equipment offers a unified approach to fundamental aspects of Automated Radio Monitoring (ARM). The authors discuss the development, modeling, design, and manufacture of ARM systems. Data from established and recent research are presented and recommendations are made on methods and approaches for solving common problems in ARM. The authors also provide classification and detailed descriptions of modern high-efficient hardware-software ARM equipment, including the equipment for detection, radio direction-finding, parameters measurement and their analysis, and the identification and localization of the electromagnetic field sources. Examples of ARM equipment structure, applications, and software are provided to manage a variety of complicated interference environment in the industrial centers, inside of the buildings, and in the open terrain. This book provides a reference for professionals and researchers interested in deploying ARM technology as a tool for solving problems from radio frequency spectrum usage control.

Wireless Communication in Underground Mines

by P. K. Mishra L. K. Bandyopadhyay S. K. Chaulya

Underground mines require fool-proof, mine-wide communication systems for smooth functioning of mine production and worker safety. Proper and reliable communication systems not only decrease machine break down time, but more importantly provide immediate transmission of messages from the underground working area to the surface for normal mining operations as well as necessary rescue operations in case of disaster. Therefore, a reliable and effective communication system is an essential requisite for safe working, and maintaining the requisite production and productivity of underground mines. Existing wired communication systems cannot reach parts of complex mines, and are ineffective in many disaster situations. Wireless Communication in Underground Mines focuses on the recent advancement in wireless communication technologies for underground mines and other hazardous areas. This comprehensive book provides a unified foundation of wireless communication systems for transmission of data, voice and video. The book also incorporates intrinsically safe design and development aspects of circuits, which are essential for underground mines and hazardous areas. The book consists of recent wireless communication technologies designed and developed by the authors for underground mines and draws upon their experiences in the fields. Wireless Communication in Underground Mines covers a wide range of the recent practices of wireless communication systems as well as wireless sensor networking, radio frequency identification devices, system specific embedded software, application software, and designing and developing techniques for intrinsic safe circuits.

Scan Statistics

by Vladimir Pozdnyakov Joseph Glaz Sylvan Wallenstein

Scan statistics is currently one of the most active and important areas of research in applied probability and statistics, having applications to a wide variety of fields: archaeology, astronomy, bioinformatics, biosurveillance, molecular biology, genetics, computer science, electrical engineering, geography, material sciences, physics, reconnaissance, reliability and quality control, telecommunication, and epidemiology. Filling a gap in the literature, this self-contained volume brings together a collection of selected chapters illustrating the depth and diversity of theory, methods and applications in the area of scan statistics.

Dynamics On and Of Complex Networks

by Animesh Mukherjee Andreas Deutsch Niloy Ganguly

This self-contained book systematically explores the statistical dynamics on and of complex networks having relevance across a large number of scientific disciplines. The theories related to complex networks are increasingly being used by researchers for their usefulness in harnessing the most difficult problems of a particular discipline. The book is a collection of surveys and cutting-edge research contributions exploring the interdisciplinary relationship of dynamics on and of complex networks. Topics covered include complex networks found in nature--genetic pathways, ecological networks, linguistic systems, and social systems--as well as man-made systems such as the World Wide Web and peer-to-peer networks. The contributed chapters in this volume are intended to promote cross-fertilization in several research areas, and will be valuable to newcomers in the field, experienced researchers, practitioners, and graduate students interested in systems exhibiting an underlying complex network structure in disciplines such as computer science, biology, statistical physics, nonlinear dynamics, linguistics, and the social sciences.

Simulator-based Human Factors Studies Across 25 Years

by Ann Britt Skjerve Andreas Bye

The Halden Man-Machine Laboratory (HAMMLAB) has been at the heart of human factors research at the OECD Halden Reactor Project (HRP). The HRP is sponsored by a group of national organizations, representing nuclear power plant regulators, utilities, and research institutions. The HRP is hosted by the Institute for Energy Technology (IFE) in Halden, Norway. HAMMLAB comprises three full-scale nuclear power plant control room research simulators. The simulator studies performed in HAMMLAB have traditionally been experimental in nature. In a simulator it is possible to study events as they unfold in real time, in a highly realistic operational environment under partially controlled conditions. This means that a wide range of human factors issues, which would be impossible or highly impracticable to study in real-life settings, can thus be addressed in HAMMLAB. Simulator-based Human Factors Studies Across 25 Years celebrates the twenty-fifth anniversary of HAMMLAB by reviewing the human factors studies performed in HAMMLAB across this time-span. A range of human factors issues have been addressed, including: * human-system interfaces; * alarm systems; * computerized procedures; * human-automation interaction; * staffing, teamwork and human reliability. The aim of HAMMLAB studies has always been the same: to generate knowledge for solving current and future challenges in nuclear power plant operation to contribute to safety. The outcomes of HAMMLAB studies have been used to support design and assessment of nuclear power plant control rooms.

Rigorous Software Development

by Maria João Frade Jorge Sousa Pinto José Bacelar Almeida Simão Melo de Sousa

The use of mathematical methods in the development of software is essential when reliable systems are sought; in particular they are now strongly recommended by the official norms adopted in the production of critical software. Program Verification is the area of computer science that studies mathematical methods for checking that a program conforms to its specification. This text is a self-contained introduction to program verification using logic-based methods, presented in the broader context of formal methods for software engineering. The idea of specifying the behaviour of individual software components by attaching contracts to them is now a widely followed approach in program development, which has given rise notably to the development of a number of behavioural interface specification languages and program verification tools. A foundation for the static verification of programs based on contract-annotated routines is laid out in the book. These can be independently verified, which provides a modular approach to the verification of software. The text assumes only basic knowledge of standard mathematical concepts that should be familiar to any computer science student. It includes a self-contained introduction to propositional logic and first-order reasoning with theories, followed by a study of program verification that combines theoretical and practical aspects - from a program logic (a variant of Hoare logic for programs containing user-provided annotations) to the use of a realistic tool for the verification of C programs (annotated using the ACSL specification language), through the generation of verification conditions and the static verification of runtime errors.

Guide to Three Dimensional Structure and Motion Factorization

by Guanghui Wang Jonathan Wu

The problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles. This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial. Topics and features: presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences; discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision; examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models; provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques; includes chapter-ending review questions, and a glossary of terms used in the book. This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers.

Grids, Clouds and Virtualization

by Giovanni Aloisio Massimo Cafaro

Research into grid computing has been driven by the need to solve large-scale, increasingly complex problems for scientific applications. Yet the applications of grid computing for business and casual users did not begin to emerge until the development of the concept of cloud computing, fueled by advances in virtualization techniques, coupled with the increased availability of ever-greater Internet bandwidth. The appeal of this new paradigm is mainly based on its simplicity, and the affordable price for seamless access to both computational and storage resources. This timely text/reference introduces the fundamental principles and techniques underlying grids, clouds and virtualization technologies, as well as reviewing the latest research and expected future developments in the field. Readers are guided through the key topics by internationally recognized experts, enabling them to develop their understanding of an area likely to play an ever more significant role in coming years. Topics and features: presents contributions from an international selection of experts in the field; provides a thorough introduction and overview of existing technologies in grids, clouds and virtualization, including a brief history of the field; examines the basic requirements for performance isolation of virtual machines on multi-core servers, analyzing a selection of system virtualization technologies; examines both business and scientific applications of grids and clouds, including their use in the life sciences and for high-performance computing; explores cloud building technologies, architectures for enhancing grid infrastructures with cloud computing, and cloud performance; discusses energy aware grids and clouds, workflows on grids and clouds, and cloud and grid programming models. This useful text will enable interested readers to familiarize themselves with the key topics of grids, clouds and virtualization, and to contribute to new advances in the field. Researchers, undergraduate and graduate students, system designers and programmers, and IT policy makers will all benefit from the material covered.

Dynamic Management of Sustainable Development

by Irina Oleinikova Anna Mutule Yuri Merkuryev Zigurds Krishans

Dynamic management of systems development is a precondition for the realization of sustainable system development. This approach allows for the usage of systems theory methods that take into consideration the interaction of decisions made over time and space. A characteristic feature of this kind of method is that the process of sophisticated object development over time is examined for optimal decision selection. This requires the application of modelling methods that represent properties of the developing objects, high speed calculation methods for the estimation of technical and economic characteristics, as well as effective optimization methods. Dynamic Management of Sustainable Development presents a concise summary of the authors' research in the area of dynamic methods analysis of technical systems development. Along with systematic illustration of mathematical methods, considerable attention is drawn to practical realization and applications. Dynamic Management of Sustainable Development will be helpful for scientists involved in the mathematical modelling of large technical systems development and for engineers working in the area of large technical systems planning.

Introduction to the Theory of Programming Languages

by Jean-Jacques Lévy Gilles Dowek

The design and implementation of programming languages, from Fortran and Cobol to Caml and Java, has been one of the key developments in the management of ever more complex computerized systems. Introduction to the Theory of Programming Languages gives the reader the means to discover the tools to think, design, and implement these languages. It proposes a unified vision of the different formalisms that permit definition of a programming language: small steps operational semantics, big steps operational semantics, and denotational semantics, emphasising that all seek to define a relation between three objects: a program, an input value, and an output value. These formalisms are illustrated by presenting the semantics of some typical features of programming languages: functions, recursivity, assignments, records, objects, ... showing that the study of programming languages does not consist of studying languages one after another, but is organized around the features that are present in these various languages. The study of these features leads to the development of evaluators, interpreters and compilers, and also type inference algorithms, for small languages.

Handbook of Intelligent Vehicles

by Azim Eskandarian

The Handbook of Intelligent Vehicles provides a complete coverage of the fundamentals, new technologies, and sub-areas essential to the development of intelligent vehicles; it also includes advances made to date, challenges, and future trends. Significant strides in the field have been made to date; however, so far there has been no single book or volume which captures these advances in a comprehensive format, addressing all essential components and subspecialties of intelligent vehicles, as this book does. Since the intended users are engineering practitioners, as well as researchers and graduate students, the book chapters do not only cover fundamentals, methods, and algorithms but also include how software/hardware are implemented, and demonstrate the advances along with their present challenges. Research at both component and systems levels are required to advance the functionality of intelligent vehicles. This volume covers both of these aspects in addition to the fundamentals listed above.

Proofs and Algorithms

by Gilles Dowek

Logic is a branch of philosophy, mathematics and computer science. It studies the required methods to determine whether a statement is true, such as reasoning and computation. Proofs and Algorithms: Introduction to Logic and Computability is an introduction to the fundamental concepts of contemporary logic - those of a proof, a computable function, a model and a set. It presents a series of results, both positive and negative, - Church's undecidability theorem, Gödel's incompleteness theorem, the theorem asserting the semi-decidability of provability - that have profoundly changed our vision of reasoning, computation, and finally truth itself. Designed for undergraduate students, this book presents all that philosophers, mathematicians and computer scientists should know about logic.

Human Recognition at a Distance in Video

by Bir Bhanu Ju Han

Most biometric systems employed for human recognition require physical contact with, or close proximity to, a cooperative subject. Far more challenging is the ability to reliably recognize individuals at a distance, when viewed from an arbitrary angle under real-world environmental conditions. Gait and face data are the two biometrics that can be most easily captured from a distance using a video camera. This comprehensive and logically organized text/reference addresses the fundamental problems associated with gait and face-based human recognition, from color and infrared video data that are acquired from a distance. It examines both model-free and model-based approaches to gait-based human recognition, including newly developed techniques where the both the model and the data (obtained from multiple cameras) are in 3D. In addition, the work considers new video-based techniques for face profile recognition, and for the super-resolution of facial imagery obtained at different angles. Finally, the book investigates integrated systems that detect and fuse both gait and face biometrics from video data. Topics and features: discusses a framework for human gait analysis based on Gait Energy Image, a spatio-temporal gait representation; evaluates the discriminating power of model-based gait features using Bayesian statistical analysis; examines methods for human recognition using 3D gait biometrics, and for moving-human detection using both color and thermal image sequences; describes approaches for the integration face profile and gait biometrics, and for super-resolution of frontal and side-view face images; introduces an objective non-reference quality evaluation algorithm for super-resolved images; presents performance comparisons between different biometrics and different fusion methods for integrating gait and super-resolved face from video. This unique and authoritative text is an invaluable resource for researchers and graduate students of computer vision, pattern recognition and biometrics. The book will also be of great interest to professional engineers of biometric systems.

Distributed Video Sensor Networks

by Bir Bhanu Demetri Terzopoulos Amit K. Roy-Chowdhury Hamid Aghajan Chinya V. Ravishankar

Large-scale video networks are of increasing importance in a wide range of applications. However, the development of automated techniques for aggregating and interpreting information from multiple video streams in real-life scenarios is a challenging area of research. Collecting the work of leading researchers from a broad range of disciplines, this timely text/reference offers an in-depth survey of the state of the art in distributed camera networks. The book addresses a broad spectrum of critical issues in this highly interdisciplinary field: current challenges and future directions; video processing and video understanding; simulation, graphics, cognition and video networks; wireless video sensor networks, communications and control; embedded cameras and real-time video analysis; applications of distributed video networks; and educational opportunities and curriculum-development. Topics and features: presents an overview of research in areas of motion analysis, invariants, multiple cameras for detection, object tracking and recognition, and activities in video networks; provides real-world applications of distributed video networks, including force protection, wide area activities, port security, and recognition in night-time environments; describes the challenges in graphics and simulation, covering virtual vision, network security, human activities, cognitive architecture, and displays; examines issues of multimedia networks, registration, control of cameras (in simulations and real networks), localization and bounds on tracking; discusses system aspects of video networks, with chapters on providing testbed environments, data collection on activities, new integrated sensors for airborne sensors, face recognition, and building sentient spaces; investigates educational opportunities and curriculum development from the perspective of computer science and electrical engineering. This unique text will be of great interest to researchers and graduate students of computer vision and pattern recognition, computer graphics and simulation, image processing and embedded systems, and communications, networks and controls. The large number of example applications will also appeal to application engineers.

Rotation Transforms for Computer Graphics

by John Vince

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Introduction to Software Process Improvement

by Gerard O'Regan

This textbook is a systematic guide to the steps in setting up a Capability Maturity Model Integration (CMMI) improvement initiative. Readers will learn the project management practices necessary to deliver high-quality software solutions to the customer on time and on budget. The text also highlights how software process improvement can achieve specific business goals to provide a tangible return on investment. Topics and features: supplies review questions, summaries and key topics for each chapter, as well as a glossary of acronyms; describes the CMMI model thoroughly, detailing the five maturity levels; provides a broad overview of software engineering; reviews the activities and teams required to set up a CMMI improvement initiative; examines in detail the implementation of CMMI in a typical organization at each of the maturity levels; investigates the various tools that support organizations in improving their software engineering maturity; discusses the SCAMPI appraisal methodology.

Virtual Manufacturing

by Kai Cheng Abdul Raouf Wasim Ahmed Khan

Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.

From Snapshots to Social Media - The Changing Picture of Domestic Photography

by Risto Sarvas David M. Frohlich

From Snapshots to Social Media describes the history and future of domestic photography as mediated by technological change. Domestic photography refers to the culture of ordinary people capturing, sharing and using photographs, and is in a particular state of flux today as photos go digital. The book argues that this digital era is the third major chapter in the 170 year history of the area; following the portrait and Kodak eras of the past. History shows that despite huge changes in photographic technology and the way it has been sold, people continue to use photographs to improve memory, support communication and reinforce identity. The future will involve a shift in the balance of these core activities and a replacement of the family album with various multimedia archives for individuals, families and communities. This raises a number of issues that should be taken into account when designing new technologies and business services in this area, including: the ownership and privacy of content, multimedia standards, home ICT infrastructure, and younger and older users of images. The book is a must for designers and engineers of imaging technology and social media who want a better understanding of the history of domestic photography in order to shape its future. It will also be of value to students and researchers in science and technology studies and visual culture, as a fascinating case study of the evolving use of photographs and photographic technology in Western society.

Migratory Interactive Applications for Ubiquitous Environments

by Fabio Paternò

Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches). A frustrating limitation is that people have to start their session over again from the beginning at each interaction device change. This book reports results based on the work in the OPEN project. It provides solutions able to address three key aspects: device change, state persistence and content adaptation. There is a lack of migratory services technology for the migration of applications in different usage scenarios. This book offers a general and open migratory service platform solution based on a sound and innovative scientific approach developed by a multi-disciplinary consortium combining the expertise of three technological world leaders, three well-known research organizations and one SME.

Designing Interfaces in Public Settings

by Stuart Reeves

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.

Guide to Assembly Language

by James T. Streib

This book will enable the reader to very quickly begin programming in assembly language. Through this hands-on programming, readers will also learn more about the computer architecture of the Intel 32-bit processor, as well as the relationship between high-level and low-level languages. Topics: presents an overview of assembly language, and an introduction to general purpose registers; illustrates the key concepts of each chapter with complete programs, chapter summaries, and exercises; covers input/output, basic arithmetic instructions, selection structures, and iteration structures; introduces logic, shift, arithmetic shift, rotate, and stack instructions; discusses procedures and macros, and examines arrays and strings; investigates machine language from a discovery perspective. This textbook is an ideal introduction to programming in assembly language for undergraduate students, and a concise guide for professionals wishing to learn how to write logically correct programs in a minimal amount of time.

Refine Search

Showing 1,976 through 2,000 of 53,641 results