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Human Activity and Behavior Analysis: Advances in Computer Vision and Sensors: Volume 2 (Ubiquitous Computing, Healthcare and Well-being)

by Md Atiqur Rahman Ahad Sozo Inoue Guillaume Lopez Tahera Hossain

Human Activity and Behavior Analysis relates to the field of vision and sensor-based human action or activity and behavior analysis and recognition. The book includes a series of methodologies, surveys, relevant datasets, challenging applications, ideas, and future prospects.The book discusses topics such as action recognition, action understanding, gait analysis, gesture recognition, behavior analysis, emotion and affective computing, and related areas. This volume focuses on two main subject areas: Movement and Sensors, and Sports Activity Analysis.The editors are experts in these arenas, and the contributing authors are drawn from high-impact research groups around the world. This book will be of great interest to academics, students, and professionals working and researching in the field of human activity and behavior analysis.

Human Anatomy for Art Students

by Ralph Thompson Sgt. Sir Alfred Fripp

A staple of art instruction, this book is the most concise and accessible guide to accurately depicting the human body. Its illustrations and cross-sections offer examples of human skeletal and muscular substructures and details of individual body parts, helping students achieve the most precise visual re-creation of human form and motion.Subjects include the skeleton, the coverings and regions of the body, the upper and lower extremities, movements of the joints, the trunk, and the head and neck. Additional topics encompass expression and gesture, differences of size and proportion in the sexes, and growth, development, and measurements. More than 130 detailed figures appear throughout the text, in addition to thirty-one plates.

Human Anatomy for Artists: A New Edition of the 1849 Classic with CD-ROM

by J. Fau

This magnificent art book re-creates an extremely rare 1849 guide to anatomy, originally compiled for "artists, painters, and sculptors." Unavailable for more than 150 years, this classic work features 30 plates with 105 highly detailed and finely executed black-and-white lithographs. These realistic and meticulously accurate drawings illustrate form as well as function, offering artists a mastery of anatomy through careful, knowledgeable articulation of the muscles and bones beneath the skin. Each image appears with an identifying caption, and this new edition offers the convenience of a CD-ROM that includes every illustration from the book. In addition to its value as a resource for practicing artists, this beautiful browsing book will captivate anyone who has an interest in the human body.

Human Anatomy Made Amazingly Easy (Made Amazingly Easy Series)

by Christopher Hart

From head to toe, the human form, in all its complexities, is visually simplified to such a degree in this remarkable workbook that even complete beginners will soon be able to draw accurate, well-proportioned faces and figures every time they try. Avoiding complex charts of muscles and bones that are more helpful to doctors than to artists, this book's refreshing approach teaches anatomy from a cartoonist/illustrator's point of view. For example, there are many large and small muscles in the neck, all rendered in great detail in most anatomy books, but here, master teacher Christopher Hart shows only the four that are visible and need to be drawn. His clear instruction helps readers to visualize and portray shifting body weight in a pose without the need of a model, and instead of showing a mass of facial muscles and bones, he translates them into the simple planes an artist needs to draw a range of expressive faces.

Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I (Lecture Notes in Computer Science #10926)

by Jia Zhou Gavriel Salvendy

This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018.The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.

Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II (Lecture Notes in Computer Science #10927)

by Jia Zhou Gavriel Salvendy

This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.

Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance: 8th International Conference, ITAP 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I (Lecture Notes in Computer Science #13330)

by Qin Gao Jia Zhou

This two-volume set constitutes the refereed proceedings of the 8th International Conference on Human Aspects of IT for the Aged Population, ITAP 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, during June-July 2022. ITAP 2022 includes a total of 75 papers, which focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities. The papers are divided into the following topical sub-headings. Part I: Aging, Design and Gamification; Mobile, Wearable and Multimodal Interaction for Aging; Aging, Social Media and Digital Literacy; and Technology Acceptance and Adoption: Barriers and Facilitators for Older Adults Part II: Intelligent Environment for Daily Activities Support; Health and Wellbeing Technologies for the Elderly; and Aging, Communication and Social Interaction.

Human Brain and Artificial Intelligence: Second International Workshop, HBAI 2020, Held in Conjunction with IJCAI-PRICAI 2020, Yokohama, Japan, January 7, 2021, Revised Selected Papers (Communications in Computer and Information Science #1369)

by Yueming Wang

This book constitutes the refereed proceedings of the Second International Workshop on Human Brain and Artificial Intelligence, HBAI 2020, held in conjunction with IJCAI-PRICAI 2020, Kyoto, Japan, in January 2021. Due to the COVID-19 pandemic HBAI 2020 was held in the year 2021 and transferred into virtual format. The 11 full papers presented were carefully reviewed and selected from 12 submissions. The papers present most recent research in the fields of brain-inspired computing, brain-machine interfaces, computational neuroscience, brain-related health, neuroimaging, cognition and behavior, learning, and memory, neuron modulation, and closed-loop brain stimulation.

Human Brain and Artificial Intelligence: First International Workshop, HBAI 2019, Held in Conjunction with IJCAI 2019, Macao, China, August 12, 2019, Revised Selected Papers (Communications in Computer and Information Science #1072)

by An Zeng Dan Pan Tianyong Hao Daoqiang Zhang Yiyu Shi Xiaowei Song

This book constitutes the refereed proceedings of the workshop held in conjunction with the 28th International Conference on Artificial Intelligence, IJCAI 2019, held in Macao, China, in August 2019: the First International Workshop on Human Brain and Artificial Intelligence, HBAI 2019. The 24 full papers presented were carefully reviewed and selected from 62 submissions. The papers are organized according to the following topical headings: computational brain science and its applications; brain-inspired artificial intelligence and its applications.

The Human Canvas: The World's Best Body Paintings

by Karala Barendregt

"The human body is the most beautiful thing to us, both inside and out." --Nick & Brian Wolfe Inside the Magical World of Bodypainting From fine art to fashion and from advertising to competition, the world of bodypainting is vast and beautiful. With The Human Canvas you will get front row seats to the pageantry of mind-blowing images from accomplished artists around the world. Many of these artists have won the coveted championship at the World Bodypainting Festival and every one holds a special place within this secret, joyful world of creativity and art. With gorgeous images and inside peeks into the minds and processes of the artists, this book will inspire and amaze you. This book was inspired by the World Champion artists Brian Wolfe, who succumbed in his fight against pancreatic cancer in October 2013. A portion of the proceeds from this project will go to support Brian Wolfe's wife and young daughter. About the World Bodypainting Festival The World Bodypainting Festival in Austria has been one of the driving forces in bodypainting over the past two decades. This event hosts the World Bodypainting Championships and has distinguished and encouraged the art form. Receiving hundreds of hours of broadcast time each year, the World Bodypainting Festival has carried this art form into the consciousness of everyday people on almost every continent. It has brought together a massive artistic community with years of history, creativity and experience. "Imagine a painter who can create an image from an idea in the fullness of color, design and expression, and then imagine this artist asking their canvas to sing, dance or scream." --Karala B.

Human Capital Investment for Central City Revitalization (Contemporary Urban Affairs)

by Fritz W. Wagner Timothy E. Joder Anthony J. Mumphrey Jr.

Viewing poverty as a condition that is fed and renewed on a daily basis by social and economic structures, this book focuses on the ways in which poor residents can be helped to improve their own situations, their living conditions, and the central city itself. Also includes four maps.

Human-Centered Built Environment Heritage Preservation: Theory and Evidence-Based Practice

by Jeremy C. Wells Barry L. Stiefel

Human-Centered Built Environment Heritage Preservation addresses the question of how a human-centred conservation approach can and should change practice. For the most part, there are few answers to this question because professionals in the heritage conservation field do not use social science research methodologies to manage cultural landscapes, assess historical significance and inform the treatment of building and landscape fabric. With few exceptions, only academic theorists have explored these topics while failing to offer specific, usable guidance on how the social sciences can actually be used by heritage professionals. In exploring the nature of a human-centred heritage conservation practice, we explicitly seek a middle ground between the academy and practice, theory and application, fabric and meanings, conventional and civil experts, and orthodox and heterodox ideas behind practice and research. We do this by positioning this book in a transdisciplinary space between these dichotomies as a way to give voice (and respect) to multiple perspectives without losing sight of our goal that heritage conservation practice should, fundamentally, benefit all people. We believe that this approach is essential for creating an emancipated built heritage conservation practice that must successfully engage very different ontological and epistemological perspectives.

Human Centered Computing: 5th International Conference, HCC 2019, Čačak, Serbia, August 5–7, 2019, Revised Selected Papers (Lecture Notes in Computer Science #11956)

by Danijela Milošević Yong Tang Qiaohong Zu

This book constitutes thoroughly reviewed, revised and selected papers from the 5th International Conference on Human Centered Computing, HCC 2019, held in Čačak, Serbia, in August 2019. The 48 full and 23 short papers presented in this volume were carefully reviewed and selected from a total of 133 submissions. The papers focus on deep learning and its applications on a variety of real-life problems, ranging from image/video analysis, to human-computer interaction, and to logistics and supply chain management.

Human Centric Visual Analysis with Deep Learning

by Liang Lin Dongyu Zhang Ping Luo Wangmeng Zuo

This book introduces the applications of deep learning in various human centric visual analysis tasks, including classical ones like face detection and alignment and some newly rising tasks like fashion clothing parsing. Starting from an overview of current research in human centric visual analysis, the book then presents a tutorial of basic concepts and techniques of deep learning. In addition, the book systematically investigates the main human centric analysis tasks of different levels, ranging from detection and segmentation to parsing and higher-level understanding. At last, it presents the state-of-the-art solutions based on deep learning for every task, as well as providing sufficient references and extensive discussions. Specifically, this book addresses four important research topics, including 1) localizing persons in images, such as face and pedestrian detection; 2) parsing persons in details, such as human pose and clothing parsing, 3) identifying and verifying persons, such as face and human identification, and 4) high-level human centric tasks, such as person attributes and human activity understanding. This book can serve as reading material and reference text for academic professors / students or industrial engineers working in the field of vision surveillance, biometrics, and human-computer interaction, where human centric visual analysis are indispensable in analysing human identity, pose, attributes, and behaviours for further understanding.

The Human City: Urbanism for the Rest of Us

by Joel Kotkin

The author of The Coming of Neo-Feudalism and The New Class Conflict challenges conventions of urban planning. Around the globe, most new urban development has adhered to similar tenets: tall structures, small units, and high density. In The Human City, Joel Kotkin―called &“America&’s uber-geographer&” by David Brooks of the New York Times―questions these nearly ubiquitous practices, suggesting that they do not consider the needs and desires of the vast majority of people. Built environments, Kotkin argues, must reflect the preferences of most people―even if that means lower-density development. The Human City ponders the purpose of the city and investigates the factors that drive most urban development today. Armed with his own astute research, a deep-seated knowledge of urban history, and a sound grasp of economic, political, and social trends, Kotkin pokes holes in what he calls the &“retro-urbanist&” ideology and offers a refreshing case for dispersion centered on human values. This book is not anti-urban, but it does advocate a greater range of options for people to live the way they want at all stages of their lives.Praise for The Human City &“Kotkin . . . presents the most cogent, evidence-based and clear-headed exposition of the pro-suburban argument . . . . In pithy, readable sections, each addressing a single issue, he debunks one attack on the suburbs after another. But he does more than that. He weaves an impressive array of original observations about cities into his arguments, enriching our understanding of what cities are about and what they can and must become.&” —Shlomo Angel, Wall Street Journal &“The most eloquent expression of urbanism since Jane Jacobs&’s The Death and Life of Great American Cities. Kotkin writes with a strong sense of place; he recognizes that the geography and traditions of a city create the contours of its urbanity.&” —Ronnie Wachter, Chicago Tribune

Human-Computer Interaction: 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers (Communications in Computer and Information Science #1114)

by Pablo H. Ruiz Vanessa Agredo-Delgado

This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019.The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.

Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11746)

by David Lamas Fernando Loizides Lennart Nacke Helen Petrie Marco Winckler Panayiotis Zaphiris

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.The chapter ‘Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users’ is open access under a CC BY 4.0 license.

Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV (Lecture Notes in Computer Science #11749)

by David Lamas Fernando Loizides Lennart Nacke Helen Petrie Marco Winckler Panayiotis Zaphiris

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com.The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.

Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II (Lecture Notes in Computer Science #11747)

by David Lamas Fernando Loizides Lennart Nacke Helen Petrie Marco Winckler Panayiotis Zaphiris

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.

Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III (Lecture Notes in Computer Science #11748)

by David Lamas Fernando Loizides Lennart Nacke Helen Petrie Marco Winckler Panayiotis Zaphiris

The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.

Human-Computer Interaction. Design and User Experience: Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12181)

by Masaaki Kurosu

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments.*The conference was held virtually due to the COVID-19 pandemic.

Human-Computer Interaction. Design Practice in Contemporary Societies: Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part III (Lecture Notes in Computer Science #11568)

by Masaaki Kurosu

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III (Lecture Notes in Computer Science #12183)

by Masaaki Kurosu

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.*A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments.*The conference was held virtually due to the COVID-19 pandemic.

Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II (Lecture Notes in Computer Science #10902)

by Masaaki Kurosu

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

Human-Computer Interaction. Interaction Techniques and Novel Applications: Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II (Lecture Notes in Computer Science #12763)

by Masaaki Kurosu

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

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