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Showing 51 through 75 of 16,119 results

3D Printing Designs: Design an SD Card Holder

by Joe Larson

Learn how to design 3D-printed objects that work in the real world About This Book * This book shows you how to design from a reference to physical objects that can be easily represented by simple basic objects in Blender (cube, cylinder, sphere, and so on) by measuring them * This is the only book on the market that shows you how to take your first steps to create 3D printed objects that are able to interact with existing objects * Learn how to utilize Blender's functionality to make your designs more precise and accurate Who This Book Is For Reader will have basic knowledge of Blender and 3D Printing, and will have probably already made something simple. They will be interested in printing their first object. What You Will Learn * Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Scale and re-scale a model to fit based on volume or size constraints * See how to multishell geometries and auto-intersections using the Boolean Modifier In Detail Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger. Style and approach This book will be an easy-to-follow guide to learn the methods of scaling, precise measurements, and accurate designing. Using a step-by-step approach, this book will guide you on your journey to model different parts of a complex object and later combine them to create 3D printed objects that work in the real world.

3D Printing Designs: Fun and Functional Projects

by Joe Larson

Get to grips with 3D printing and learn to model designs using Blender About This Book * From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints * Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs * Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn * Get to know about the different types of 3D printers and their limitations * See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers * Set up and configure Blender to model a file for 3D printing * Understand material characteristics, printing specifications, tolerances, and design tips * Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape * Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next "trillion-dollar" business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

3D Printing Designs: Octopus Pencil Holder

by Joe Larson

Learn to design and 3D print organic and functional designs using Blender About This Book * Learn how to make complex shapes by editing basic ones * Make printable objects from multiple shapes and parts * Learn how to design from scratch, without a reference to physical objects Who This Book Is For You should have basic knowledge of Blender and 3D printing and be interested in printing your first object. What You Will Learn * Get to know the guiding principles required to create 3D printer-friendly models * Understand material characteristics, printing specifications, tolerances, and design tips * Master the art of modifying basic shapes with Blender's powerful editing tools: extrude, loop cuts, and other transformations * Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing In Detail This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender. Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model. By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder. Style and approach This is a starter project designed to introduce you to your first real-world 3D printing designs, where you'll learn how to handle the fundamental principles of 3D printing design and have your hands on your reward in no time.

3D Printing Designs: The Sun Puzzle

by Joe Larson

Create a fascinating 3D printing-ready puzzle in no time! About This Book * Learn how to design a 3D printable model from an existing physical object * Rekindle your mathematical mind to design perfectly interlocking complex pieces of a puzzle * Personalize the puzzle's design with a photo or shape of your own choice Who This Book Is For The book is meant for fairly advanced 3D printing designers who know their way around Blender, and know how to print out basic shapes. What You Will Learn * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art from creating meshes, scaling, subdivision, and adding detail with the Boolean modifier to sculpting a custom shape * Cut a model into small pieces and learn to design complex interlocking joints In Detail Jigsaw puzzles derive their name from when they were cut from wood sheets using a hand-woodworking tool called a jig saw back in the 1760s. Have you ever wondered how a model idea for a jigsaw puzzle is articulated, and how it was made with these traditional tools? Through this book, you will master the techniques of designing simple to complex puzzles models for 3D printing. We will quickly introduce you to some simple and effective principles of designing 3D printed objects using Blender. Through the course of the book, you'll explore various robust sculpting methods supported by Blender that allow you to edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. Finally, when the model is sculpted, you'll learn some methods to cut the model and carve out multiple pieces of perfectly-fitting edges of different geometries to complete the puzzle. Style and approach This practical guide explores the union of 3D printing techniques and working with Blender to create intuitive puzzle designs. With a step-by-step approach, you'll learn to use Blender's shape editing tools to make a basic puzzle shape and combine that with the sculpted model to create the final piece for 3D printing.

3D Printing for Architects with MakerBot

by Matthew B. Stokes

This is a hands-on tutorial for a user to become well-versed with 3D printing using MakerBots."3D Printing for Architects with MakerBot" is ideal for architects looking to creating stunning prototypes using the MakerBot Replicator 2X 3D printer. Having experience using 3D CAD software is beneficial but not necessary as this book mentions several different CAD packages for beginners, up to those more advanced users who are perhaps looking for additional features.

3D Printing For Dummies

by Richard Horne Kalani Kirk Hausman

Get started printing out 3D objects quickly and inexpensively!3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You'll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide.Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniquesCovers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goodsWalks you through the process of creating a RepRap printer using open-source designs, software, and hardwareAddresses the limitations of current 3D printing technologies and provides strategies for improved success3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!

3D Printing with RepRap Cookbook

by Richard Salinas

A systematic guide consisting of over 100 recipes which focus on helping you understand the process of 3D printing using RepRap machines. The book aims at providing professionals with a series of working recipes to help make their fuzzy notions into real, saleable projects/objects using 3D printing technology. This book is for novice designers and artists who own a RepRap-based 3D printer, have fundamental knowledge of its working, and who desire to gain better mastery of the printing process. For the more experienced user, it will provide a handy visual resource, with side-by-side comparisons of the two most popular slicers, Skeinforge and Slic3r. A basic understanding of designing and modeling principles and elementary knowledge of digital modeling would be a plus.

3D Printing with SketchUp

by Marcus Ritland

This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.

3D Programming for Windows®

by Charles Petzold

Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You'll get expert guidance and code samples in XAML and Microsoft Visual C#-- helping you master the skills you need to create high-fidelity user interfaces. Discover how to: Define complex 3D objects with triangle meshes Enhance the illumination of 3D surfaces with light and shading effects Color 3D figures with gradients, bitmaps, and drawings Add animation with transforms and vertex manipulation Represent linear, affine, and camera transforms by using matrices Calculate vector angles, angles of rotation, and axes of rotation Generate triangle meshes efficiently by using C# code Express rotation by using quaternion computation Provide a user interface for manipulating and drawing 3D figures PLUS--Get Visual C# and XAML code samples on the Web

3D Surface Reconstruction

by Vincenzo Piuri Francesco Bellocchio N. Alberto Borghese Stefano Ferrari

3D Surface Reconstruction: Multi-Scale Hierarchical Approaches presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging. Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required. 3D Surface Reconstruction: Multi-Scale Hierarchical Approaches is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.

3D TCAD Simulation for Semiconductor Processes, Devices and Optoelectronics

by Suihua Li Simon Li

Technology computer-aided design, or TCAD, is critical to today's semiconductor technology and anybody working in this industry needs to know something about TCAD. This book is about how to use computer software to manufacture and test virtually semiconductor devices in 3D. It brings to life the topic of semiconductor device physics, with a hands-on, tutorial approach that de-emphasizes abstract physics and equations and emphasizes real practice and extensive illustrations. Coverage includes a comprehensive library of devices, representing the state of the art technology, such as SuperJunction LDMOS, GaN LED devices, etc.

3D-TV System with Depth-Image-Based Rendering

by Masayuki Tanimoto Ce Zhu Lu Yu Yin Zhao

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

3D Video and Its Applications

by Takeshi Takai Takashi Matsuyama Tony Tung Shohei Nobuhara

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

3D Video Coding for Embedded Devices

by Jörg Henkel Muhammad Shafique Sergio Bampi Bruno Zatt

This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.

3D Visual Communications

by Yu-Chi Lai Haohong Wang Guan-Ming Su Andres Kwasinski

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content deliveryPresenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessmentProvides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networksCovers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experienceEssential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

3ds Max 2010 Bible

by Kelly L. Murdock

The bestselling 3ds Max book ever, now updated for the latest version3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock.Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly MurdockShares expert advice, timesaving techniques, and more than 150 step-by-step tutorialsFeatures a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max artBonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the bookA Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2012 In Simple Steps

by Kogent Learning Solutions Inc

3Ds Max 2012 In Simple Steps Author: Kogent Learning Solutions Inc.

3ds Max MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

3ds Max Speed Modeling for Games

by Thomas Mooney

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

The 3rd International Workshop on Intelligent Data Analysis and Management

by Hsin-Chang Yang I-Hsien Ting Lorna Uden Tzung-Pei Hong Leon S.L. Wang

These papers on Intelligent Data Analysis and Management (IDAM) examine issues related to the research and applications of Artificial Intelligence techniques in data analysis and management across a variety of disciplines. The papers derive from the 2013 IDAM conference in Kaohsiung ,Taiwan. It is an interdisciplinary research field involving academic researchers in information technologies, computer science, public policy, bioinformatics, medical informatics, and social and behavior studies, etc. The techniques studied include (but are not limited to): data visualization, data pre-processing, data engineering, database mining techniques, tools and applications, evolutionary algorithms, machine learning, neural nets, fuzzy logic, statistical pattern recognition, knowledge filtering, and post-processing, etc.

5 Unsung Tools of DevOps

by Jonathan Thurman

The tools we use play a critical role in how effective we are. In today's ever-changing world of technology, we tend to focus on the latest and greatest solutions and overlook the simple tools that are available. Constant improvement of tools is an important aspect of the DevOps movement, but improvement doesn't always warrant replacement. The tools presented in 5 Unsung Tools of DevOps provide insight into or control over a DevOps environment--and they require minimal installation and configuration. They're not the flashiest tools, but they're time tested and just work.

50 Digital Ideas You Really Need to Know

by Tom Chatfield

We are in the throes of a revolution, yet most of us are so disorientated by the rapid pace of technological and cultural change that we find it difficult to understand what's going on. 50 Digital Ideas you Really Need to Know aims to provide a clear path through the confusion and misinformation surrounding those technologies that, for better or for worse, are transforming the world we live in and even the sort of people we are.Leading technology writer Tom Chatfield is a sure-footed guide to the seminal digital phenomena of our time, from the basic browsers that we use to surf the web and update our status on social networking sites, through to the implications for privacy of our permanently distracted world, to the culture jamming that is making it increasingly difficult for traditional power structures to impose their authority. Whether plumbing the depths of the deep web that represents well over 99 percent of the internet and remains inaccessible to most search engines, to digital distribution which threatens to sweep away entire industries, to the augmented reality that will soon change the very way we interact with the world, this is an indispensable road map for the inevitable journey to a digital future.From malware to mashups; from spam to the semantic web; and from email to avatars, this book is essential reading for anyone who wants to understand the profound social and behavioural changes wrought by the emerging digital age.

50 Digital Ideas You Really Need to Know

by Tom Chatfield

We are in the throes of a revolution, yet most of us are so disorientated by the rapid pace of technological and cultural change that we find it difficult to understand what's going on. 50 Digital Ideas you Really Need to Know aims to provide a clear path through the confusion and misinformation surrounding those technologies that, for better or for worse, are transforming the world we live in and even the sort of people we are.Leading technology writer Tom Chatfield is a sure-footed guide to the seminal digital phenomena of our time, from the basic browsers that we use to surf the web and update our status on social networking sites, through to the implications for privacy of our permanently distracted world, to the culture jamming that is making it increasingly difficult for traditional power structures to impose their authority. Whether plumbing the depths of the deep web that represents well over 99 percent of the internet and remains inaccessible to most search engines, to digital distribution which threatens to sweep away entire industries, to the augmented reality that will soon change the very way we interact with the world, this is an indispensable road map for the inevitable journey to a digital future.From malware to mashups; from spam to the semantic web; and from email to avatars, this book is essential reading for anyone who wants to understand the profound social and behavioural changes wrought by the emerging digital age.

50 Tips and Tricks for MongoDB Developers

by Kristina Chodorow

Getting started with MongoDB is easy, but once you begin building applications with it, you'll face some complex issues. What are the tradeoffs between normalized and denormalized data? How do you handle replica set failure and failover? This collection of MongoDB tips, tricks, and hacks helps you resolve issues with everything from application design and implementation to data safety and monitoring. You get specific guidance in five topic areas directly from engineers at 10gen, the company that develops and supports this open source database: Application Design Tips: What to keep in mind when designing your schema Implementation Tips: Programming applications against MongoDB Optimization Tips: Speeding up your applications Data Safety Tips: Using replication and journaling to keep data safe--without sacrificing too much performance Administration Tips: How to configure MongoDB and keep it running smoothly

50 Top IT Project Management Challenges

by Premanand Doraiswamy Premi Shiv

A summary of the challenges facing today's IT project managerDiscussions on project management forums highlight many of the challenges facing a project manager during the course of a project. Unclear requirements, scope creep and undefined roles are well-trodden issues that can derail a project. Other challenges are less obvious, often more subtle, but equally destructive. Facing up to the challengesThis book offers a focused and concise summary of 50 challenges facing today's IT project manager. The authors draw on years of practical experience (rather than classroom theory) to outline these challenges and offer useful tips and advice on how to deal with them. Challenge and responseReaders of this book will be better equipped to respond to key project management challenges, includingBuilding the team - getting the right resources, matching skills/knowledge, defining roles and responsibilities. Project scope - clarifying assumptions, avoiding ambiguity, getting the time/cost estimates right. Politics - communicating with management and stakeholders, dealing with conflict, handling interference and micro-managing. Risk awareness - identifying inside/outside influences, recognising inbound and outbound dependencies. Time management - using the right planning tools, balancing work versus meetings. Failure - handling the blame game, protecting the team, rescuing the project. This book condenses into a handy summary much of the information and advice that can be found in project management related books and discussion forums. It is an ideal reference for anyone involved in IT project management, from professional service organisations (PSO) and project management offices (PMO), through to active project managers and studying graduates.

Showing 51 through 75 of 16,119 results

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