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Frightlopedia

by Julie Winterbottom Rachel Bozek

<P>Here's the book for kids who love scary stuff, whether it's telling ghost stories around a campfire, discovering the origins of various vampires, monsters, and witches, or reading creepy tales under the covers with a flashlight. <P>Combining fact, fiction, and hands-on activities, Frightlopedia is an illustrated A-Z collection of some of the world's most frightening places, scariest stories, and gruesomest creatures, both real and imagined. <P>Discover Borneo's Gomantong Cave, where literally millions of bats, cockroaches, spiders, and rats coexist--in pitch darkness. Learn about mythical creatures like the Mongolian Death Worm--and scarily real ones like killer bees, which were accidentally created by scientists in the 1950s. Visit New Orleans's Beauregard-Keyes house, where Civil War soldiers are said to still clash in the front hall. Plus ghost stories from around the world, a cross-cultural study of vampires, and how to transform into a zombie with makeup. Each entry includes a "Fright Meter" measurement from 1 to 3, because while being scared is fun, everyone has their limit.

Frank Einstein and the Brain Turbo

by Jon Scieszka Brian Biggs

<P>More clever science experiments, funny jokes, and robot hijinks await readers in book three of the New York Times bestselling Frank Einstein chapter book series from the mad scientist team of Jon Scieszka and Brian Biggs. <P>The perfect combination to engage and entertain readers, the series features real science facts with adventure and humor, making these books ideal for STEM education. This latest installment examines the quest to unlock the power behind the science of "the human body."

Hiromi's Hands

by Lynne Barasch

Hiromi's Hands is the true story of a young girl's determination to follow her dream, and a tribute to the loving family who supported her. Readers will cheer for Hiromi's success, and maybe decide to taste some sushi, too!

Cave of the Moving Shadows

by Thomas Millstead

A 12-year-old boy living in Cro-Magnon times must choose between his training in sorcery and his desire to be a hunter.

Melvin Invents Music

by Claire Montgomery Monte Montgomery

In this hilarious novel, Melvin creates a new thing that he calls “music.” Unfortunately, like most great inventions, other people have trouble embracing and accepting this new pastime. As a result, Melvin is sent to a home for wayward children with similar disabilities. While there, Melvin and his new friends discover they can make something almost magical with the different instruments they’ve created. The only problem is getting everyone else to see how wonderful music can be.

Cutting Edge Technology Drones

by Louise Spilsbury

<P>Is it a bird, a plane, or maybe even a drone flying overhead? <P>This amazing book tackles the history of drone technology and where future development will take these exciting aircraft. <P> Known mostly for its use in the military as surveillance equipment or even in combat, these pilotless flying machines are now used all over the world by ordinary people who love remote controlled vehicles. <P>Today, drones of all shapes and sizes can achieve amazing things, even if it's just taking photos or some video in someone's backyard. <P>This book investigates the complicated role drone technology plays in our modern lives, and what future development will mean for our privacy and safety.

The Great Treehouse War

by Lisa Graff

Kids vs. parents! An epic treehouse sleepover! An awesome group of friends! An exciting new book from National Book Award finalist Lisa Graff.Winnie's last day of fourth grade ended with a pretty life-changing surprise. That was the day Winnie’s parents got divorced and decided that Winnie would live three days a week with each of them and spend Wednesdays by herself in a treehouse smack between their houses, to divide her time perfectly evenly. It was the day Winnie’s seed of frustration with her parents was planted, a seed that grew until it felt like it was as big as a tree itself. By the end of fifth grade, Winnie decides that the only way to change things is to barricade herself in her treehouse until her parents come to their senses—and her friends decide to join. It’s kids versus grown-ups, and no one wants to back down first. But with ten kids in one treehouse, all with their own demands, things can get pretty complicated! Even if they are having the most epic slumber party ever. In the newest novel by beloved National Book Award finalist Lisa Graff, kids turn the tables on their parents, and all the rules are tossed out the window. But does Winnie have what it takes to hold her ground and keep everyone happy?This story, with a pitch-perfect middle grade voice and a zany yet poignant situation, is perfect for fans of Sharon Creech, Louis Sachar, and Jack Gantos.Praise for Lisa Graff's novels:The Great Treehouse War"It’s kids vs. parents in epic fashion...Graff’s whimsical, original work is a breath of fresh air."—School Library Journal"Combining over-the-top storytelling with down-home wisdom, this [book is] fun."—Booklist"In this appealing faux-memoir, [Graff creates] a vibrant patchwork of personalities that gives voice to the power of friendship."—Publishers WeeklyLost in the Sun* "Graff writes with stunning insight [and] consistently demonstrates why character-driven novels can live from generation to generation."—Kirkus Reviews, starred review* "Weighty matters deftly handled with humor and grace."—School Library Journal, starred review"This [novel] speaks powerfully, honestly, almost shockingly about our human pain and our human redemption. This book will change you."—Gary Schmidt, author of The Wednesday Wars"Lisa Graff crafts a compelling story about a boy touched with tragedy....And like all the best stories, it ends at a new beginning."—Richard Peck, author of A Year Down YonderAbsolutely Almost* "A perfect book to share with struggling readers."—Booklist, starred review* "Achingly superb."—Kirkus Reviews, starred review* "Graff’s...gentle story invokes evergreen themes of coming to appreciate one’s strengths (and weaknesses), and stands out for its thoughtful, moving portrait of a boy who learns to keep moving forward."—Publishers Weekly, starred review"The patrons of my school library have been asking, 'Do you have any books like Wonder by R.J. Palacio?' and now I have the perfect offering."—BookPageA Tangle of Knots“A beautiful world of deliciously interconnected stories.”—Entertainment Weekly, A-* “Subtle and intricate, rich with humor and insight, this quietly magical adventure delights.”—Kirkus Reviews, starred review* “Combining the literary sensibility of E. B. White with the insouciance of Louis Sachar, [this book] should satisfy readers for years to come.”—Booklist, starred review

Frank Einstein and the Bio-action Gizmo (Frank Einstein #5)

by Jon Scieszka Brian Biggs

In the fifth book of the New York Times bestselling Frank Einstein series, Frank Einstein (kid genius, scientist, and inventor) and his best friend, Watson, pair up with Klink (a self-assembled artificial-intelligence entity) and Klank (a mostly self-assembled and artificial almost intelligence entity) to compete with T. Edison, their classmate and archrival. This time they're studying the science and mysteries of our very own home planet: Earth!

Frank Einstein and the Evoblaster Belt (Frank Einstein #4)

by Jon Scieszka Brian Biggs

More clever science experiments, funny jokes, and robot hijinks await readers in book four of the New York Times bestselling Frank Einstein chapter book series from the mad scientist team of Jon Scieszka and Brian Biggs. The perfect combination to engage and entertain readers, the series features real science facts with adventure and humor, making these books ideal for STEM education. This latest installment examines the quest to unlock the power behind the science of "all connected life."

Frank Einstein and the Electro-Finger (Frank Einstein #2)

by Jon Scieszka Brian Biggs

In this second book in the series, Frank Einstein (kid-genius scientist and inventor) and his best friend, Watson, along with Klink (a self-assembled artificial-intelligence entity) and Klank (a mostly self-assembled artificial almost intelligence entity), once again find themselves in competition with T. Edison, their classmate and archrival—this time in the quest to unlock the power behind the science of energy. Frank is working on a revamped version of one of Nikola Tesla’s inventions, the “Electro-Finger,” a device that can tap into energy anywhere and allow all of Midville to live off the grid, with free wireless and solar energy. But this puts Frank in direct conflict with Edison’s quest to control all the power and light in Midville, monopolize its energy resources, and get “rich rich rich.” Time is running out, and only Frank, Watson, Klink, and Klank can stop Edison and his sentient ape, Mr. Chimp!

The Shadewell Shenanigans: The Shadewell Shenanigans Ebook (The Illmoor Chronicles #3)

by David Lee Stone

In the third book of the Illmoor Chronicles, three competitive mercenaries embark on a perilous quest to compete for a princess's hand in marriage--but stumble instead into a dark and murderous plotGroan is a hulking mountain of muscle. Gape is his similarly large but slightly smarter half-brother. Gordo is Groan's partner, a dwarf who is absolutely deadly with an axe. Together, they have roved the lands of Illmoor, often thieving and occasionally lending a helping hand to the kingdom's ragged towns. But Groan and Gordo have ended up on the rulers' bad side too often, and now the king of Phlegm has enlisted the help of Duke Modeset to eradicate them. The royals create a grand tournament whose prize is the princess--a competition the warriors cannot resist--and then usher the men off on a series of deadly missions that they could not possibly survive. The hazardous adventure sends them around the kingdom, battling foes of all shapes and sizes, until the final confrontation that will change the future of Illmoor forever.

The Case of the Perilous Palace (The Wollstonecraft Detective Agency)

by Jordan Stratford Kelly Murphy

The history-mystery-science series concludes as the Wollstonecraft Detectives--Ada Byron Lovelace and Mary Shelley--take on a case by royal request.Ada's imperious grandmother has absolutely shut the Wollstonecraft Detective Agency down--until they get a case from a princess, that is.The princess Alexandrina Victoria, age 9 (who will grow up to be Queeen Victoria), is the most closely watched girl in England. She is never alone. Every morsel she eats is catalogued. Every visitor overseen. Every move noted down. She has but one thing of her own--a sketchbook she uses as a secret diary, where she records her private thoughts in code. But now, somehow, that sketchbook has disappeared.And so the princess enlists Ada and Mary to figure out what has happened to the sketchbook without arousing the suspicions of her minders. A most clandestine case indeed! One that will involve breaking into Kensington Palace and uncovering a host of surprising royal secrets...This funny, Christmas-time romp of a caper will delight history and mystery fans alike.

Disney Descendants: As Told by Emoji (As Told by Emoji #4)

by Disney

Welcome to this wicked world of emojis! Discover why good is the new bad an join emoji-fied versions of Mal, Evie, Carlos, Jay, and more in this cinestory comic retelling of the anything but ordinary Disney Descendants: As Told by Emoji.

America In The Time Of Abraham Lincoln: 1815 to 1869

by Sally Senzell Isaacs

Uses the life of Abraham Lincoln as a reference to examine the history of the United States from 1815 to 1869.

Shimmer

by Lynda Nixon Jennifer McBride

Kora, a powerful genie and the heir to the Genesian throne, is suddenly banished to Earth to keep her safe after her homeland is threatened. Meanwhile, everything is going wrong in David’s life on Earth. When he accidentally summons Kora from her globe, his whole world is turned upside-down, and her magic powers might just be the solution to the chaos. But commanding a genie is notoriously tricky—especially when she’s also an angry teenage girl. Unable to part from each other, and with their loved ones in danger, Kora and David discover that the best way to help themselves is to first help each other. This topical tale deals with contemporary adolescent issues and features an interesting character dynamic.

Disney Gravity Falls Cinestory Comic Vol. 4 (Gravity Falls #4)

by Disney

Dipper and Mabel are back for the fourth installment of the Disney Gravity Falls cinestory comic series from Joe Books. For their summer vacation, Californian twelve-year-old twins Dipper and Mabel Pines are dropped off to stay with their great uncle, Grunkle Stan, in the town of Gravity Falls, Oregon. Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they realize that their everyday life has changed. Fans of the hit show will love this graphic novel companion to episodes from the first season! <P><P> <i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. Benetech is actively working on projects to improve accessibility issues such as these.</i>

The Squire's Quest (The Squire's Tales #9)

by Gerald Morris

Why is it, Terence wondered, that the things you know most surely are always the things you can't demonstrate to any one else?And why is it, after all of these years, that Terence is still just a squire, offering advice on how best to scrub the rust spots from armor? But Squire Terence has more to worry about than his place on the social scale. For all the peace and prosperity that has made England famous across Europe, Terence is uneasy. After nearly six months without contact with the World of the Faeries - not even from his old friend, the mischievous sprite Robin - Terence is sure something is rotten in King Arthur's court.

Holt Pre-Algebra (Holt Pre-algebra Ser.)

by David J. Chard Jennie M. Bennett Audrey Jackson Janet K. Scheer Bert K. Waits

Math textbook for middle school students.

Hardy Boys 56: The Jungle Pyramid (The Hardy Boys #56)

by Franklin W. Dixon

A million dollars’ worth of gold bullion has been stolen from the Wakefield Mint under strange circumstances. Mr. hardy is asked to investigate but before long his life is threatened, and he asks Frank and Joe to help him. The boys fly to Zurich, Switzerland, hoping to get information at the Swiss Gold Syndicate and to find the man who has stolen a valuable ancient gold figurine from a New York museum. Their search on both counts seems futile as they return to the United States where they uncover clues that lead them to an adventure in the Yucatán jungle. But the Hardy’s travels lead to nothing but new doubts and nagging suspicions. And now their lives are in danger.

The Clue In The Crumbling Wall (Nancy Drew Mystery Stories #22)

by Carolyn Keene

When Nancy is asked to find a professional dancer who disappeared several years before, the young detective becomes involved in a mystery reaching far beyond a missing-person’s case. During Nancy’s investigation at Heath Castle, she and her friends Bess and George realize that its crumbling walls contain a secret, but what is it? And who are their enemies that try to foil their every attempt to unravel the intricate puzzle? Danger lurks in a castle tower and throughout the vine-tangled grounds of the estate. The girls’ gripping adventures culminate in a dramatic climax when Nancy exposes a sinister plot to defraud the dancer of her inheritance.

Two Hawk Dreams

by Lawrence L. Loendorf Nancy Medaris Stone

Bighorn sheep graze on the last of the green grass on Gets-Struck-By-Lightning Mountain in the late fall. Two Hawk’s father and older brother, Night Heron, set off through newly fallen snow to hunt with their dogs. Two Hawk is sad to be left behind, but he has heard the bull elk’s mating call for only seven seasons, too few to be old enough to hunt.So begins another day for a boy of the Tukudika (Sheep Eater) Shoshones, living in the traditional ways in what will one day be known as Yellowstone National Park. Two Hawk is learning those ways, accompanied by his dog, Gypsum, and a talkative magpie whose secrets only Two Hawk can hear. His adventures, beautifully illustrated by Davíd Joaquín, show Two Hawk, and the reader, the meaning of rituals and responsibilities and the mystical origins of Two Hawk’s name. Only the appearance of the hairy-face man who crosses paths with Two Hawk’s family suggests the vast changes that are soon to shake the Shoshones’ world.

Around the World in Eighty Days

by Jules Verne

The classic novel from Jules Verne features Phileas Fogg and his quest to circumnavigate the world in 80 days to win a bet. Following an argument at the Reform Club over the opening of a new railway section in India, Fogg agrees to the outlandish bet. Setting off at 8:45pm on Wednesday, 2nd October, Fogg must return no later than Saturday, December 21st. What follows is one of the most famous journeys in fictional history.

The Importance of Being Earnest

by Oscar Wilde

A farcical comedy in which the protagonists maintain fictitious personæ to escape burdensome social obligations, this play is an unforgettable satire of Victorian ways. Wilde's notoriety caused the play, despite its early success, to be closed after 86 performances. This latest edition allows you to discover or enjoy once again the writing of one of history's great comedy and drama writers.

Researching the Visual: Images, Objects, Contexts And Interactions In Social And Cultural Inquiry (Introducing Qualitative Methods)

by Dr Philip D Smith Margery Mayall Michael Emmison

This second edition provides an excellent overview of the field by covering the traditional themes and current trends in image centred photographic visual inquiry but extends this by demonstrating the rich possibilities available through the analysis of everyday objects, places and interactions. The book includes chapters on researching 2D and 3D visual data, along with lived and living visual data, and also features a brand new chapter on researching the virtual world of the internet. Drawing on theoretical traditions as diverse as semiotics, ethnomethodology, symbolic interactionism and material culture studies, the second edition provides an invaluable guide for researchers interested in conducting innovative visual inquiry. Packed with exercises and projects, the book makes it easy for students to undertake their own research with limited resources and budget. The new edition also features helpful icons alerting researchers to important ethical considerations that are vital in the field of visual research. Generously illustrated with images and diagrams, this new edition is the perfect companion to those doing projects, dissertations or theses involving visual research.

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Showing 9,051 through 9,075 of 27,770 results