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Blender 3D Incredible Machines

by Christopher Kuhn

Design, model, and texture complex mechanical objects in Blender About This Book * Develop realistic and awesome machines for your 3D projects and animation films * Gain the ability to look at a piece of machinery in real life and then recreate it in Blender * Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn * Reacquaint yourself with Blender's modeling toolset * Practice fundamental skills that are applicable to a range of modeling projects * Know when and where to use various types of geometry--something that saves time in one instance will pose significant problems in another * Think ahead and plan your project out to significantly improve both quality and efficiency * Create models for freestyle use * Overcome challenging modeling problems * Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! * Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Style and approach This is an easy-to-follow book that is based around four concrete projects. Each topic is explained sequentially in the process of creating a model, and detailed explanations of the basic and advanced features are also included.

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner

by Sloan Kelly

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.

Blockchain Revolution: How the Technology Behind Bitcoin is Changing Money, Business, and the World

by Don Tapscott Alex Tapscott

<p>Blockchain technology is powering our future. As the technology behind cryptocurrencies like bitcoin, open software platforms like Ethereum, and disruptive companies like Ripple, it’s too important to ignore. <p>In this revelatory book, Don Tapscott, the bestselling author of Wikinomics, and his son, blockchain expert Alex Tapscott, bring us a brilliantly researched, highly readable, and essential book about the technology driving the future of the economy. <p>Blockchain is the ingeniously simple, revolution­ary protocol that allows transactions to be simultaneously anonymous and secure by maintaining a tamperproof public ledger of value. Though it’s best known as the technology that drives bitcoin and other digital cur­rencies, it also has the potential to go far beyond currency, to record virtually everything of value to humankind, from birth and death certifi­cates to insurance claims, land titles, and even votes. <p>Blockchain is also essential to understand if you’re an artist who wants to make a living off your art, a consumer who wants to know where that hamburger meat really came from, an immigrant who’s tired of paying big fees to send money home to your loved ones, or an entrepreneur looking for a new platform to build a business. And those examples are barely the tip of the iceberg. <p>As with major paradigm shifts that preceded it, blockchain technology will create winners and losers. This book shines a light on where it can lead us in the next decade and beyond.</p>

Blogging For Dummies

by Amy Lupold Bair

The bestselling guide to blogging--updated and better than ever! Are you ready to make your mark on the Internet with a personal blog, but aren't quite sure where to start? Blogging For Dummies gives you the lowdown on blogging basics, the anatomy of a good blog, and all the tools you need to get started. Plus, you'll find advice on choosing a blog topic, picking a domain name and host, writing your first blog post, planning an editorial calendar, and much more. Whether you're interested in casual blogging or creating a more professional online presence, Blogging For Dummies covers it all--and makes it easier than ever to put your thoughts and words out to the masses. Updated to include coverage of the latest trends and techniques in the blogosphere--like technology changes in blogging software and social media--it helps you choose a blogging platform, use SEO effectively to drive traffic to your blog, create content that's pinnable and shareable, and integrate your blog with social media through plug ins. Best of all, you'll discover how you can make real money from your passion and become a professional blogger. Choose a blogging topic and platform Use your blog to build your personal brand Monetize your blog through advertising and sponsorships Create content that easily integrates with social media Blogging is a great way to express yourself, build and audience, and test out your ideas, and Blogging For Dummies will help you jump in with both feet!

Blossom Blast Saga Game Guide Unofficial

by Hiddenstuff Entertainment Andrea Perez Sanchez

Descripción del libro: Por la compra de este eBook puede registrarse para obtener nuestro suplemento de guías gratis. Copia y pega el siguiente enlace para acceder a las últimas novedades de los juegos apps online y videojuegos. Registrese gratis: https://app.getresponse.com/site2/theyuw?u=BXhSY&webforms_id=1691705 Una guía de trucos y estrategias avanzada. Esta es una de las guías más comprensivas y detalladas que encontrarás online. Descarga válida para móviles, eBook y paperback. Debido al gran éxito de mis cientos de guías y de estrategias escritas, he escrito otra guía avanzada para nuevos y veteranos jugadores. Con esta guía accederás a estrategias y trucos especificos para poder progresar, superar a tus rivales, obtener más créditos y más extras. -Esto es lo que obtendrás a la hora de comprar esta avanzada y detallada guía de juego: -Trucos y estrategias profesionales -Trampas y atajos -¡Trucos, secretos, trampas y desbloqueos utilizados por jugadores expertos! -Estrategias online de Facebook y Wiki -¡Más extras! Todas las versiones de esta guía contienen screenshots que te ayudarán a entender mejor el juego. ¡No hay otra guía tan comprensiva y avanzada como esta! Si estas buscando guías para otros juegos populares o apps en HiddenStuff Entertainment los encontrarás. No te arrempentirás de haber comprado esta guía y te beneficiarás estupendamente en comparación con otras guías que no tienen nada que ver con nosotros. ¡Comprala ahora, supera a tus rivales y conviertete en un experto hoy mismo! Aviso legal: Este producto no está asociado, ni afiliado, ni certificado, ni aprobado ni patrocinado por el dueño original del Copyright. Todas las marcas y marcas registradas que aparecen en este libro son propiedad de sus respectivos dueños.

Blurring the Boundaries Through Digital Innovation: Individual, Organizational, and Societal Challenges (Lecture Notes in Information Systems and Organisation #19)

by Fabrizio D'Ascenzo Stefano Za Massimo Magni Alessandra Lazazzara

This book examines the impact of digital innovation on organizations. It reveals how the digital revolution is redefining traditional levels of analysis while at the same time blurring the internal and external boundaries of the organizational environment. It presents a collection of research papers that examine the interaction between Information and Communication Technology (ICT) and behavior from a threefold perspective: First, they analyze individual behavior in terms of specific organizational practices like learning, collaboration and knowledge transfer, as well as the use of ICT within the organization. Second, they explore the dynamics at work on the border between the internal and the external environments by analyzing the organizational impact of ICT usage outside the company, as can be seen in employer branding, consumer behavior and organizational image. Third, they investigate how ICT is being adopted to help face societal challenges outside the company like waste and pollution, smart cities, and e-government. The diversity of views offered makes this book particularly relevant for users, companies, scientists and governments. The content is based on a selection of the best papers - original double-blind peer reviewed contributions -presented at the annual conference of the Italian chapter of AIS, which took place in Rome, Italy, in October 2015, or in other reputable international peer-refereed Information Systems conferences.

Body and Soul: Lucrative and Life-Changing Boudoir Photography

by Susan Eckert

Body and Soul presents a unique and emotionally intelligent approach to building a sustainable boudoir photography business. The higher-level strategies within these pages will enable photographers to move beyond the task of simply making pretty pictures to greater goals, such as understanding the emotional journey of the boudoir process, building meaningful, long-term relationships with clients, and creating a referral engine to sustain your business. Susan Eckert combines her professional experience as an internationally published photographer with her advanced degree in Psychology to deconstruct the boudoir experience. Each chapter is complemented by interviews with her clients, and illustrates how photographers can partner with their clients throughout the boudoir process in the development of meaningful work. Highlights of this book include: Self-assessment questionnaires to help you develop your brand and identify your market Best practices for developing positive client relationships before, during, and after the photoshoot Helpful advice for how to work with the sensitive aspects of boudoir photography, such as body image Succinct and thorough guidance for behind-the-camera techniques that will bring your client’s emotional story to life Personal interviews with clients who openly discuss their photoshoot goals, comfort levels, and boudoir photography journeys An interview with a clinical psychologist on the role and value of the emotionally-intelligent boudoir photographer

Boolean Functions and Their Applications in Cryptography (Advances in Computer Science and Technology #0)

by Chuan-Kun Wu Dengguo Feng

This book focuses on the different representations and cryptographic properties of Booleans functions, presents constructions of Boolean functions with some good cryptographic properties. More specifically, Walsh spectrum description of the traditional cryptographic properties of Boolean functions, including linear structure, propagation criterion, nonlinearity, and correlation immunity are presented. Constructions of symmetric Boolean functions and of Boolean permutations with good cryptographic properties are specifically studied. This book is not meant to be comprehensive, but with its own focus on some original research of the authors in the past. To be self content, some basic concepts and properties are introduced. This book can serve as a reference for cryptographic algorithm designers, particularly the designers of stream ciphers and of block ciphers, and for academics with interest in the cryptographic properties of Boolean functions.

Boom Beach Guía de Juego No Oficial

by Trans. Perla Allin Guzman Vargas Joshua Abbott

Guía de juego no oficial de Bubble Witch Saga, descripción, contenido, atajos, trucos y más!

Boom Beach Guida del Gioco NonUfficiale

by Arabela Solonean Joshua Abbott

Descrizione libro: Con la Guida Gioco imparerai esattamente cosa ti serve per diventare un giocatore esperto e sconfiggere i tuoi avversari! Questa e una guida completa di tutto quello che devi sapere sul gioco in più potrai scaricarlo in modo gratuito con l'acquisto di questa guida. - Come Scaricare in modo Gratuito! - Sistemi operativi compatibili iPhone, Android e PC. - Informazioni generali e di base. - Consigli professionali e strategie. - Come battere i tuoi avversari. - Come evitare di spendere soldi veri. - Come difendere correttamente la tua base. - Istruzioni facili da seguire. - Segreti, suggerimenti, sblocchi e trucchi utilizzati da giocatori professionali. - E' molto altro ancora! Acquista ora e schiaccia i tuoi avversari! Diventa un giocatore esperto oggi! Liberatoria: Questo Prodotto non è associato, affiliato, approvato, certificato oppure sponsorizzato da Supercell. Questa guida deve essere utilizzata come punto di riferimento e come tale non modifica il gioco in alcun modo. Questa è una guida scritta e non un programma software.

Boost.Asio C++ Network Programming Cookbook

by Dmytro Radchuk

Over 25 hands-on recipes to create robust and highly-efficient cross-platform distributed applications with the Boost.Asio library About This Book * Build highly efficient distributed applications with ease * Enhance your cross-platform network programming skills with one of the most reputable C++ libraries * Find solutions to real-world problems related to network programming with ready-to-use recipes using this detailed and practical handbook Who This Book Is For If you want to enhance your C++ network programming skills using the Boost.Asio library and understand the theory behind development of distributed applications, this book is just what you need. The prerequisite for this book is experience with general C++11. To get the most from the book and comprehend advanced topics, you will need some background experience in multithreading. What You Will Learn * Boost your working knowledge of one of the most reputable C++ networking libraries--Boost.Asio * Familiarize yourself with the basics of TCP and UDP protocols * Create scalable and highly-efficient client and server applications * Understand the theory behind development of distributed applications * Increase the security of your distributed applications by adding SSL support * Implement a HTTP client easily * Use iostreams, scatter-gather buffers, and timers In Detail Starting with recipes demonstrating the execution of basic Boost.Asio operations, the book goes on to provide ready-to-use implementations of client and server applications from simple synchronous ones to powerful multithreaded scalable solutions. Finally, you are presented with advanced topics such as implementing a chat application, implementing an HTTP client, and adding SSL support. All the samples presented in the book are ready to be used in real projects just out of the box. As well as excellent practical examples, the book also includes extended supportive theoretical material on distributed application design and construction. Style and approach This book is a set of recipes, each containing the statement and description of a particular practical problem followed by code sample providing the solution to the problem and detailed step-by-step explanation. Recipes are grouped by topic into chapters and ordered by the level of complexity from basic to advanced.

Bootstrap 4 Site Blueprints

by Bass Jobsen Ian Whitley David Cochran

Explore the robust features of Bootstrap 4 to create exciting websites through this collection of excellent hands-on projects About This Book * Explore the inner workings of Bootstrap 4 by building different websites * Customize your designs by working directly with Bootstrap's SASS files * Leverage Bootstrap's excellent JavaScript plugins Who This Book Is For If you are a web developer who wants to build professional websites using Bootstrap 4, then this book is for you. Familiarity with the basics of HTML, CSS, and JavaScript is assumed. What You Will Learn * Understand how Bootstrap compiles SASS code to static CSS and ES6 code into JavaScript code * Integrate Bootstrap into application frameworks such as Angular 2 (AngularJS), Ember, and React * Reuse Bootstrap's SASS mixins and set responsive breakpoints in your designs * Customize Bootstrap's SASS files and add your own in the process * Manage multiple rows of products in a complex responsive grid * Create a complete one-page scrolling website using Bootstrap's components and plugins In Detail Packed with trade secrets, this second edition is your one-stop solution to creating websites that will provide the best experience for your users. We cover six popular, real-world examples, where each project teaches you about the various functionalities of Bootstrap 4 and their implementation. The book starts off by getting you up and running with the new features of Bootstrap 4 before gradually moving on to customizing your blog with Bootstrap and SASS, building a portfolio site, and turning it into a WordPress theme. In the process, you will learn to recompile Bootstrap files using SASS, design a user interface, and integrate JavaScript plugins. Towards the end of the book, you will also be introduced to integrating Bootstrap 4 with popular application frameworks such as Angular 2, Ruby on Rails, and React. Style and approach This book follows a project-based approach to creating different types of popular websites using Bootstrap. You'll work through easy-to-follow, clear, and logical steps, with screenshots and tips provided along the way to help you get more from Bootstrap.

Bootstrap By Example

by Silvio Moreto

Master Bootstrap 4's frontend framework and build your websites faster than ever before About This Book * Become an expert in Bootstrap framework, and speed up front-end development and prototyping through real-life examples * An applied guide exploring two web applications such as Twitter and Dashboard from scratch * Hands on the Bootstrap version 4 even before the official release Who This Book Is For If you are a frontend developer with no knowledge of Bootstrap, then this book is for you. Basic knowledge of HTML, CSS, and JavaScript is expected, as well as a reasonable understanding of web frameworks, such as jQuery. What You Will Learn * Discover how to use Bootstrap's components and elements, and to customize them for your own projects * Understand the framework's usage in the best way with the recommended development patterns * Create web pages for any kind of device like tablet, mobile, computer, etc. * Construct a Twitter app by exploring the advanced bootstrap components like Breadcrumbs, Pagination, Media objects, and so on * Combine the power of JavaScript with your Bootstrap app for more functionality * Create a Dashboard web app using Bootstrap's JavaScript plugins * Learn the difference between Bootstrap's version 3 and 4 of the framework * Extend your knowledge on Bootstrap's external plugins, their incorporation and usage In Detail Bootstrap is a free, open source collection of tools that helps developers create websites or web applications. It provides a faster, easier, and less repetitive solution to designing and building applications. Before Bootstrap's release, it was necessary to import a variety of libraries into your project that offered different components and features for web interface development. Plus with the increased popularity of smartphones there were lack of libraries that could handle the responsiveness of a web page. Bootstrap's existence let it quickly become famous as a front-end framework that offered a wide set of tools from page grid up to components that render a web page in the best possible way for any device. This book will be a tutorial covering various examples as well as step-by-step methodology to create interesting web applications using Bootstrap and to understand the front-end framework to its core. We begin with an introduction to the Bootstrap framework and setting up an environment to build a simple web page. We then cover the grid system, basic Bootstrap components, HTML elements, and customization components for responsive and mobile first development. This is presented by creating a beautiful Landing page sample. You will also learn how to create a web application like Twitter by using the full set of components offered in the framework. Finally, you will learn to create a dashboard web app, using Bootstrap to its finest potential including component customizations, event handling, and external library integration. All these examples are explained step-by-step and in depth, while covering the versions 3 and the most recent version 4 of Bootstrap. So, you will be in the state of the art for front-end development. By the end of this book, you will be familiar with the development of a plugin for the framework and Bootstrap's world which is popular for fast paced front-end web development, used in countless projects all over the world, and now yours. Style and approach This is a step-by-step guide that closely focuses on developing web applications in most objective way solving real-life problems with Bootstrap. It covers two sample web applications, which are explained in detail.

Bootstrap for ASP.NET MVC - Second Edition

by Pieter Van Westhuizen

Combine the power of ASP.NET Core with Bootstrap 4 to build elegant, responsive web apps About This Book * Updated for Bootstrap 4 and ASP.Net MVC 6, this book shows how to take advantage of the latest new features introduced in both of these industry-leading frameworks * Build responsive, mobile-ready apps by combining the power of ASP.NET MVC with Bootstrap * Grasp the intricacies of Bootstrap and how to use it with ASP.NET MVC * Build your own tools and helpers to assist you in creating ASP.NET MVC Bootstrap sites easily and quickly * Master the use of Bootstrap components and plugins with ASP.NET MVC Who This Book Is For If you are an ASP.NET MVC developer and would like to know how to incorporate Bootstrap into your projects, then this book is invaluable to you. Developers with entry-level experience of ASP.NET MVC development and limited experience with Bootstrap will also benefit from this book. What You Will Learn * Create a new ASP.NET MVC project that uses Bootstrap for its styling and learn how to include external libraries using the new package managers * Learn to use the various Bootstrap CSS and HTML elements, and how to use the new Bootstrap 4 grid layout system * Explore the different input groups and implement alerts, progress bars, and badges * Explore JavaScript components by illustrating and walking through the process of using JavaScript/jQuery to add interactivity to Twitter Bootstrap components * Build your own ASP.NET MVC helpers and tag helpers to reduce the amount of HTML needed to generate Bootstrap elements * Convert a Bootstrap HTML template into a usable ASP.NET MVC project * Use the jQuery DataTables plugin with Bootstrap and ASP.NET MVC In Detail One of the leading open source frontend frameworks, Bootstrap has undergone a significant change and introduced several features that make designing compelling, next-generation UIs much simpler. Integrating Bootstrap with ASP.NET's powerful components can further enhance its capabilities. This book guides you through the process of creating an ASP.NET MVC website from scratch using Bootstrap. After a primer on the fundamentals of Bootstrap, you will learn your way around and create a new ASP.NET MVC project in Visual Studio. You will move on to learn about the various Bootstrap components as well as techniques to include them in your own projects. The book includes practical examples to show you how to use open-source plugins with Bootstrap and ASP.NET MVC and guides you through building an ASP.NET MVC website using Bootstrap, utilizing layout and user-interface components. At the end of this book, you will find some valuable tips and tricks to help you get the most out of your Bootstrap-integrated and ASP.NET MVC-integrated website. Style and approach This is a compact, step-by-step guide that focuses on combining the power of Bootstrap with ASP.Net MVC to build next-generation web apps. With clear instructions, this book will show how to build a complete ASP.Net MVC-integrated web app from scratch using Bootstrap. It will also cover several tricks for integrating Bootstrap and ASP.Net MVC, and getting the most out of both frameworks.

Brain-Computer Interfaces 2: Technology and Applications

by Fabien Lotte Laurent Bougrain Maureen Clerc

In this book, the reader will become acquainted with the fundamental notions which need to be brought together to build and run Brain Computer Interfaces. The fields of expertise covered include neurophysiology, signal processing, machine learning, human learning, clinical practice and multimedia. Intended for a general audience, this book provides hands-on illustrations, and the inner works can be understood in detail thanks to freely available software designed with OpenViBE.

Brain Informatics and Health: International Conference, BIH 2016, Omaha, NE, USA, October 13-16, 2016 Proceedings (Lecture Notes in Computer Science #9919)

by Yong Shi Giorgio A. Ascoli Michael Hawrylycz Hesham Ali Deepak Khazanchi

This book constitutes the refereed proceedings of the International Conference on Brain and Health Informatics, BHI 2016, held in Omaha, USA, in October 2016. The 37 revised full papers, including two workshop papers from BAI 2016, presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on cognitive and computational foundations of brain science; investigations of human information processing systems; brain big data analytics, curation and management; new methodologies for brain and mental health; brain-inspired intelligence and computing; brain and artificial intelligence.

Breaking the Trance: A Practical Guide for Parenting the Screen-Dependent Child

by George T. Lynn Cynthia C. Johnson

Recreational screen media use is quickly replacing family time, by no fault of parents. They are doing the best they can based on the information available to them, which claims nothing can be done to stop their children's screen dependence.Parents seeking change need a new framework for action. Breaking the Trance does not blame parents or vilify technology, but it does give parents clear and effective strategies to implement immediately. The results will restore a sense of care and connection within the family.George T. Lynn, MA, LMHC, is a psychotherapist from Bellevue, Washington, who has pioneered the use of psychotherapy for adults and children with neuropsychological issues. George is author of the Survival Strategies for Parenting series, Genuis! Nuturing the Spirit of the Wild Oppositional Child and The Asperger Plus Child. He has appeared on National Public Radio, Air America, and the Maury Povich Show to talk about his work with children who exhibit extreme behavior problems.Cynthia C Johnson, MA, utilizes in-home individualized therapeutic tutoring to help unique K-12 learners reach their full potential. She is the founding director of the Venture Program at Bellevue College in Washington, the first degree program in the nation designed for students challenged with learning and intellectual disabilities. Her work has been featured by National Public Radio, the Chicago Tribune, Inside Higher Education, University Business Magazine, the Seattle Times, and KIRO 7. She is a Certified Mediator Practitioner in Washington State.

Bubble Witch Saga 2: O Guia de Jogo não oficial

by Mike Brandish Joshua Abbott

Além de comprar esse e-book, sinta-se livre para assinar nosso programa de suplementos grátis. Copiando o link abaixo, você recebe acesso aos últimos updates dos apps onlines e vídeo-games mais populares. Assine aqui: http://emailsignupform.subscribemenow.com/ Guia de Dicas e Estratégias avançadas: Esse é o guia mais completo e detalhado que encontrará online. Disponível para download instantâneo no seu celular, e-reader ou em papel. Com o sucesso dos meus centenas de guias escritos, eu escrevi mais um guia profissional para os jogadores veteranos. Ele dá dicas específicas e estratégias para progredir no jogo, vencer seus oponentes, conseguir mais barras de ouro e muito mais! Aqui está o que encontrará quando comprar esse guia avançado do jogo. - Dicas e estratégias profisisonais. - Hacks e Trapaças. - Segredos, Cheats, Conteúdo desbloqueável e macetes usados pelos jogadores profissionais! - Como conseguir muito Cash/Moedas - E MUITAS OUTRAS COISAS! Todas as versões desse guia tem fotos para ajudar a compreender o jogo. Não há outro guia tão completo e avançado quanto este. Você se beneficiará e se sentirá mais feliz com ele do que com os outros guias menos eficientes lá fora. Compre agora e esmague a competição! Se torne um jogador profissional hoje mesmo! Para suporte e mais informações de nossos produtos, por favor visite http://www.hiddenstuffentertainment.com/ Aviso Legal Este produto não está associado, afiliado, endossado, certificado ou patrocinado pelo dono do Copyright original. Todas as marcas registradas que aparecem nesse livro são propriedade de seus respectivos donos.

Build Better Products: A Modern Approach to Building Successful User-Centered Products

by Kate Rutter Laura Klein

It's easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You'll learn to develop products and features that improve your business's bottom line while dramatically improving customer experience.

Build iOS Database Apps with Swift and SQLite

by Kevin Languedoc

Discover the essential concepts and new iOS 10 SDK and Swift 3 programming language APIs to build iPhone and iPad database driven applications using the defacto standard for data storage for mobile apps, SQLite. You will learn about SQL operations, such as selecting, inserting, updating and deleting data using various data types like text, numerical types, images and even audio/video data. After working through this book, you will gain an expert view of developing iOS apps using SQlite as a data storage using Objective-C and Swift. With Build iOS Database Apps with Swift and SQLite you will also gain expert knowledge on how to create databases at runtime, including creating or modifying indexes, triggers, tables, columns, and views. The examples use time-tested code from working applications. What You'll Learn: Create database and database applications using iOS and Swift Insert, select, edit, and delete records Extend SQLite Work with multi-database apps Use SQLite with Swift Backup online SQLite databases and more Who This Book Is For: Experienced Apple iOS, Swift programmers and developers.

Buildbox 2.x Game Development

by Ty Audronis

Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book * Create captivating 2D & 2.5D (isometric) video games for all platforms * Leverage Buildbox to monetize and prepare your games for distribution * This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn * Create the illusion of a 3D background in your game using parallax * Add advanced controls and obstacles to our first world * Develop assets (graphic and audio) for the Buildbox engine * Design games based on the capabilities and limitations of Buildbox and their target platforms * Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store * Optimize your games to get the absolute best quality within platform restrictions * Conquer common issues experienced with Buildbox development In Detail Buildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

Building a 3D Game with LibGDX

by Andreas Kruhlmann Sebastian Di Giuseppe Elmar Van Rijnswou

Learn how to build an exciting 3D game with LibGDX from scratch About This Book * Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. * Write, test, and debug your application on your desktop and deploy them on multiple platforms. * Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX architecture and explore platform limitation and variations * Explore the various approaches for game development using LibGDX * Learn about the common mistakes and possible solutions of development * Discover the 3D workflow with Blender and how it works with LibGDX * Implement 3D models along with textures and animations into your games * Familiarize yourself with Scene2D and its potential to boost your game's design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

Building a Columnar Database on RAMCloud: Database Design for the Low-Latency Enabled Data Center (In-Memory Data Management Research)

by Christian Tinnefeld

This book examines the field of parallel database management systems and illustrates the great variety of solutions based on a shared-storage or a shared-nothing architecture. Constantly dropping memory prices and the desire to operate with low-latency responses on large sets of data paved the way for main memory-based parallel database management systems. However, this area is currently dominated by the shared-nothing approach in order to preserve the in-memory performance advantage by processing data locally on each server. The main argument this book makes is that such an unilateral development will cease due to the combination of the following three trends: a) Today's network technology features remote direct memory access (RDMA) and narrows the performance gap between accessing main memory on a server and of a remote server to and even below a single order of magnitude. b) Modern storage systems scale gracefully, are elastic and provide high-availability. c) A modern storage system such as Stanford's RAM Cloud even keeps all data resident in the main memory. Exploiting these characteristics in the context of a main memory-based parallel database management system is desirable. The book demonstrates that the advent of RDMA-enabled network technology makes the creation of a parallel main memory DBMS based on a shared-storage approach feasible.

Building a Comprehensive IT Security Program: Practical Guidelines and Best Practices

by Jeremy Wittkop

This book explains the ongoing war between private business and cyber criminals, state-sponsored attackers, terrorists, and hacktivist groups. Further, it explores the risks posed by trusted employees that put critical information at risk through malice, negligence, or simply making a mistake. It clarifies the historical context of the current situation as it relates to cybersecurity, the challenges facing private business, and the fundamental changes organizations can make to better protect themselves. The problems we face are difficult, but they are not hopeless. Cybercrime continues to grow at an astounding rate. With constant coverage of cyber-attacks in the media, there is no shortage of awareness of increasing threats. Budgets have increased and executives are implementing stronger defenses. Nonetheless, breaches continue to increase in frequency and scope. "Building a Comprehensive IT Security Program "shares why organizations continue to fail to secure their critical information assets and explains the internal and external adversaries facing organizations today. This book supplies the necessary knowledge and skills to protect organizations better in the future by implementing a comprehensive approach to security. Jeremy Wittkop s security expertise and critical experience provides insights into topics such as: Who is attempting to steal information and why?What are critical information assets?How are effective programs built?How is stolen information capitalized?How do we shift the paradigm to better protect our organizations?How we can make the cyber world safer for everyone to do business? "

Building a Media Center with Raspberry Pi

by Thomas Hamilton

Learn how to build a media center and expand its capabilities from its default settings to match your needs and desires About This Book * Build an end-to-end media center using Raspberry PI and OSMC * Work with third-party addons to further increase the use of your media center * A simple, easy-to-understand guide that will help you to create a fully functioning media center than can play local files and stream from other sources Who This Book Is For The book is for hobbyists with no experience of Raspberry pi, who are looking for a fun project to work on and have an interest in building and setting up a media center with their board. What You Will Learn * Find out how to connect the Raspberry Pi to your entertainment system * Familiarize yourself with OSMC and grasp how to navigate around the screen * Use advanced configurations such as a text editor, ssh, the Linux command line, and putty * Play files that are stored on the SD card or USB stick * Connect to other media sources over the network/Internet * Troubleshoot common areas of difficulty In Detail The Raspberry Pi is a complete computer built on a single circuit board and is used for a variety of different purposes and projects, including building automation systems, media centers, networks and servers, robotics, gaming, and education. It is also capable of running an operating system. This book will give you the ability to turn a Raspberry Pi and SD card into a media center. It starts by showing you how to download the OSMC operating system and install it on your SD card. Then, you will learn how to hook up all the peripherals for the Raspberry Pi to function. Furthermore, you will see how to get OSMC into a functional and usable state for regular use and future changes. You will also explore advanced addons that will enhance the functionality of the media center. To complete your media center experience, you will use a smartphone as a remote control by installing and configuring the OSMC remote control. By the end of this book, you will be able to program, set up, run, and troubleshoot a media center using your Raspberry Pi boards. Style and approach A practical guide that focuses on one end to end project of building a media center

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