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2000 Social Media Marketing Tricks: The Best Tips, Advice And Practices To Grow Your Business: Facebook, Instagram, Youtube, And More

by Invictus Media

If you're looking to grow your business bigger and faster than you ever imagined possible, using a step-by-step guide on how to utilize social media marketing....THIS BOOK IS FOR YOU! <p><p> "2000 SOCIAL MEDIA MARKETING TRICKS" is a title of more than just tips and tricks you can apply to social media platforms - it is a DONE WITH YOU guide to ensure your growing success on the current hottest platforms out there - Facebook, Instagram, Youtube, and others! <p> Don't waste another day wondering when is the perfect time to join in on the social media frenzy. Start taking your business to the next level and purchase your copy today.

The 3-D Global Spatial Data Model: Principles and Applications, Second Edition

by Earl F. Burkholder

Traditional methods for handling spatial data are encumbered by the assumption of separate origins for horizontal and vertical measurements, but modern measurement systems operate in a 3-D spatial environment. The 3-D Global Spatial Data Model: Principles and Applications, Second Edition maintains a new model for handling digital spatial data, the global spatial data model or GSDM. The GSDM preserves the integrity of three-dimensional spatial data while also providing additional benefits such as simpler equations, worldwide standardization, and the ability to track spatial data accuracy with greater specificity and convenience. This second edition expands to new topics that satisfy a growing need in the GIS, professional surveyor, machine control, and Big Data communities while continuing to embrace the earth center fixed coordinate system as the fundamental point of origin of one, two, and three-dimensional data sets. Ideal for both beginner and advanced levels, this book also provides guidance and insight on how to link to the data collected and stored in legacy systems.

3D Game Programming for Kids: Create Interactive Worlds with JavaScript

by Chris Strom

You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.

5G for Future Wireless Networks: First International Conference, 5GWN 2017, Beijing, China, April 21-23, 2017, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #211)

by Haijun Zhang Zhiyong Feng Victor C.M. Leung Yonghui Li Keping Long Zhongshan Zhang

This book constitutes the proceedings of the First International Conference on 5G for Future Wireless Networks, 5GWN 2017, held in Beijing, China, in April 2017. The 64 full papers were selected from 135 submissions and present the state of the art and practical applications of 5G technologies. The exponentially growing data traffic caused by the development of mobile Internet and smart phones requires powerful networks. The fifth generation (5G) techniques are promising to meet the requirements of this explosive data traffic in future mobile communications.

5G LTE Narrowband Internet of Things (NB-IoT)

by Hossam Fattah

This book explains the 3GPP technical specifications for the upcoming 5G Internet of Things (IoT) technology based on latest release which is Release 15. It details the LTE protocol stack of an IoT device, architecture and framework, how they are functioning and communicate with cellular infrastructure, and supported features and capability. NB-IoT is designed to connect a large number of devices in a wide range of application domains forming so-called Internet of Things (IoT). Connected devices are to communicate through cellular infrastructure. This technology is new within the 3GPP specifications and is part of upcoming new wireless technology known as 5G. Table of Contents Preface. Acknowledgments. Author. List of Abbreviations. 1. Internet of Things. 2. 4G and 5G Systems. 3. Radio Resource Control Sublayer. 4. Packet Data Convergence Protocol Sublayer. 5. Radio Link Control Sublayer. 6. Medium Access Control Sublayer. 7. Physical Sublayer. 8. Quality of Service Architecture. 9. Use Cases and Deployment. References. Index.

6 JavaScript Projects

by Michaela Lehr Michael Wanyoike Darren Jones Adam Janes

There's no doubt that the JavaScript ecosystem changes fast. Not only are new tools and frameworks introduced and developed at a rapid rate, the language itself has undergone big changes with the introduction of ES2015 (aka ES6). Understandably, many articles have been written complaining about how difficult it is to learn modern JavaScript development these days. We're aiming to minimize that confusion with this set of books on modern JavaScript. This book presents six complete JavaScript projects; each taking advantage of modern JavaScript and its ecosystem. You'll learn to build several different apps, and along the way you'll pick up a ton of useful advice, tips, and techniques. It contains: Build a Full-Sphere 3D Image Gallery with React VR by Michaela LehrBuild a WebRTC Video Chat Application with SimpleWebRTC by Michael WanyoikeBuild a JavaScript Single Page App Without a Framework by Michael WanyoikeBuild a To-do List with Hyperapp, the 1KB JS Micro-framework by Darren JonesUse Parcel to Bundle a Hyperapp App & Deploy to GitHub Pages by Darren JonesInteractive Data Visualization with Modern JavaScript and D3 by Adam Janes This book is for all front-end developers who wish to improve their JavaScript skills. You'll need to be familiar with HTML and CSS and have a reasonable level of understanding of JavaScript in order to follow the discussion.

64 Geeks: The Brains Who Shaped Our World

by Chas Newkey-Burden

We wouldn't have Bluetooth or Wi-Fi today without the ingenuity of an actress once described as "the most beautiful woman in the world."And we might have had mobile messaging as early as 1901, were it not for the fickleness of a banker. From celebrated prodigies and self-proclaimed geniuses to history's hidden heroes-64 GEEKS brings you the incredible stories of the world's best brains, all presented alongside clever 8-bit likenesses.

64 Geeks: The Brains Who Shaped Our World

by Chas Newkey-Burden

We wouldn't have Bluetooth or Wi-Fi today without the ingenuity of an actress once described as "the most beautiful woman in the world."And we might have had mobile messaging as early as 1901, were it not for the fickleness of a banker. From celebrated prodigies and self-proclaimed geniuses to history's hidden heroes-64 GEEKS brings you the incredible stories of the world's best brains, all presented alongside clever 8-bit likenesses.

8-Bit Apocalypse: The True Story Behind The Classic Video Game

by Alex Rubens Jeff Gerstmann

The first history of Atari’s Missile Command, and its unforeseen effects on its creators and the culture Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,” making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was a marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day. As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.” Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

8 Practical Bootstrap Projects

by Maria Antonietta Perna George Martsoukos Ashraff Hathibelagal Syed Fazle Rahman Ahmed Bouchefra Manjunath M Zeeshan Chawdhary

Bootstrap stands as one of the most popular, open-source, front-end frameworks on the Web. Since its official release in 2011, it has undergone several changes, and it's now one of the most stable and responsive frameworks available. It's loved by web developers of all levels, as it gives them the capability to build a functional, attractive website design within minutes. A novice developer with just some basic knowledge of HTML and little CSS can easily get started with Bootstrap. In this book, we'll share a selection of nine different practical projects that you can follow along with. It contains: Spicing Up the Bootstrap Carousel with CSS3 Animations by Maria Antonietta PernaA Full-screen Bootstrap Carousel with Random Initial Image by George MartsoukosAnimating Bootstrap Carousels with GSAP's Animation Library by George MartsoukosBuild a Simple Tumblr Theme with Bootstrap by Ashraff Hathibelagal How to Build a Responsive Bootstrap Website by Syed Fazle RahmanBootstrap and WordPress Theme Integration in 8 Easy Steps by Ahmed BouchefraIntegrating Bootstrap with React: a Guide for Developers by Manjunath MIntegrating Bootstrap with Vue.js using Bootstrap-Vue by Zeeshan Chawdhary This book is for all frontend developers who want to build responsive, mobile-first websites. You'll need to be familiar with HTML and CSS and have a reasonable level of understanding of JavaScript in order to follow the discussion.

9 Practical Node.js Projects

by James Hibbard James Kolce Lukas White Jeremy Wilken Simon Holmes Michael Wanyoike Paul Orac Patrick Catanzariti

While there have been quite a few attempts to get JavaScript working as a server-side language, Node.js (frequently just called Node) has been the first environment that's gained any traction. It's now used by companies such as Netflix, Uber and Paypal to power their web apps. Node allows for blazingly fast performance; thanks to its event loop model, common tasks like network connection and database I/O can be executed very quickly indeed. In this book, we offer a selection of nine different practical projects that you can follow along with. It contains: Build a Simple Beginner App with Node, Bootstrap & MongoDB by James HibbardHow to Build a File Upload Form with Express and Dropzone.js by Lukas WhiteHow to Build and Structure a Node.js MVC Application by James KolceUser Authentication with the MEAN Stack by Simon Holmes & Jeremy WilkenBuild a JavaScript Command Line Interface (CLI) with Node.js by Lukas White & Michael WanyoikeBuilding a Real-time Chat App with Sails.js by Michael WanyoikePassport Authentication for Node.js Applications by Paul OracLocal Authentication Using Passport in Node.js by Paul OracAn Introduction to NodeBots by Patrick Catanzariti This book is for anyone who wants to start learning server-side development with Node.js. Familiarity with JavaScript is assumed.

Accelerating Development Velocity Using Docker: Docker Across Microservices

by Kinnary Jangla

Discover how a software engineer can leverage Docker in order to expedite development velocity. This book focuses on the fundamental concepts this program is built upon and explores how it can help you get your services up and running inside Docker containers. You'll also review tips on how to debug microservices applications that run inside Docker containers.Tech companies are now developing complex softwares that are comprised of multiple services running on different platforms, and Docker has become an essential part of coordinating the communication between these services and platforms. This book addresses problems caused by drifting microservices, debugging across services, inconsistent environments across machines, and coordinating development of machine learning systems between a team of developers, etc. Accelerating Development Velocity Using Docker puts you on the path to transforming your complex systems into more efficient ones.What You'll LearnSetup Docker and employ quick solutions to road blocksReview challenges associated with debugging microservices that sit behind a complex applicationLeverage Docker features to seamlessly get multiple microservices up and runningDebug inside a Docker containerReview advanced use cases of Docker that can help consistency of development environments· Who This Book Is ForIdeal for new to mid-level infrastructure engineers who want to learn how to make their development environments efficient across their and cross teams, or for students who aspire to learn basics of how to debug distributed systems and how to develop efficient applications.

Accelerator Programming Using Directives: 4th International Workshop, WACCPD 2017, Held in Conjunction with the International Conference for High Performance (9783319748962 #10732)

by Sunita Chandrasekaran Guido Juckeland

This book constitutes the refereed post-conference proceedings of the 4th International Workshop on Accelerator Programming Using Directives, WACCPD 2017, held in Denver, CO, USA, in November 2017. <P><P> The 9 full papers presented have been carefully reviewed and selected from 14 submissions. The papers share knowledge and experiences to program emerging complex parallel computing systems. They are organized in the following three sections: applications; environments; and program evaluation.

Accessing the Media: How to Get Good Press

by Jill Osborn

Accessing the Media takes the reader behind the scenes to understand how best to work with press to get publicity. Perfect for politicians, business leaders, lobbyists, and media junkies, this reference provides an insider's look at how the modern newsroom works, detailing the different roles of reporters, editors, and producers. Readers will learn how to forge relationships with media personnel in television, radio, print, and the web to craft the press coverage they want.Award-winning journalist Jill Osborn exposes the three strategic steps that must be used to gain favorable coverage with the media at just the right time. She gives you the inside scoop on how to think like a national or local journalist so you can control the headlines. And she even provides sample press releases to help shape your message. When reading Accessing the Media, you will have a personal media consultant without the cost of hiring one.Whether you are running for office, looking to improve visibility for your business, or simply want a deeper understanding of what you see and read in the news, Accessing the Media is the perfect guide to getting your story out to the world.

Accurate and Robust Spectral Testing with Relaxed Instrumentation Requirements

by Yuming Zhuang Degang Chen

This book introduces a family of new methods for accurate and robust spectral testing and fills an information gap, as the requirements in standard test have grown increasingly challenging in recent high precision testing, especially as the device performance has continued to improve. Test engineers will be enabled to accurately set their devices & systems at much simpler test setup, much reduced complexity and much lower cost.

Acoustics of Bangla Speech Sounds (Signals and Communication Technology)

by Asoke Kumar Datta

This book presents the consolidated acoustic data for all phones in Standard Colloquial Bengali (SCB), commonly known as Bangla, a Bengali language used by 350 million people in India, Bangladesh, and the Bengali diaspora. The book analyzes the real speech of selected native speakers of the Bangla dialect to ensure that a proper acoustical database is available for the development of speech technologies. The acoustic data presented consists of averages and their normal spread, represented by the standard deviations of necessary acoustic parameters including e. g. formant information for multiple native speakers of both sexes. The study employs two important speech technologies:(1) text to speech synthesis (TTS) and (2) automatic speech recognition (ASR). The procedures, particularly those related to the use of technologies, are described in sufficient detail to enable researchers to use them to create technical acoustic databases for any other Indian dialect. The book offers a unique resource for scientists and industrial practitioners who are interested in the acoustic analysis and processing of Indian dialects to develop similar dialect databases of their own.

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

by Rolf Giesen Anna Khan

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Active Memory

by Dan Wells

From Dan Wells, author of the New York Times bestselling Partials Sequence, comes the third installment in a thrilling sci-fi noir series set in 2050 Los Angeles.Even in a world where technology connects everyone’s minds, it would seem that some secrets can still remain hidden.For all the mysteries teen hacker Marisa Carneseca has solved, one has always eluded her: When she was two years old, she was in a car accident in which she lost her arm and a mob boss’s wife, Zenaida de Maldonado, lost her life. No one can tell her what she was doing in that car, or how it led to the feud between the Carnesecas and the Maldonados. The secrets from the past rise violently to the surface when Zenaida's freshly severed hand shows up at the scene of a gangland shooting. If Zenaida is—or was—still alive, it means there’s even more about Marisa’s past that she doesn’t know.And when everyone from Los Angeles gangs to the world’s largest genetic engineering firms becomes involved in the case, it’s clear there’s more happening under the surface than anyone cares to admit.The truth is out there, and Marisa will have to thread together lost friends, corporate assassins, a gang lord’s digital brain, and what might be a literal ghost from the past in order to find it.

Active System Control: Design of System Resilience

by Igor Schagaev Brian Robinson Kirk

This book introduces an approach to active system control design and development to improve the properties of our technological systems. It extends concepts of control and data accumulation by explaining how the system model should be organized to improve the properties of the system under consideration. The authors define these properties as reliability, performance and energy-efficiency, and self-adaption. They describe how they bridge the gap between data accumulation and analysis in terms of interpolation with the real physical models when data used for interpretation of the system conditions. The authors introduce a principle of active system control and safety - an approach that explains what a model of a system should have, making computer systems more efficient, a crucial new concern in application domains such as safety critical, embedded and low-power autonomous systems like transport, healthcare, and other dynamic systems with moving substances and elements. On a theoretical level, this book further extends the concept of fault tolerance, introducing a system level of design for improving overall efficiency. On a practical level it illustrates how active system approach might help our systems be self-evolving.

Ad Hoc Networks: A Statistical Perspective

by Paramartha Dutta Amlan Chakrabarti Jyoti Prakash Singh

This book identifies the time-dependent network parameters: neighbour count, link load, path length, cluster count and delay, and presents a first-of-its-kind discussion on temporal parameters in mobile ad hoc networks. Frequent topology changes and multiple link failures occur in mobile ad hoc network due to arbitrary and random movement of nodes. <P><P>This dynamic environment challenges the delivery of data and makes it essential to find better models for network parameters that are shifting with time. The parameters identified are put into the framework of time series because of their temporal characteristic, and when they are modelled using time series framework they exhibit a sound fit with Autoregressive AR(p) models of order p. <P>The order p is evaluated for each fitted model and found to lie between one and three. The book also analyses the dependence of end-to-end delay of ad hoc network on various external factors such as the number of nodes, routing protocol, mobility models and path length and develops two prediction models. The book will be useful for researchers and professionals alike.

Adaptation for Animation: Transforming Literature Frame by Frame

by Hannes Rall

Talented animation artists often neglect successful storytelling in favor of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like fairy tales, myths, and classic literature, making it easier than ever to create your own compelling narrative. Particular focus is given to making the adequate narrative and visual choices when transferring a text from page to screen: How to create a successful adaptation. With sections on subjects like transcultural adaptations, visual poetry and production design, this book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start adapting your story today. Key features: Learn to apply concepts of adapting classic and modern literature for animation in different techniques Exclusive interviews with animation legends Giannalberto Bendazzi, John Canemaker, Ishu Patel and Georges Schwizgebel Lavishly illustrated with 325 color images (mostly never published before) that give thrilling insights into the visual development of award-winning animated adaptations

Adaptive Image Processing Algorithms for Printing (Signals and Communication Technology)

by Ilia V. Safonov Ilya V. Kurilin Michael N. Rychagov Ekaterina V. Tolstaya

This book presents essential algorithms for the image processing pipeline of photo-printers and accompanying software tools, offering an exposition of multiple image enhancement algorithms, smart aspect-ratio changing techniques for borderless printing and approaches for non-standard printing modes. All the techniques described are content-adaptive and operate in an automatic mode thanks to machine learning reasoning or ingenious heuristics. The first part includes algorithms, for example, red-eye correction and compression artefacts reduction, that can be applied in any photo processing application, while the second part focuses specifically on printing devices, e. g. eco-friendly and anaglyph printing. The majority of the techniques presented have a low computational complexity because they were initially designed for integration in system-on-chip. The book reflects the authors' practical experience in algorithm development for industrial R&D.

Adaptive Middleware for the Internet of Things: The GAMBAS Approach

by Marcus Handte Pedro José Marrón Gregor Schiele Matoses Manuel Serrano

Over the past years, a considerable amount of effort has been devoted, both in industry and academia, towards the development of basic technology as well as innovative applications for the Internet of Things. Adaptive Middleware for the Internet of Things introduces a scalable, interoperable and privacy-preserving approach to realize IoT applications and discusses abstractions and mechanisms at the middleware level that simplify the realization of services that can adapt autonomously to the behavior of their users. Technical topics discussed in the book include:Behavior-driven Autonomous ServicesGAMBAS Middleware ArchitectureGeneric and Efficient Data AcquisitionInteroperable and Scalable Data ProcessingAutomated Privacy PreservationAdaptive Middleware for the Internet of Things summarizes the results of the GAMBAS research project funded by the European Commission under Framework Programme 7. It provides an in-depth description of the middleware system developed by the project consortium. In addition, the book describes several innovative mobility and monitoring applications that have been built, deployed and operated to evaluate the middleware under realistic conditions with a large number of users. Adaptive Middleware for the Internet of Things is ideal for personnel in the computer and communication industries as well as academic staff and research students in computer science interested in the development of systems and applications for the Internet of Things.

Additive Serienfertigung: Erfolgsfaktoren und Handlungsfelder für die Anwendung

by Roland Lachmayer Rene Bastian Lippert Stefan Kaierle

Bei der additiven Fertigung wird anders als bei konventionellen Verfahren ein Bauteil nicht aus einem Block herausgefräst oder in einem Werkzeug gegossen, sondern es wird Schicht für Schicht generiert. Dieses Buch stellt eine Vielzahl verschiedener Aspekte der additiven Fertigung vor und erläutert anhand von Praxisbeispielen die Anwendungen und die Potenziale der Verfahren für eine Serienfertigung: Wo und wie kann die additive Fertigung erfolgreich eingesetzt werden?Die Autoren zeigen vor dem Hintergrund eines ganzheitlichen Entwicklungs- und Fertigungsprozesses mögliche Geschäftsmodelle auf, unter anderem die Fertigung in Microfactories. Leser erfahren, wie sich die Fertigungszeit und -kosten vorhersagen lassen, wie zuverlässig additiv gefertigte Strukturbauteile sind und inwieweit additive Fertigungsverfahren für die Herstellung von Endprodukten geeignet sind.Ferner diskutieren die Autoren, wie Pre- und Post-Prozesse genutzt werden können, um Serienanwendungen zu etablieren und diese iterativ zu verbessern. Neben den Möglichkeiten zur Qualitätssicherung bei der additiven Serienfertigung wird erläutert, wann es sinnvoll sein kann, konventionelle Fertigungsverfahren durch hybride Ansätze zu ergänzen. Die additive Instandsetzung als Alternative zum Entsorgen von verschlissenen Bauteilen wird ebenfalls erörtert. Im Hinblick auf eine Effizienzsteigerung diskutieren die Autoren Sicherheitsaspekte und legen Lösungsansätze bei Problemen im Umgang mit der additiven Serienfertigung dar.

Adobe After Effects CC (Classroom In A Book )

by Lisa Fridsma Brie Gyncild

Adobe After Effects CC Classroom in a Book (2018 release) is part of the official training series for Adobe graphics and publishing software, developed with the support of Adobe product experts. The lessons are designed to let you learn at your own pace. <P><P>If you're new to Adobe After Effects, you'll learn the fundamental concepts and features you'll need to master the program. And if you've been using Adobe After Effects for a while, you'll find that Classroom in a Book teaches many advanced features, including tips and techniques for using the latest version. <P><P>Although each lesson provides step-by-step instructions for creating a specific-project, there's room for exploration and experimentation. You can follow the book from start to finish, or do only the lessons that match your interests and needs. Each lesson concludes with a review section summarizing what you've covered.

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