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Quest for the Unicorn’s Horn (Discover Graphics: Mythical Creatures)

by Elizabeth Pagel-Hogan

A taste for sweets (and for adventure) leads Michael on a fantastic quest to retrieve a unicorn horn. Will he make it out of Sweetlandia with his sugar-coated prize, or wash out in a fudgy wave of failure? Find out more in this graphic novel!

Quest for the Well of Souls (The Saga of the Well World, Book #3)

by Jack L. Chalker

Mavra Chang had been a prisoner of the Well World for 11 years. Above her orbited the supercomputer that could restore her body and her powers, but how to get to it?

Quest for the Well of Souls (The Well of Souls)

by Jack L. Chalker

Marooned! The pulsating Well World Saga continues...As Volume Three opens, Mavra Chang has been a prisoner on the Well World for eleven years. Her once human friends are now grotesquely mutated, and her own body is monstrously changed.Mavra is abandoned. Her only hope, the planetoid circling above her, containing Obie, the supercomputer that could restore her body. But Obie can only be reached by entering the northern hemisphere, where no creature of blood and flesh can exist. yet Mavra's eyes were shining. After all these years the great game was on again, the game she was born to play...

Quest for the White Witch

by Tanith Lee

He called himself by the name of the father he had never known, Vazkor, king of a forgotten land. In his veins were mingled the blood of that regal warrior and that of his witch mother, the silver-masked, snowy-haired survivor of the hated Old Race. He had sworn that she would die at his hands in the name of his father and all that his world had become. Across that barbaric and age-haunted planet his quest went relentlessly on. As he searched, so grew his own powers, his fearful heritage. Across wide seas, in conquered cities, and among haunted mountains, the hunt took him. And as he drew closer to his objective, the clearer became the way she must be slain, the more certain his ability to sunder all her witchcraft and ancient science to rid the world once and for all of his creator - the white witch from the volcano.

A Quest-Lover's Treasury of the Fantastic

by Margaret Weis

Bestselling author and editor of the popular A Dragon-Lovers Treasury of the Fantastic returns with an anthology of classic quest stories, as only she can assemble them.As far back as Homers Odyssey, the quest has been a compelling and popular storytelling vehicle used in many enduring works of Western literature, including Alices Adventures in Wonderland, The Pilgrims Progress, and the contemporary fantasy favorite, The Lord of the Rings. Now, in homage to these timeless favorites, Margaret Weis has assembled a sparkling reprint collection of quest-driven gems by such notable fantasy authors as Neil Gaiman, C. J. Cherryh, Michael Moorcock, and Mercedes Lackey.

A Quest of Heroes: Book #1 in the Sorcerer's Ring

by Morgan Rice

"THE SORCERER'S RING has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers. " <br> --Books and Movie Reviews, Roberto Mattos <p><p> The #1 Bestselling series! <p> A QUEST OF HEROES (BOOK #1 IN THE SORCERER'S RING) revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King's men. When he comes of age and is forbidden by his father to try out for the King's Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King's Court and be taken seriously. <p> With its sophisticated world-building and characterization, A QUEST OF HEROES is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. <p> Books #3--#13 in the series are now also available! <p> "A spirited fantasy that weaves elements of mystery and intrigue into its story line. A Quest of Heroes is all about the making of courage and about realizing a life purpose that leads to growth, maturity, and excellence. . . . For those seeking meaty fantasy adventures, the protagonists, devices, and action provide a vigorous set of encounters that focus well on Thor's evolution from a dreamy child to a young adult facing impossible odds for survival. . . . Only the beginning of what promises to be an epic young adult series. " <br> --Midwest Book Review (D. Donovan, eBook Reviewer)

The Quest of Kadji

by Lin Carter

Zarouk, aging warrior and grandfather to young Kadji, implored the boy to dethrone Prince Yakthodah, vile impostor-heir to the throne of the Dragon Emperor. On Haral, his faithful, black Feridoon pony, and with beautiful, redhaired Thyra at his side, Kadji rode East to vanquish his foe - knowing full well that if he failed to decapitate Yakthodah, he would be branded coward . . . and worse!

The Quest of the Cubs (Bears of the Ice #1)

by Kathryn Lasky

From the author of Guardians of Ga’Hoole, “nature, magic, and legend combine to create a world like no other” in a tale of polar cubs on a rescue mission (Kirkus Reviews).For generations, the noble polar bears have ruled the Northern Kingdoms. But now, their society is on the brink of collapse. A group of power-hungry bears has seized control, and darkness is creeping across the snow. Cubs First and Second don’t know any of this. Although they’re twins, they couldn’t be more different. First loves imagining stories, while his daring sister, Second, wants to live them. When their mother is taken prisoner, the cubs’ world falls apart. They know they have to rescue her, but how can two cubs who’ve barely learned to hunt survive a treacherous journey across the ice? Their only chance is to learn to trust each other and—even more important—trust themselves. But survival is only the beginning. And soon, these two unlikely heroes find themselves at the heart of a battle unlike anything Ga’hoole has ever seen.“Readers will lose themselves in the life-and-death adventure of the cubs and succumb to human feelings of fear, loss, and hope . . .” —Booklist“A series opener that promises to deliver action and adventure.” —School Library Journal

The Quest of the Golden Ape

by Stephen Marlowe

Stephen Marlowe (born Milton Lesser) was an American author of science fiction, mystery novels, and fictional autobiographies of Christopher Columbus, Miguel de Cervantes, and Edgar Allan Poe. This is one of those stories.

Quest of the Hart: A Princess of Valendria Novel

by Mary Waibel

Princess Kaylee has never had to fight for anything. Her entire life has been arranged, even her marriage. But when Prince Devlin falls under an enchantment, she finds she is willing to do anything to save him, even if it means fighting a dragon. Devlin's own sister, Princess Arabella, is behind the deadly plot. She wants the throne and will use any means necessary to gain it. Her perfect plan unravels, leaving Devlin caught in a magical sleep that is slowly spreading through the kingdom of Breniera. All Arabella needs to finish her spell and claim the crown is a drop of Kaylee's blood, but obtaining the single drop is proving more difficult than expected. To save her betrothed, Kaylee embarks on a quest to find an ancient sword and gather a drop of dragon's blood, while trying to stay out of Arabella's traps. But Arabella's traps aren't the only danger. Time is everything. For once the last inhabitant of the kingdom falls asleep, the spell will be sealed, and not even true love's kiss will break it

Quest of the Three Worlds

by Cordwainer Smith

Adventurer, Casher O'Neill, sought justice from world to world, hoping it was not just another name for revenge!

Quest of the Three Worlds (Gateway Essentials #144)

by Cordwainer Smith

The Gem Planet, the Storm Planet, the Sand Planet . . . one of these three marvel worlds held the secret Casher O'Neill sought. Casher had wandered the inhabited galaxy seeking justice, seeking the cosmic power that would enable him to return to his home world and overthrow its usurper. But in the search he found much more than he had sought, for there were things more incredible among the stars than he had dreamed of.

Quest of Thig

by Basil Wells

Thig of Ortha was the vanguard of the conquering &“HORDE.&” He had blasted across trackless space to subdue a defenseless world—only to meet on Earth emotions that were more deadly than weapons. Basil Wells was an American writer. He wrote science fiction, fantasy western and detective stories for various magazines

The Quest to the Uncharted Lands (World of Solace Series)

by Jaleigh Johnson

From the acclaimed author of the New York Times bestseller The Mark of the Dragonfly comes another magical and thrilling story that takes readers on an exciting new adventure. Stella Glass dreams of exploring worlds beyond her home of Solace, but when her famous parents are sent on a historic mission to the Uncharted Lands, it’s simply too dangerous for her to join them. By order of the king, she is left behind. Missing out on the excitement is one thing, but Stella is devastated at the thought of her parents flying into the unknown. So she takes matters into her own hands. Instead of staying with family as planned, she steals away and—right before takeoff—sneaks aboard the airship. But Stella isn’t the only stowaway. In the cargo bay is a boy who is also desperate to get to the Uncharted Lands. And someone else who’s determined to keep the ship from making it there at all. . . .

Questing

by Charles Payseur

Lancelot has been playing the Game for a long time. When you’re an immortal soul reborn again and again because you drank from the Holy Grail, there isn’t much else to do than galivant around the globe, accomplishing quests for points and competing against your fellow immortals. For Lancelot it’s life, and yet after centuries he finds himself distracted by a different thrill -- the one he gets from his greatest rival, Palomides.So when Palomides approaches him with a new quest, Lancelot jumps at the opportunity, even if it takes him to the edge of nowhere, to the deep woods of Wisconsin, chasing after a myth. When the myth turns out to be deadly real, will Lancelot get swept up in the battle and zeal of questing, of playing the Game, or will he find that there’s a different way he’d much rather score?

Question and Answer

by Poul Anderson

For many years the starships of earth searched the heavens for places where men could live. Many planets were found, but always something was wrong: too hot; too cold; atmospheric contaminants; poisonous biochemistry; intelligent natives - something. At last a deep-space survey vessel has reported a planet that seems perfect, an uninhabited paradise where people can roam free. But the first Troas Expedition never returns. And now the crew of the De Gama must find out why or mankind will lose the stars forever.

A Question Mark Above the Sun

by Eric Lorberer Kent Johnson David Koepsell

"At the end of last year, an extraordinary work of detective criticism briefly appeared, despite legal threats. Kent Johnson's A Question Mark Above the Sun (Punch Press) movingly speculates that Kenneth Koch forged one of Frank O'Hara's greatest poems as a posthumous tribute to his friend. A noir-ish middle also recounts some very funny run-ins with the English avant-garde. Shame on the poets who forced its redaction and suppression." - Jeremy Noel-Tod, The Times Literary Supplement, including a previous edition of A Question Mark Above the Sun as one of its 2011 Books of the YearWhat you have in your hands is a kind of thought-experiment. It proffers the idea that a radical, secret gesture of poetic mourning and love was carried out by Kenneth Koch in memory of his close friend Frank O'Hara. I present the hypothesis as my own very personal expression of homage for the two great poets. The proposal I set forward here, nevertheless, is likely to make some readers annoyed, perhaps even indignant. Some already are. A few fellow writers, even, have worked hard through legal courses to block this book's publication. The forced redaction of key quotations herein (replaced by paraphrase) is one result of their efforts.In this self-described "thought experiment"-part fiction, part literary detective work, and always daring-Kent Johnson proposes a stunning rewrite of literary history. Suppressed upon initial release, this is a one-of-a-kind book by one of our most provocative contemporary authors.Kent Johnson is the author, translator, or editor of over thirty books of poetry and criticism, including Beneath a Single Moon: Buddhism in Contemporary American Poetry (Shambhala Publications, 1991), Doubled Flowering: From the Notebooks of Araki Yasusada (Roof Books, 1998), and his most recent collection of poems, Homage to the Last Avante-Garde (Shearsman Books, 2008). Best known for his radical ideas about authorship, scholarship, and experimentation, it was with his translations of Hiroshima survivor poet Araki Yasusada that Johnson became both celebrated and castigated. Only after Yasusada's poems were published in American Poetry Review did readers learn there was no Yasusada, and that Johnson was not a translator on this project, but the author. Johnson is the recipient of a National Endowment for the Arts Literature Fellowship in Translation. He lives in Illinois, where he is a faculty member in English and Spanish at Highland Community College.

Question of Comfort

by Les Collins

The Gravity Gang was a group of geniuses--devoting its brilliance to creating a realistic Solar System for Disneyland. That was the story, anyway. No one would have believed all that stuff about cops and robbers from outer space.

Question Quest (Xanth #14)

by Piers Anthony Piers A. Jacob

Youth is Wasted on the Young<P> Being grown up is a drag... or so thinks Lacuna, one of the michievous Castle Zombie twins. So she makes the Good Magician Grey an an offer he can't refuse. Thirsty for a taste of the Elixir of Youth, she'll help him outwit the evil Com-Pewter if he'll send her to Hell (in a handbasket, no less) to find Humphrey, the missing sorcerer. And while there, she'll learn the True History of Xanth (simplified) and help rescue a blushing Rose from the demon X(A/N)... with the help of a gorgon or two.

Questionable Practices

by Eileen Gunn

New stories from Eileen Gunn are always a cause for celebration: and curiosity. Where will she lead us next? "Up the Fire Road" and into a very slightly alternate world. Or, of course, is it? Into other stories in "The Steampunk Quartet." Into a very strange family gathering as they celebrate Christmas. Never to where we might expect.

A Questionable Shape

by Bennett Sims

"The smartest zombie novel since Colson Whitehead's Zone One."-Ron Charles, The Washington Post"A Questionable Shape presents the yang to the yin of Whitehead's Zone One, with chess games, a dinner invitation, and even a romantic excursion. Echoes of [Thomas] Bernhard's hammering circularity and [David Foster] Wallace's bright mind that can't stop making connections are both present. The point is where the mind goes, and, in that respect, Sims has his thematic territory down cold."-The Daily Beast"A thinking fan's zombie novel... one that asks the question: Do we lose our humanity when the world starts to crumble?"-Atlanta Journal-Constitution"Yes, it's a zombie novel, but also an emotionally resonant meditation on memory and loss."-San Francisco Chronicle"Compressed, copiously footnoted and literary, Bennett Sims' A Questionable Shape focuses on a zombie outbreak's effect on a young man and his girlfriend in a single week, in which he and his best friend undertake a quixotic, zombie-strewn search for a missing father."-Los Angeles Times"Evokes the power of David Foster Wallace with a narrative that's cerebral, strangely beautiful, philosophical, and pretty, well, brilliant."-Bustle"A Questionable Shape is a novel for those who read in order to wake up to life, not escape it, for those who themselves like to explore the frontiers of the unsayable. [A Questionable Shape] is more than just a novel. It is literature. It is life."-The Millions"Brilliantly sensitive, whip-smart... Sims' genius lies in how he builds a terrifically engrossing and utterly unique novel, not in spite, but rather because of the familiarity of the material. A book that is just as touching and funny as it is riotously smart."-The Rumpus"Bennett Sims is a writer fearsomely equipped with an intellectual and linguistic range to rival a young Nabokov's, Nicholson Baker's gift for miniaturistic intaglio, and an arsenal of virtuosities entirely his own. A Questionable Shape announces a literary talent of genre-wrecking brilliance."-Wells TowerMazoch discovers an unreturned movie sleeve, a smashed window, and a pool of blood in his father's house; the man has gone missing. So he creates a list of his father's haunts and asks Vermaelen to help track him down.However, hurricane season looms over Baton Rouge, threatening to wipe out any undead not already contained, and eliminate all hope of ever finding Mazoch's father.Bennett Sims turns typical zombie fare on its head to deliver a wise and philosophical rumination on the nature of memory and loss.Bennett Sims was born and raised in Baton Rouge, Louisiana. His fiction has appeared in A Public Space, Tin House, and Zoetrope: All-Story. A graduate of the Iowa Writers' Workshop, he currently teaches at the University of Iowa, where he is the Provost Postgraduate Visiting Writer in fiction.

Questioning Orders

by Lucien Grey

The war is over, but Bruce Carter, now home and struggling to adapt to life as a normal citizen and husband after five years as a soldier, is easily persuaded to step back into the fight when the man he fought alongside asks for his help.However, when Bruce aids Daniel Best in the rescue of an injured soldier, he uncovers political secrets and lies that force him to question his role in the war, and whether he should believe the man with whom he trusted his life.

Questland

by Carrie Vaughn

"Questland is a thrill ride…Richly imagined, action-packed, maximum fun." —Charles Yu, New York Times bestselling author of Interior Chinatown YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES... Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic. Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project&’s head designer— and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost. But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.&“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.&”—Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game

Questor (The Chronicles of Grimm Dragonblaster #3)

by Alastair Archibald

Mage Questor Grimm Afelnor and his companions find themselves in Haven, a steel fortress in the forbidding Shest Mountains, as the unwilling guests of Armitage, the reborn avatar of a long-dead Technologist, who holds ancient techniques of mental control. After being forced to fight a magical duel, Grimm and his nemesis, Questor Xylox, break free and battle the hellish array of Technological devices at Armitage's command. However, even defeating Armitage and his minions is not the end: a traitor lurks within Haven's ranks, an envious man with his own megalomaniacal agenda... Grimm and his companions then face a gruelling trek through a scorching desert before taking on a mighty army headed by the feared but charismatic General Q. Opposed by hordes of troops with metal weapons, several fanatically loyal if enslaved Guild Mages, and an equally dedicated Technologist, can even two potent Weapons of the Guild prevail? Read the Best-Selling series from master Fantasy writer Alastair J Archibald... A MAGE IN THE MAKING [The Chronicles of Grimm Dragonblaster Book 1] WEAPON OF THE GUILD [The Chronicles of Grimm Dragonblaster Book 2] QUESTOR [The Chronicles of Grimm Dragonblaster Book 3] TRUTH AND DECEPTION [The Chronicles of Grimm Dragonblaster Book 4] DRAGONBLASTER [The Chronicles of Grimm Dragonblaster Book 5] THE DARK PRIORY [The Chronicles of Grimm Dragonblaster Book 6] and coming in March 2013, the seventh and final thrilling book, RESOLUTION [The Chronicles of Grimm Dragonblaster Book 7].

Quests: Design, Theory, and History in Games and Narratives

by Jeff Howard

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

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