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Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings (Lecture Notes in Computer Science #9254)

by Lucio Tommaso De Paolis Antonio Mongelli

This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I (Lecture Notes in Computer Science #9768)

by Lucio Tommaso De Paolis Antonio Mongelli

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I (Lecture Notes in Computer Science #10324)

by Lucio Tommaso De Paolis Antonio Mongelli Patrick Bourdot

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II (Lecture Notes in Computer Science #10325)

by Lucio Tommaso De Paolis Antonio Mongelli Patrick Bourdot

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

PHP Programming with PEAR

by Carsten Lucke Stoyan Stefanov

Packed with code examples, every topic is explained in a clear, practical way. This book is for PHP developers who want to maximize their productivity through the use of proven, high-quality, reusable PEAR components. Some experience of working with PEAR classes will prove helpful, and developers who've used PEAR before can find something new to delight them.

Software Project Management For Dummies

by Teresa Luckey Joseph Phillips

The increase in project outsourcing has forced traditional programmers to take on the role of project managers and quickly learn how to manage software projects The author discusses all of the essentials in widely accepted project management methodology, from managing programmers to assessing and eliminating risk The book covers the iterative development model, using Microsoft Project 2003, as well as a variety of methodologies including eXtreme, open source, SQA testing, software life cycle management, and more The companion Web site contains tools, case studies and other resources to help even novices get up and running

The Digital Journalist's Handbook

by Mark S. Luckie

The Digital Journalist's Handbook is your guide to the tools you need to know to thrive in today's digital newsroom. This unique how-to book provides simple explanations of complex technologies and provides examples of how journalists can incorporate them into their stories and reporting. The Handbook is composed of 12 chapters, each dedicated to a different tool in the digital journalist's toolbox. Chapters include "Writing for the Web," "Blogging," "Photography," "Audio," "Audio Slideshows," "Video," "Web Design," "Social Networking," "Data Visualization," and "Flash," as well as a glossary with definitions of more than 130 technical terms and phrases commonly used in digital journalism. The Handbook is also fully illustrated and contains diagrams and guidelines of everything from the layout of a typical blog to the features found on a digital audio recorder. In addition, each chapter includes links to online resources, tutorials, and examples of every technology mentioned in the book. The Digital Journalist's Handbook is a must-read for both novice digital journalists and tech-savvy experts.

Artificial Intelligence in Education: 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12163)

by Rose Luckin Ig Ibert Bittencourt Eva Millán Mutlu Cukurova Kasia Muldner

This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.*The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. ​*The conference was held virtually due to the COVID-19 pandemic.

AI for School Teachers (AI for Everything)

by Rose Luckin Karine George Mutlu Cukurova

What is artificial intelligence? Can I realistically use it in my school? What’s best done by human intelligence vs. artificial intelligence, and how do I bring these strengths together? What would it look like for me, and my school, to be AI Ready? AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school. Examining the needs of schools to ensure they are ready to leverage the power of AI and drawing examples from early years to high school students, this book outlines the educational implications and benefits that AI brings to school education in practical ways. It develops an understanding of what AI is and isn't and how we define and measure what we value and provides a framework which supports a step-by-step approach to developing an AI mindset, focusing on ways to improve educational opportunities for students with evidence-informed interventions.

Provenance and Annotation of Data and Processes

by Bertram Ludäscher Beth Plale

This book constitutes the revised selected papers of the 5th International Provenance and Annotation Workshop, IPAW 2014, held in Cologne, Germany in June 2014. The 14 long papers, 20 short papers and 4 extended abstracts presented were carefully reviewed and selected from 53 submissions. The papers include tools that enable provenance capture from software compilers, from web publications and from scripts, using existing audit logs and employing both static and dynamic instrumentation.

Usability und UX für Dummies (Für Dummies)

by Elske Ludewig

Sie erstellen eine Website und wissen nicht, wie Sie sie sinnvoll aufbauen und designen? Sie möchten Ihre Kunden länger auf Ihrer Website halten? Sie träumen davon, dass mehr Kunden den Kaufen-Button klicken? Steigen Sie mit diesem Buch in das Thema "Benutzerfreundlichkeit" und "Positives Nutzererlebnis" ein. Führen Sie Ihre Kunden schnell und einfach zu ihrem Ziel, vermitteln Sie ihnen ein positives Gefühl und machen Sie ihnen die Kaufentscheidung leicht. Fangen Sie bei der Lesbarkeit der Texte an, achten Sie auf die Auffindbarkeit wichtiger Funktionen und lernen Sie, wie man benutzerfreundliche Formulare entwickelt. Was bei mobilen Websites und Apps anders ist, erfahren Sie natürlich auch.

Learn BlackBerry 10 App Development: A Cascades-Driven Approach

by Anwar Ludin

Learn how to leverage the BlackBerry 10 Cascades framework to create rich native applications. Learn BlackBerry 10 App Development gives you a solid foundation for creating BlackBerry 10 apps efficiently. Along the way, you will learn how to use QML and JavaScript for designing your app's UI, and C++/Qt for the application logic. No prior knowledge of C++ is assumed and the book covers the fundamental aspects of the language for writing BlackBerry 10 apps. Also a particular emphasis is put on how to create a visually enticing user experience with the Cascades framework, which is based on Qt and QML. Starting with the native SDK configuration and an overview of the Momentics IDE, the book is fast-paced and you will rapidly learn many of the best practices and techniques required for developing beautiful BlackBerry 10 apps. Learn BlackBerry 10 App Development is written for developers wishing to learn how to write apps for the new BlackBerry 10 OS and those interested in porting existing iOS and Android apps to BlackBerry 10 as native applications. What you'll learn * How to design and create native BB10 applications using the declarative expressiveness of QML * How to master the Cascades framework and the core BB10 UI components * How to use C++ and Qt efficiently with Cascades * How to utilize the BlackBerry Momentics IDE to launch and debug your applications * How to apply the fundamental aspects and best practices of BB10 application design * How to use HTTP networking in order to leverage remote services * How to integrate your application with BlackBerry 10 core apps such as the Contacts and Calendar apps * How to send email and short text messages from your app * How to use your device's camera and sensors such as the accelerometer and gyroscope Who this book is for BlackBerry developers wishing to write native BB10 applications, game developers. iOS and Android developers wishing to port their apps to BB 10. Table of Contents Getting Started QML & JavaScript C++, Qt and Cascades Controls Application Structure ListView and DataModel HTTP Networking Personal Information Management APIs Sensors Invocation Framework Device File System

Privacy and Big Data: The Players, Regulators, and Stakeholders

by Mary E. Ludloff Terence Craig

Much of what constitutes Big Data is information about us. Through our online activities, we leave an easy-to-follow trail of digital footprints that reveal who we are, what we buy, where we go, and much more. This eye-opening book explores the raging privacy debate over the use of personal data, with one undeniable conclusion: once data's been collected, we have absolutely no control over who uses it or how it is used. Personal data is the hottest commodity on the market today--truly more valuable than gold. We are the asset that every company, industry, non-profit, and government wants. Privacy and Big Data introduces you to the players in the personal data game, and explains the stark differences in how the U.S., Europe, and the rest of the world approach the privacy issue. You'll learn about: Collectors: social networking titans that collect, share, and sell user data Users: marketing organizations, government agencies, and many others Data markets: companies that aggregate and sell datasets to anyone Regulators: governments with one policy for commercial data use, and another for providing security

Semantics, Tense, and Time: An Essay in the Metaphysics of Natural Language

by Peter Ludlow

One of the central goals of this book is to illustrate how one can study metaphysical questions from a linguistic/semantical perspective. The specific issue that the author has chosen to investigate is the well-entrenched dispute between A-theorists and B-theorists about the nature of time.

The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse

by Peter Ludlow Mark Wallace

Ludlow and Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today.

Emotional Intelligence for IT Professionals

by Emilia M. Ludovino

Learn the techniques used by the most successful IT people in the world. About This Book • Get real-life case studies for different IT roles, developers, testers, analysts, project managers, DBAs • Identify with your IT scenarios and take the right decision to move up in your career • Improve your EQ and face any difficult scenario confidently and effectively Who This Book Is For This book is for professionals across the IT domain who work as developers, administrators, architects, administrators system analysts, and so on, who want to create a better working environment around them by improving their own emotional intelligence. This book assumes that you are a beginner to emotional intelligence and will help you understand the basic concepts before helping you with real life scenarios. What You Will Learn • Improve your observation skills to understand people better • Know how to identify what motivates you and those around you • Develop strategies for working more effectively with others • Increase your capacity to influence people and improve your communication skills • Understand how to successfully complete tasks through other people • Discover how to control the emotional content of your decision-making In Detail This book will help you discover your emotional quotient (EQ) through practices and techniques that are used by the most successful IT people in the world. It will make you familiar with the core skills of Emotional Intelligence, such as understanding the role that emotions play in life, especially in the workplace. You will learn to identify the factors that make your behavior consistent, not just to other employees, but to yourself. This includes recognizing, harnessing, predicting, fostering, valuing, soothing, increasing, decreasing, managing, shifting, influencing or turning around emotions and integrating accurate emotional information into decision-making, reasoning, problem solving, etc., because, emotions run business in a way that spreadsheets and logic cannot. When a deadline lurks, you'll know the steps you need to take to keep calm and composed. You'll find out how to meet the deadline, and not get bogged down by stress. We'll explain these factors and techniques through real-life examples faced by IT employees and you'll learn using the choices that they made. This book will give you a detailed analysis of the events and behavioral pattern of the employees during that time. This will help you improve your own EQ to the extent that you don't just survive, but thrive in a competitive IT industry. Style and approach You will be taken through real-life events faced by IT employees in different scenarios. These real-world cases are analyzed along with the response of the employees, which will help you to develop your own emotion intelligence quotient and face any difficult scenario confidently and effectively.

D2C – Direkte Kundenbeziehungen statt Plattformabhängigkeit: Wie Direct-to-Consumer-Geschäftsmodelle funktionieren können

by Jan-Paul Lüdtke Michael Fretschner

Dieses Buch zeigt kompakt auf, warum es für Unternehmen jeder Größe unumgänglich geworden ist, direkte Beziehungen zu ihren Kunden aufzubauen – nicht zuletzt, weil Plattformen wie Amazon, Google und Meta den Zugang zu Konsumenten oligopolisiert haben. Mit der richtigen Direct-to-Consumer-Strategie (D2C) und einer strukturierten Herangehensweise kann jedes Unternehmen im direkten Kundengeschäft erfolgreich sein, und so wertvolle und nachhaltige Beziehungen zu seiner Zielgruppe aufbauen. Die Autoren führen in die Hintergründe, Strategien und Prozesse ein und beschreiben, wie Unternehmen D2C-Geschäftsmodelle zielführend aufbauen können. Sie erläutern das wichtige Zusammenspiel von Kundenbeziehungen und -daten und geben konkrete Handlungsempfehlungen, welche Hausaufgaben Unternehmen erledigen müssen, um langfristig unabhängig von großen Plattformen zu werden.

Learning Across Sites: New Tools, Infrastructures and Practices (New Perspectives on Learning and Instruction)

by Sten Ludvigsen

The ever evolving, technology-intensive nature of the twenty-first century workplace has caused an acceleration in the division of labour, whereby work practices are becoming highly specialised and learning and the communication of knowledge is in a constant state of flux. This poses a challenge for education and learning: as knowledge and expertise increasingly evolve, how can individuals be prepared through education to participate in specific industries and organisations, both as newcomers and throughout their careers? Learning Across Sites brings together a diverse range of contributions from leading international researchers to examine the impacts and roles which evolving digital technologies have on our navigation of education and professional work environments. Viewing learning as a socially organised activity, the contributors explore the evolution of learning technologies and knowledge acquisition in networked societies through empirical research in a range of industries and workplaces. The areas of study include public administration, engineering, production, and healthcare and the contributions address the following questions: How are learning activities organised? How are tools and infrastructures used? What competences are needed to participate in specialised activities? What counts as knowledge in multiple and diverse settings? Where can parallels be drawn between workplaces? Addressing an emerging problem of adaptation in contemporary education, this book is essential reading for all those undertaking postgraduate study and research in the fields of educational psychology, informatics and applied information technology.

Federated Learning: A Comprehensive Overview of Methods and Applications

by Heiko Ludwig Nathalie Baracaldo

Federated Learning: A Comprehensive Overview of Methods and Applications presents an in-depth discussion of the most important issues and approaches to federated learning for researchers and practitioners. Federated Learning (FL) is an approach to machine learning in which the training data are not managed centrally. Data are retained by data parties that participate in the FL process and are not shared with any other entity. This makes FL an increasingly popular solution for machine learning tasks for which bringing data together in a centralized repository is problematic, either for privacy, regulatory or practical reasons.This book explains recent progress in research and the state-of-the-art development of Federated Learning (FL), from the initial conception of the field to first applications and commercial use. To obtain this broad and deep overview, leading researchers address the different perspectives of federated learning: the core machine learning perspective, privacy and security, distributed systems, and specific application domains. Readers learn about the challenges faced in each of these areas, how they are interconnected, and how they are solved by state-of-the-art methods.Following an overview on federated learning basics in the introduction, over the following 24 chapters, the reader will dive deeply into various topics. A first part addresses algorithmic questions of solving different machine learning tasks in a federated way, how to train efficiently, at scale, and fairly. Another part focuses on providing clarity on how to select privacy and security solutions in a way that can be tailored to specific use cases, while yet another considers the pragmatics of the systems where the federated learning process will run. The book also covers other important use cases for federated learning such as split learning and vertical federated learning. Finally, the book includes some chapters focusing on applying FL in real-world enterprise settings.

Information Science

by David G. Luenberger

From cell phones to Web portals, advances in information and communications technology have thrust society into an information age that is far-reaching, fast-moving, increasingly complex, and yet essential to modern life. Now, renowned scholar and author David Luenberger has produced Information Science, a text that distills and explains the most important concepts and insights at the core of this ongoing revolution. The book represents the material used in a widely acclaimed course offered at Stanford University. Drawing concepts from each of the constituent subfields that collectively comprise information science, Luenberger builds his book around the five "E's" of information: Entropy, Economics, Encryption, Extraction, and Emission. Each area directly impacts modern information products, services, and technology--everything from word processors to digital cash, database systems to decision making, marketing strategy to spread spectrum communication. To study these principles is to learn how English text, music, and pictures can be compressed, how it is possible to construct a digital signature that cannot simply be copied, how beautiful photographs can be sent from distant planets with a tiny battery, how communication networks expand, and how producers of information products can make a profit under difficult market conditions. The book contains vivid examples, illustrations, exercises, and points of historic interest, all of which bring to life the analytic methods presented: Presents a unified approach to the field of information science Emphasizes basic principles Includes a wide range of examples and applications Helps students develop important new skills Suggests exercises with solutions in an instructor's manual

Linear and Nonlinear Programming

by David G. Luenberger Yinyu Ye

This new edition covers the central concepts of practical optimization techniques, with an emphasis on methods that are both state-of-the-art and popular. One major insight is the connection between the purely analytical character of an optimization problem and the behavior of algorithms used to solve a problem. This was a major theme of the first edition of this book and the fourth edition expands and further illustrates this relationship. As in the earlier editions, the material in this fourth edition is organized into three separate parts. Part I is a self-contained introduction to linear programming. The presentation in this part is fairly conventional, covering the main elements of the underlying theory of linear programming, many of the most effective numerical algorithms, and many of its important special applications. Part II, which is independent of Part I, covers the theory of unconstrained optimization, including both derivations of the appropriate optimality conditions and an introduction to basic algorithms. This part of the book explores the general properties of algorithms and defines various notions of convergence. Part III extends the concepts developed in the second part to constrained optimization problems. Except for a few isolated sections, this part is also independent of Part I. It is possible to go directly into Parts II and III omitting Part I, and, in fact, the book has been used in this way in many universities. New to this edition is a chapter devoted to Conic Linear Programming, a powerful generalization of Linear Programming. Indeed, many conic structures are possible and useful in a variety of applications. It must be recognized, however, that conic linear programming is an advanced topic, requiring special study. Another important topic is an accelerated steepest descent method that exhibits superior convergence properties, and for this reason, has become quite popular. The proof of the convergence property for both standard and accelerated steepest descent methods are presented in Chapter 8. As in previous editions, end-of-chapter exercises appear for all chapters. From the reviews of the Third Edition: ". . . this very well-written book is a classic textbook in Optimization. It should be present in the bookcase of each student, researcher, and specialist from the host of disciplines from which practical optimization applications are drawn. " (Jean-Jacques Strodiot, Zentralblatt MATH, Vol. 1207, 2011)

Microsoft System Center: Building a Virtualized Network Solution

by Michel Luescher Alvin Morales Nigel Cain Damian Flynn Mitch Tulloch

Part of a series of specialized guides on System Center - this book provides focused drilldown into building a virtualized network solution. Series editor Mitch Tulloch and a team of System Center experts provide concise technical guidance as they step you through key build, configuration, and implementation tasks.

Knowing our World: An Artificial Intelligence Perspective

by George F. Luger

Knowing our World: An Artificial Intelligence Perspective considers the methodologies of science, computation, and artificial intelligence to explore how we humans come to understand and operate in our world. While humankind’s history of articulating ideas and building machines that can replicate the activity of the human brain is impressive, Professor Luger focuses on understanding the skills that enable these goals. Based on insights afforded by the challenges of AI design and program building, Knowing our World proposes a foundation for the science of epistemology. Taking an interdisciplinary perspective, the book demonstrates that AI technology offers many representational structures and reasoning strategies that support clarification of these epistemic foundations. This monograph is organized in three Parts; the first three chapters introduce the reader to the foundations of computing and the philosophical background that supports the AI tradition. These three chapters describe the origins of AI, programming as iterative refinement, and the representations and very high-level language tools that support AI application building. The book’s second Part introduces three of the four paradigms that represent research and development in AI over the past seventy years: the symbol-based, connectionist, and complex adaptive systems. Luger presents several introductory programs in each area and demonstrates their use. The final three chapters present the primary theme of the book: bringing together the rationalist, empiricist, and pragmatist philosophical traditions in the context of a Bayesian world view. Luger describes Bayes' theorem with a simple proof to demonstrate epistemic insights. He describes research in model building and refinement and several philosophical issues that constrain the future growth of AI. The book concludes with his proposal of the epistemic stance of an active, pragmatic, model-revising realism.

Enterprise Applications and Services in the Finance Industry

by Artur Lugmayr

This book constitutes the proceedings of the 7th International Workshop on Enterprise Applications and Services in the Finance Industry, FinanceCom 2014, held in Sydney, Australia, on December 12, 2014. The workshop spans multiple disciplines, including technical, service, economic, sociological, and behavioral sciences. It reflects on technologically enabled opportunities, implications, and changes due to the introduction of new business models or regulations related to the financial services industry and the financial markets. The nine papers presented were carefully reviewed and selected from numerous submissions.

Advanced Informatics for Computing Research: Third International Conference, ICAICR 2019, Shimla, India, June 15–16, 2019, Revised Selected Papers, Part II (Communications in Computer and Information Science #1076)

by Ashish Kumar Luhach Dharm Singh Jat Kamarul Bin Ghazali Hawari Xiao-Zhi Gao Pawan Lingras

​This two-volume set (CCIS 1075 and CCIS 1076) constitutes the refereed proceedings of the Third International Conference on Advanced Informatics for Computing Research, ICAICR 2019, held in Shimla, India, in June 2019. The 78 revised full papers presented were carefully reviewed and selected from 382 submissions. The papers are organized in topical sections on computing methodologies; hardware; information systems; networks; software and its engineering.

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