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Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings (Lecture Notes in Computer Science #10045)

by Frank Nack Andrew S. Gordon

This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.

Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings (Lecture Notes in Computer Science #10690)

by Nuno Nunes, Ian Oakley and Valentina Nisi

This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.

Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings (Lecture Notes in Computer Science #11869)

by Rogelio E. Cardona-Rivera Anne Sullivan R. Michael Young

This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.

Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings (Lecture Notes in Computer Science #11318)

by Rebecca Rouse Hartmut Koenitz Mads Haahr

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Interactive Storytelling

by Henrik Schoenau-Fog Luis Emilio Bruni Sandy Louchart Sarune Baceviciute

This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.

Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings (Lecture Notes in Computer Science #13762)

by Mirjam Vosmeer Lissa Holloway-Attaway

This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022.The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.

Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

by Chris Klug Josiah Lebowitz

What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Interactive Theorem Proving: 9th International Conference, ITP 2018, Held as Part of the Federated Logic Conference, FloC 2018, Oxford, UK, July 9-12, 2018, Proceedings (Lecture Notes in Computer Science #10895)

by Jeremy Avigad Assia Mahboubi

This book constitutes the refereed proceedings of the 9th International Conference on Interactive Theorem Proving, ITP 2018, held in Oxford, UK, in July 2018.The 32 full papers and 5 short papers presented were carefully reviewed and selected from 65 submissions. The papers feature research in the area of logical frameworks and interactive proof assistants. The topics include theoretical foundations and implementation aspects of the technology, as well as applications to verifying hardware and software systems to ensure their safety and security, and applications to the formal verication of mathematical results.Chapters 2, 10, 26, 29, 30 and 37 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Interactive Theorem Proving

by Mauricio Ayala-Rincón César A. Muñoz

This book constitutes the refereed proceedings of the 8th International Conference on Interactive Theorem Proving, ITP 2017, held in Brasilia, Brazil, in September 2017. The 28 full papers, 2 rough diamond papers, and 3 invited talk papers presented were carefully reviewed and selected from 65 submissions. The topics range from theoretical foundations to implementation aspects and applications in program verification, security and formalization of mathematical theories.

Interactive Theorem Proving

by Christian Urban Xingyuan Zhang

This book constitutes the proceedings of the 6th International Conference on Interactive Theorem Proving, ITP 2015, held in Nanjing, China, in August 2015. The 27 papers presented in this volume were carefully reviewed and selected from 54 submissions. The topics range from theoretical foundations to implementation aspects and applications in program verification, security and formalization of mathematics.

Interactive Visual Data Analysis (AK Peters Visualization Series)

by Christian Tominski Heidrun Schumann

In the age of big data, being able to make sense of data is an important key to success. Interactive Visual Data Analysis advocates the synthesis of visualization, interaction, and automatic computation to facilitate insight generation and knowledge crystallization from large and complex data. The book provides a systematic and comprehensive overview of visual, interactive, and analytical methods. It introduces criteria for designing interactive visual data analysis solutions, discusses factors influencing the design, and examines the involved processes. The reader is made familiar with the basics of visual encoding and gets to know numerous visualization techniques for multivariate data, temporal data, geo-spatial data, and graph data. A dedicated chapter introduces general concepts for interacting with visualizations and illustrates how modern interaction technology can facilitate the visual data analysis in many ways. Addressing today’s large and complex data, the book covers relevant automatic analytical computations to support the visual data analysis. The book also sheds light on advanced concepts for visualization in multi-display environments, user guidance during the data analysis, and progressive visual data analysis. The authors present a top-down perspective on interactive visual data analysis with a focus on concise and clean terminology. Many real-world examples and rich illustrations make the book accessible to a broad interdisciplinary audience from students, to experts in the field, to practitioners in data-intensive application domains. Features: Dedicated to the synthesis of visual, interactive, and analysis methods Systematic top-down view on visualization, interaction, and automatic analysis Broad coverage of fundamental and advanced visualization techniques Comprehensive chapter on interacting with visual representations Extensive integration of automatic computational methods Accessible portrayal of cutting-edge visual analytics technology Foreword by Jack van Wijk For more information, you can also visit the author website, where the book's figures are made available under the CC BY Open Access license.

Interactive Visualization and Plotting with Julia: Create impressive data visualizations through Julia packages such as Plots, Makie, Gadfly, and more

by Diego Javier Zea

Represent and analyze data using Plots to find actionable insights using Julia programmingKey FeaturesLearn to use static and interactive plots to explore data with JuliaBecome well versed with the various plotting attributes needed to customize your plotsCreate insightful and appealing plots using data interactions, animations, layouts, and themesBook DescriptionThe Julia programming language offers a fresh perspective into the data visualization field.Interactive Visualization and Plotting with Julia begins by introducing the Julia language and the Plots package. The book then gives a quick overview of the Julia plotting ecosystem to help you choose the best library for your task. In particular, you will discover the many ways to create interactive visualizations with its packages. You'll also leverage Pluto notebooks to gain interactivity and use them intensively through this book. You'll find out how to create animations, a handy skill for communication and teaching. Then, the book shows how to solve data analysis problems using DataFrames and various plotting packages based on the grammar of graphics. Furthermore, you'll discover how to create the most common statistical plots for data exploration. Also, you'll learn to visualize geographically distributed data, graphs and networks, and biological data. Lastly, this book will go deeper into plot customizations with Plots, Makie, and Gadfly—focusing on the former—teaching you to create plot themes, arrange multiple plots into a single figure, and build new plot types.By the end of this Julia book, you'll be able to create interactive and publication-quality static plots for data analysis and exploration tasks using Julia.What you will learnCreate interactive plots with Makie, Plots, Jupyter, and PlutoCreate standard statistical plots and visualize clustering resultsPlot geographically distributed and biological dataVisualize graphs and networks using GraphRecipes and GraphPlotsFind out how to draw and animate objects with Javis, Plots, and MakieDefine plot themes to reuse plot visual aspect customizationsArrange plots using Plots, Makie, and Gadfly layout systemsDefine new plot types and determine how Plots and Makie show objectsWho this book is forData analysts looking to explore Julia's data visualization capabilities will find this book helpful, along with scientists and academics who want to generate and communicate knowledge and improve their teaching material. This data visualization book will also interest Julia programmers willing to delve into the language plotting ecosystem and improve their visualization skills. Basic programming knowledge is assumed — but the book will introduce you to Julia's important features. Familiarity with mathematical and statistical concepts will help you make the most of some of the chapters.

Interactive Web-Based Data Visualization with R, plotly, and shiny (Chapman & Hall/CRC The R Series)

by Carson Sievert

The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive web graphics for multidimensional data analysis. It is written for the data analyst who wants to leverage the capabilities of interactive web graphics without having to learn web programming. Through many R code examples, you will learn how to tap the extensive functionality of these tools to enhance the presentation and exploration of data. By mastering these concepts and tools, you will impress your colleagues with your ability to quickly generate more informative, engaging, and reproducible interactive graphics using free and open source software that you can share over email, export to pdf, and more. Key Features: Convert static ggplot2 graphics to an interactive web-based form Link, animate, and arrange multiple plots in standalone HTML from R Embed, modify, and respond to plotly graphics in a shiny app Learn best practices for visualizing continuous, discrete, and multivariate data Learn numerous ways to visualize geo-spatial data This book makes heavy use of plotly for graphical rendering, but you will also learn about other R packages that support different phases of a data science workflow, such as tidyr, dplyr, and tidyverse. Along the way, you will gain insight into best practices for visualization of high-dimensional data, statistical graphics, and graphical perception. The printed book is complemented by an interactive website where readers can view movies demonstrating the examples and interact with graphics.

Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #367)

by Anthony Brooks Eva Irene Brooks Duckworth Jonathan

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Interactivity, Collaboration, and Authoring in Social Media

by Krystina Madej

This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels - speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century. Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today's authoring practices. It does so with a view to considering how today's digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans' abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today's social media through an authoring experience undertaken by a group of graduate students. The engaging mix of blogs, emails, personal diaries , and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare's Romeo and Juliet, shows how a generative narrative space evolved around the students' use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.

Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #328)

by Anthony Brooks Eva Irene Brooks

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #265)

by Anthony L. Brooks Eva Brooks Cristina Sylla

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, Artsit 2016, And First International Conference, Dli 2016, Esbjerg, Denmark, May 2-3, 2016. Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #196)

by Nikolas Vidakis Eva Brooks Anthony L. Brooks

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interaktive Datenvisualisierung in Wissenschaft und Unternehmenspraxis

by Timo Kahl Frank Zimmer

Interaktive Visualisierungen gewinnen in Wissenschaft und Unternehmenspraxis zunehmend an Bedeutung. Neben der Analyse und Darstellung von Unternehmensdaten z.B. mit Hilfe moderner Data Science Methoden werden auch Visualisierungen und Animationen mit Hilfe von 3D und Virtual Reality/Augmented Reality Technologien immer wichtiger, etwa bei der Planung von Industrieanlagen, in der Architektur oder bei der Darstellung naturwissenschaftlicher Prozesse.Das vorliegende praxisorientierte Herausgeberwerk basiert auf Ergebnissen, die im Kontext der Tagung VISUALIZE an der Hochschule Rhein-Waal vorgestellt wurden und umfasst Beiträge unterschiedlicher Visualisierungsdomänen, darunter auch Business Intelligence Lösungen mit Qlik Sense, R, Shiny und Python. Die Visualisierungstechniken und konkreten Methoden aus begleitenden Workshops werden zu anwendungsnahen Handlungsempfehlungen und Best Practices für eigene Visualisierungsvorhaben zusammengefasst.Ein Buch für alle, die auf der Suche nach konkreten Handlungsempfehlungen und Praxisbeispielen zur interaktiven Datenvisualisierung sind.

Interaktive Infografiken

by Michael Burmester Ralph Tille Wibke Weber

In einer Welt der Multimedialität gewinnt ein Visualisierungstyp zunehmend an Bedeutung: die interaktive Infografik. Sie wird im Journalismus ebenso eingesetzt wie in der Unternehmenskommunikation. Dieses Buch führt auf Grundlage aktueller Forschungserkenntnisse in Theorie, Design und Rezeption von interaktiven Infografiken ein: Wie werden sie wahrgenommen? Welche Vorteile bieten sie für das Verstehen und Behalten von Inhalten? Gibt es Gestaltungs- und Erzählmuster? Welche Methoden wenden Infografiker an? Mit Beispielen und Tipps von Experten.

Interaktywna wizualizacja danych

by Scott Murray

Uatrakcyjnij swoj? WWW!Skoro mawia si?, ?e obraz jest wart wi?cej ni? tysi?c s?ów, mo?na te? powiedzie?, ?e jeden wykres jest wart wi?cej ni? tysi?c tabel z danymi. Dlatego w?a?nie u?ytkownicy uwielbiaj? wykresy! Ju? jeden rzut oka pozwala wyrobi? sobie zdanie na temat ka?dego problemu. Je?eli do tego doda? interaktywne rozwi?zania, efekt mo?e by? tylko jeden — zachwyt Twoich klientów! Biblioteka D3 pozwala na budowanie interaktywnych wykresów, które pozwol? Ci na efektown? prezentacj? posiadanych informacji.W trakcie lektury tej ksi??ki przekonasz si?, jak szybko mo?na przygotowa? atrakcyjny wykres, prezentuj?cy nawet najbardziej skomplikowane dane. Najpierw gruntownie poznasz podstawy HTML-a, JavaScriptu oraz formatu SVG. Po tym wst?pie b?dziesz gotowy, by rozpocz?? przygod? z bibliotek? D3! Okre?lanie osi, skalowanie, efekty specjalne to tylko niektóre z poruszanych tematów. Gdy ju? opanujesz tworzenie wykresów, pora przej?? do kolejnego rozdzia?u. Dowiesz si? z niego, jak na posiadany wykres nanie?? interaktywne dodatki. Na sam koniec zobaczysz, jak nak?ada? dane na mapy geograficzne oraz eksportowa? stworzone wykresy. Ksi??k? t? doceni ka?dy programista, który kiedykolwiek stan?? przed problemem wizualizacji danych. Przekonaj si?, jak ?atwo mo?na: tworzy? wykresy korzysta? z danych w formacie CSV skalowa? wykresy dodawa? do wykresów interaktywne informacje Zachwy? u?ytkowników przydatnymi wykresami!

Interconnect Reliability in Advanced Memory Device Packaging (Springer Series in Reliability Engineering)

by Chong Leong, Gan Chen-Yu, Huang

This book explains mechanical and thermal reliability for modern memory packaging, considering materials, processes, and manufacturing.In the past 40 years, memory packaging processes have evolved enormously. This book discusses the reliability and technical challenges of first-level interconnect materials, packaging processes, advanced specialty reliability testing, and characterization of interconnects. It also examines the reliability of wire bonding, lead-free solder joints such as reliability testing and data analyses, design for reliability in hybrid packaging and HBM packaging, and failure analyses. The specialty of this book is that the materials covered are not only for second-level interconnects, but also for packaging assembly on first-level interconnects and for the semiconductor back-end on 2.5D and 3D memory interconnects. This book can be used as a text for college and graduate students who have the potential to become our future leaders, scientists, and engineers in the electronics and semiconductor industry.

Interconnected Realities: How the Metaverse Will Transform Our Relationship to Technology Forever

by Leslie Shannon

Explore how the metaverse is changing our livesIn Interconnected Realities, Leslie Shannon, Head of Trend and Innovation Scouting at Nokia, delivers an energizing and optimistic new take on the Metaverse. Starting with metaverse realms already in existence today, the book explores the purpose that each independent platform serves, as well as how all these disparate realms will ultimately be stitched together to permanently transform our personal and business lives. A singularly insightful and informed exploration of a fascinating subject at the intersection of technology, business, and society, Interconnected Realities is an essential resource for executives, managers, board members, and other business leaders at companies in a wide range of industries, as well as tech enthusiasts, futurists, and anyone with an interest in the future of social interaction, business, or technology.

Interconnecting the Network of Networks

by Eli M. Noam

This book describes the transformation of telecommunications from national network monopolies to a new system, the network of networks, and the glue that holds it together, interconnection.

Interconnection Network Reliability Evaluation: Multistage Layouts (Performability Engineering Series)

by Neeraj Kumar Goyal S. Rajkumar

Keeping in view the growth of the technological frontiers, there is always a need for the development of reliable, fault tolerant and cost- effective interconnection networks (INs) which are the critical metrics to achieve the goal of parallelism. The main objective of this book is to design new fault tolerant interconnection network layouts capable of path redundancy among dynamic failures. New INs designs are proposed and their observed results are found promising when compared with some of the earlier networks. The book also covers the reliability evaluation of various industrial network topologies considering multiple reliability performance parameters (2-TR, broadcast and ATR). Finally, the book also focuses on reliability evaluation and comparison of various topologies considering connectivity among multiple sources and multiple destinations (MSMT) nodes.

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