Browse Results

Showing 53,276 through 53,300 of 53,578 results

World of Warcraft: The Official Cookbook (World Of Warcraft Ser.)

by Chelsea Monroe-Cassel

Prepare a feast fit for a warchief with World of Warcraft: The Official Cookbook, a delicious compendium of recipes inspired by Blizzard Entertainment’s hit online game.Prepare a feast fit for a warchief with World of Warcraft: The Official Cookbook, a compendium of sweet and savory recipes inspired by the hit game from Blizzard Entertainment. Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth. Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: • Ancient Pandaren Spices • Fel Eggs and Ham • Mulgore Spice Bread • Dragonbreath Chili • Graccu’s Homemade Meat Pie • Bloodberry Tart • Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before.

World of Warcraft Chronicle Volume 3

by Blizzard Entertainment

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series!Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!

World of Warcraft Não Oficial Guia Warlords of Draenor

by Márcia de Medeiros Souza Joshua Abbott

Com o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!

World of Warcraft Programming

by James Whitehead II Rick Roe

The #1 bestselling programming book is back with updated andexpanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largestmassively multiplayer online role-playing game. The newest release,"Wrath of the Lich King," has created a demand for updatedinformation on writing addons. This eagerly anticipated editionanswers that request and is an essential reference for creating WoWaddons.Written by a duo of authors who have each contributed a numberof successful WoW addons, the book offers an overview of Lua andXML (the programming languages used to write addons) and includescoverage of specific pitfalls and common programming mistakes-andhow to avoid them. Valuable examples show you detailed aspects ofwriting addons for WoW and demonstrate how to implement addonconcepts such as variables, slash commands, secure templates, andmore.World of Warcraft insiders share their techniques for writingaddons for both the latest version of WoW as well as the new Wrathof the Lich King expansion setGuides you through the specific nuances of the WoW API with theuse of detailed examplesDiscusses ways to distribute and host your WoW addons so otherscan download and use themExplains how to respond to events, create frames, and use theWoW API to interact with the gameYou'll be well on your way to creating exciting WoW addons withthis comprehensive reference by your side.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.

World War 3.0: Microsoft and Its Enemies

by Ken Auletta

The Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors--whether small and nimble mice or fellow elephants--will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye--or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality--"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them--whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room--Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.

The World Wide Web: A True Book

by Larry Dane Brimner

A basic overview of the World Wide Web, including the history of its development and details on how to use it.

The World Wide Web: A Mass Communication Perspective

by Barbara K. Kaye Norman J. Medoff

Through an approach that is both conceptual and practical, this text helps mass communication and broadcast students understand the value and commercial uses of the World Wide Web in the mass communication professions. Students will learn to think critically about social, legal, and ethical issues related to the world wide Web, and they will get practical information about how different media domains (radio, TV, public relations, advertising) are currently using the Web for both marketing and content purposes.

World Without Mind: The Existential Threat of Big Tech

by Franklin Foer

Franklin Foer reveals the existential threat posed by big tech, and in his brilliant polemic gives us the toolkit to fight their pervasive influence. Over the past few decades there has been a revolution in terms of who controls knowledge and information. This rapid change has imperiled the way we think. Without pausing to consider the cost, the world has rushed to embrace the products and services of four titanic corporations. We shop with Amazon; socialize on Facebook; turn to Apple for entertainment; and rely on Google for information. These firms sell their efficiency and purport to make the world a better place, but what they have done instead is to enable an intoxicating level of daily convenience. As these companies have expanded, marketing themselves as champions of individuality and pluralism, their algorithms have pressed us into conformity and laid waste to privacy. They have produced an unstable and narrow culture of misinformation, and put us on a path to a world without private contemplation, autonomous thought, or solitary introspection—a world without mind. In order to restore our inner lives, we must avoid being coopted by these gigantic companies, and understand the ideas that underpin their success. Elegantly tracing the intellectual history of computer science—from Descartes and the enlightenment to Alan Turing to Stuart Brand and the hippie origins of today's Silicon Valley—Foer exposes the dark underpinnings of our most idealistic dreams for technology. The corporate ambitions of Google, Facebook, Apple, and Amazon, he argues, are trampling longstanding liberal values, especially intellectual property and privacy. This is a nascent stage in the total automation and homogenization of social, political, and intellectual life. By reclaiming our private authority over how we intellectually engage with the world, we have the power to stem the tide. At stake is nothing less than who we are, and what we will become. There have been monopolists in the past but today's corporate giants have far more nefarious aims. They’re monopolists who want access to every facet of our identities and influence over every corner of our decision-making. Until now few have grasped the sheer scale of the threat. Foer explains not just the looming existential crisis but the imperative of resistance.

World Yearbook of Education 2024: Digitalisation of Education in the Era of Algorithms, Automation and Artificial Intelligence (World Yearbook of Education)

by Ben Williamson Janja Komljenovic Kalervo N. Gulson

Providing a comprehensive, global overview of the digitalisation of education, the World Yearbook of Education 2024 examines the ways advanced digital technologies are transforming educational practices, institutions and policy processes.Establishing a critical research agenda for analysing the digitalisation of education, the carefully selected chapters in this collection interrogate the current impacts of new digital technologies, emerging controversies over emerging data practices and future implications of algorithmic systems, automated decision-making and AI in education. Organised into four sections, the contributions in the collection examine the following: The historical, scientific and technical foundations of contemporary digitalisation in education The political and economic dynamics that underpin the education technology industry and new platform models of education How algorithms, automation and AI support new modes of data-driven governance and control of education systems Controversies over the inequitable effects of digitalisation in education, and proposals for data justice, ethics and regulation This resource is ideal reading for researchers, students, educational practitioners and policy officials interested in understanding the future of digital technologies in education.

WorldCALL: International Perspectives on Computer-Assisted Language Learning (Routledge Studies in Computer Assisted Language Learning)

by Mike Levy Françoisee Blin Claire Bradin Siskin Osamu Takeuchi

As technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.

The Worlds of Borderlands

by Rick Barba

Explore a universe run amok with savage beasts, bloodthirsty bandits, and the biggest bad of all—corporations, in this full-color hardcover encyclopedia of Gearbox&’s beloved videogame franchise!The universe of Borderlands is an inhospitable wilderness that spans every biome conceivable. It&’s also a land full of opportunity, but only if you have wits, skill, and guns. Lots of guns. Many come to Pandora in search of the Vault in the hopes of finding wealth, fame, or power. This is the definitive guide to the bold people who live there and in the surrounding galaxy, the mercenaries, monsters, and wilds they contend with, and the ridiculous arsenal they employ.Dark Horse Books and Gearbox present The Worlds of Borderlands­—a bombastic guide to Pandora, its surrounding planets and the characters who live there. This volume is filled with art and trivia relating to the guns, vehicles, ships, companies, and adventurers of the worlds-spanning universe—and the monstrous fauna who would eat all of them.

Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)

by Laura Fleming

Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)

by Laura Fleming

Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

World's Worst Parrot (Orca Currents)

by Alice Kuipers

Ava works hard at maintaining a certain image online and at school. As far as anyone else knows, life is great. But when she inherits an African gray parrot from her great-uncle Bernie (whom she barely remembers), Ava’s carefully crafted world starts to crumble. The parrot, Mervin, is loud and messy and obnoxious. Ava’s brother thinks it’s hilarious to post videos of Ava trying to deal with the crazy bird. He even creates a profile for the two of them. Everyone wants to see more of Ava and Mervin. Suddenly, Ava is internet famous—in the worst possible way. Her friends think the parrot is gross and start acting weird. But then a new girl at school helps Ava see that this parrot might not be the worst gift in the world and that just being yourself is the best way to be.

Worldwide Language Service Infrastructure

by Yohei Murakami Donghui Lin

This book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.

Worm: The First Digital World War

by Mark Bowden

From the bestselling author of Black Hawk Down, the gripping story of the Conficker worm—the cyberattack that nearly toppled the world. The Conficker worm infected its first computer in November 2008, and within a month had infiltrated 1.5 million computers in 195 countries. Banks, telecommunications companies, and critical government networks—including British Parliament and the French and German military—became infected almost instantaneously. No one had ever seen anything like it. By January 2009, the worm lay hidden in at least eight million computers, and the botnet of linked computers it had created was big enough that an attack might crash the world. In this “masterpiece” (The Philadelphia Inquirer), Mark Bowden expertly lays out a spellbinding tale of how hackers, researchers, millionaire Internet entrepreneurs, and computer security experts found themselves drawn into a battle between those determined to exploit the Internet and those committed to protecting it.

Wormhole Pirates on Orbis (Softwire #3)

by P. J. Haarsma

Wormhole pirates close in on Johnny Turnbull and his fellow knudniks in this third installment of the Softwire series. JT senses something sinister in the air. Could it be the pirate he keeps spotting, with an alien skull and crossbones on his arm?

Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

by Jacqueline Ryan Vickery

Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. In this book, Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online experiences besides porn, predators, and peers. We need to turn our attention to inequitable opportunities for participation in a digital culture. Technical and material obstacles prevent low-income and other marginalized young people from the positive, community-building, and creative experiences that are possible online.Vickery explains that cautionary tales about online risk have shaped the way we think about technology and youth. She analyzes the discourses of risk in popular culture, journalism, and policy, and finds that harm-driven expectations, based on a privileged perception of risk, enact control over technology. Opportunity-driven expectations, on the other hand, based on evidence and lived experience, produce discourses that acknowledge the practices and agency of young people rather than seeing them as passive victims who need to be protected.Vickery first addresses how the discourses of risk regulate and control technology, then turns to the online practices of youth at a low-income, minority-majority Texas high school. She considers the participation gap and the need for schools to teach digital literacies, privacy, and different online learning ecologies. Finally, she shows that opportunity-driven expectations can guide young people's online experiences in ways that balance protection and agency.

Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems

by Paul Lokuciejewski Peter Marwedel

For real-time systems, the worst-case execution time (WCET) is the key objective to be considered. Traditionally, code for real-time systems is generated without taking this objective into account and the WCET is computed only after code generation. Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems presents the first comprehensive approach integrating WCET considerations into the code generation process. Based on the proposed reconciliation between a compiler and a timing analyzer, a wide range of novel optimization techniques is provided. Among others, the techniques cover source code and assembly level optimizations, exploit machine learning techniques and address the design of modern systems that have to meet multiple objectives. Using these optimizations, the WCET of real-time applications can be reduced by about 30% to 45% on the average. This opens opportunities for decreasing clock speeds, costs and energy consumption of embedded processors. The proposed techniques can be used for all types real-time systems, including automotive and avionics IT systems.

WPF in Action with Visual Studio 2008: Covers Visual Studio 2008 Service Pack 1 and .NET 3.5 Service Pack 1!

by Arlen Feldman Maxx Daymon

Now more than ever, Windows applications have to work well and look good. Windows Presentation Foundation (WPF), Microsoft's new user interface framework, gives you the ability to create stunning graphics, rich interactions, and highly-usable Windows applications. WPF is the API beneath Windows Vista interfaces, and it's also available for older versions of Windows. Up to this point, it has only been possible to build WPF applications manually, mainly by hand-coding in XAML-WPF's declarative XML-based markup language. The soon-to-be-released Visual Studio 2008 provides the full set of developer tools you need to take advantage of this exciting technology.The combination of WPF and Visual Studio 2008 represents the start of the next generation of Windows applications. Hand-coding XAML is fine if you're an early adopter, but to put WPF into production, you need to master the tools and application styles you'll use in your day job.WPF In Action focuses on WPF development using Visual Studio 2008 and other available tools.. The book starts with thorough coverage of the basics-layouts, styles, resources, and themes. It then takes you through several real-world scenarios, exploring common challenges and application-types. You'll build several sample applications, ranging from a simple calculator to a typical line-of-business application. Along the way, you'll add graphical elements, animation, and support for printing, accessibility, and other standard functionality.Written in a witty, engaging style, WPF In Action can be read cover-to-cover or used to reference specific problems and issues. The approach is practical and always focused on how you'll use WPF in real development scenarios. You'll learn how to handle the many new issues presented by the extreme flexibility of WPF. The authors also provide numerous tips and suggestions for how to work efficiently. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

WPF Programmer's Reference

by Rod Stephens

Build effective user interfaces with Windows Presentation FoundationWindows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts.Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You'll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#.Topics Covered:Overview of WPFWPF in Visual StudioExpression BlendCommon PropertiesContent ControlsLayout ControlsUser Interaction ControlsTwo-Dimensional Drawing ControlsPropertiesPens and BrushesEvents and Code-BehindResourcesStyles and Property TriggersEvent Triggers and AnimationTemplatesThemes and SkinsPrintingData BindingCommandingTransformations and EffectsDocumentsNavigation-Based ApplicationsThree-Dimensional DrawingSilverlightEven if you only have a minimal amount of experience, by the end of the book, you will be able to build dynamic and responsive user interfaces with WPF.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Wrap: Try the tortilla hack with over 80 quick and easy recipes

by Natalie Thomson

Originating on TikTok and quickly going viral across the rest of social media, the 'wrap hack' or '4-way wrap' involves taking a tortilla wrap and using a clever quartering technique to divide the wrap into four, placing a different filling in each section and folding into a quick and delicious meal. Suitable for leftovers, breakfasts, lunches, quick snacks and sweet treats - this genius foodie hack will not only lift you out of a sandwich rut, but will also get your creative juices flowing as you try out new flavour combinations with your friends.Wrap brings together over 80 recipes for the ingenious method all in one place. Hot, cold, meat or veggie: whatever you put into your wrap, this method is the viral sensation that has to be tried.CONTENTSChapter 1: Breakfast & BrunchIncluding Smoked salmon, Tofu scramble and Sausage hashChapter 2: Quick Light BitesIncluding Shredded duck, Spicy fish goujons and Korean blue cheeseChapter 3: Hunger FixesIncluding Veggie burrito, Pulled jackfruit and Philly cheese steakChapter 4: Something SweetIncluding Banana, caramel & chocolate, Eton mess and Apple & blackberry crumble

Wreck-It Ralph 2 Little Golden Book (Little Golden Book)

by Nancy Parent

A Little Golden Book version of the exciting new Disney film Ralph Breaks the Internet: Wreck-It Ralph 2--coming to theaters in November 2018!Walt Disney Animation Studios welcomes Wreck-It Ralph back to the big screen for a smashing sequel! This time, Wreck-It Ralph leaves the arcade behind, venturing into the expansive universe of the internet--which may or may not survive Ralph's not-so-light touch. This Little Golden Book is based on the upcoming feature film Ralph Breaks the Internet: Wreck-It Ralph 2, releasing in November 2018. It is perfect for boys and girls ages 2 to 5, as well as Disney Little Golden Book collectors of all ages!

Wreck-It Ralph Little Golden Book (Little Golden Book)

by RH Disney

Disney's Wreck-It Ralph is a computer-animated feature film about a misunderstood video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, will it mean "Game Over" for every game in the arcade? Young fans ages 2-5 will love this full-color Little Golden Book version of the movie.

Write Code Like a Pro: Create Working Applications

by Sarah Guthals

CODERS ARE ROCK STARS Coders are the people who are building the future. You can stake your own claim on the future by learning pro coding techniques. Take a look inside to figure out how and why coders think a bit differently, the basics of building a working application with a professional coding language, and how to test your app to make sure it works. Get a jump on your future as a rock-star coder today! See the big picture – get a grip on how pro coders start and finish a project Know the code – get your hands on a pro coding language and put it to work Make things happen – create a working application you can share with friends

Refine Search

Showing 53,276 through 53,300 of 53,578 results