Browse Results

Showing 27,576 through 27,600 of 53,245 results

Introduction to Video and Image Processing

by Thomas B. Moeslund

This textbook presents the fundamental concepts and methods for understanding and working with images and video in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Features: includes more than 100 exercises, as well as C-code snippets of the key algorithms; covers topics on image acquisition, color images, point processing, neighborhood processing, morphology, BLOB analysis, segmentation in video, tracking, geometric transformation, and visual effects; requires only a minimal understanding of mathematics; presents two chapters dedicated to applications; provides a guide to defining suitable values for parameters in video and image processing systems, and to conversion between the RGB color representation and the HIS, HSV and YUV/YCbCr color representations.

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will Learn Gain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDE Who This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

by Aditi Majumder M. Gopi

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Introduction to Visual Effects: A Computational Approach

by Bruno Madeira Luiz Velho

Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of visual effects, incorporating both computer vision and graphics. The book also provides the readers with the source code to a library, enabling them to follow the chapters directly and build up a complete visual effects platform. The book covers the basic approaches to camera pose estimation, global illumination, and image-based lighting, and includes chapters on the virtual camera, optimization and computer vision, path tracing and many more. Key features include: Introduction to projective geometry, image-based lighting (IBL), global illumination solved by the Monte Carlo method (Pathtracing), an explanation of a set of optimization methods, and the techniques used for calibrating one, two, and many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of modeling tools for visual effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the differential rendering method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR.

Introduction to Visual SLAM: From Theory to Practice

by Xiang Gao Tao Zhang

This book offers a systematic and comprehensive introduction to the visual simultaneous localization and mapping (vSLAM) technology, which is a fundamental and essential component for many applications in robotics, wearable devices, and autonomous driving vehicles. The book starts from very basic mathematic background knowledge such as 3D rigid body geometry, the pinhole camera projection model, and nonlinear optimization techniques, before introducing readers to traditional computer vision topics like feature matching, optical flow, and bundle adjustment. The book employs a light writing style, instead of the rigorous yet dry approach that is common in academic literature. In addition, it includes a wealth of executable source code with increasing difficulty to help readers understand and use the practical techniques. The book can be used as a textbook for senior undergraduate or graduate students, or as reference material for researchers and engineers in related areas.

Introduction to Wavelet Transforms

by Nirdosh Bhatnagar

The textbook, Introduction to Wavelet Transforms provides basics of wavelet transforms in a self-contained manner. Applications of wavelet transform theory permeate our daily lives. Therefore it is imperative to have a strong foundation for this subject. Features No prior knowledge of the subject is assumed. Sufficient mathematical background is provided to complete the discussion of different topics. Different topics have been properly segmented for easy learning. This makes the textbook pedagogical and unique. Notation is generally introduced in the definitions. Relatively easy consequences of the definitions are listed as observations, and important results are stated as theorems. Examples are provided for clarity and to enhance reader's understanding of the subject. Each chapter also has a problem section. A majority of the problems are provided with sufficient hints. The textbook can be used either in an upper-level undergraduate or first-year graduate class in electrical engineering, or computer science, or applied mathematics. It can also be used by professionals and researchers in the field who would like a quick review of the basics of the subject. About the Author: Nirdosh Bhatnagar works in both academia and industry in Silicon Valley, California. He is also the author of a comprehensive two-volume work: Mathematical Principles of the Internet, published by the CRC Press in the year 2019. Nirdosh earned M.S. in Operations Research, and M.S. and Ph.D. in electrical engineering, all from Stanford University, Stanford, California..

Introduction to Web Design Using Dreamweaver

by Mark A. Evans Michael Hamm

This book intends to help the reader develop skills needed to become a Web designer and other useful skills like critical thinking and teamwork skills.

Introduction to Web Interaction Design: With HTML and CSS

by Michael Macaulay

This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties introduced makes it an invaluable Web design resource for beginners as well as intermediates looking to fill in gaps in their knowledge. In addition, the inclusion of user-centered design process stages and how they are best managed in website development makes the book unique in its area. Also, the book's approach of including challenges after each topic to help refresh readers' knowledge, as well as make them think, ensures that there are ample activities to keep learners motivated and engaged. Michael Macaulay is a freelance educator, developer, and user-experience designer and evaluator. Formerly, he was a senior lecturer and course director for multimedia courses at London South Bank University, United Kingdom. He earned his PhD in 2000 in the effects of human–computer interaction and multimedia in learning from Loughborough University, United Kingdom. In the past, he had also been a computer systems administrator, computer systems programmer and analyst, and desktop publisher. ????

Introduction to Wireless Communications and Networks: A Practical Perspective (Textbooks in Telecommunication Engineering)

by Krishnamurthy Raghunandan

This book provides an intuitive and accessible introduction to the fundamentals of wireless communications and their tremendous impact on nearly every aspect of our lives. The author starts with basic information on physics and mathematics and then expands on it, helping readers understand fundamental concepts of RF systems and how they are designed. Covering diverse topics in wireless communication systems, including cellular and personal devices, satellite and space communication networks, telecommunication regulation, standardization and safety, the book combines theory and practice using problems from industry, and includes examples of day-to-day work in the field. It is divided into two parts – basic (fundamentals) and advanced (elected topics). Drawing on the author’s extensive training and industry experience in standards, public safety and regulations, the book includes information on what checks and balances are used by wireless engineers around the globe and address questions concerning safety, reliability and long-term operation. A full suite of classroom information is included.

Introduction to Wireless Networking and Its Impact on Applications (Synthesis Lectures on Mobile & Pervasive Computing)

by Peter Steenkiste

This book teaches readers how wireless networks work, why some of their properties impact wireless network performance at the application level, and what both network engineers and application developers can do to cope with these challenges. Internet users increasingly rely on wireless access links for diverse tasks such as web browsing, video conferencing, interactive games, and data sharing. Irrespective of how they access the Internet, they expect good performance and a high quality of experience. Unfortunately, wireless access networks are much more challenging to build than wired networks. In wired networks, signals used for communication are contained in a carefully engineered transmission medium. In contrast, wireless signals travel in our physical environment, where the presence of obstacles, interference, and mobility can affect communication. In addition, network performance can differ significantly across physical environments. As a result, the performance of wireless links is often lower and less predictable than that of wired links. The author structured the book according to the layers in the Internet protocol stack, similar to traditional network books. However, rather than presenting a general description of each layer, the focus is on wireless networks and how they differ from wired networks.

Introduction to Wireless Sensor Networks

by Anna Förster

Explores real-world wireless sensor network development, deployment, and applications Presents state-of-the-art protocols and algorithms Includes end-of-chapter summaries, exercises, and references For students, there are hardware overviews, reading links, programming examples, and tests available at [website] For Instructors, there are PowerPoint slides and solutions available at [website]

An Introduction to XML Query Processing and Keyword Search

by Jiaheng Lu

"An Introduction to XML Query Processing and Keyword Search" systematically and comprehensively covers the latest advances in XML data searching. It presents an extensive overview of the current query processing and keyword search techniques on XML data, including XML labeling schemes, indexing, processing on order and un-order XML tree patterns, XML query optimization, results estimation, and XML keyword searches, which are elaborated in separate chapters. Graduate students and researchers in the field of XML data searching will find this book an invaluable resource. Prof. Jiaheng Lu is an associate professor at Renmin University of China's School of Information.

Introductory Applied Statistics: With Resampling Methods & R

by Bruce Blaine

This book offers an introduction to applied statistics through data analysis, integrating statistical computing methods. It covers robust and non-robust descriptive statistics used in each of four bivariate statistical models that are commonly used in research: ANOVA, proportions, regression, and logistic. The text teaches statistical inference principles using resampling methods (such as randomization and bootstrapping), covering methods for hypothesis testing and parameter estimation. These methods are applied to each statistical model introduced in preceding chapters.Data analytic examples are used to teach statistical concepts throughout, and students are introduced to the R packages and functions required for basic data analysis in each of the four models. The text also includes introductory guidance to the fundamentals of data wrangling, as well as examples of write-ups so that students can learn how to communicate findings. Each chapter includes problems for practice or assessment. Supplemental instructional videos are also available as an additional aid to instructors, or as a general resource to students. This book is intended for an introductory or basic statistics course with an applied focus, or an introductory analytics course, at the undergraduate level in a two-year or four-year institution. This can be used for students with a variety of disciplinary backgrounds, from business, to the social sciences, to medicine. No sophisticated mathematical background is required.

Introductory Circuit Analysis

by Robert L. Boylestad

For courses in DC/AC circuits: conventional flow The Latest Insights in Circuit Analysis Introductory Circuit Analysis, the number one acclaimed text in the field for over three decades, is a clear and interesting information source on a complex topic. The Thirteenth Edition contains updated insights on the highly technical subject, providing readers with the most current information in circuit analysis. With updated software components and challenging review questions at the end of each chapter, this text engages readers in a profound understanding of Circuit Analysis.

Introductory Circuit Theory

by D. Sundararajan

This textbook for a one-semester course in Electrical Circuit Theory is written to be concise, understandable, and applicable. Matlab is used throughout, for coding the programs and simulation of the circuits. Every new concept is illustrated with numerous examples and figures, in order to facilitate learning. The simple and clear style of presentation, along with comprehensive coverage, enables students to gain a solid foundation in the subject, along with the ability to apply techniques to real circuit analysis. Written to be accessible to students of varying backgrounds, this textbook presents the analysis of realistic, working circuitsPresents concepts in a clear, concise and comprehensive manner, such as the difficult problem of setting up the equilibrium equations of circuits using a systematic approach in a few distinct stepsIncludes worked examples of functioning circuits, throughout every chapter, with an emphasis on real applicationsIncludes numerous exercises at the end of each chapter Provides program scripts and circuit simulations, using the popular and widely used Matlab software, as supplementary material online

Introductory Computer Forensics: A Hands-on Practical Approach

by Xiaodong Lin

This textbook provides an introduction to digital forensics, a rapidly evolving field for solving crimes. Beginning with the basic concepts of computer forensics, each of the book’s 21 chapters focuses on a particular forensic topic composed of two parts: background knowledge and hands-on experience through practice exercises. Each theoretical or background section concludes with a series of review questions, which are prepared to test students’ understanding of the materials, while the practice exercises are intended to afford students the opportunity to apply the concepts introduced in the section on background knowledge. This experience-oriented textbook is meant to assist students in gaining a better understanding of digital forensics through hands-on practice in collecting and preserving digital evidence by completing various exercises. With 20 student-directed, inquiry-based practice exercises, students will better understand digital forensic concepts and learn digital forensic investigation techniques. This textbook is intended for upper undergraduate and graduate-level students who are taking digital-forensic related courses or working in digital forensics research. It can also be used by digital forensics practitioners, IT security analysts, and security engineers working in the IT security industry, particular IT professionals responsible for digital investigation and incident handling or researchers working in these related fields as a reference book.

Introductory Programs with the 32-bit PIC Microcontroller: A Line-by-Line Code Analysis and Reference Guide for Embedded Programming in C

by Hubert Ward

Embark on a journey into the world of embedded programming. This book introduces you to the 32bit PIC and will teach you how the main functions of C programming work and can be used with a PIC micro.A one-stop reference for the would-be embedded programmer, you'll explore the electronics needed for a variety of programs as well as how to use different devices with the PIC. The book starts with downloading the environment and creating a simple project, one that uses different oscillators, Phase Lock Loop, and circuitry needed to create the different system clocks—an easy entry point to this exciting environment. You'll also review the MPLABX integrated development environment (IDE) and see how to program the 32Bit PIC, which can be adapted to different PICs. Throughout subsequent chapters, you’ll learn how to use a range of programs that use PIC modules such as the SPI, I2C, UART communication modules, the ADC module, the Capture, Compare, and Pulse Width Modulation module, and the RTCC, Real Time Clock and Calendar Module. What You'll Learn Create a project in MPLABX Configure the different clock frequencies that are used in the 32bit PICBuild a variable delay subroutine to be used in a simple traffic lights programUse the MAX 7219 driver IC to control the 8by8 matrix displayProgram an I2C expander module to control the display on a LCD Who This Book Is For Readers who want to try their hand at embedded programming, newcomers to programming the PIC 32, programmers who want to look into using MPLAB Harmony 3, and programmers who want to understand how C instructions work with respect to 32bit PIC. Also students who are studying for an engineering qualification.

Introductory Relational Database Design for Business, with Microsoft Access

by Jonathan Eckstein Bonnie R. Schultz

A hands-on beginner’s guide to designing relational databases and managing data using Microsoft Access Relational databases represent one of the most enduring and pervasive forms of information technology. Yet most texts covering relational database design assume an extensive, sophisticated computer science background. There are texts on relational database software tools like Microsoft Access that assume less background, but they focus primarily on details of the user interface, with inadequate coverage of the underlying design issues of how to structure databases. Growing out of Professor Jonathan Eckstein’s twenty years’ experience teaching courses on management information systems (MIS) at Rutgers Business School, this book fills this gap in the literature by providing a rigorous introduction to relational databases for readers without prior computer science or programming experience. Relational Database Design for Business, with Microsoft Access helps readers to quickly develop a thorough, practical understanding of relational database design. It takes a step-by-step, real-world approach, using application examples from business and finance every step the way. As a result, readers learn to think concretely about database design and how to address issues that commonly arise when developing and manipulating relational databases. By the time they finish the final chapter, students will have the knowledge and skills needed to build relational databases with dozens of tables. They will also be able to build complete Microsoft Access applications around such databases. This text: Takes a hands-on approach using numerous real-world examples drawn from the worlds of business, finance, and more Gets readers up and running, fast, with the skills they need to use and develop relational databases with Microsoft Access Moves swiftly from conceptual fundamentals to advanced design techniques Leads readers step-by-step through data management and design, relational database theory, multiple tables and the possible relationships between them, Microsoft Access features such as forms and navigation, formulating queries in SQL, and normalization Introductory Relational Database Design for Business, with Microsoft Access is the definitive guide for undergraduate and graduate students in business, finance, and data analysis without prior experience in database design. While Microsoft Access is its primary “hands-on” learning vehicle, most of the skills in this text are transferrable to other relational database software such as MySQL.

Introductory Statistics with R, (Statistics and Computing Series)

by Peter Dalgaard

The statistical methodology covered includes statistical standard distributions, one- and two-sample tests with continuous data, regression analysis, one-and two-way analysis of variance, regression analysis, analysis of tabular data, and sample size calculations. In addition, the last four chapters contain introductions to multiple linear regression analysis, linear models in general, logistic regression, and survival analysis.

Introductory Technology in Action

by Mary Anne Poatsy Alan Evans Kendall Martin

The authors have adopted a practical and proven approach based on their vast experience, to make students focus on tasks that can be accomplished with their computing devices rather than loading them with history of devices. They emphasize on how these tasks can be applied immediately in the workplace, the classroom, and at home, making it a interesting read.

Intrusion Detection: A Data Mining Approach (Cognitive Intelligence and Robotics)

by Jaya Sil Nandita Sengupta

This book presents state-of-the-art research on intrusion detection using reinforcement learning, fuzzy and rough set theories, and genetic algorithm. Reinforcement learning is employed to incrementally learn the computer network behavior, while rough and fuzzy sets are utilized to handle the uncertainty involved in the detection of traffic anomaly to secure data resources from possible attack. Genetic algorithms make it possible to optimally select the network traffic parameters to reduce the risk of network intrusion. The book is unique in terms of its content, organization, and writing style. Primarily intended for graduate electrical and computer engineering students, it is also useful for doctoral students pursuing research in intrusion detection and practitioners interested in network security and administration. The book covers a wide range of applications, from general computer security to server, network, and cloud security.

Intrusion Detection and Prevention for Mobile Ecosystems (Series in Security, Privacy and Trust)

by Georgios Kambourakis, Asaf Shabtai, Constantinos Kolias and Dimitrios Damopoulos

This book presents state-of-the-art contributions from both scientists and practitioners working in intrusion detection and prevention for mobile networks, services, and devices. It covers fundamental theory, techniques, applications, as well as practical experiences concerning intrusion detection and prevention for the mobile ecosystem. It also includes surveys, simulations, practical results and case studies.

Intuit QuickBooks Enterprise Edition 12.0 Cookbook for Experts

by Jaime Campbell

QuickBooks Enterprise Edition 12.0 Cookbook for Experts is written in a non-sequential, modular way which enables the reader to select any relevant and valuable technique and learn it. Each recipe in the cookbook includes illustrations to make the most difficult techniques straightforward. Furthermore, the expert reader's time is not wasted on any basic language and steps. This book is written for CPAs, consultants, CFOs, controllers, managers, or bookkeepers with extensive experience with QuickBooks. Prior experience with the Enterprise Edition, however, is not required. You should have a thorough understanding of accounting procedures and a mastery of the basics of the QuickBooks environment.

Intuition, Trust, and Analytics (Data Analytics Applications)

by Jay Liebowitz Joanna Paliszkiewicz Jerzy Gołuchowski

In order to make informed decisions, there are three important elements: intuition, trust, and analytics. Intuition is based on experiential learning and recent research has shown that those who rely on their “gut feelings” may do better than those who don’t. Analytics, however, are important in a data-driven environment to also inform decision making. The third element, trust, is critical for knowledge sharing to take place. These three elements—intuition, analytics, and trust—make a perfect combination for decision making. This book gathers leading researchers who explore the role of these three elements in the process of decision-making.

Intuitionistic and Type-2 Fuzzy Logic Enhancements in Neural and Optimization Algorithms: Theory and Applications (Studies in Computational Intelligence #862)

by Oscar Castillo Patricia Melin Janusz Kacprzyk

This book describes the latest advances in fuzzy logic, neural networks, and optimization algorithms, as well as their hybrid intelligent combinations, and their applications in the areas such as intelligent control, robotics, pattern recognition, medical diagnosis, time series prediction, and optimization. The topic is highly relevant as most current intelligent systems and devices use some form of intelligent feature to enhance their performance. The book also presents new and advanced models and algorithms of type-2 fuzzy logic and intuitionistic fuzzy systems, which are of great interest to researchers in these areas. Further, it proposes novel, nature-inspired optimization algorithms and innovative neural models. Featuring contributions on theoretical aspects as well as applications, the book appeals to a wide audience.

Refine Search

Showing 27,576 through 27,600 of 53,245 results