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The Blender Python API

by Chris Conlan

Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more.This book is a detailed, user-friendly guide to understanding and using Blender’s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons.The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book:Discusses modules of the API as analogs to human input modes in BlenderReviews low-level and data-level manipulation of 3D objects in Blender PythonDetails how to deploy and extend projects with external librariesProvides organized utilities of novel and mature API abstractions for general use in add-on developmentWhat You’ll LearnGenerate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns.Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc.Develop and distribute a Blender add-on, with special consideration given to careful development practicesPick apart Blender’s 3D viewport and Python source code to learn about API behaviorsDevelop a practical knowledge of 3D modeling and rendering conceptsHave a practical reference to an already powerful and vast APIWho This Book Is ForPython programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

Blockchain Enabled Applications: Understand the Blockchain Ecosystem and How to Make it Work for You

by Vikram Dhillon David Metcalf Max Hooper

Work with blockchain and understand its potential application beyond cryptocurrencies in the domains of healthcare, Internet of Things, finance, decentralized organizations, and open science. Featuring case studies and practical insights generated from a start-up spun off from the author's own lab, this book covers a unique mix of topics not found in others and offers insight into how to overcome real hurdles that arise as the market and consumers grow accustomed to blockchain based start-ups. You'll start with a review of the historical origins of blockchain and explore the basic cryptography needed to make the blockchain work for Bitcoin. You will then learn about the technical advancements made in the surrounded ecosystem: the Ethereum virtual machine, Solidity, Colored Coins, the Hyperledger Project, Blockchain-as-a-service offered through IBM, Microsoft and more. This book looks at the consequences of machine-to-machine transactions using the blockchain socially, technologically, economically and politically. Blockchain Enabled Applications provides you with a clear perspective of the ecosystem that has developed around the blockchain and the various industries it has penetrated. What You'll Learn Implement the code-base from Fabric and Sawtooth, two open source blockchain-efforts being developed under the Hyperledger Project. Evaluate the benefits of integrating blockchain with emerging technologies, such as machine learning and artificial intelligence in the cloud. Use the practical insights provided by the case studies to your own projects or start-up ideas. Set up a development environment to compile and manage projects. Who This Book Is For Developers who are interested in learning about the blockchain as a data-structure, the recent advancements being made and how to implement the code-base. Decision makers within large corporations (product managers, directors or CIO level executives) interested in implementing the blockchain who need more practical insights and not just theory.

Blockchain For Dummies

by Tiana Laurence

Find out what Blockchain is, how it works, and what it can do for you Blockchain is the technology behind Bitcoin, the revolutionary 'virtual currency' that's changing the way people do business. While Bitcoin has enjoyed some well-deserved hype, Blockchain may be Bitcoin's most vital legacy. Blockchain For Dummies is the ideal starting place for business pros looking to gain a better understanding of what Blockchain is, how it can improve the integrity of their data, and how it can work to fundamentally change their business and enhance their data security. Blockchain For Dummies covers the essential things you need to know about this exciting technology's promise of revolutionizing financial transactions, data security, and information integrity. The book covers the technologies behind Blockchain, introduces a variety of existing Blockchain solutions, and even walks you through creating a small but working Blockchain-based application. Blockchain holds the promise to revolutionize a wide variety of businesses. Get in the know about Blockchain now with Blockchain For Dummies and be ready to make the changes to business that your colleagues and competitors will later wish they'd done. Discover ten ways Blockchain can change business Find out how to apply a Blockchain solution See how to make data more secure Learn how to work with vendors Filled with vital information and tips on how this paradigm-changing technology can transform your business for the better, this book will not only show you Blockchain's full potential, but your own as well!

Blog: O guia definitivo para você substituir seu emprego por um blog

by Efron Hirsch Nícolas Poloni

Você está tentando criar um blog lucrativo? Este livro sucesso de vendas nos Estados Unidos vai mostrar exatamente o que você precisa fazer para começar um blog lucrativo agora mesmo se baseando no que os maiores blogueiros estão fazendo. Se você seguir as instruções, terá um blog com um visual maravilhoso e bastante lucrativo bem rápido. Aqui está uma prévia do que você vai aprender a fazer: Como criar um blog Como escolher um nicho Como fazer o design do seu blog Como começar a criar posts Como criar um blog com conteúdo valioso Como gerar tráfego Como monetizar seu blog E muito, muito mais!

Blog: La Guida Definitiva Per Scrivere Un Blog Che Sostituisca Il Proprio Lavoro

by Efron Hirsch Stefania Pezzato

Usate Questi Segreti per Blog per Creare un Blog Importante e Redditizio State cercando di creare un blog per fare soldi? Questo libro vi mostrerà cosa dovete fare per iniziare a tenere un blog remunerativo oggi stesso, basandosi su quello che fanno i migliori blogger. Se seguirete le istruzioni fornite avrete un bel blog che porta profitti in poco tempo! Ecco un anticipo di cosa imparerete... Come Creare un Blog Come Scegliere una Nicchia Come Progettare il Vostro Blog Come Iniziare a Creare i Post Come Creare Contenuti di Valore Come Generare Traffico Come Monetizzare il Vostro Blog E Molto, Molto Altro!

BLOGANDO: O Guia Mais Engenhoso Para Começar um Blog Remunerador

by Isaac Kronenberg Talis Ramalho Barboza

Assim, este livro tem o objetivo de revelar à você exatamente o que os grandes blogueiros de sucesso fazem. Claro, eu sei que você já ouviu essa história antes, apenas pegue o nicho certo, escreva bons artigos, espalhe links de afiliados em todos os lugares, e com certeza você terá lucros. Bem, eu tenho novidades para você! NÃO é assim que os grandes blogueiros de sucesso estão fazendo! Embora, há alguma verdade nisso, você deve por links de afiliados no seu blog, mas apenas espalhar eles por aí esperando que alguem clique é uma estratégia totalmente errada. Portanto, este livro te revela exatamente o que os grandes blogueiros de sucesso realmente fazem (que é exatamente o que eu faço). Não tenha dúvidas sobre isso, a maioria das pessoas que entra no mundo dos blogs não tem noção alguma sobre monetização, e falham em transformar o blog numa renda. E já que essa é a realidade das coisas, sua competição é muito baixa se você fizer as coisas certas, utilizando o método que eu descrevo neste livro. De fato, você nunca vai precisar ler outro livro sobre blogs depois que este aqui passar nas suas mãos, porque você vai saber exatamente o que você precisa fazer para gerar uma renda utilizando o seu blog. Confie em mim nisso, este livro é o melhor livro sobre blogs que você vai ler na sua vida, e ele vai te mostrar um caminho bem certeiro para que você seja pago através do seu blog. O único jeito de falhar é se você não implementar os métodos que eu ensino, então certifique-se de ler este livro com calma, e implemente o método que eu descrevo para você, porque eu tenho certeza que isso vai elevar o seu blog para o próximo nível.

Blogging La guía definitiva de cómo reemplazar tu trabajo con un blog

by Efron Hirsch Michelle Vergara

¿Estás intentando empezar un blog rentable? Este libro te mostrará exactamente lo que necesitas hacer para empezar un blog rentable, basado en lo que están haciendo los mejores blogueros. Si sigues las instrucciones, tendrás un blog increíble y rentable en muy poco tiempo. Aquí hay una vista previa de lo que aprenderás... Cómo construir un blog Cómo elegir un nicho Cómo diseñar tu blog Cómo empezar a crear entradas Cómo crear contenido valioso para tu blog Cómo generar tráfico Cómo monetizar tu blog Y mucho, mucho más

Blood Plagues and Endless Raids: A Hundred Million Lives in the World of Warcraft

by Anthony R. Palumbi

In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. One hundred million people have played WoW in the twelve years since.But those people did more than play. They worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. They developed new identities, swapping their workaday selves for warriors, mages, assassins, and healers. They built communities and rose to lead them. WoW was the world's first mass virtualization: before Facebook or Twitter, millions of people established online identities and had to reckon with the consequences in their real lives.Blood Plagues and Endless Raids explores this wild, incredibly complex culture partly through the author's engaging personal story, from absolute neophyte to leader of North America's top Spanish-speaking guild, but also through the stories of other players and the game's developers. It is the definitive account of one of the world's biggest pop culture phenomena.World of Warcraft is more than ones and zeroes, more than lines of code, and so its history must be more than pushing buttons or slaying dragons. It's the tale of a huge and passionate community of people: the connections they made, the experiences they shared, and the love they held for one another.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

by Jason Schreier

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Blue Team Field Manual (RFTM Series)

by Alan White Ben Clark

Blue Team Field Manual (BTFM) is a Cyber Security Incident Response Guide that aligns with the NIST Cybersecurity Framework consisting of the five core functions of Identify, Protect, Detect, Respond, and Recover by providing the tactical steps to follow and commands to use when preparing for, working through and recovering from a Cyber Security Incident.

BNAIC 2016: 28th Benelux Conference on Artificial Intelligence, Amsterdam, The Netherlands, November 10-11, 2016, Revised Selected Papers (Communications in Computer and Information Science #765)

by Tibor Bosse Bert Bredeweg

This book contains a selection of the best papers that were presented at the 28th edition of the annual Benelux Conference on Artificial Intelligence, BNAIC 2016. The conference took place on November 10-11, 2016, in Hotel Casa 400 in Amsterdam. The conference was jointly organized by the University of Amsterdam and the Vrije Universiteit Amsterdam, under the auspices of the Benelux Association for Artificial Intelligence (BNVKI) and the Dutch Research School for Information and Knowledge Systems (SIKS). The objective of BNAIC is to promote and disseminate recent research developments in Artificial Intelligence, particularly within Belgium, Luxembourg and the Netherlands, although it does not exclude contributions from countries outside the Benelux. The 13 contributions presented in this volume (8 regular papers, 4 student papers, and 1 demonstration paper) were carefully reviewed and selected from 93 submissions. They address various aspects of Artificial Intelligence such as Natural Language Processing, Agent Technology, Game Theory, Problem Solving, Machine Learning, Human-Agent Interaction, AI & Education, and Data Analysis.

Bones of Doom: The Rise of the Warlords Book Two: An Unofficial Minecrafter's Adventure (Rise of the Warlords #2)

by Mark Cheverton

After the fall of the zombies, the balance of power between the monsters of the Far Lands of Minecraft is disrupted. The skeleton warlord Rakar grows stronger, and his skeleton army is leaving a terrible path of destruction in their wake. Watcher and his friends, determined to stop the violence, realize the warlord’s power lives in the magical Fossil Bow of Destruction. The mysterious weapon is locked away in the skeletons’ subterranean kingdom, but unless the bow is stolen, all of the Far Lands could be destroyed forever!The Rise of the Warlords series is a Minecraft adventure like never before, giving fans the option to play along in Minecraft as they read on custom Far Lands worlds exclusively designed by bestselling author Mark Cheverton.

Boost C++ Application Development Cookbook - Second Edition

by Antony Polukhin

This book is for developers looking to improve their knowledge of Boost and who would like to simplify their application development processes. Prior C++ knowledge and basic knowledge of the standard library is assumed.

Bored and Brilliant: How Spacing Out Can Unlock Your Most Productive and Creative Self

by Manoush Zomorodi

"Bored and Brilliant shows the fascinating side of boredom. Manoush Zomorodi investigates cutting-edge research as well as compelling (and often funny) real-life examples to demonstrate that boredom is actually a crucial tool for making our lives happier, more productive, and more creative. What’s more, the book is crammed with practical exercises for anyone who wants to reclaim the power of spacing out – deleting the Two Dots app, for instance, or having a photo-free day, or taking a 'fakecation'." —Gretchen Rubin, author of #1 NYT Bestseller The Happiness Project"Bored and Brilliant is full of easy steps to make each day more effective and every life more intentional. Manoush’s mix of personal stories, neuroscience, and data will convince you that boredom is actually a gift." —Charles Duhigg, author of The Power of Habit and Smarter, Faster, BetterIt’s time to move “doing nothing” to the top of your to-do list.In 2015 Manoush Zomorodi, host of WNYC’s popular podcast and radio show Note to Self, led tens of thousands of listeners through an experiment to help them unplug from their devices, get bored, jump-start their creativity, and change their lives. Bored and Brilliant builds on that experiment to show us how to rethink our gadget use to live better and smarter in this new digital ecosystem. Manoush explains the connection between boredom and original thinking, exploring how we can harness boredom’s hidden benefits to become our most productive and creative selves without totally abandoning our gadgets in the process. Grounding the book in the neuroscience and cognitive psychology of “mind wandering” what our brains do when we're doing nothing at all—Manoush includes practical steps you can take to ease the nonstop busyness and enhance your ability to dream, wonder, and gain clarity in your work and life. The outcome is mind-blowing. Unplug and read on.

Brain Informatics: International Conference, BI 2017, Beijing, China, November 16-18, 2017, Proceedings (Lecture Notes in Computer Science #10654)

by Yi Zeng, Yong He, Jeanette Hellgren Kotaleski, Maryann Martone, Bo Xu, Hanchuan Peng and Qingming Luo

This book constitutes the refereed proceedings of the International Conference on Brain Informatics, BI 2017, held in Beijing, China, in November 2017. The 31 revised full papers were carefully reviewed and selected from 64 submissions. BI addresses the computational, cognitive, physiological, biological, physical,ecological and social perspectives of brain informatics, as well as topics related tomental health and well-being.

Breakthroughs in Smart City Implementation (River Publishers Series In Communications Ser.)

by Leo P. Ligthart Ramjee Prasad

Breakthroughs in Smart City Implementation should give answers on a wide variety of present social, political and technological problems. Green and long-lasting solutions are needed in coming 10 years and beyond on areas as green and long lasting solutions for improving air quality, quality of life of residents in cities, traffic congestions and many more.Two Conasense branches, established in China and in India, report in six book chapters on initiatives needed to overcome the obvious shortcomings at present. Three more chapters complete this fifth Conasense book: an introductory chapter concerning Smart City from Conasense perspective, a chapter showing that not technology but the people in the cities are most important and a chapter on recent results and prospects of “Human in the Loop” in smart vehicular systems.

Bridging People and Sound: 12th International Symposium, CMMR 2016, São Paulo, Brazil, July 5–8, 2016, Revised Selected Papers (Lecture Notes in Computer Science #10525)

by Mitsuko Aramaki Richard Kronland-Martinet Sølvi Ystad

This book constitutes the thoroughly refereed post-conference of the 12th International Symposium on Computer Music Modeling and Retrieval, CMMR 2016, held in S#65533;o Paulo, Brazil, in July 2016. The 22 full papers presented were carefully reviewed and selected from 40 submissions. This year's conference theme "Bridging People and Sound" aimed at encouraging contributions from artists and listeners on the one side and audio and music technology researchers on the other.

Bridging the Communication Gap in Science and Technology: Lessons from India

by Pallava Bagla V. V. Binoy

This first-of-a-kind volume provides a snapshot of existing science communication policy and practice in India across different S&T sectors, and offers solutions to building effective communication. It provides an understanding on how to avoid societal clashes in situations when science meets the public in these sectors. The editors and contributors argue that effective S&T communication leads not only to a more informed public but also benefits research itself, and in a changing society like India this is a crucial element related to good governance and policy making. In this volume, experienced masters of the craft provide practical solutions to making S&T communication more effective in a vast democracy like India, which has complex issues related to literacy levels, diverse languages, varying political will, reach, and resources. Through, discussions on cases of creating information modules for the public on the Internet, television and radio, social media, as well as traditional ways of outreach like people's science movements, holding popular science events, and fairs, the volume provides highly valuable directions on how developing countries with low resources and complex populations can communicate S&T research to the public and bridge communication gaps. This volume will interest researchers from science, social science, mass communication and public relations departments, journalists, as well as practitioners and policy makers from government and non-government institutions involved in S&T policy, practice and communication and people who want to understand the complex S&T landscape of India.

Build Applications with Meteor

by Dobrin Ganev

Build a variety of cross-platform applications with the world's most complete full-stack JavaScript framework— Meteor About This Book • Develop a set of real-world applications each exploring different features of Meteor • Make your app more appealing by adding reactivity and responsiveness to it • Work with the most powerful feature of Meteor—the “full stack reactivity”—through building real-time applications with many third party libraries Who This Book Is For If you are a developer who is looking forward to taking your application development skills with Meteor to next level by getting your hands-on different projects, this book is for you. What You Will Learn • See how Meteor fits in the modern web application development by using its reactive data system • Make your front-end behave consistently across environments by implementing a predictable state container with Redux • Get familiar with React and overview of Angular 2 • Add a map to your application with a real-time geolocation • Plugin into Meteor social media APIs like Twitter's streaming and Facebook's Messenger • Add search functionality from scratch to your existing app and data • Add responsiveness with Bootstrap 4 and Google's Material Design using Less and Sass • Distribute your data across machines and data centers by adding Apache Cassandra to your existing stack. • Learn how to scale your microservices with the high performant language neutral framework gRPC. • Learn how to query multiple data sources using GraphQL. In Detail This book starts with the basic installation and overview of the main components in Meteor. You'll get hands-on multiple versatile applications covering a wide range of topics from adding a front-end views with the hottest rendering technology React to implementing a microservices oriented architecture.All the code is written with ES6/7 which is the latest significantly improved JavaScript language. We'll also look at real-time data streaming, server to server data exchange, responsive styles on the front-end, full-text search functionality, and integration of many third-party libraries and APIs using npm. By the end of the book, you'll have the skills to quickly prototype and even launch your next app idea in a matter of days. Style and Approach This book takes an easy-to-follow project-based approach. Each project starts with the goal of what you will learn and an overview the technologies used.

Build Mobile Apps with Ionic 2 and Firebase

by Fu Cheng

Learn to build hybrid mobile apps using Ionic and Firebase. You'll build a Hacker News client app, which can view top stories in Hacker News, view comments of a story, add stories to favorites, etc. This introductory guide covers the whole cycle of hybrid mobile apps development. It's organized around implementing different user stories. For each story, this book not only talks about how to implement it but also explains related Ionic and Firebase concepts in detail. Using Apache Cordova, developers can create a new type of mobile app—a hybrid mobile app.Hybrid mobile apps actually run in an internal browser inside a wrapper created by Apache Cordova. With hybrid mobile apps, developers can have one single code base for different platforms. Developers also can use their existing web development skills. The Ionic framework builds on top of Apache Cordova and provides out-of-box components which make developing hybrid mobile apps much easier. Ionic uses Angular as the JavaScript framework and has a nice default UI style with a similar look and feel to native apps. Firebase is a realtime database which can be accessed in web apps using JavaScript. With Build Mobile Apps with Ionic 2 and Firebase you'll discover that just need to develop front-end code, there's no need to manage any back-end code or servers. What You'll Learn Create content-based Ionic mobile apps Discover the advanced features of the Ionic framework Use Firebase as a mobile app’s back-end storage Build, test, and continuously delivery Ionic mobile apps Publish and analyze Ionic mobile appsWho This Book Is ForFront-end developers and mobile app developers

Build Supercomputers with Raspberry Pi 3

by Carlos R. Morrison

A step-by-step guide that will enhance your skills in creating powerful systems to solve complex issues About This Book • Carlos R. Morrison from NASA will teach you to build a supercomputer with Raspberry Pi 3 • Deepen your understanding of setting up host nodes, configuring networks, and automating mountable drives • Learn various math, physics, and engineering applications to solve complex problems Who This Book Is For This book targets hobbyists and enthusiasts who want to explore building supercomputers with microcomputers. Researchers will also find this book useful. Prior programming knowledge is necessary; knowledge of supercomputers is not. What You Will Learn • Understand the concept of the Message Passing Interface (MPI) • Understand node networking. • Configure nodes so that they can communicate with each other via the network switch • Build a Raspberry Pi3 supercomputer. • Test the supercluster • Use the supercomputer to calculate MPI p codes. • Learn various practical supercomputer applications In Detail Author Carlos R. Morrison (Staff Scientist, NASA) will empower the uninitiated reader to quickly assemble and operate a Pi3 supercomputer in the shortest possible time. The lifeblood of a supercomputer, the MPI code, is introduced early, and sample MPI code provides additional practice opportunities for you to test the effectiveness of your creation. You will learn how to configure various nodes and switches so that they can effectively communicate with each other. By the end of this book, you will have successfully built a supercomputer and the various applications related to it. Style and approach A progressive guide that will start off with serial coding and MPI concepts, moving towards configuring a complete supercluster, and solving real world problems

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

by Jebediah Pavleas Kelvin Sung Michael Tanaya Huaming Chen

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

Building a Foundation with Microsoft Office 2016

by Alec Fehl Christie Jahn Hovey Ben Linford Dill Murphy

Building a Foundation with Microsoft Office 2016

Building a HIPAA-Compliant Cybersecurity Program: Using NIST 800-30 and CSF to Secure Protected Health Information

by Eric C. Thompson

Use this book to learn how to conduct a timely and thorough Risk Analysis and Assessment documenting all risks to the confidentiality, integrity, and availability of electronic Protected Health Information (ePHI), which is a key component of the HIPAA Security Rule. The requirement is a focus area for the Department of Health and Human Services (HHS) Office for Civil Rights (OCR) during breach investigations and compliance audits. This book lays out a plan for healthcare organizations of all types to successfully comply with these requirements and use the output to build upon the cybersecurity program. With the proliferation of cybersecurity breaches, the number of healthcare providers, payers, and business associates investigated by the OCR has risen significantly. It is not unusual for additional penalties to be levied when victims of breaches cannot demonstrate that an enterprise-wide risk assessment exists, comprehensive enough to document all of the risks to ePHI. Why is it that so many covered entities and business associates fail to comply with this fundamental safeguard? Building a HIPAA Compliant Cybersecurity Program cuts through the confusion and ambiguity of regulatory requirements and provides detailed guidance to help readers: Understand and document all known instances where patient data exist Know what regulators want and expect from the risk analysis process Assess and analyze the level of severity that each risk poses to ePHI Focus on the beneficial outcomes of the process: understanding real risks, and optimizing deployment of resources and alignment with business objectives What You'll Learn Use NIST 800-30 to execute a risk analysis and assessment, which meets the expectations of regulators such as the Office for Civil Rights (OCR) Understand why this is not just a compliance exercise, but a way to take back control of protecting ePHI Leverage the risk analysis process to improve your cybersecurity program Know the value of integrating technical assessments to further define risk management activities Employ an iterative process that continuously assesses the environment to identify improvement opportunities Who This Book Is For Cybersecurity, privacy, and compliance professionals working for organizations responsible for creating, maintaining, storing, and protecting patient information

Building a Mobile App: Design and Program Your Own App!

by Sarah Guthals

Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!

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