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Introduce your students to the exciting world of journalism using the hands-on, relevant approach of EXPLORING JOURNALISM AND THE MEDIA, 2e. The instructional model presents timeless concepts and applications that will prepare students for scholastic journalism, as well as lay the ground work for future classes, jobs, and careers. Author Lorrie Lynch's experience as a USA Today journalist gives a unique perspective absent from most other journalism textbooks. Profiles of real journalists, authentic student writings from scholastic publications, 21st Century Career Skills, and discussion on legal issues and editorial ethics will help students connect to the curriculum. EXPLORING JOURNALISM AND THE MEDIA, 2e will not only introduce students to the many different journalism career opportunities, but will also help them perform better in the classroom by providing academic connections, grammar tips, critical thinking activities, and writing activities.
Revised and updated with the latest statistics and recent developments, the fifth edition of Exploring the Dimensions of Human Sexuality addresses the many facets of sexuality, covering the biological, spiritual, psychological, and sociocultural dimensions.
With the same straightforward approach and dynamic examples that made the first edition so popular, this fully revised second edition of Exploring The Elements of Design again presents the very latest in graphic design concepts side by side with some of the best contemporary design work. Created by two leading designer-educators as a very practical and very visual introduction to the art of graphic design, this richly illustrated full-color book offers clear explanations of the fundamental principles, award-winning examples of professional work, and diagrams that clearly show how these principles operate in successful design solutions. Coverage begins with primary design elements, moves on to the use of color, typography, and imagery, and concludes with an overview of the field of graphic design and related career options. The revised second edition adds new and insightful material on creative thinking, visual problem-solving, and research strategies used to pursue effective design solutions plus Web and New Media applications to reflect the most current media design trends--all designed to prepare readers for success in every aspect of the ever-changing world of graphic design.
Grounded in John Langan's Four Bases - unity, coherence, sentence skills, and support - Exploring Writing employs a unique personalized learning plan to address student deficits in grammar and mechanics and to free instructional time for activities emphasizing writing process and critical thinking.
Raven is cunning, aggressive and whip-smart--she's had to be to survive. She was taken in at a young age by the boss of a car-theft ring, who rescued her from a life of hell. For too long she's believed she owes him everything and used her uncanny urban climbing skills to train young recruits for what she believes are victimless crimes. Until Raven discovers that his compassion for the kids he wrangles into the ring is just a front, and they are all merely tools of his trade, nothing more. When he's responsible for the death of Raven's young "apprentice," she finally sees him for what he really is--and sets out to bring him down.
The Animorphs and Ax have one true ally against the Yeerks: the Chee. So when they discover the Chee are in trouble, they have no choice but to help.
A task force of high school and CSU faculty has developed the Expository Reading and Writing Course (ERWC), a full-year college preparatory English course for high school juniors or seniors. The ERWC aligns with the California English-Language Arts Content Standards, addresses critical reading and writing problems identified by the CSU English Placement Test Committee, and prepares students to meet the expectations of college and university faculty.
"If you like the TV show Bones (I do) or Maximum Ride, you'll love Virals."--James Patterson Another thrilling Virals adventure from New York Times bestsellers Kathy and Brendan Reichs.<P><P> When twin classmates are abducted from Bolton Prep, Tory and the Virals decide there's no one better equipped than them to investigate. But the gang has other problems to face. Their powers are growing wilder, and becoming harder to control. Chance Claybourne is investigating the disastrous medical experiment that twisted their DNA. <P> The bonds that unite them are weakening, threatening the future of the pack itself.The Virals must decipher the clues and track down a ruthless criminal before he strikes again, all while protecting their secret from prying eyes. And everyone seems to be watching.
Extras, the final book in the Uglies series, is set a couple of years after the "mind-rain," a few earth-shattering months in which the whole world woke up. The cure has spread from city to city, and the pretty regime that kept humanity in a state of bubbleheadedness has ended. Boundless human creativity, new technologies, and old dangers have been unleashed upon the world. Culture is splintering, the cities becoming radically different from each other as each makes its own way into this strange and unpredictable future . . . <P> One of the features of the new world is that everyone has a "feed," which is basically their own blog/myspace/tv channel. The ratings of your feed (combined with how much the city interface overhears people talking about you) determines your social status--so everyone knows at all times how famous they are. <P> As Scott Westerfeld explored the themes of extreme beauty in the first three Uglies books, now he takes on the world's obsession with fame and popularity. And how anyone can be an instant celebrity.
From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner and The Scorch Trials--both #1 movies worldwide--comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet. The effects are horrific--the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom--and there's the possibility that the line between game and reality will be blurred forever.Praise for The Eye of Minds, Book One in the Mortality Doctrine series"More realistic and addictive than any video game--The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can't wait to read the next book in the series!"--Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable "A gripping page-turner, Dashner's latest is sure to please."--BookPage "Full of action [and] a rather surprising twist that will leave you flipping pages."--fanboynation.com "An adrenaline rush."--School Library Journal "In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book."--Booklist "High on concept, this is an intriguing read for the digital generation."--Kirkus Reviews "Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA A Junior Library Guild SelectionA YALSA Teens Top Ten PickFrom the Hardcover edition.
In the not-too-distant future, huge tornadoes and monster storms are a part of everyday life. In the heart of storm country, Jaden Meggs attends the exclusive summer science camp, Eye on Tomorrow that her dad founded. There she meets Alex, a boy from a nearby storm-ravaged farm, and together they discover a horrible truth about her dad's weather research. As a massive tornado approaches, Jaden must trust her knowledge and have faith in herself to confront her dad and save everyone from the biggest storm yet.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, and Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
While evidence is gathered, and the land of Delain mourns, Flagg the King's magician, unscrupulous, greedy and powerful, plots. Soon the King's elder son, Peter, is imprisoned in the needle, the top of a high tower, for his father's murder. And Thomas inherits the throne. Only Peter knows the truth of his innocence, and the true evil that is Flagg. Only Peter can save Delain from the horror the magician has in store. He has a plan, but it is rife with danger. And if he fails, he won't get a second chance . . . A captivating tale of heroic adventure, of dragons and princes, of mysterious mice and men from the pen of the master storyteller. There is a reason why Stephen King is one of the bestselling writers in the world, ever. Described in the Daily Express as 'a fabulous teller of stories', Stephen King writes books that draw you in and are impossible to put down. The King is dead, murdered by an unusual poison.
From book jacket: For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Strange things are afoot at Fablehaven. The book takes off right were the second book ended, during the same summer of their second year at Fablehaven. Kendra and Seth helped save Fablehaven from the Society of the Evening Star, but new troubles present themselves almost immediately. Kendra and Seth discover that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, Kendra and Warren must visit another magical preserve. Another hidden artifact must be recovered from Lost Mesa in Arizona. New friends are introduced and new magical creatures of light and darkness are confronted. Can the plague be stopped? Can the artifact be found? Is the Sphinx a traitor? Will the plague eclipse all light at Fablehaven?
From the book jacket: At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists --- a potion master, a magical relics collector, and a mystical creature trapper ---- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book two of this best-selling children's fantasy series.
The magical preserve Fablehaven provides refuge to numerous mystical species, but some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.
Withoutthe evil vampire Bishop ruling over the town of Morganville,the resident vampires have made major concessions to the human population. With their newfound freedoms, Claire Danvers and her friends are almost starting to feel comfortable again... <P><P>Now Claire can actually concentrate on her studies, and her friend Eve joins the localtheatrecompany. But when one of Eve's castmates goes missingafter starting work on a shortdocumentary, Eve suspects the worst. Claire and Eve soon realize that this film project, whose subjectis the vampires themselves, is a wholelot bigger--andway more dangerous--than anyone suspected.
Finding your soul mate is the ultimate dream come true. But for Samara Marshall, it's a matter of life and death. . .After falling for a Cambion and then turning into one herself, Samara never thought her senior year could get more complicated. The gaps in her memory, the mysterious deaths, and the constant danger that threaten her once quiet town have a common thread: Tobias, a demon with a lot of enemies. He's also Samara's other soul mate and he's suddenly disappeared. Samara knows the key to finding Tobias lies with her inner demon, who has her own agenda and threatens to take over completely. But Samara isn't the only one who wants to find Tobias. His enemies are getting closer, and their plans for retribution could mean deadly consequences for Samara and her true soul mate, Caleb. . .."Jaime Reed's books are irresistible." --Ann Aguirre, author of EnclavePraise for The Cambion Chronicles"Sexy and snarky! I dare you not to laugh while reading this fantastic debut."--Kody Keplinger, author of Shut Out"With a sassy, kick-ass heroine, Jaime Reed's Living Violet will keep readers turning pages late into the night." --Eileen Cook, author of Unraveling Isobel "Jaime Reed's books are irresistible. They couldn't be more delicious if they were made of cake and frosted in chocolate." --Ann Aguirre, author of Enclave
This is a collection of six novellas featuring elves by some of fantasy's current giants.
What's wrong with buying regular coffee? Does Fair Trade necessarily mean ethical trade? What impact can consumers have on global economics? Fair Trade: A Beginner's Guide reveals why Fair Trade means more than just bananas, coffee, and chocolate. Author and activist Jacqueline DeCarlo explains the principles behind Fair Trade and its development into a powerful economic tool. Packed with inspiring ways to make a difference, this book will encourage readers of all backgrounds to help end poverty,environmental destruction, and human exploitation.
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of ‘DAISY Text with Images’.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivonas Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.