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The Minecrafter's Cookbook: More Than 40 Game-Themed Dinners, Desserts, Snacks, and Drinks to Craft Together

by Tara Theoharis

The Minecrafter's Cookbook brings the Overworld to life with over 40 fantastic, Minecraft-themed recipes that kids and parents can make together. From main courses that will fill your hunger bar; to enchanted snacks that Alex and Steve couldn’t survive without; to party-friendly, game-themed desserts and potion drinks, there is plenty in this book to enchant young gamers and their families. Kids will love the accompanying illustrations of their favorite characters and scenes, while parents will appreciate the simple, step-by-step directions to guide them as they craft. The Minecrafter's Cookbook makes cooking an irresistible adventure: Includes photos of each finished item, plus colorful illustrations of popular Minecrafting scenes and characters for maximum fun. Features over 40 kid-friendly meals, drinks, and desserts including Beetroot Stew, Golden Apples, Grass Block Brownies, and Creeper Crispies! Encourages young gamers to power down and enjoy family time in the kitchen The delicious recipes in this book are sure to make spending time together a whole lot more fun!

Miniature Final Fantasy

by Square Enix Tatsuya Tanaka

A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka!Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls. Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself. Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective.

Mining Intelligence and Knowledge Exploration: Third International Conference, Mike 2015, Hyderabad, India, December 9-11, 2015, Proceedings (Lecture Notes in Computer Science #9468)

by Adrian Groza Rajendra Prasath

This book constitutes the refereed conference proceedings of the 6th International Conference on Mining Intelligence and Knowledge Exploration, MIKE 2018, held in Cluj-Napoca, Romania, in December 2018. The 33 full papers presented were carefully reviewed and selected from 93 submissions. The papers were grouped into various subtopics including evolutionary computation, knowledge exploration in IoT, artificial intelligence, machine learning, image processing, pattern recognition, speech processing, information retrieval, natural language processing, social network analysis, security, and fuzzy rough sets.

Mining Lurkers in Online Social Networks: Principles, Models, and Computational Methods (SpringerBriefs in Computer Science)

by Andrea Tagarelli Roberto Interdonato

This SpringerBrief brings order to the wealth of research studies that contribute to shape our understanding of on-line social networks (OSNs) lurking phenomena. This brief also drives the development of computational approaches that can be effectively applied to answer questions related to lurking behaviors, as well as to the engagement of lurkers in OSNs. All large-scale online social networks (OSNs) are characterized by a participation inequality principle, i.e., the crowd of an OSN does not actively contribute, rather it takes on a silent role. Silent users are also referred to as lurkers, since they gain benefit from others' information without significantly giving back to the community. Nevertheless, lurkers acquire knowledge from the OSN, therefore a major goal is to encourage them to more actively participate. Lurking behavior analysis has been long studied in social science and human-computer interaction fields, but it has also matured over the last few years in social network analysis and mining. While the main target audience corresponds to computer, network, and web data scientists, this brief might also help increase the visibility of the topic by bridging different closely related research fields. Practitioners, researchers and students interested in social networks, web search, data mining, computational social science and human-computer interaction will also find this brief useful research material .

Mining Over Air: Wireless Communication Networks Analytics

by Ye Ouyang Mantian Hu Alexis Huet Zhongyuan Li

This book introduces the concepts, applications and development of data science in the telecommunications industry by focusing on advanced machine learning and data mining methodologies in the wireless networks domain. Mining Over Air describes the problems and their solutions for wireless network performance and quality, device quality readiness and returns analytics, wireless resource usage profiling, network traffic anomaly detection, intelligence-based self-organizing networks, telecom marketing, social influence, and other important applications in the telecom industry. Written by authors who study big data analytics in wireless networks and telecommunication markets from both industrial and academic perspectives, the book targets the pain points in telecommunication networks and markets through big data. Designed for both practitioners and researchers, the book explores the intersection between the development of new engineering technology and uses data from the industry to understand consumer behavior. It combines engineering savvy with insights about human behavior. Engineers will understand how the data generated from the technology can be used to understand the consumer behavior and social scientists will get a better understanding of the data generation process.

: Digital Practices, New Forms of Participation and the Renewal of Democracy (Routledge Studies in European Communication Research and Education)

by Jeffrey Wimmer Cornelia Wallner Rainer Winter Karoline Oelsner

The practices of participation and engagement are characterised by complexities and contradictions. All celebratory examples of uses of social media, e.g. in the Arab spring, the Occupy movement or in recent LGBTQ protests, are deeply rooted in human practices. Because of this connection, every case of mediated participation should be perceived as highly contextual and cannot be attributed to one (social) specific media logic, necessitating detailed empirical studies to investigate the different contexts of political and civic engagement. In this volume, the theoretical chapters discuss analytical frameworks that can enrich our understanding of current contexts and practices of mediated participation. The empirical studies explore the implications of the new digital conditions for the ways in which digitally mediated social interactions, practices and environments shape everyday participation, engagement or protest and their subjective as well societal meaning.

Mission Python: Code a Space Adventure Game!

by Sean McManus

Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language.Launch into coding with Mission: Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Mobile Ad-hoc and Sensor Networks: 13th International Conference, Msn 2017, Beijing, China, December 17-20, 2017, Revised Selected Papers (Communications In Computer And Information Science #747)

by Liehuang Zhu Sheng Zhong

This book constitutes the refereed proceedings of the 13th International Conference on Mobile Ad-hoc and Sensor Networks, MSN 2017, held in Beijing, China, in December 2017. The 39 revised full papers presented were carefully reviewed and selected from 145 submissions. The papers address issues such as multi-hop wireless networks and wireless mesh networks; sensor and actuator networks; vehicle ad hoc networks; mobile social network; delay tolerant networks and opportunistic networking; cyber-physical systems; internet of things; system modeling and performance analysis; routing and network protocols; data transport and management in mobile networks; resource management and wireless QoS provisioning; security and privacy; cross layer design and optimization; novel applications and architectures.

Mobile and Ubiquitous Learning

by Shengquan Yu Mohamed Ally Avgoustos Tsinakos

This book explores the latest trends and technologies in the field of mobile and ubiquitous learning. It highlights best practices in technology-enhanced learning, and explores how new technologies such as mobile, augmented and wearable technologies are shaping instructional design strategies and the content curriculum development process. The book consists of approximately 20 chapters, written by international experts in the field of mobile and ubiquitous learning. The authors hail from Austria, Brazil, Canada, China, Greece, India, Malaysia, Mauritius, Saudi Arabia, Spain, Sweden, and the United Kingdom. Topics covered include but are not limited to: Use of social media in mobile learning, Contexts of learning and challenges of mobility: Designing for formal, informal, and non-formal learning, Mobile virtual reality: a promising technology to change the way we learn and teach, Mobile applications for encyclopedias, Ethical considerations in the incorporation of mobile and ubiquitous technologies into teaching and learning, Use of augmented reality in mobile learning for students with disabilities, Using wearable technology to support transfer of expertise, and Core technologies in mobile learning. Providing valuable insights on the future of education and the upcoming pedagogies that will be applied in traditional, distance and blended learning, the book offers educators and stakeholders essential guidance in making innovations for the new generations of learners in the 21st century.

Mobile Big Data

by Georgios Skourletopoulos George Mastorakis Constandinos X. Mavromoustakis Ciprian Dobre Evangelos Pallis

This book reports on the latest advances in mobile technologies for collecting, storing and processing mobile big data in connection with wireless communications. It presents novel approaches and applications in which mobile big data is being applied from an engineering standpoint and addresses future theoretical and practical challenges related to the big data field from a mobility perspective. Further, it provides an overview of new methodologies designed to take mobile big data to the Cloud, enable the processing of real-time streaming events on-the-move and enhance the integration of resource availability through the 'Anywhere, Anything, Anytime' paradigm. By providing both academia and industry researchers and professionals with a timely snapshot of emerging mobile big data-centric systems and highlighting related pitfalls, as well as potential solutions, the book fills an important gap in the literature and fosters the further development in the area of mobile technologies for exploiting mobile big data.

Mobile Big Data (Wireless Networks)

by Xiang Cheng Luoyang Fang Liuqing Yang Shuguang Cui

This book provides a comprehensive picture of mobile big data starting from data sources to mobile data driven applications. Mobile Big Data comprises two main components: an overview of mobile big data, and the case studies based on real-world data recently collected by one of the largest mobile network carriers in China. In the first component, four areas of mobile big data life cycle are surveyed: data source and collection, transmission, computing platform and applications. In the second component, two case studies are provided, based on the signaling data collected in the cellular core network in terms of subscriber privacy evaluation and demand forecasting for network management. These cases respectively give a vivid demonstration of what mobile big data looks like, and how it can be analyzed and mined to generate useful and meaningful information and knowledge. This book targets researchers, practitioners and professors relevant to this field. Advanced-level students studying computer science and electrical engineering will also be interested in this book as supplemental reading.

Mobile Computing, Applications, and Services: 9th International Conference, Mobicase 2018, Osaka, Japan, February 28 - March 2, 2018, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #240)

by Yusuke Gotoh Sozo Inoue Ren Ohmura Kazuya Murao

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Mobile Computing, Applications, and Services (MobiCASE 2015) held in Osaka, Japan, February 28 – March 2, 2018. The 10 full papers and 13 demo/ poster papers were carefully reviewed and selected from 35 submissions. The conference papers are covering intelligent caching; activity recognition and crowdsourcing; mobile frameworks; middleware; interactive applications; and mobility.

Mobile Data Mining (SpringerBriefs in Computer Science)

by Yuan Yao Xing Su Hanghang Tong

This SpringerBrief presents a typical life-cycle of mobile data mining applications, including:data capturing and processing which determines what data to collect, how to collect these data, and how to reduce the noise in the data based on smartphone sensors feature engineering which extracts and selects features to serve as the input of algorithms based on the collected and processed data model and algorithm designIn particular, this brief concentrates on the model and algorithm design aspect, and explains three challenging requirements of mobile data mining applications: energy-saving, personalization, and real-time Energy saving is a fundamental requirement of mobile applications, due to the limited battery capacity of smartphones. The authors explore the existing practices in the methodology level (e.g. by designing hierarchical models) for saving energy. Another fundamental requirement of mobile applications is personalization. Most of the existing methods tend to train generic models for all users, but the authors provide existing personalized treatments for mobile applications, as the behaviors may differ greatly from one user to another in many mobile applications. The third requirement is real-time. That is, the mobile application should return responses in a real-time manner, meanwhile balancing effectiveness and efficiency. This SpringerBrief targets data mining and machine learning researchers and practitioners working in these related fields. Advanced level students studying computer science and electrical engineering will also find this brief useful as a study guide.

Mobile DevOps: Deliver continuous integration and deployment within your mobile applications

by Jhalak Modi Rohin Tak

This step-by-step guide will teach you to continuously improve your mobile application development processKey Features●Efficiently deliver continuous integration and deployment within all the stages of your application's lifecycle●Learn to implement mobile DevOps with Xamarin and Visual Studio●Deliver high quality and performing mobile applicationsBook DescriptionToday's world is all about perfection, and there are hundreds of applications that are released each day out of which only a few succeed. Making sure that the app looks, performs, and behaves as expected is one of the biggest challenge developers face today.The main goal of this book is to teach developers to implement DevOps to build, test, and deliver. This book will teach you to implement Mobile DevOps at every stage of your application's lifecycle with Visual Studio and Xamarin Mobile Lifecycle solutions. Later, it will also show you how to leverage Mobile Center's continuous integration and automated testing to develop a high-quality applications. Next, you’ll see how to mobilize your on-premises data to the cloud and increase your productivity with code reuse. Finally, you’ll discover how to find and fix bugs beforehand, improving the efficiency of your application while it is being developed.By the end of this book, you will be well-versed with Mobile DevOps techniques, delivering high quality and high performance mobile apps.What you will learn●Become fluent with the basic components of Mobile Devops●Find out how to use code repositories and install Git on an EC2 server and manage users and groups●Set up an Android device for development and install Visual Studio and Xamarin on Windows●Create an Android project and UI for applications●Add permissions to Android Manifest●Write tests with Xamarin. UI and test using test cloud to check it on multiple devices●Monitor and optimize the application using the Android monitoring tool●Debug the mobile application and improve its efficiency Who this book is forIf you are a programmer and developer who wants to increase the efficiency and scalability of your mobile application with the implementation of DevOps, then this book is for you. You need basic experience of the application process development.

Mobile Internet Security: First International Symposium, Mobisec 2016, Taichung, Taiwan, July 14-15, 2016, Revised Selected Papers (Communications in Computer and Information Science #797)

by Ilsun You Hsing-Chung Chen Vishal Sharma Igor Kotenko

This book constitutes the refereed proceedings of the First International Symposium on Mobile Internet Security, MobiSec 2017, held in Jeju Island, Republic of Korea, in October 2017. <P><P>The 13 revised full papers along with a short paper presented were carefully reviewed and selected from 44 submissions. They are closely related to various theories and practical applications in mobility management to highlight the state-of-the-art research.

Mobile Learning and Higher Education: Challenges in Context

by Helen Crompton John Traxler

Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.

Mobile SmartLife via Sensing, Localization, and Cloud Ecosystems

by Kaikai Liu Xiaolin Li

Indoor location is one of the two most important contexts (time and location), becoming a key entry for mobile Internet. This book envisions potential indoor location applications, overviews the related state of the art technologies, and presents original patented techniques and open source prototype systems. The tutorial and sample code are provided as a good reference and starting point for readers who are interested in the technique detail.

Mobile Story Making in an Age of Smartphones

by Marsha Berry Max Schleser

The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have changed our understanding of the contemporary mediascape. Mobile Story Making in an Age of Smartphones reveals how smartphones and storytelling are forming a symbiosis that empowers twenty-first century citizens and creatives around the world. The edited collection further develops definitions and debate around creative mobile media and its impact on media, art and design. It brings together mobile artists, digital ethnographers, filmmakers working with smartphones, illustrators, screenwriters as well as musicians utilizing apps and mobile devices, who explore new directions in the creative arts with a focus on screen production. Lastly, it demonstrates how mobile devices and smartphones can make a difference in peoples’ lives and catalyses creativity in order to tackle current socio-cultural issues.

Mobile Web and Intelligent Information Systems: 15th International Conference, MobiWIS 2018, Barcelona, Spain, August 6-8, 2018, Proceedings (Lecture Notes in Computer Science #10995)

by Muhammad Younas Irfan Awan George Ghinea Marisa Catalan Cid

This book constitutes the refereed proceedings of the 15th International Conference on Mobile Web and Intelligent Information Systems, MobiWIS 2018, held in Barcelona, Spain, in August 2018. The 15 full papers together with 2 short papers presented in this volume were carefully reviewed and selected from 50 submissions. The papers of the MobiWIS 2018 deal with areas such as: mobile web and apps, wireless sensor networks, web services, cloud services, web applications, and various web technologies.

Mobilitätswende – autonome Autos erobern unsere Straßen

by Johannes Ritz

Dieses Buch beleuchtet die unterschiedlichen Facetten einer Mobilität mit selbstfahrenden (autonomen) Fahrzeugen. Angefangen bei der Elektromobilität, werden die Parkplatzproblematik, Carsharing und Haftungsfragen unter dem Aspekt einer zunehmenden Verbreitung autonomer Fahrzeuge betrachtet. Auch ökonomische und umweltpolitische Fragen sind aufgeworfen (Ressourcenknappheit, Klimawandel, automatisierte Logistik) und versucht zu beantworten. Können Maschinen moralisch handeln, wie steht es um die Cybersicherheit und den Technikmissbrauch, sind weitere Fragen, die in diesem Buch thematisiert werden.

Mobility Analytics for Spatio-Temporal and Social Data: First International Workshop, MATES 2017, Munich, Germany, September 1, 2017, Revised Selected Papers (Lecture Notes in Computer Science #10731)

by Christos Doulkeridis George A. Vouros Qiang Qu Shuhui Wang

This book constitutes the refereed post-conference proceedings of the First International Workshop on Mobility Analytics for Spatio-Temporal and Social Data, MATES 2017, held in Munich, Germany, in September 2017. The 6 revised full papers and 2 short papers included in this volume were carefully reviewed and selected from 13 submissions. Also included are two keynote speeches. The papers intend to raise awareness of real-world problems in critical domains which require novel data management solutions. They are organized in two thematic sections: social network analytics and applications, and spatio-temporal mobility analytics.

Mobility of Visually Impaired People

by Edwige Pissaloux Ramiro Velazquez

This book discusses the design of the new mobility assistive information and communication technologies (ICT) devices for the visually impaired. The book begins with a definition of the space concept, followed by the concept of interaction with a space during mobility and this interaction characteristics. The contributors will then examine the neuro-cognitive basis of space perception for mobility and different theories of space perception. The text presents the existing technologies for space perception (sense recovery with stem and iPS cells, implants, brain plasticity, sensory substitution devices, multi modal technologies, etc.), the newest technologies for mobility assistance design, the way the feedback on environment is conveyed to the end-user. Methods for formative and summative evaluations of the mobility devices will also be discussed. The book concludes with a look to the future trends in research and technology development for mobility assistive information and communication technologies. <P><P><i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. Benetech is actively working on projects to improve accessibility issues such as these.</i>

MobX Quick Start Guide: Supercharge the client state in your React apps with MobX

by Pavan Podila Michel Weststrate

Apply functional Reactive programming for simple and scalable state management with MobXKey FeaturesThe easiest way to learn MobX to enhance your client-side state-managementUnderstand how the concepts and components fit togetherWork through different state management scenarios with MobXBook DescriptionMobX is a simple and highly scalable state management library in JavaScript. Its abstractions can help you manage state in small to extremely large applications. However, if you are just starting out, it is essential to have a guide that can help you take the first steps. This book aims to be that guide that will equip you with the skills needed to use MobX and effectively handle the state management aspects of your application.You will first learn about observables, actions, and reactions: the core concepts of MobX. To see how MobX really shines and simplifies state management, you'll work through some real-world use cases. Building on these core concepts and use cases, you will learn about advanced MobX, its APIs, and libraries that extend MobX.By the end of this book, you will not only have a solid conceptual understanding of MobX, but also practical experience. You will gain the confidence to tackle many of the common state management problems in your own projects.What you will learnExplore the fundamental concepts of MobX, such as observables, actions, and reactionsUse observables to track state and react to its changes with validations and visual feedback (via React Components)Create a MobX observable from different data typesDefine form data as an observable state and tackle sync and async form validationsUse the special APIs to directly manipulate observables, tracking its changes, and discovering the reasons behind a changeTackle any state management issue you may have in your app by combining mobx-utils and mobx-state-treeExplore the internals of the MobX reactive system by diving into its inner workingsWho this book is forThis book is for web developers who want to implement easy and scalable state management for their apps. Knowledge of HTML, CSS, and JavaScript is assumed

#Moby-Dick; Or, The Whale: A Literary Classic Told in Tweets for the 21st Century Audience (Twit Lit Classics)

by Mike Bezemek

Moby Dick is regularly hailed as one of the greatest works of American literature. But suppose Ishmael had instead shared his tale in tweets? #Moby-Dick or The Whale in Tweets hilariously reimagines Herman Melville's classic whaling novel in just 200 tweets, each 140 characters or less. Ishmael here! Went broke in NYC, Super bored with land (damp drizzly soul,) I'm going to sea! #callme #whalingvoyage In this witty abridgment, mad captain Ahab's quest for vengeance upon a white whale is retold with Internet acronyms. The plight of the Pequod and its motley crew is punctuated by the occasional emoji. And Ishmael ponders whaling and humanity with hashtags. Including an appendix that presents the original passages upon which each tweet is derived, #Moby Dick offers modern readers an entertaining and accessible companion to a great American classic.

Model and Data Engineering: 8th International Conference, MEDI 2018, Marrakesh, Morocco, October 24–26, 2018, Proceedings (Lecture Notes in Computer Science #11163)

by El Hassan Abdelwahed Ladjel Bellatreche Mattéo Golfarelli Dominique Méry Carlos Ordonez

This book constitutes the refereed proceedings of the 8h International Conference on Model and Data Engineering, MEDI 2018, held in Marrakesh, Morocco, in October 2018.The 23 full papers and 4 short papers presented together with 2 invited talks were carefully reviewed and selected from 86 submissions. The papers covered the recent and relevant topics in the areas of databases; ontology and model-driven engineering; data fusion, classsification and learning; communication and information technologies; safety and security; algorithms and text processing; and specification, verification and validation.

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Showing 28,351 through 28,375 of 53,539 results