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The Adventures of a Curious Cat: wit and wisdom from Curious Zelda, purrfect for cats and their humans

by Curious Zelda

'A purrfect gift for a loved one with a special affinity for the feline''An absolute must for any cat lover''Curiosity is more than a desire to discover. It's a lifestyle, and a purrvilege. It's hours of observing a fly on the wall. It's entering the sock drawer just before it closes. It's sniffing the lampshade one more time . . .'Such is the wisdom of Curious Zelda: social media star, agony aunt, yoga teacher, cat. In The Adventures of a Curious Catshe gives insight into her view of the world and dispenses unparalleled wisdom. Zelda explains, in her unique voice, how to handle humans, how to communicate with furniture, and most importantly how to live a life curiously. It's the ultimate self-help guide for any cat, or indeed, their human.

Adventures in Sound with Max Axiom Super Scientist: 4d An Augmented Reading Science Experience (Graphic Science 4d Ser.)

by Emily Sohn

Listen up! Max Axiom is about to unravel the mysteries behind sound and how it travels through space and time. Young readers will discover, loud and clear, the truth about the super science of sound. Download the free Capstone 4D app for an augmented reality experience that goes beyond the printed page. Videos, writing prompts, discussion questions, and hands-on activities make this updated edition come alive and keep your collection current.

Adventures in Reading (Pegasus Edition)

by Fannie Safier Margaret Ferry Wanda Schindley

Literature textbook.

Adventures in Reading 9: Heritage Edition, Revised

by Fannie Safier

A collection of short stories, non-fiction, poetry, biographies and essays, along with exercises to encourage reading.

Adventures in Reading: Drama

by Holt Rinehart Winston

NIMAC-sourced textbook

Adventures in Reading: Poetry

by Holt Rinehart Winston

NIMAC-sourced textbook

Adventures in Reading: Short Stories

by Holt Rinehart Winston

NIMAC-sourced textbook

Adventures in Raspberry Pi (Adventures In ... Ser.)

by Carrie Anne Philbin

Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Adventures in Minecraft (Adventures In ... Ser.)

by Martin O'Hanlon David Whale

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing you Minecraft journey.

Adventures in Minecraft

by Martin O'Hanlon David Whale

Here's your ticket to a world of adventures with Minecraft and programming.Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi * Build houses and other structures in the blink of an eye, and make a 3D duplicating machine * Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges * Build custom game control panels using simple electronic circuits * Easily build huge 2D and 3D structures such as spheres and pyramids * Build intelligent objects like a massive Minecraft clock, and program an alien invasion * Plan and write a complete interactive arena game * Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine.

Adventures in Japanese, [Volume] 2

by Hiromi Peterson Naomi Hirano-Omizo

NIMAC-sourced textbook

Adventures in Japanese, [Volume] 1

by Hiromi Peterson Naomi Hirano-Omizo

NIMAC-sourced textbook

Adventures in Food and Nutrition!

by Carol Byrd-Bredbenner

Introduce your students to food and nutrition with Adventures in Food and Nutrition! Packed with student appeal, this full-color text generates student interest with action photos, interesting activities, and real-world experiments. The text encourages students to develop scientific and inquiry skills as they learn about nutrition, food management, and preparation. The text is written at a lower level for younger students or beginning level classes. -- Multicultural focus, reflecting foods from a cross section of diverse backgrounds. -- Math and science applications and activities are provided throughout the text and in special-interest features. -- Involves students in the science and creativity of preparing meals and snacks. -- Chapters include Objectives, New Terms, Review Questions, Application Questions, Activities, and a Summary.

Adventures For Readers, Book Two: Athena Edition

by Safier

Sequentially outlays poems, short stories, plays plus other literary works as it challenges the minds of the readers to carefully determine the main idea of the selection and exactly what the writer's aim was without having to directly derive from it. It aims at making skilled readers from most readers.

Adventures for Readers, Book One: Pegasus Edition

by The Editors at the Harcourt Brace Jovanovich

High School Literature Textbook

Adventure Travels: An Accounting Simulation Using a General Journal

by Glencoe Mcgraw-Hill

Simulation of an accountant working at a travel agency.

Advanced Skills for Health Care Providers

by Barbara Acello

This book was written to prepare the nursing assistant or patient care technician to provide advanced patient care procedures. The book includes content on sterile procedures, including preparing and working with a sterile field, using sterile technique, and performing sterile dressing changes, wet to dry dressings. Venipuncture technique is covered in several chapters as well as intravenous procedures and many other advanced skills. The importance of reporting information and observations to the licensed supervisor is emphasized throughout the book. To this end, most chapters contain special text boxes listing observations to be reported and recorded. Added highlights within the text narrative include safety and infection control alerts, and age related information; information that is important to the student and in keeping with the latest health care trends.

Advanced Placement Classroom: Lord of the Flies (Teaching Success Guides For The Advanced Placement Classroom Ser. #0)

by Timothy J. Duggan

Advanced Placement Classroom: Lord of the Flies takes a fresh approach to a school classic by offering an abundance of student-centered classroom ideas. A large menu of rigorous choices will engage both teachers and students in the process of building interpretations through close reading, collaboration, and active learning. Clearly explained prereading, reading, and post-reading tasks help students to develop their individual encounters with the text and then enter the conversation of literary scholars. Additional chapters explore the interface between the world of the text and the text in the world, including technology integration. Sample AP prompts and essay analyses are included. Grades 9-12

Advanced Placement Classroom: A Midsummer Night's Dream (Teaching Success Guides For The Advanced Placement Classroom Ser. #0)

by Kathryn L. Johnson Laurie Heinemann

Advanced Placement Classroom: A Midsummer Night's Dream takes students inside Shakespeare's well-loved comedy by providing teachers and students with a detailed overview of the play, along with interesting and challenging activities geared for the advanced language arts student. Students will examine Shakespeare's inventive language by collecting words and phrases to use later in a “Sweet-Talk Challenge,” akin to a modern-day poetry slam; discover the history behind the play by researching and giving presentations on Elizabethan occupations; and recognize the challenge of performance by reenacting scenes.Prufrock's new line of innovative teaching guides for the Advanced Placement classroom is designed to engage students with creative learning activities that ensure Advanced Placement success. The Teaching Success Guide for the Advanced Placement Classroom series helps teachers motivate students above and beyond the norm by introducing investigative, hands-on activities including debates, role-plays, experiments, projects, and more, all based on Advanced Placement and college-level standards for learning.Grades 7-12

Advanced Placement Classroom: King Lear (Teaching Success Guides For The Advanced Placement Classroom Ser. #0)

by R. Brigham Lambert

The Teaching Success Guide for the Advanced Placement Classroom series helps teachers motivate students above and beyond the norm by introducing investigative, hands-on activities, including debates, role-plays, experiments, projects, and more, all based on Advanced Placement and college-level standards for learning.King Lear is a user-friendly guide to teaching one of Shakespeare's classic plays and includes field-tested and proven methods for assigning daily interpretive readings, leading intriguing seminar discussions, and connecting the play to modern-day poetry and social media platforms, plus many more resources for enhancing the study of Shakespeare in Advanced Placement and pre-AP courses.Grades 7-12

Advanced Placement Classroom: Macbeth (Teaching Success Guides For The Advanced Placement Classroom Ser. #0)

by Daniel G. Lipowitz James Conley

Advanced Placement Classroom: Macbeth is a teacher-friendly resource for using one of Shakespeare's greatest tragedies in the Advanced Placement classroom. Students will examine the play critically and analytically to understand aspects such as the nature of villainy and the history of the events that inspired the play. An extended section provides teachers with information on societal implications that impacted the play's creation, including witchcraft and The Gunpowder Plot. Teachers also will be able to implement exciting hands-on projects such as putting Macbeth on trial for the murder of Banquo and developing a soundtrack for the play.Grades 7-12

Advanced Mathematics: Precalculus with Discrete Mathematics and Data Analysis

by Richard G. Brown

Math textbook for high school students

Advanced Mathematics: Precalculus with Discrete Mathematics and Data Analysis

by Richard G. Brown

NIMAC-sourced textbook

Advanced Mathematics: An Incremental Development

by John H. Saxon

Math Textbook

Advanced Mathematics: An Incremental Development

by John H. Saxon

NIMAC-sourced textbook

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