Browse Results

Showing 33,626 through 33,650 of 53,402 results

Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition

by William Sherif Stephen Whittle John P. Doran

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!What you will learnCreate C++ classes and structs that integrate well with UE4 and the Blueprints editorDiscover how to work with various APIs that Unreal Engine already containsUtilize advanced concepts such as events, delegates, and interfaces in your UE4 projectsBuild user interfaces using Canvas and UMG through C++Extend the Unreal Editor by creating custom windows and editorsImplement AI tasks and services using C++, Blackboard, and Behavior TreesWrite C++ code with networking in mind and replicate properties and functionsWho this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

Unreal Engine Blueprints Visual Scripting Projects: Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games

by Lauren S. Ferro

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4Key FeaturesCreate exhilarating and interactive 3D games with Unreal Engine 4 BlueprintsTake your game designs from inspiration to a fully playable game without writing a single line of codeLearn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and moreBook DescriptionThe Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.What you will learnSet up Unreal Engine and all of its foundational componentsAdd basic movement to game objects and create collision mechanismDesign and implement interfaces to extend player interactionCreate a dynamically filling inventory system along with a UI to interact with itAdd audio effects based on triggered events to various parts of the game environmentUse analytic information to tune their game valuesCreate complex enemy AI that can sense the world around it in a multiplayer gameDeploy your game to multiple platforms and share it with the worldWho this book is forIf you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential.

Unreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4

by Jessica Plowman

Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. Key FeaturesBuild VR games from scratch with the power of Unreal Engine 4Learn User Experience design practices to take your VR game to the next levelUnderstand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVRBook DescriptionWith the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.What you will learnUnderstand how to get started with VR development in Unreal Engine 4Design and create interaction and locomotion systems from scratchPlan and program a sample game for VRUnderstand how VR affects user experience and user interfacesDiscuss what is needed to create optimized art for VRTest your game with users and prepare for distributionWho this book is forThe audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlookReview tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)Examine graphics optimization techniquesSet up a project and the target platformDesign interaction with Unreal blueprintsDeployments, testing, further optimizationWho This Book Is ForMultimedia designers, CG artists, producers, app developers. No coding experience is required.

Unternehmensmodellierung: Objektorientierte Theorie und Praxis mit UML 2.5

by Josef L. Staud

Der Band stellt für das Gebiet der Unternehmensmodellierung die Daten- und Prozessmodellierung in den Vordergrund. Vor allem bei der Prozessmodellierung findet aktuell eine intensive Diskussion u. a. über den Gegensatz zwischen klassischen und objektorientierten Methoden statt. Der Autor widmet sich in dem Buch der Frage, wie eine zeitgemäße Unternehmensmodellierung in all ihren Komponenten unter Einbeziehung effizienter klassischer und objektorientierter Theorieelemente aussehen kann.

Urban Air Pollution Monitoring by Ground-Based Stations and Satellite Data: Multi-season Characteristics From Lanzhou City, China

by Haowen Yan Mikalai Filonchyk

This book examines air pollution of a big city using multi-year and multi-season data from ground-based air monitoring stations and satellite sounding data, which provides more clear and detailed information on the main sources of air pollution, the long-term trend of pollution, the influence of meteorological parameters on pollution levels, and trajectories of polluted air masses. For example, the book shows that particulate matter from local sources is transported from deserts to create air quality challenges. It also analyzes the effects of desert and semi-desert landscapes on high concentrations of pollutants.

Urban Computing (Information Systems)

by Yu Zheng

An authoritative treatment of urban computing, offering an overview of the field, fundamental techniques, advanced models, and novel applications.Urban computing brings powerful computational techniques to bear on such urban challenges as pollution, energy consumption, and traffic congestion. Using today's large-scale computing infrastructure and data gathered from sensing technologies, urban computing combines computer science with urban planning, transportation, environmental science, sociology, and other areas of urban studies, tackling specific problems with concrete methodologies in a data-centric computing framework. This authoritative treatment of urban computing offers an overview of the field, fundamental techniques, advanced models, and novel applications.Each chapter acts as a tutorial that introduces readers to an important aspect of urban computing, with references to relevant research. The book outlines key concepts, sources of data, and typical applications; describes four paradigms of urban sensing in sensor-centric and human-centric categories; introduces data management for spatial and spatio-temporal data, from basic indexing and retrieval algorithms to cloud computing platforms; and covers beginning and advanced topics in mining knowledge from urban big data, beginning with fundamental data mining algorithms and progressing to advanced machine learning techniques. Urban Computing provides students, researchers, and application developers with an essential handbook to an evolving interdisciplinary field.

User-Centric and Information-Centric Networking and Services: Access Networks, Storage and Cloud Perspective

by M. Bala Krishna

User-Centric Networks (UCN) and Information-Centric Networks (ICN) are new communication paradigms to increase the efficiency of content delivery and also content availability. In this new concept, the network infrastructure actively contributes to content caching and distribution. This book presents the basic concepts of UCN and ICN, describes the main architecture proposals for these networks, and discusses the main challenges to their development. The book also looks at the current challenges for this concept, including naming, routing and caching on the network-core elements, several aspects of content security, user privacy, and practical issues in implementing UCN and ICN.

Using ICT in Inquiry-Based Science Education (SpringerBriefs in Education)

by Geraldo W. Rocha Fernandes Carlos Alberto Rosa Ferreira António M. Rodrigues

This book analyzes the main Information and Communication Technologies (ICT) used in science education and the main theoretical approaches that support science education mediated by ICT in order to show how digital technologies can be employed in Inquiry-Based Science Education. It presents the results of a comprehensive review of studies focusing both on the use and effects of digital technologies in science education and on the different theoretical approaches that support the use of ICTs in science teaching.By doing so, the book provides a useful summary of the current research in the field and a strong analysis of its limitations. It concludes that there are few studies that report strategies and didactics for the practical use of ICT in science classes and that the use of ICT in science education can’t be seen as an isolated action without a theoretical basis to support it. Based on these conclusions, the volume identifies the main ICTs used in inquiry activities, the main steps in inquiry activities used in science education and their approaches to the use of ICT. It shows that the use of ICT in Inquiry-Based Science Education allows students to develop more active work styles, improved attitudes towards science, better conceptual and theoretical understanding, improved reasoning, better modelling capabilities, and improved teamwork, along with improvements in other abilities. Using ICT in Inquiry-Based Science Education will be a valuable resource for science teachers and science teacher educators looking for an introductory text that presents an overview of the scientific research analyzing the implementation of digital technologies in science teaching and that provides useful insights to all educators interested in using digital technologies to introduce their students in the world of scientific inquiry and research.

Utility and Application of Language Corpora

by Niladri Sekhar Dash L. Ramamoorthy

This book discusses some of the basic issues relating to corpus generation and the methods normally used to generate a corpus. Since corpus-related research goes beyond corpus generation, the book also addresses other major topics connected with the use and application of language corpora, namely, corpus readiness in the context of corpus sanitation and pre-editing of corpus texts; the application of statistical methods; and various text processing techniques. Importantly, it explores how corpora can be used as a primary or secondary resource in English language teaching, in creating dictionaries, in word sense disambiguation, in various language technologies, and in other branches of linguistics. Lastly, the book sheds light on the status quo of corpus generation in Indian languages and identifies current and future needs.Discussing various technical issues in the field in a lucid manner, providing extensive new diagrams and charts for easy comprehension, and using simplified English, the book is an ideal resource for non-native English readers. Written by academics with many years of experience teaching and researching corpus linguistics, its focus on Indian languages and on English corpora makes it applicable to graduate and postgraduate students of applied linguistics, computational linguistics and language processing in South Asia and across countries where English is spoken as a first or second language.

UX for Developers: How to Integrate User-Centered Design Principles Into Your Day-to-Day Development Work

by Westley Knight

Become more mindful of the user when building digital products, and learn how to integrate a user-centered approach into your thinking as a web or app developer. This book shows you how the user experience is the responsibility of everyone involved in creating the product and how to redefine development principles when building user-centered digital products.There are still many organizations that are not design driven, and the gap between stereotypical design and development teams needs to be bridged in order to build digital products that cater to the needs of real people. We are at a point where we see organizations that cannot bring the user experience into their core thinking falling behind their competitors. You'll see how to increase the level of UX maturity within any organization by tackling what is possibly the biggest stumbling block that stands between design and development: putting user needs ahead of system efficiency. UX for Developers shows how you can adjust your focus in order to be more mindful of the user when building digital products. Learn to care about what you build, not just for the system’s sake, but for those who will use what you build.What You'll LearnUnderstand what it means to build websites and applications for the user, rather than from a developer’s perspective.Review the soft skills required to build more usable digital productsDiscover the tools and techniques to adopt a user-focused approach to development.Improve communication throughout design and development, especially between developers and non-developers.Who This Book Is ForPrimary audience is Web/app developers that are looking to understand what it takes to build usable digital products. Secondary audience is UX Designers who are looking to understand the viewpoint of developers; Project managers and stakeholders who need to facilitate better working relationships between developers and designers.

Václav Trojan: Music Composition in Czech Animated Films

by Marco Bellano

This book explores the Czech composer Václav Trojan (1907-1983) and his compositions for Jiri Trnka's films, a very influential puppet stop-motion animator. Trnka is regarded as one of the finest outcomes of Czech art in the aftermath of the Second World War and inspiration for contemporary directors like Tim Burton and companies such as Aardman or Laika. Trojan's music for animation sets a great artistic model in European animation, at least as meaningful as Carl Stalling's music for Warner Bros. cartoons in the USA. Trojan was an eclectic artist, which encompassed folk songs, jazz and blues influences, neoclassical symphonic and chamber works, opera and more. Key Features: A historical overview of the origins and early development of Czech animation Biographical sketches and stylistic outline of both Trnka and Trojan An audiovisual analysis of all the available Trnka films Trojan wrote music for Filmography and bibliography

Value Sensitive Design: Shaping Technology with Moral Imagination

by Batya Friedman David G. Hendry

Using our moral and technical imaginations to create responsible innovations: theory, method, and applications for value sensitive design. Implantable medical devices and human dignity. Private and secure access to information. Engineering projects that transform the Earth. Multigenerational information systems for international justice. How should designers, engineers, architects, policy makers, and others design such technology? Who should be involved and what values are implicated? In Value Sensitive Design, Batya Friedman and David Hendry describe how both moral and technical imagination can be brought to bear on the design of technology. With value sensitive design, under development for more than two decades, Friedman and Hendry bring together theory, methods, and applications for a design process that engages human values at every stage. After presenting the theoretical foundations of value sensitive design, which lead to a deep rethinking of technical design, Friedman and Hendry explain seventeen methods, including stakeholder analysis, value scenarios, and multilifespan timelines. Following this, experts from ten application domains report on value sensitive design practice. Finally, Friedman and Hendry explore such open questions as the need for deeper investigation of indirect stakeholders and further method development. This definitive account of the state of the art in value sensitive design is an essential resource for designers and researchers working in academia and industry, students in design and computer science, and anyone working at the intersection of technology and society.

Variable Neighborhood Search: 6th International Conference, ICVNS 2018, Sithonia, Greece, October 4–7, 2018, Revised Selected Papers (Lecture Notes in Computer Science #11328)

by Angelo Sifaleras Said Salhi Jack Brimberg

This book constitutes the refereed post-conference proceedings of the 6th International Conference on Variable Neighborhood Search, ICVNS 2018, held in Sithonia, Greece, in October 2018. ICVNS 2018 received 49 submissions of which 23 full papers were carefully reviewed and selected. VNS is a metaheuristic based on systematic changes in the neighborhood structure within a search for solving optimization problems and related tasks. The main goal of ICVNS 2018 was to provide a stimulating environment in which researchers coming from various scientific fields could share and discuss their knowledge, expertise, and ideas related to the VNS metaheuristic and its applications.

Variant Construction from Theoretical Foundation to Applications

by Jeffrey Zheng

This open access book presents theoretical framework and sample applications of variant construction. The first part includes the components variant logic, variant measurements, and variant maps, while the second part covers sample applications such as variation with functions, variant stream ciphers, quantum interference, classical/quantum random sequences, whole DNA sequences, and multiple-valued pulse sequences. Addressing topics ranging from logic and measuring foundation to typical applications and including various illustrated maps, it is a valuable guide for theoretical researchers in discrete mathematics; computing-, quantum- and communication scientists; big data engineers; as well as graduate and upper undergraduate students.

Variational Bayesian Learning Theory

by Shinichi Nakajima Kazuho Watanabe Masashi Sugiyama

Variational Bayesian learning is one of the most popular methods in machine learning. Designed for researchers and graduate students in machine learning, this book summarizes recent developments in the non-asymptotic and asymptotic theory of variational Bayesian learning and suggests how this theory can be applied in practice. The authors begin by developing a basic framework with a focus on conjugacy, which enables the reader to derive tractable algorithms. Next, it summarizes non-asymptotic theory, which, although limited in application to bilinear models, precisely describes the behavior of the variational Bayesian solution and reveals its sparsity inducing mechanism. Finally, the text summarizes asymptotic theory, which reveals phase transition phenomena depending on the prior setting, thus providing suggestions on how to set hyperparameters for particular purposes. Detailed derivations allow readers to follow along without prior knowledge of the mathematical techniques specific to Bayesian learning.

VBA mit Excel: Einführung für Betriebswirte

by Christian Brabänder Florian Kellner

Dieses Buch bietet eine anwendungsorientierte Einführung in die Programmierung mit Visual Basic for Applications (VBA) in Microsoft Excel. Es ermöglicht auch Einsteigern die selbstständige Lösung kleiner bis mittelgroßer Programmieraufgaben aus dem betriebswirtschaftlichen Alltag. Der Schwierigkeitsgrad der Inhalte ist überwiegend einfach gehalten, sodass Nutzer, die bereits grundlegende Tätigkeiten in MS Excel beherrschen, sich nach ihren jeweiligen Anforderungen entsprechend fortbilden können. Zahlreiche Praxisbeispiele und Übungen, die auf einem Windows-Betriebssystem entwickelt und getestet wurden, unterstützen das Lernen Schritt für Schritt und zeigen, wie hilfreich VBA durch Automatisierung und Individualisierung in jedem Büro sein kann. Zusatznutzen: Laden Sie die Springer Nature Flashcards-App kostenlos herunter und überprüfen Sie Ihr Wissen.

Verification and Evaluation of Computer and Communication Systems: 13th International Conference, VECoS 2019, Porto, Portugal, October 9, 2019, Proceedings (Lecture Notes in Computer Science #11847)

by Pierre Ganty Mohamed Kaâniche

This book constitutes the proceedings of the 13th International Conference on Verification and Evaluation of Computer and Communication Systems ( VECoS 2019), held in Porto, Portugal, in October 2019. The 7 full papers in this volume, presented together with two invited talks, were carefully reviewed and selected from 13 submissions. The aim of the VECoS conference is to bring together researchers and practitioners in the areas of verification, control, performance, and dependability evaluation in order to discuss state of the art and challenges in modern computer and communication systems in which functional and extra-functional properties are strongly interrelated. Thus, the main motivation for VECoS is to encourage the cross-fertilization between various formal verification and evaluation approaches, methods and techniques, and especially those developed for concurrent and distributed hardware/software systems.

Verification, Model Checking, and Abstract Interpretation: 20th International Conference, VMCAI 2019, Cascais, Portugal, January 13–15, 2019, Proceedings (Lecture Notes in Computer Science #11388)

by Constantin Enea Ruzica Piskac

This book constitutes the refereed proceedings of the 20th International Conference on Verification, Model Checking, and Abstract Interpretation, VMCAI 2019, held in Cascais, Portugal, in January 2019.The 27 full papers presented together with the abstracts of 3 invited keynote talks were carefully reviewed and selected from 62 submissions. VMCAI provides topics including: program verification, model checking, abstract interpretation, program synthesis, static analysis, type systems, deductive methods, program certification, decision procedures, theorem proving, program certification, debugging techniques, program transformation, optimization, and hybrid and cyber-physical systems.

Verschlüsseln, Signieren, Angreifen: Eine kompakte Einführung in die Kryptografie

by Olaf Manz

Dieses Buch erläutert kompakt, ohne theoretischen Überbau und mit möglichst wenig mathematischem Formalismus die wesentlichen Konzepte bei der Verschlüsselung schützenswerter Nachrichten und Daten. Hierbei liegt der Fokus auf der Beschreibung der historisch und für die Praxis wichtigen Chiffrier-, Signatur- und Authentifikationsverfahren. Dabei wird sowohl auf symmetrische Verschlüsselungen als auch auf Public-Key-Chiffren eingegangen. Angesprochen werden jeweils auch die Strategien, mit deren Hilfe man Verschlüsselungen angreift und zu „knacken“ versucht. Besonderer Wert gelegt wird auf die Darstellung des praktischen Einsatzes von Chiffren, insbesondere im alltäglichen Umfeld. Das Buch eignet sich für Arbeitsgruppen an MINT-Schulen und die MINT-Lehrerfortbildung, für Einführungskurse an Hochschulen wie auch für interessierte Schüler und Erwachsene.

Vertically Integrated Architectures: Versioned Data Models, Implicit Services, and Persistence-Aware Programming

by Jos Jong

Understand how and why the separation between layers and tiers in service-oriented architectures holds software developers back from being truly productive, and how you can remedy that problem. Strong processes and development tools can help developers write more complex software, but large amounts of code can still be directly deduced from the underlying database model, hampering developer productivity. In a world with a shortage of developers, this is bad news. More code also increases maintenance costs and the risk of bugs, meaning less time is spent improving the quality of systems. You will learn that by making relationships first-class citizens within an item/relationship model, you can develop an extremely compact query language, inspired by natural language. You will also learn how this model can serve as both a database schema and an object model upon which to build business logic. Implicit services free you from writing code for standard read/write operations, while still supporting fine-grained authorization. Vertically Integrated Architectures explains how functional schema mappings can solve database migrations and service versioning at the same time, and how all this can support any client, from free-format to fully vertically integrated types. Unleash the potential and use VIA to drastically increase developer productivity and quality. What You'll Learn See how the separation between application server and database in a SOA-based architecture might be justifiable from a historical perspective, but can also hold us backExamine how the vertical integration of application logic and database functionality can drastically increase developer productivity and qualityReview why application developers only need to write pure business logic if an architecture takes care of basic read/write client-server communication and data persistenceUnderstand why a set-oriented and persistence-aware programming language would not only make it easier to build applications, but would also enable the fully optimized execution of incoming service requests Who This Book Is For Software architects, senior software developers, computer science professionals and students, and the open source community.

Verwaltung, eGovernment und Digitalisierung: Grundlagen, Konzepte und Anwendungsfälle

by Andreas Schmid

Eine effizient und effektiv arbeitende öffentliche Verwaltung ist die Voraussetzung für Wirtschaftswachstum und gesellschaftlichen Wohlstand. Hierfür sind eine moderne Informationstechnik und hochqualifiziertes Personal in der öffentlichen Verwaltung wesentliche Voraussetzungen. Die Informationstechnik entwickelt sich derzeit unter dem Begriff der „Digitalisierung“ rasant weiter und die demografische Entwicklung macht die Personalgewinnung herausfordernd. Die Verwaltung steht daher vor großen Herausforderungen. Sucht man für die zugrundeliegenden Fragestellungen nach Antworten, so ergibt sich ein heterogenes Bild von Strategien, Konzepten, Ansätzen und (gescheiterten) Projekten.Dieses Herausgeberwerk schafft Übersicht zu Strategien, Konzepten, Ansätzen und Projekten. Im ersten Teil dieses Buches gehen die Beitragsautoren auf die wichtigsten konzeptionellen Grundlagen ein. Hierzu zählen u. a. die Verwaltungsinformatik als wissenschaftliche Disziplin, strategische Überlegungen und die Schaffung notwendiger organisatorischer und personeller Voraussetzungen in der öffentlichen Verwaltung. Der zweite Teil umfasst Praxisbeispiele aus der öffentlichen Verwaltung als „Best Practices“, u. a. zu den Themenfeldern „Blockchain“, „Big Data“, „Digitalisierte Informationsaufbereitung“, „Automatisierung“ und „Dunkelverarbeitung“. Durch die Kombination von Theorie und Praxis liefert dieses Werk Impulse für die praktische (Projekt-)Arbeit und für weitere wissenschaftliche Diskussionen, die IT-Infrastrukturen im Kontext des eGovernment in Kommunen und Verwaltungsgemeinschaften weiter vorantreiben. Daher richtet sich dieses Buch über Verwaltungsinformatik insbesondere an:IT-Leiter auf Führungsebene sowie Mitarbeiter im Informationsmanagement öffentlicher VerwaltungenDozenten und Lehrende der Informatik und Wirtschaftsinformatik

Vibration of Discrete and Continuous Systems (Mechanical Engineering Series)

by Ahmed Shabana

This revised, updated textbook adds new focus on computational methods and the importance of vibration theory in computer-aided engineering to fundamental aspects of vibration of discrete and continuous systems covered in the previous two editions of Vibration of Discrete and Continuous Systems. Building on the book’s emphasis on the theory of vibration of mechanical, structural, and aerospace systems, the author’s modifications, including discussion of the sub-structuring and finite element formulations, complete the coverage of topics required for a contemporary, second course following Vibration Theory. The textbook is appropriate for both upper-level undergraduate and graduate courses.

Vibrations of Rotating Machinery: Volume 2. Advanced Rotordynamics: Applications of Analysis, Troubleshooting and Diagnosis (Mathematics for Industry #16)

by Masato Tanaka Osami Matsushita Hiroshi Kanki Masao Kobayashi Patrick Keogh

Building on the previous volume “Vibrations of Rotating Machinery - Volume 1. Basic Rotordynamics: Introduction to Practical Vibration Analysis,” this book is intended for all practical designers and maintenance experts who are responsible for the reliable manufacturing and operation of rotating machinery. It opens with the dynamics of oil film bearings and their influences on unbalance, vibration resonance and the stability of rotor whirl motion. Subsequently, the book introduces readers to vibration diagnosis techniques for traditional ball bearings and active vibration control from magnetic bearings. Case studies on vibration problems and troubleshooting in industrial turbo machines are then presented and explained, showing rotor designers how to eliminate instability and modify resonance characteristics. Torsional vibration and other coupled vibration phenomena are discussed, and vibration measurement techniques and related signal processing procedures for vibration diagnosis are provided. Our latest three topics are included, covering: (a) the importance of the modeling order reduction (MOR) technique; (b) the approximate evaluation for oil-wheel/whip instability; and (c) a systematic method for shafting-blading coupled vibration analyses. In closing, a 100-question trial test is supplied as an example of the certification of vibration experts based on the ISO standard.

Video Analytics. Face and Facial Expression Recognition: Third International Workshop, FFER 2018, and Second International Workshop, DLPR 2018, Beijing, China, August 20, 2018, Revised Selected Papers (Lecture Notes in Computer Science #11264)

by Xiang Bai Yi Fang Yangqing Jia Meina Kan Shiguang Shan Chunhua Shen Jingdong Wang Gui-Song Xia Shuicheng Yan Zhaoxiang Zhang Kamal Nasrollahi Gang Hua Thomas B. Moeslund Qiang Ji

This book constitutes the proceedings of the Third Workshop on Face and Facial Expression Recognition from Real World Videos, FFER 2018, and the Second International Workshop on Deep Learning for Pattern Recognition, DLPR 2018, held at the 24th International Conference on Pattern Recognition, ICPR 2018, in Beijing, China, in August 2018. The 7 papers presented in this volume were carefully reviewed and selected from 9 submissions. They deal with topics such as histopathological images, action recognition, scene text detection, speech recognition, object classification, presentation attack detection, and driver drowsiness detection.

Refine Search

Showing 33,626 through 33,650 of 53,402 results