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Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition

by John Horton

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Learning Java, 3rd Edition

by Jonathan Knudsen Patrick Niemeyer

Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance. Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. Learning Java , 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications. The accompanying CD includes the Java 5.0 SDK for Windows, Linux and Solaris, plus the Eclipse IDE, the NetBeans IDE, and the many example programs from the book.

Learning Java, 2nd Edition

by Jonathan Knudsen Patrick Niemeyer

This new edition of Learning Java has been expanded and updated for Java 2 Standard Edition SDK 1.4. It comprehensively addresses important topics such as web applications, servlets, and XML that are increasingly driving enterprise applications. This edition provides full coverage of all Java 1.4 language features including assertions and exception chaining as well as new APIs such as regular expressions and NIO, the new I/O package. New Swing features and components are described along with updated coverage of the JavaBeans component architecture using the open source NetBeans IDE the latest information about Applets and the Java Plug-in for all major web browsers.

Learning Java

by Jonathan Knudsen Patrick Niemeyer

Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance.Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. Learning Java, 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications.

Learning Java: An Introduction to Real-World Programming with Java (Java Ser.)

by Marc Loy Patrick Niemeyer Daniel Leuck

If you’re new to Java—or new to programming—this best-selling book will guide you through the language features and APIs of Java 11. With fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Daniel Leuck introduce you to Java fundamentals—including its class libraries, programming techniques, and idioms—with an eye toward building real applications.You’ll learn powerful new ways to manage resources and exceptions in your applications—along with core language features included in recent Java versions.Develop with Java, using the compiler, interpreter, and other toolsExplore Java’s built-in thread facilities and concurrency packageLearn text processing and the powerful regular expressions APIWrite advanced networked or web-based applications and services

Learning Java

by Marc Loy Patrick Niemeyer Daniel Leuck

Ideal for working programmers new to Java, this best-selling book guides you through the language features and APIs of Java 21. Through fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Dan Leuck introduce you to Java's fundamentals, including its class libraries, programming techniques, and idioms, with an eye toward building real applications. This updated sixth edition expands the content to continue covering lambdas and streams, and shows you how to use a functional paradigm in Java. You'll learn about the latest Java features introduced since the book's fifth edition, from JDK 15 through 21. You'll also take a deep dive into virtual threads (introduced as Project Loom in Java 19). This guide helps you: Learn the structure of the Java language and Java applicationsWrite, compile, and execute Java applicationsUnderstand the basics of Java threading and concurrent programmingLearn Java I/O basics, including local files and network resourcesCreate compelling interfaces with an eye toward usabilityLearn how functional features have been integrated in JavaKeep up with Java developments as new versions are released

Learning Java: A Bestselling Hands-On Java Tutorial (Java Ser.)

by Patrick Niemeyer Daniel Leuck

Java is the preferred language for many of today's leading-edge technologies--everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you're new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements. You'll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java's new concurrency utilities, and APIs for web services and XML. You'll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.

Learning Jakarta Struts 1.2: a concise and practical tutorial

by Stephan Wiesner

The book sets out to get Java developers up to speed and confident with Struts as quickly as possible. It does not explain every feature in Struts, but takes a logical path through the essential information, with the emphasis on practical applications. This book is written for Java developers planning to develop web applications, who are new to Struts. It expects familiarity with Java, JSP and Servlets to a degree, although more obscure elements are explained. It covers Struts 1.2.

Learning IPython for Interactive Computing and Data Visualization - Second Edition

by Cyrille Rossant

Get started with Python for data analysis and numerical computing in the Jupyter notebookAbout This BookLearn the basics of Python in the Jupyter NotebookAnalyze and visualize data with pandas, NumPy, matplotlib, and seabornPerform highly-efficient numerical computations with Numba, Cython, and ipyparallelWho This Book Is ForThis book targets students, teachers, researchers, engineers, analysts, journalists, hobbyists, and all data enthusiasts who are interested in analyzing and visualizing real-world datasets. If you are new to programming and data analysis, this book is exactly for you. If you're already familiar with another language or analysis software, you will also appreciate this introduction to the Python data analysis platform. Finally, there are more technical topics for advanced readers. No prior experience is required; this book contains everything you need to know.What You Will LearnInstall Anaconda and code in Python in the Jupyter NotebookLoad and explore datasets interactivelyPerform complex data manipulations effectively with pandasCreate engaging data visualizations with matplotlib and seabornSimulate mathematical models with NumPyVisualize and process images interactively in the Jupyter Notebook with scikit-imageAccelerate your code with Numba, Cython, and IPython.parallelExtend the Notebook interface with HTML, JavaScript, and D3In DetailPython is a user-friendly and powerful programming language. IPython offers a convenient interface to the language and its analysis libraries, while the Jupyter Notebook is a rich environment well-adapted to data science and visualization. Together, these open source tools are widely used by beginners and experts around the world, and in a huge variety of fields and endeavors.This book is a beginner-friendly guide to the Python data analysis platform. After an introduction to the Python language, IPython, and the Jupyter Notebook, you will learn how to analyze and visualize data on real-world examples, how to create graphical user interfaces for image processing in the Notebook, and how to perform fast numerical computations for scientific simulations with NumPy, Numba, Cython, and ipyparallel. By the end of this book, you will be able to perform in-depth analyses of all sorts of data.Style and approachThis is a hands-on beginner-friendly guide to analyze and visualize data on real-world examples with Python and the Jupyter Notebook.

Learning IPython for Interactive Computing and Data Visualization Second Edition

by Cyrille Rossant

<P><P>Get started with Python for data analysis and numerical computing in the Jupyter notebookAbout This BookLearn the basics of Python in the Jupyter NotebookAnalyze and visualize data with pandas, NumPy, matplotlib, and seabornPerform highly-efficient numerical computations with Numba, Cython, and ipyparallelWho This Book Is ForThis book targets students, teachers, researchers, engineers, analysts, journalists, hobbyists, and all data enthusiasts who are interested in analyzing and visualizing real-world datasets. If you are new to programming and data analysis, this book is exactly for you. If you're already familiar with another language or analysis software, you will also appreciate this introduction to the Python data analysis platform. Finally, there are more technical topics for advanced readers. No prior experience is required; this book contains everything you need to know.What You Will LearnInstall Anaconda and code in Python in the Jupyter NotebookLoad and explore datasets inter

Learning IPython for Interactive Computing and Data Visualization

by Cyrille Rossant

A practical hands-on guide which focuses on interactive programming, numerical computing, and data analysis with IPython.This book is for Python developers who use Python as a scripting language or for software development, and are interested in learning IPython for increasing their productivity during interactive sessions in the console. Knowledge of Python is required, whereas no knowledge of IPython is necessary.

Learning iPhone Programming

by Alasdair Allan

Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Learning IoT with Particle Core and Photon

by Rashid Khan

This book is for developers, IoT enthusiasts, and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects.

Learning iOS UI Development

by Yari D'Areglia

Implement complex iOS user interfaces with ease using Swift About This Book * Build compelling user interfaces that users will enjoy using the iOS UIKit framework * Make your iOS apps easily recognizable and familiar with the UIKit framework * Use this comprehensive, step-by-step guide to create a complete custom layout Who This Book Is For This easy-to-follow guide is perfect for beginner-level iOS developers who want to become proficient in user interface development. It would also be useful for experienced iOS developers who need a complete overview of this broad topic all in one place, without having to consult various sources. What You Will Learn * Understand the basic requirements to work with iOS user interfaces * Get to know about the UI tools, frameworks, and built-in components * Plot dynamic layout structures using Auto Layout * Shape and implement adaptive user interfaces for different screen sizes * Draw and animate your user interfaces using the CALayer and UIKit animations * Intercept and handle user touches to create user interface interactivity * Create and depict totally custom controls * Design with iOS through Core Graphics In Detail Through this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs. Style and approach This concise yet information-packed guide is full of step-by-step instructions and screenshots of real-life examples, delivered in a direct manner, to get you creating modern user interfaces for your iOS devices using SWIFT in no time.

Learning iOS Security

by Charles S. Edge Allister Banks

This book is intended for mobile security professionals who want to learn how to secure iOS operating systems and its applications. Any knowledge of iOS architecture would be an added advantage.

Learning iOS Programming: From Xcode to App Store

by Alasdair Allan

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn the steps necessary for developing your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You'll learn about Objective-C and the core frameworks hands-on by writing iOS applications that use them, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 5 and Xcode 4. Discover the advantages of building native iOS apps Get started with Objective-C and the Cocoa Touch frameworks Dive deep into the table view classes for building user interfaces Handle data input, parse XML and JSON documents, and store data on SQLite Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS Build apps that use the Core Location and MapKit frameworks Integrate Apple's iCloud service into your applications

Learning iOS Penetration Testing

by Swaroop Yermalkar

Secure your iOS applications and uncover hidden vulnerabilities by conducting penetration testsAbout This BookAchieve your goal to secure iOS devices and applications with the help of this fast paced manualFind vulnerabilities in your iOS applications and fix them with the help of this example-driven guideAcquire the key skills that will easily help you to perform iOS exploitation and forensics with greater confidence and a stronger understandingWho This Book Is ForThis book is for IT security professionals who want to conduct security testing of applications. This book will give you exposure to diverse tools to perform penetration testing. This book will also appeal to iOS developers who would like to secure their applications, as well as security professionals. It is easy to follow for anyone without experience of iOS pentesting.What You Will LearnUnderstand the basics of iOS app development, deployment, security architecture, application signing, application sandboxing, and OWASP TOP 10 for mobileSet up your lab for iOS app pentesting and identify sensitive information stored locallyPerform traffic analysis of iOS devices and catch sensitive data being leaked by side channelsModify an application's behavior using runtime analysisAnalyze an application's binary for security protectionAcquire the knowledge required for exploiting iOS devicesLearn the basics of iOS forensicsIn DetailiOS has become one of the most popular mobile operating systems with more than 1.4 million apps available in the iOS App Store. Some security weaknesses in any of these applications or on the system could mean that an attacker can get access to the device and retrieve sensitive information. This book will show you how to conduct a wide range of penetration tests on iOS devices to uncover vulnerabilities and strengthen the system from attacks.Learning iOS Penetration Testing discusses the common vulnerabilities and security-related shortcomings in an iOS application and operating system, and will teach you to conduct static and dynamic analysis of iOS applications.This practical guide will help you uncover vulnerabilities in iOS phones and applications. We begin with basics of iOS security and dig deep to learn about traffic analysis, code analysis, and various other techniques. Later, we discuss the various utilities, and the process of reversing and auditing.Style and approachThis fast-paced and practical guide takes a step-by-step approach to penetration testing with the goal of helping you secure your iOS devices and apps quickly.

Learning iOS Forensics - Second Edition

by Mattia Epifani Pasquale Stirparo

A practical guide to analyzing iOS devices with the latest forensics tools and techniques About This Book * This book is a comprehensive update to Learning iOS Forensics * This practical book will not only cover the critical aspects of digital forensics, but also mobile forensics * Whether you're a forensic analyst or an iOS developer, there's something in this book for you * The authors, Mattia Epifani and Pasquale Stirparo, are respected members of the community, they go into extensive detail to cover critical topics Who This Book Is For The book is for digital forensics analysts, incident response analysts, IT security experts, and malware analysts. It would be beneficial if you have basic knowledge of forensics What You Will Learn * Identify an iOS device between various models (iPhone, iPad, iPod Touch) and verify the iOS version installed * Crack or bypass the protection passcode chosen by the user * Acquire, at the most detailed level, the content of an iOS Device (physical, advanced logical, or logical) * Recover information from a local backup and eventually crack the backup password * Download back-up information stored on iCloud * Analyze system, user, and third-party information from a device, a backup, or iCloud * Examine malicious apps to identify data and credential thefts In Detail Mobile forensics is used within many different domains, but is chiefly employed in the field of information security. By understanding common attack vectors and vulnerability points, security professionals can develop measures and examine system architectures to harden security on iOS devices. This book is a complete manual on the identification, acquisition, and analysis of iOS devices, updated to iOS 8 and 9. You will learn by doing, with various case studies. The book covers different devices, operating system, and apps. There is a completely renewed section on third-party apps with a detailed analysis of the most interesting artifacts. By investigating compromised devices, you can work out the identity of the attacker, as well as what was taken, when, why, where, and how the attack was conducted. Also you will learn in detail about data security and application security that can assist forensics investigators and application developers. It will take hands-on approach to solve complex problems of digital forensics as well as mobile forensics. Style and approach This book provides a step-by-step approach that will guide you through one topic at a time. This intuitive guide focuses on one key topic at a time. Building upon the acquired knowledge in each chapter, we will connect the fundamental theory and practical tips by illustrative visualizations and hands-on code examples.

Learning iOS Forensics

by Mattia Epifani Pasquale Stirparo

If you are a digital forensics examiner daily involved in the acquisition and analysis of mobile devices and want to have a complete overview of how to perform your work on iOS devices, this book is definitely for you.

Learning iOS 8 Game Development Using Swift

by Siddharth Shekar

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

Learning iOS 8 for Enterprise

by Mayank Birani

If you are an experienced iPhone application developer or even a newbie, this book will help you to build on and explore your technical skills. This book is very helpful for those who want to learn about the new framework of iOS 7 and iOS 8.

Learning Ionic 2 - Second Edition

by Arvind Ravulavaru

This book is for JavaScript developers with basic skills. No previous knowledge of Ionic is required for this book.

Learning Ionic

by Arvind Ravulavaru

This book is intended for those who want to learn how to build hybrid mobile applications using Ionic. It is also ideal for people who want to explore theming for Ionic apps. Prior knowledge of AngularJS is essential to complete this book successfully.

Learning Ionic

by Arvind Ravulavaru

<P><P>Key Features <P><P>Create hybrid mobile applications by combining the capabilities of Ionic, Cordova, and AngularJS <P><P>Reduce the time to market your application using Ionic, that helps in rapid application development <P><P>Detailed code examples and explanations, helping you get up and running with Ionic quickly and easily <P><P>Book Description <P><P>With the growth of the start-up market, the time it takes to market your app ideas is crucial. Developing apps using each platform specific format is time consuming and will put you behind in the rat race. Enter the hybrid mobile space: using knowledge of web technologies, one can transform their ideas into complete apps in no time and distribute them to a wide market of people. <P><P>Apps developed using web technologies need to have a robust, testable, and scalable client side JavaScript framework. This is where a beautiful CSS framework named Ionic meets AngularJS to provide an elegant, robust, testable, and scalable framework enabling the building of hybrid mobile apps. <P><P>With this book, you will learn hybrid mobile application development using Ionic. This book uses Cordova 5.0.0, Ionic CLI 1.5.0 & Ionic 1.0.0 to explain the concepts and build apps. <P><P>To begin with, the book helps you understand where Ionic fits in today's world. Then you will deep dive into Ionic CSS components, Ionic-Angular directives, and services. You will also examine theming Ionic apps using the built in SCSS setup. <P><P>Next, you will learn to build an Ionic client for a secure REST API, where you will implement user authentication and token-based development. Cordova and ngCordova will be explored and you will learn how you can integrate device specific features like a camera and Bluetooth with an Ionic app. You will wrap up the book by building a messaging app, which will deal with integrating REST API as well as device features. <P><P>By the end of this book you will be able to develop a hybrid mobile application from start to finish. <P><P>What you will learn <P><P>Learn how a hybrid mobile application works <P><P>Familiarize yourself with Cordova and see how it fits into hybrid mobile application development <P><P>Seamlessly work with Ionic CSS components and Ionic-Angular <P><P>JavaScript components like directives and services <P><P>Learn how to theme Ionic apps, as well as customize components using Ionic SCSS support <P><P>Develop an app that builds a client for a Secure REST API using <P><P>Ionic & Angular <P><P>Develop a real-time chat app using Firebase, that consumes ngCordova <P><P>Learn how to generate a device specific installer for an Ionic app using Ionic CLI as well as Ionic Cloud services

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