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Make Your Own Pixel Art: Create Graphics for Games, Animations, and More!

by Jennifer Dawe Matthew Humphries

Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills.Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper!Make Your Own Pixel Art will teach you about:- Creating pixel art using the most popular art software and the common tools they provide- Drawing with pixels, including sculpting, shading, texture, and color use- The basics of motion and how to animate your pixel art creations- Best practices for saving, sharing, sketching, and adding emotion to your artWith a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Maker Camp: Heritage Crafts and Skill-Building Projects for Kids

by Delanie Holton-Fessler

Classic and innovative hands-on projects for kids ages 3 and up designed to teach both heritage skills and how to think creatively.Handcraft is part of human nature: we build, we create, we innovate. The 20+ projects in this book from an experienced art educator weave a story of human innovation and creativity, from the very beginnings of building shelters in the woods to tinkering with recycled materials. Heritage skills teach children how to be independent and capable makers; fiber and wood projects offer rewarding crafts that also teach planning, preparation, and safe risk taking; and tinkering activities connect the low-tech process of making and doing with innovation. From soap carving and knot tying to building toy cars and junk robots, this book brings the fun of making things with your hands to young kids and links skills of the past with the present. The book also explores how to set up a maker space and teaches foundational workshop practices that can easily be applied to the home studio. Each project offers extensions for different ages and abilities and provides guiding questions to enrich the experience for both the maker (teacher/parent) and the apprentice (child) to encourage and celebrate creative, practical play.

Maker City: A Practical Guide for Reinventing Our Cities

by Dale Dougherty Peter Hirshberg Marcia Kadanoff

The Maker City Playbook is a comprehensive case studies and how-to information useful for city leaders, civic innovators, nonprofits, and others engaged in urban economic development. The Maker City Playbook is committed to going beyond stories to find patterns and discern promising practices to help city leaders make even more informed decisions.Maker City PlaybookChapter 1: Introduction and a Call to ActionChapter 2: The Maker movement and CitiesChapter 3: The Maker City as Open EcosystemChapter 4: Education and Learning in the Maker CityChapter 5: Workforce Development in the Maker CityChapter 6: Advanced Manufacturing and Supply Chain inside the Maker CityChapter 7: Real Estate Matters in the Maker CityChapter 8: Civic Engagement in the Maker CityChapter 9: The Future of the Maker CityMaker City Project is a collaboration between the Kauffman Foundation, the Gray Area for the Arts, and Maker Media.

Maker Comics: Build a Robot! (Maker Comics)

by Colleen AF Venable

Inside this volume of Maker Comics, First Second's DIY comic series, you'll find step-by-step instructions on how to construct six different robots! The family toaster is preparing to take over the world with an army of evil robots, but he needs your help to build them! Several obstacles lie in his path: your homework, a pesky little sister, and even a dastardly kitty cat. Just follow his instructions to build a series of robots, and world domination is within reach!With Maker Comics: Build a Robot! written by Colleen AF Venable, featuring illustrations from Kathryn Hudson, you can create a bunch of (non-evil) robots of your very own! All you need are a few everyday items you can find lying around the house and some simple components you can order online. With the easy instructions in this book and you can build a robot that can move on its own, sound an alarm, and even use a sensor to respond to the outside world!Follow the easy step-by-step instructions inside this book and you can make these robots!Brush botArt botScare botNoisy botLED throwieRemote controlled car bot

Maker Comics: Fix a Car! (Maker Comics)

by Chris Schweizer

Maker Comics is the ultimate DIY guide. Inside this graphic novel you'll find illustrated instructions for ten car repair activities!Lena, Mason, Abner, Rocky, and Esther only have one thing in common: They’re crazy about cars. A few of them already have their driver’s licenses. And even though Rocky and Esther are too young to drive, they still have a lot questions. In Car Club, Ms. Gritt has all the answers. When is the best time to check the oil? How do you change a tire? And why is Mason’s car making that squeaky noise?Before you get behind the wheel, learn what’s going on underneath the hood. Follow along as Ms. Gritt covers all the basics of preventative maintenance and roadside repairs. Colorful diagrams illustrate the inner workings of complex parts and systems. With Maker Comics: Fix a Car! you can keep your automobile in tip-top shape!Follow the easy step-by-step instructions and you can:Create a portable tool kit Check the oil and fluid levels Maintain the battery Replace the windshield wipers Replace a drive belt or pulley Change the oil Change a flat tire Wash and detail a car (and add a racing stripe!) Change a taillight bulb Jump-start a car

The Maker Magician's Handbook

by Mario Marchese

To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!

Maker of Patterns: An Autobiography Through Letters

by Freeman Dyson

Both recalling his life story and recounting many of the major advances in twentieth-century science, a renowned physicist shares his autobiography through letters. While recognizing that quantum mechanics “demands serious attention,” Albert Einstein in 1926 admonished fellow physicist Max Born that the theory “does not bring us closer to the secrets of the Old One.” Aware that “there are deep mysteries that Nature intends to keep for herself,” Freeman Dyson, the 94-year-old theoretical physicist, has nonetheless chronicled the stories of those who were engaged in solving some of the most challenging quandaries of twentieth-century physics. Written between 1940 and the early 1980s, these letters to relatives form an historic account of modern science and its greatest players, including J. Robert Oppenheimer, Richard Feynman, Stephen Hawking, and Hans Bethe. Whether reflecting on the horrors of World War II, the moral dilemmas of nuclear development, the challenges of the space program, or the considerable demands of raising six children, Dyson offers a firsthand account of one of the greatest periods of scientific discovery of our modern age.

Maker Pro

by Wendy Jehanara Tremayne Michael Krumpus Sophi Kravitz Mike Hord Mitch Altman Tito Jankowski Andrew 'Bunnie' Huang Susan Solarz Eri Gentry David Gauntlett Rob Klingberg Alex Dyba Adam Wolf Jimmy Diresta Joe Meno John Baichtal

Maker Pro is a book of essays by more than a dozen prominent and up-and-coming professional makers (Maker Pros). Each essay includes advice and stories on topics such as starting a kit-making business, taking a hardware project open-source, and plenty of encouragement to "quit your day job." This book is a reference for anyone who dreams of turning a hobby into a small business, and features stories from well-known professional makers; it will turn aspiration into inspiration.

Makers

by Chris Anderson

What happens when DIY meets Web 2.0? In Makers, New York Times bestselling author Chris Anderson reveals how entrepreneurs use web principles to create and produce companies with the potential to be global in scope as well as how they use significantly less in the way of financial resources, tooling, and infrastructure required by traditional manufacturing. Anderson's unique perspective is that small manufacturing will be a significant source of future growth; that the days of giant companies like General Motors are in their twilight; that in an age of open source, custom-fabricated, and do-it-yourself product design, the collective potential of a million garage tinkerers will be unleashed on global markets.

Makers at School, Educational Robotics and Innovative Learning Environments: Research and Experiences from FabLearn Italy 2019, in the Italian Schools and Beyond (Lecture Notes in Networks and Systems #240)

by David Scaradozzi Lorenzo Guasti Margherita Di Stasio Beatrice Miotti Andrea Monteriù Paulo Blikstein

This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education.The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.

Makers at Work

by Steven Osborn

What do you get when you combine an electronics hobbyist, hacker, garage mechanic, kitchen table inventor, tinkerer, and entrepreneur? A "maker," of course. Playful and creative, makers are--through expertise and experimentation--creating art, products, and processes that change the way we think and interact with the world. As you''ll see from the 21 interviews in Makers at Work, inquisitive makers are just as apt to pick up a laser cutter or an Arduino as a wrench to fashion something new. For example, you''ll meet Jeri Ellsworth, who might provide a video lecture on magnetic logic one day and a tutorial on welding a roll bar on a stock car the next. You''ll also meet Eben Upton, who put cheap, powerful computing in the hands of everyone with the Raspberry Π Becky Stern, who jazzes up clothing with sensors and LEDs; and bunnie Huang, who knows the ins and outs of the Shenzhen, China, electronics parts markets as well as anyone. As all the interviews in Makers at Work show, makers have something in common: reverence for our technical past coupled with an aversion to convention. If they can''t invent new processes or products, it''s simply not worth doing. Crazy as foxes, makers--working in the spirit of Tesla, Wozniak, Edison, Gates, Musk and many others--can bring sophisticated products to the people or to the market as fast or faster than large corporations. And they are not just enabling new technologies and devices--they are changing the way these devices are funded, manufactured, assembled, and delivered. Makers at Work puts a spotlight on the maker mindset and motivation of those who are reinventing the world one object or idea at a time. You will: Meet the individuals who define what it means to be a maker. Learn about the tools and technologies driving the new industrial revolution. Discover ways to scale your weekend project into a profitable business. See how others have used to crowdfunding to make their visions a reality. Learn how open-source hardware and software is enabling whole new categories of products by removing barriers of entry for inventors. The new masters of the "Makerverse" ask two questions: Can it be done? Is it fun? As these interviews will show, the answer to both questions is, "Let''s find out. " What you''ll learn You will: Learn about 3d printing and how it is changing manufacturing. Discover new software tools for designing things on your own. Learn how to source parts, code, or ideas for your creations. Meet maker pioneers who helped open up a new world, and makers who have used crowdfunding to support their efforts. Uncover recipes for success or failure when bringing physical products to market. Learn ways to scale your weekend project into a profitable business from experienced entrepreneurs. Learn how open-source hardware and software is enabling new classes of products by removing the barrier of entry for inventors. Open your mind to new ideas, methods, things, and possibilities. Who this book is for This book is for anyone with an independent spirit, creative bent, or natural curiosity who believes you can create whatever your mind can conceive and wants to see how others have done just that. Table of Contents Erik Kettenburg, Founder, Digistump David Merrill, Cofounder, Sifteo Nathan Seidle, CEO, SparkFun Electronics Laen, Founder, OSH Park Zach Kaplan, Founder and CEO, Inventables Emile Petrone, Founder, Tindie bunnie Huang, Founder, bunnie studios Natan Linder, Founder, FormLabs Ben Heck, Host, The Ben Heck Show Becky Stern, Director of Wearable Electronics, Adafruit Industries Eric Stackpole, Cofounder, OpenROV Eben Upton, Founder, Raspberry Pi Foundation Catarina Mota, Founder, OpenMaterials. org Ward Cunningham, Inventor, Wiki Jeri Ellsworth, Founder, Technical Illusions Sylvia Todd, Maker, Sylvia''s Super Awesome Maker Show! Dave Jones, Host, EEVBlog Bre Pettis, CEO, MakerBot Eric Migicovsky, CEO, Pebble Technology Ian Lesnet, Slashdot Troll, Dangerous Prototypes Massimo Banzi, Cofounder, Arduino

The Maker's Guide to Building Robots: A Step-by-Step Guide to Ordering Parts, Using Sensors and Lights, Programming, and More

by Raúl Laperia Andreu Marsal

Discover that our lives are surrounded by robots. Learn what they are, where they come from and their importance today as well as meeting some of the most famous robots in history! You see them at the movies and on TV, but you also have them in the kitchen and on your computer. They help us to forecast the weather, they adjust the fridge temperature and they vacuum the dust from our homes in our absence. Robots are everywhere! But we love this invasion. Little by little, these creatures have almost become our best friends. That’s why you need to get to know them well, to know how they work and what their use is. You will find all this and much more in this book. In addition, you will learn how to build your own robot. That’s a good plan, right? Quick! Find your favorite seat, get yourself comfy, open this book, and say hello to our robots!

The Maker's Guide to the Zombie Apocalypse: Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi

by Simon Monk

Where will you be when the zombie apocalypse hits? Trapping yourself in the basement? Roasting the family pet? Beheading reanimated neighbors?No way. You’ll be building fortresses, setting traps, and hoarding supplies, because you, savvy survivor, have snatched up your copy of The Maker's Guide to the Zombie Apocalypse before it’s too late. This indispensable guide to survival after Z-day, written by hardware hacker and zombie anthropologist Simon Monk, will teach you how to generate your own electricity, salvage parts, craft essential electronics, and out-survive the undead.,p>Take charge of your environment:–Monitor zombie movement with trip wires and motion sensors–Keep vigilant watch over your compound with Arduino and Raspberry Pi surveillance systems–Power zombie defense devices with car batteries, bicycle generators, and solar powerEscape imminent danger:–Repurpose old disposable cameras for zombie-distracting flashbangs–Open doors remotely for a successful sprint home–Forestall subplot disasters with fire and smoke detectorsCommunicate with other survivors:–Hail nearby humans using Morse code–Pass silent messages with two-way vibration walkie-talkies–Fervently scan the airwaves with a frequency hopperFor anyone from the budding maker to the keen hobbyist, The Maker’s Guide to the Zombie Apocalypse is an essential survival tool.Uses the Arduino Uno board and Raspberry Pi Model B+ or Model 2

The Maker's Manual

by Andrea Maietta Paolo Aliverti Patrick Di Justo

The Maker's Manual is a practical and comprehensive guide to becoming a hero of the new industrial revolution. It features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills like electronics prototyping, 3d printing, and programming. This book's clear, precise explanations will help you unleash your creativity, make successful projects, and work toward a sustainable maker business. Written by the founders of Frankenstein Garage, which has organized courses since 2011 to help makers to realize their creations, The Maker's Manual answers your questions about the Maker Movement that is revolutionizing the way we design and produce things.

The Makerspace Workbench

by Adam Kemp

Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you'll learn the benefits of having a Makerspace--a shared space with a set of shared tools--that attracts fellow makers and gives you more resources to work with. You'll find clear explanations of the tools, software, materials, and layout you need to get started--everything from basic electronics to rapid prototyping technology and inexpensive 3D printers. A Makerspace is the perfect solution for many makers today. While you can get a lot done in a fully-decked out shop, you'll always have trouble making space for the next great tool you need. And the one thing you really miss out on in a personal shop is the collaboration with other makers. A Makerspace provides you with the best of both worlds. Perfect for any maker, educator, or community, this book shows you how to organize your environment to provide a safe and fun workflow, and demonstrates how you can use that space to educate others.

Making a Difference: The Proceedings of the Seventh International Conference of the Learning Sciences (ICLS)

by Sasha A. Barab Kenneth E. Hay Daniel T. Hickey

First published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.

Making a Good Life: An Ethnography of Nature, Ethics, and Reproduction

by Katharine Dow

Making a Good Life takes a timely look at the ideas and values that inform how people think about reproduction and assisted reproductive technologies. In an era of heightened scrutiny about parenting and reproduction, fears about environmental degradation, and the rise of the biotechnology industry, Katharine Dow delves into the reproductive ethics of those who do not have a personal stake in assisted reproductive technologies, but who are building lives inspired and influenced by environmentalism and concerns about the natural world's future.Moving away from experiences of infertility treatments tied to the clinic and laboratory, Dow instead explores reproduction and assisted reproductive technologies as topics of public concern and debate, and she examines how people living in a coastal village in rural Scotland make ethical decisions and judgments about these matters. In particular, Dow engages with people's ideas about nature and naturalness, and how these relate to views about parenting and building stable environments for future generations. Taking into account the ways daily responsibilities and commitments are balanced with moral values, Dow suggests there is still much to uncover about reproductive ethics. Analyzing how ideas about reproduction intersect with wider ethical struggles, Making a Good Life offers a new approach to researching, thinking, and writing about nature, ethics, and reproduction.

Making a House

by Rebecca Weber

This book is about the types and purposes of tools that are used to build houses.

Making a Semiconductor Superpower: The Seven Engineers from KAIST Who Shaped the Chip Industry

by Dong-Won Kim

This book provides real stories about the South Korean semiconductor community. It explores the lives and careers of six influential semiconductor engineers who all studied at Korea Advanced Institute of Science and Technology (KAIST) under the mentorship of Dr. Kim Choong-Ki, the most influential semiconductor professor in South Korea during the last quarter of the twentieth century. Kim’s students became known as “Kim’s Mafia” because of the important positions they went on to hold in industry, government, and academia. This book will be of interest to semiconductor engineers and electronics engineers, historians of science and technology, and scholars and students of East Asian studies. “They were called ‘Kim’s Mafia.’ Kim Choong-Ki himself wouldn’t have put it that way. But it was true what semiconductor engineers in South Korea whispered about his former students: They were everywhere. … Kim was the first professor in South Korea to systematically teach semiconductor engineering. From 1975, when the nation had barely begun producing its first transistors, to 2008, when he retired from teaching, Kim trained more than 100 students, effectively creating the first two generations of South Korean semiconductor experts.” (Source: IEEE Spectrum, October, 2022.)

Making and Selling Cars: Innovation and Change in the U.S. Automotive Industry

by James M. Rubenstein

From the creation of fast food, to the design of cities, to the character of our landscape, the automobile has shaped nearly every aspect of modern American life. In fact, the U.S. motor vehicle industry is the largest manufacturing industry in the world.James Rubenstein documents the story of the automotive industry... which despite its power, is an industry constantly struggling to redefine itself and assure its success. Making and Selling Cars: Innovation and Change in the U.S. Automotive Industry shows how this industry made adjustments and fostered innovations in both production and marketing in order to remain a viable force throughout the twentieth-century.Rubenstein builds his study of the American auto industry with care, taking the reader through this quintessentially modern history of production and consumption. Avoiding jargon while never over simplifying, Rubenstein gives a detailed and straightforward account of both the production and merchandising of cars. We learn how the industry began and about its methods for building cars and the modern American marketplace. Along the way there were many missteps and challenges—the Edsel, the fuel crisis, and the ascendancy of Japanese cars in the 1980s. The industry met these types of problems with new techniques and approaches. To demonstrate this, Rubenstein gives the reader examples of how the auto industry used to work, which he alternates with chapters showing how the industry has reinvented itself. Making and Selling Cars explains why the U.S. automotive industry has been and remains a vigorous shaper of the American economy.

Making Android Accessories with IOIO

by Simon Monk

Create your own electronic devices with the popular IOIO ("yoyo") board, and control them with your Android phone or tablet. With this concise guide, you'll get started by building four example projects--after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless. To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware. Learn your way around the IOIO and discover how it interacts with your Android Build an intruder alarm that sends a text message when it detects movement Make a temperature sensing device that logs readings on your Android Create a multicolor LED matrix that displays a Space Invader animation Build an IOIO-powered surveillance rover that you control with your Android Get the software and hardware requirements for creating your own Android/IOIO accessories

Making Android Accessories with IOIO: Going Mobile with Sensors, Lights, Motors, and Robots

by Simon Monk

Create your own electronic devices with the popular IOIO ("yoyo") board, and control them with your Android phone or tablet. With this concise guide, you’ll get started by building four example projects—after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless.To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.Learn your way around the IOIO and discover how it interacts with your AndroidBuild an intruder alarm that sends a text message when it detects movementMake a temperature sensing device that logs readings on your AndroidCreate a multicolor LED matrix that displays a Space Invader animationBuild an IOIO-powered surveillance rover that you control with your AndroidGet the software and hardware requirements for creating your own Android/IOIO accessories

Making Art Work: How Cold War Engineers and Artists Forged a New Creative Culture

by W. Patrick Mccray

The creative collaborations of engineers, artists, scientists, and curators over the past fifty years.Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world--Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage--participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized.

Making Believe: Screen Performance and Special Effects in Popular Cinema

by Lisa Bode

In the past twenty years, we have seen the rise of digital effects cinema in which the human performer is entangled with animation, collaged with other performers, or inserted into perilous or fantastic situations and scenery. Making Believe sheds new light on these developments by historicizing screen performance within the context of visual and special effects cinema and technological change in Hollywood filmmaking, through the silent, early sound, and current digital eras. Making Believe incorporates North American film reviews and editorials, actor and crew interviews, trade and fan magazine commentary, actor training manuals, and film production publicity materials to discuss the shifts in screen acting practice and philosophy around transfiguring makeup, doubles, motion capture, and acting to absent places or characters. Along the way it considers how performers and visual and special effects crew work together, and struggle with the industry, critics, and each other to define the aesthetic value of their work, in an industrial system of technological reproduction. Bode opens our eyes to the performing illusions we love and the tensions we experience in wanting to believe in spite of our knowledge that it is all make believe in the end.

Making Black Scientists: A Call to Action

by Marybeth Gasman Thai-Huy Nguyen

Historically black colleges and universities are adept at training scientists. Marybeth Gasman and Thai-Huy Nguyen follow ten HBCU programs that have grown their student cohorts and improved performance. These science departments furnish a bold new model for other colleges that want to better serve African American students.

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