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Star of the previous year's basketball team, Jerry can't do anything right in the new season, but refuses to believe his new friend who, claiming to be a warlock, predicts Jerry's play won't improve until he changes his slovenly habits.
The second book in Erin Bowman's gripping dystopian sci-fi series, this exhilarating sequel to Taken is perfect for fans of Incarceron by Catherine Fisher and Variant by Robison Wells.Gray Weathersby has escaped Claysoot and uncovered the truth behind the Laicos Project and the Order's twisted plans. Determined to fight back, his small group of rebels is on the hunt for more answers and more allies--a search that will take them on a harrowing journey across a frozen wasteland, and even deeper into a world built on the Order's lies.In Frozen, discover more of the nonstop action and riveting plot twists that made Marie Lu, New York Times bestselling author of the Legend trilogy, call Taken "an action-packed thrill ride from beginning to end."
From the creators of Homeland and the Final Destination films comes Fugitive X, the chilling sequel to Revolution 19.After the robot revolution, people who escaped capture by the bots made their homes in secret freeposts in the wilderness outside bot-controlled Cities. Siblings Nick, Kevin, and Cass never would have dreamed of venturing into the Cities. But when their parents were kidnapped, they had no choice but to follow them.Not everything went as planned, and the siblings find themselves fleeing the City without their parents. And then the three are separated, and for the first time they are on their own. Cass is brought in for reprogramming by the bots; Nick joins up with rebel soldiers; and Kevin meets the man who is responsible for the robot technology--and their only chance at defeating the robots once and for all. As the three fight to take down the bots, they also must prepare for a looming war between bots and humans that will decide the fate of the human world forever.
Based on the TV show, DJ has 3 weeks to become skinny as a model. How else can she show up in a swimsuit at Kimmy's birthday pool party?
Becca has plenty to hide and everything to lose--but with her future on the line, she's willing to risk it all. A gripping novel from "New York Times" bestselling author Maragaret Peterson Haddix. Becca's claim to fame is one she's been hiding from for the past three years: Her father is a notorious embezzler, and when he was caught, his excuse was, "How else is a guy like me supposed to put his kid through college?" Three years after the trial and imprisonment that destroyed Becca's life, she and her mother have started over again and are living in a town where no one knows their secret. But as college--and its cost--looms large, Becca begins to wonder how they'll afford it. And how she can apply for financial aid without divulging her secret? A local scholarship opportunity seems like a dream come true, but as the application process commences, Becca uncovers a chain of secrets that could destroy everything she's worked so hard to build. But the truth could also lead her toward the future she's always dreamed of...
Full of roller-coaster twists and turns, Neal Shusterman's page-turner is an Orpheus-like adventure into one boy's psyche.Sixteen-year-old Blake and his younger brother, Quinn, are exact opposites. Blake is the responsible member of the family. He constantly has to keep an eye on the fearless Quinn, whose thrill-seeking sometimes goes too far. But the stakes get higher when Blake has to chase Quinn into a bizarre phantom carnival that traps its customers forever. In order to escape, Blake must survive seven deadly rides by dawn, each of which represents a deep, personal fear--from a carousel of stampeding animals to a hall of mirrors that changes people into their deformed reflections. Blake ultimately has to face up to a horrible secret from his own past to save himself and his brother--that is, if the carnival doesn't claim their souls first!
Fundamentals of Java#xE2;#x1E;#xA2;: AP* Computer Science Essentials, Fourth Edition covers all of the AP requirements for Computer Science Exam A.
This book interprets six topics in a biblical perspective: conflict, character, theme, structure, point of view and moral tone.
Josh and Emma are about to discover themselves--fifteen years in the future It's 1996, and Josh and Emma have been neighbors their whole lives. They've been best friends almost as long--at least, up until last November, when everything changed. Things have been awkward ever since, but when Josh's family gets a free AOL CD-ROM in the mail, his mom makes him bring it over so that Emma can install it on her new computer. When they sign on, they're automatically logged onto Facebook . . . but Facebook hasn't been invented yet. Josh and Emma are looking at themselves fifteen years in the future. Their spouses, careers, homes, and status updates--it's all there. And every time they refresh their pages, their futures change. As they grapple with the ups and downs of what their lives hold, they're forced to confront what they're doing right--and wrong--in the present.
Jonathan Smith thinks he's a regular twelve-year-old living a normal life in England with his parents. His first clue to the contrary is the faceless monsters in suits and bowler hats that crash into his family's cottage. It's not until he wakes up alone in the unfamiliar village of Hobbes End that his true identity is revealed: his mother's a demon, his dad's an angel, and his grandfather Gabriel is the village's angel-turned-clockmaker. As Jonathan's one-of-a-kind angel-demon powers start to kick in, he wonders if he can prevent the archdemon Belial from taking over Heaven and Hell . . . let alone round up his parents. A swashbuckling fantasy debut!
Seventeen-year-old Sarah doesn't believe in magic, but she thinks it's fun to pretend to be a psychic--until her startling visions of the future turn deadlyWhen Sarah Zoltanne moves from sunny California to a small town in Missouri, she feels like she'll never fit in. Her mother is dating a jerk, the kids at her school despise her, and she misses her old home. So when a popular boy asks her to tell fortunes at a school fair, she jumps at the chance. But soon her crystal ball begins to swirl with strange visions and her outlandish predictions start to come true with startling accuracy. Now Sarah must confront a community that not only mistrusts her, but also fears her strange powers. Gallows Hill is a spine-chilling thriller based on the story of the Salem witch trials. This ebook features an illustrated biography of Lois Duncan including rare images and never-before-seen documents from the author's personal collection.
A fourteen-year-old girl from Austin spends the summer of 1900 at her grandmother's home in Galveston and is caught in the Great Hurricane of September 8, 1900.
From the Book jacket: "I SWEAR NOT TO SAY A WORD ABOUT WHAT WE DO IN THIS GAME TO ANYONE OUTSIDE..." Hayley's parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict, and never lets her meet any children her own age. When Hayley does something wrong - she is not quite sure what - her grandmother packs her off to her aunts in Ireland. To Hayley's shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit; a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she could have expected.
A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world. Athletics are everything for eighth-grader KT Sutton. She's a softball star, and she's on track to get a college scholarship and achieve international fame. Then one day during a championship game--in the middle of an important play--she suddenly blacks out. When she wakes up, she's in a different world. One where school is class after class of athletic drills, and after-school sports are replaced by popular academic competitions. One where KT is despised for her talent, and where her parents are fixated on her brother's future mathletics career rather than KT's softball hopes. KT is desperate to get back to reality as she knew it, but bits and pieces of disturbing memories and dreams make her wonder if something truly awful happened there. What if she's lost something a lot more important than a softball game?
When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?
A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!
With one fateful science project, Luz Santos risks losing her best friend, her crush, and her reputation on national TV. . . Tres unpopular students plus. . . My freshman year at Gamma High was totally going perfecto until I was summoned to enter the regional science competition, which is taking place the same weekend as the Homecoming Dance--the same dance where I was going to get Swen, the guy I'm hopelessly in love with, to notice me. This calls for major damage control. My plan? Devise a scientific experiment that will be so outrageous it'll knock me out of the competition and onto the dance floor. Tres brilliant makeovers. . . Enter Project Gamma Glamma to the rescue! My experiment will help three unknowns climb up the Gamma High popularity food chain by giving them the ultimate makeovers. But instead of eliminating me from the competition, my teacher actually loves mi loco idea. Equals one recipe for disaster. . . Gamma Glamma is a tragic hit, turning my closest amigos overnight into the most popular kids at school but making mi vida a toxic chemical reaction: my best friend is now too cool to talk to me; my biggest enemy is moving in for the social kill; and my reputation stands to be obliterated on TV's hottest reality show. Now I've got to set things right. But can I make the scientifically impossible happen twice? An award-winning filmmaker and producer, Kim Flores wrote and co-directed the film Vocessitas/Little Voices, which went on to win an ALMA (American Latino Media Arts Award) for best independent film and played in virtually every Latin film festival in the country. She directs commercials and projects for such companies as Nickelodeon, Time Warner, Dr. Pepper, Midway Games, Mountain Dew and develops television shows at her production company. Kim and her lifelong crush Mike spend time between New York City and Dallas shooting photography, creating a line of designer toys, and hanging out with their rescued dogs Pud, Rabbit, and Shortie.
When 21-year-old Jay Mohr moved from New Jersey to New York City to pursue his dream of stand-up stardom, he never thought the first real job he'd land would be on Saturday Night Live. But, surprisingly, that's just what he did. What followed were two unbelievable, grueling, and exciting years of feverishly keeping pace with his talented cohorts, out-maneuvering the notorious vices that claimed the lives of other cast members, and struggling at all costs for the holy grail of late-night show business: airtime.In Gasping for Airtime, Jay offers an intimate account of the inner workings of Saturday Night Live. He also dishes on the guest hosts (John Travolta, Shannen Doherty, Charles Barkley), the musical guests (Kurt Cobain, Steven Tyler, Eric Clapton), and of course his SNL castmates (Chris Farley, Adam Sandler, Mike Myers, and David Spade). Refreshingly honest and laugh-out-loud funny, this book will appeal both to fans of Jay Mohr and to devotees of Saturday Night Live.
Justice and the First Unit travel to Dustland once again. Can they destroy evil and save the future world? Knowing they have unfinished business in the future, Justice, the Watcher, Thomas, the magician, Levi, the sufferer, and Dorian, the healer, again combine to form their unit and time-travel to Dustland. The unit hopes to guide the beings of Dustland out of the dangerous, barren place in the hopes of finding a safer home. But neither the unit nor the inhabitants of Dustland are truly safe as long as the sinister Mal remains in power. Will the unit be able to overcome Mal once and for all? The Gathering is the third and final installment of Virginia Hamilton's dystopian fantasy series, the Justice Trilogy, comprised of Justice and Her Brothers, Dustland, and The Gathering. This ebook features an illustrated biography of Virginia Hamilton including rare photos from the author's estate.
Miranda Bloom's life has never been better. She finally has an almost-quasi-boyfriend, Dex McConnell, the star lacrosse player of Orange Cove High. But when holiday break rolls around, she jets off to visit her mother in London, and Dex suddenly seems to lose all interest in her. Then there's Henry, the very cute and very available British guy who complicates matters by making it clear that he's very interested in Miranda. Things don't get easier for her when classes start back up at Geek High. Between the dreaded Math Team competitions, an annoyingly love-struck best friend, and a stepmother who seems to delight in making Miranda miserable, it doesn't take a genius to see that the semester ahead is going to be tough.
Everybody loves KJ. Especially the geeks. See, KJ Miller is super nice, smart, pretty, the stage manager of her high school's spring musical . . . and a total geek magnet. She's like the geek pied piper of Washington High, drawing every socially clueless guy in a five-mile radius. If only Cameron, the hottest guy in school, would follow her around and worship her the way her entourage of dorks do. Enter Tama Gold, queen of the popular crowd, and solution to all of KJ's problems. KJ is too nice, and the nice girl never gets the guy. Tama's ready to help KJ get cruel, ditch the dorks, and win Cameron's heart. But is KJ?
In a smart, entertaining, reassuring book that reads like fiction, Alexandra Robbins manages to cross Gossip Girl with Freaks and Geeks and explain the fascinating psychology and science behind popularity and outcasthood. She reveals that the things that set students apart in high school are the things that help them stand out later in life.Robbins follows seven real people grappling with the uncertainties of high school social life, including: The Loner, who has withdrawn from classmates since they persuaded her to unwittingly join her own hate club The Popular Bitch, a cheerleading captain both seduced by and trapped within her clique's perceived prestige The Nerd, whose differences cause students to laugh at him and his mother to needle him for not being "normal" The New Girl, determined to stay positive as classmates harass her for her mannerisms and target her because of her race The Gamer, an underachiever in danger of not graduating, despite his intellect and his yearning to connect with other students The Weird Girl, who battles discrimination and gossipy politics in school but leads a joyous life outside of it The Band Geek, who is alternately branded too serious and too emo, yet annually runs for class presidentIn the middle of the year, Robbins surprises her subjects with a secret challenge--experiments that force them to change how classmates see them. Robbins intertwines these narratives--often triumphant, occasionally heartbreaking, and always captivating--with essays exploring subjects like the secrets of popularity, being excluded doesn't mean there's anything wrong with you, why outsiders succeed, how schools make the social scene worse--and how to fix it.The Geeks Shall Inherit the Earth is not just essential reading for students, teachers, parents, and anyone who deals with teenagers, but for all of us, because at some point in our lives we've all been on the outside looking in.cceed, how schools make the social scene worse--and how to fix it.The Geeks Shall Inherit the Earth is not just essential reading for students, teachers, parents, and anyone who deals with teenagers, but for all of us, because at some point in our lives we've all been on the outside looking in.
When eighteen-year-old heiress Averie Winston travels to faraway Chiarrin, she looks forward to the reunion with her father and her handsome fianc,, Morgan. What she finds is entirely different from what she expected. She realizes that Morgan is not the man she thought he was; and she finds herself inexplicably drawn to another. Handsome Lieutenant Ket Du'kai is like no one Averie has ever met, and she enjoys every moment she spends with him, every delicious flirtation. Averie knows she's still engaged to another man, but she can't help but think about Lieutenant Du'kai, and she wonders if he feels the same. .
Why do children resemble their parents and siblings? Introducing young readers to the fascinating world of genetics, this educational resource presents the main concepts of the science, including what a chromosome does, how DNA is structured, and how genetic inheritance works. Students learn about new discoveries in the field of genetics and how those discoveries have helped to cure or even prevent certain diseases, as well as examine controversial issues in genetics such as genetically modified foods and stem cell research. Combining inquiry-based, age-appropriate activities with biology, Genetics: Breaking the Code of Your DNA features graphic novel illustrations, fascinating sidebars, and a glossary of important vocabulary to illuminate the complex world of genetics and bring it to life. Projects include building 3D DNA double helix models, extracting DNA, using a Punnet Square to predict an offspring's probability of inheritance, and evaluating the benefits and risks of genetically engineering a new species. Additional materials include a list of current reference works, websites, and Internet resources. Genetics meets common core state standards in language arts for reading informational text and literary nonfiction and is aligned with Next Generation Science Standards. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
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