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We want our son returned. <P><P> This girl is proof that we can save you all. If you ignore our plea, we will kill our hostages one at a time.<P> To be a Pure is to be perfect, untouched by Detonations that scarred the earth, and sheltered inside the paradise that is the Dome. But Partridge escaped to the outside world, where Wretches struggle to survive amid smoke and ash. Now, at the command of Partridge's father, the Dome is unleashing nightmare after nightmare upon the Wretches in an effort to get him back.<P> At Partridge's side is a small band of those united against the Dome: Lyda, the warrior; Bradwell, the revolutionary; El Capitan, the guard; and Pressia, the young woman whose mysterious past ties her to Partridge in ways she never could have imagined. Long ago a plan was hatched that could mean the earth's ultimate doom. Now only Partridge and Pressia can set things right.<P> To save millions of innocent lives, Partridge must risk his own by returning to the Dome and facing his most terrifying challenge. And Pressia, armed only with a mysterious Black Box containing a set of cryptic clues, must travel to the very ends of the earth, to a place where no map can guide her. If they succeed, the world will be saved. But should they fail, humankind will pay a terrible price . . .
This is a picture book about where astronauts have been and where they might go in the future.
Josh and Emma are about to discover themselves--fifteen years in the future It's 1996, and Josh and Emma have been neighbors their whole lives. They've been best friends almost as long--at least, up until last November, when everything changed. Things have been awkward ever since, but when Josh's family gets a free AOL CD-ROM in the mail, his mom makes him bring it over so that Emma can install it on her new computer. When they sign on, they're automatically logged onto Facebook . . . but Facebook hasn't been invented yet. Josh and Emma are looking at themselves fifteen years in the future. Their spouses, careers, homes, and status updates--it's all there. And every time they refresh their pages, their futures change. As they grapple with the ups and downs of what their lives hold, they're forced to confront what they're doing right--and wrong--in the present.
Elena Martinez has hidden her eidetic memory all her life--or so she thinks. When powerful tech giant Aether Corporation selects her for a top-secret project, she can't say no. All she has to do is participate in a trip to the future to bring back data, and she'll be set for life. Elena joins a team of four other teens with special skills, including Adam, a science prodigy with his own reason for being there. But when the time travelers arrive thirty years in the future, something goes wrong, and they break the only rule they were given: do not look into their own fates. Now they have twenty-four hours to get back to the present and find a way to stop a seemingly inevitable future from unfolding. With time running out and deadly secrets uncovered, Elena must use her eidetic memory, street smarts, and a growing trust in Adam to save her new friends and herself.
In this thrilling and surreal finale to the TimeTripper series, Harry Keller finds himself stuck back at Windfree mental hospital. All the progress he thought he'd made has crumbled and Harry is too devastated to pick up the pieces. He might not have a choice, though. Harry must confront the enemy that drove him to this end, before more damage is done. When Harry is thrust back into A-Time, he discovers new secrets about the bizarre, time-bending world that go beyond what he ever could have imagined, and even stranger secrets about our own reality.
Seventeen-year-old Sarah doesn't believe in magic, but she thinks it's fun to pretend to be a psychic--until her startling visions of the future turn deadlyWhen Sarah Zoltanne moves from sunny California to a small town in Missouri, she feels like she'll never fit in. Her mother is dating a jerk, the kids at her school despise her, and she misses her old home. So when a popular boy asks her to tell fortunes at a school fair, she jumps at the chance. But soon her crystal ball begins to swirl with strange visions and her outlandish predictions start to come true with startling accuracy. Now Sarah must confront a community that not only mistrusts her, but also fears her strange powers. Gallows Hill is a spine-chilling thriller based on the story of the Salem witch trials. This ebook features an illustrated biography of Lois Duncan including rare images and never-before-seen documents from the author's personal collection.
Billy grinned. "Oh, New York," he whispered. "We're gonna have so much fun." I Hunt Killers introduced the world to Jazz, the son of history's most infamous serial killer, Billy Dent.In an effort to prove murder didn't run in the family, Jazz teamed with the police in the small town of Lobo's Nod to solve a deadly case. And now, when a determined New York City detective comes knocking on Jazz's door asking for help, he can't say no. The Hat-Dog Killer has the Big Apple--and its police force--running scared. So Jazz and his girlfriend, Connie, hop on a plane to the big city and get swept up in a killer's murderous game.Both the stakes and the body count are higher in this suspenseful and unstoppable sequel from acclaimed author Barry Lyga.
Since he was ten, Julio has lived in the shadow of his famous father. Not just because Julio Senior is a pitcher for the Miami Marlins, but because he fled Cuba to play professional baseball, leaving his Julio and his mother and sister branded as the family of a traitor. Now sixteen, Julio dreams of playing for Cuba's national team--until he finds out his father's defection may destroy his chances. When he's given the opportunity to flee Cuba, he has to make the toughest choice of his life. Can he abandon his family, just like his Papi did? Will freedom be worth the perilous journey and risking prison if he's caught? Will his Papi be waiting for him on the other shore--or, with the Marlins in the World Series against the Yankees, has Julio Senior forgotten about his son? Set against the backdrop of the Series on which everything depends, Game Seven is a suspenseful story of loyalty, survival, and baseball.
Gameknight999 vs. Herobrine: Herobrine Reborn Book Three: A Gameknight999 Adventure: An Unofficial Minecrafter's Adventureby Mark Cheverton
What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?
A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!
With one fateful science project, Luz Santos risks losing her best friend, her crush, and her reputation on national TV. . . Tres unpopular students plus. . . My freshman year at Gamma High was totally going perfecto until I was summoned to enter the regional science competition, which is taking place the same weekend as the Homecoming Dance--the same dance where I was going to get Swen, the guy I'm hopelessly in love with, to notice me. This calls for major damage control. My plan? Devise a scientific experiment that will be so outrageous it'll knock me out of the competition and onto the dance floor. Tres brilliant makeovers. . . Enter Project Gamma Glamma to the rescue! My experiment will help three unknowns climb up the Gamma High popularity food chain by giving them the ultimate makeovers. But instead of eliminating me from the competition, my teacher actually loves mi loco idea. Equals one recipe for disaster. . . Gamma Glamma is a tragic hit, turning my closest amigos overnight into the most popular kids at school but making mi vida a toxic chemical reaction: my best friend is now too cool to talk to me; my biggest enemy is moving in for the social kill; and my reputation stands to be obliterated on TV's hottest reality show. Now I've got to set things right. But can I make the scientifically impossible happen twice? An award-winning filmmaker and producer, Kim Flores wrote and co-directed the film Vocessitas/Little Voices, which went on to win an ALMA (American Latino Media Arts Award) for best independent film and played in virtually every Latin film festival in the country. She directs commercials and projects for such companies as Nickelodeon, Time Warner, Dr. Pepper, Midway Games, Mountain Dew and develops television shows at her production company. Kim and her lifelong crush Mike spend time between New York City and Dallas shooting photography, creating a line of designer toys, and hanging out with their rescued dogs Pud, Rabbit, and Shortie.
Notable to the 13th edition of this celebrated textbook is the upgrading of a large percentage of the images around which the text is based. Professors accustomed to the 12th edition will be relieved to learn that the content and its organization have not been altered. The volume includes online access to a site where students can find flashcards, visual compare and contrast examples, links to Google earth coordinates, interactive maps, video clips, and practice tips, among other study aids. The art of western Europe, which was the basis for the original Gardner History, is now interspersed with chapters on the art and architecture of South and Southeast Asia, China and Korea, Japan, Oceania, Africa, the Islamic world, and Native American art. Many maps and inset boxes, as well as an accompanying fold-out timeline are included. Earlier editions are cited in Resources for College Libraries. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)
Project Lead the Way, Inc. (PLTW) is a pioneer in the development of project- and problem-based curriculum for middle school technology and engineering education. The all-new Gateway to Engineering text now offers the perfect tool for mastering Project Lead the Way's objectives, by introducing young students to the process of design, the importance of engineering graphics, and applications of electricity and electronics, mechanics, energy, communications, automation/robotics, manufacturing processes and control systems/computer programming This text will help students build a solid foundation in technological literacy while they study engineering-related careers and educational pathways. Everyday examples show how engineers and their innovations affect the world around them. A strong technical focus is complemented by a clear, straightforward writing style. Coverage of social impacts of new technologies will allow students to explore possibilities for career pathways in engineering and engineering technology.
The Essentials versions of GATEWAYS TO DEMOCRACY introduces readers to the American political system, pointing out in each chapter the "gateways" that facilitate, or at times block, participation. In emphasizing how the political system works-and how individuals and groups have opened gates to influence public policy-the book helps readers see the relevance of government in their lives. The third edition provides coverage of the 2014 midterm elections as well as enhanced discussion of the politics, policies, and issues affecting Latinos in the United States.
Justice and the First Unit travel to Dustland once again. Can they destroy evil and save the future world? Knowing they have unfinished business in the future, Justice, the Watcher, Thomas, the magician, Levi, the sufferer, and Dorian, the healer, again combine to form their unit and time-travel to Dustland. The unit hopes to guide the beings of Dustland out of the dangerous, barren place in the hopes of finding a safer home. But neither the unit nor the inhabitants of Dustland are truly safe as long as the sinister Mal remains in power. Will the unit be able to overcome Mal once and for all? The Gathering is the third and final installment of Virginia Hamilton's dystopian fantasy series, the Justice Trilogy, comprised of Justice and Her Brothers, Dustland, and The Gathering. This ebook features an illustrated biography of Virginia Hamilton including rare photos from the author's estate.
Everybody loves KJ. Especially the geeks. See, KJ Miller is super nice, smart, pretty, the stage manager of her high school's spring musical . . . and a total geek magnet. She's like the geek pied piper of Washington High, drawing every socially clueless guy in a five-mile radius. If only Cameron, the hottest guy in school, would follow her around and worship her the way her entourage of dorks do. Enter Tama Gold, queen of the popular crowd, and solution to all of KJ's problems. KJ is too nice, and the nice girl never gets the guy. Tama's ready to help KJ get cruel, ditch the dorks, and win Cameron's heart. But is KJ?
When eighteen-year-old heiress Averie Winston travels to faraway Chiarrin, she looks forward to the reunion with her father and her handsome fianc,, Morgan. What she finds is entirely different from what she expected. She realizes that Morgan is not the man she thought he was; and she finds herself inexplicably drawn to another. Handsome Lieutenant Ket Du'kai is like no one Averie has ever met, and she enjoys every moment she spends with him, every delicious flirtation. Averie knows she's still engaged to another man, but she can't help but think about Lieutenant Du'kai, and she wonders if he feels the same. .
We all know about the Earth's environmental crisis, but there is someone who can truly make a difference: you. If you text your friends or chat with them online, download music to your iPod, or toss bottles and papers into recycling bins, you're already more eco-savvy than you think. It's just as easy to do even more to help save the earth, and Generation Green shows you how. This book: Lays out the inside scoop on the biggest issues affecting our planet, such as global warming and overflowing landfills * Offers dozens of tips on how to shop, dress, eat, and travel the green way * Includes interviews with teens like you who are involved with fun, innovative green causes * Shows that being environmentally conscious can be a natural part of your life -- and your generation's contribution to turning things around. It doesn't matter if you can't vote or drive. Your efforts -- big or small -- will contribute to saving the planet. It's time for all of us to take action. It's time to go green!
Things haven't been easy for Jack recently - life as a teenager has its ups and downs. But when he meets a new group of friends, who are every bit as geek as they are chic, his luck seems to be changing. Each of the group is talented and when they pool together to create Generation Next, an incredible new kind of social media platform, it's clear that they're on to something special. What if your Instagram account grew by hundreds of thousands of followers overnight, and big companies were fighting each other to offer you photoshoots? When GenNext suddenly goes viral, Jack and his friends are thrust into a crazy world of fame which is as terrifying as it is awesome. Because someone out there is determined to trip Jack up at every step. If he doesn't stop them, soon everyone he cares about - his friends, his family, and the girl he's falling for - will be in danger...
Lunzie, fresh from her adventures in The Death of Sleep, has discovered that the one good heavy-worlder she ever met isn't so good after all... Fordeliton, sent off to investigate the connection between the super-rich and the planet pirates, is now dying of a mysterious slow poison. His aunt's spiritual advisor wants to give him her "special cure". Dupaynil, having made the mistake of pushing sassinak too far, has been exiled to Seti space aboard a tiny escort vessel-where he's discovered that the crew are in the pay of the planet pirates... Aygar, the idealistic young Iretan, is out to prove he has brains as well as heavy-worlder brawn... but there are plenty who'd like to blow them out before he can learn to use them. Then there's Sassinak, ordered to report to Fed Central for the trial of the mutineer Tanegli. She'd been told to disarm her ship when it enters restricted space; she'd been told her crew can't have liberty or leave; and she'd been told to follow all the rules. You remember Sassinak...the only person who might be able to stop the disaster ahead has never been one to follow the rules... The Planet Pirate Series Dinosaur Planet Dinosaur Planet Survivors Sassinak The Death of Sleep Generation Warriors
From the back of the book: School for crime A daring million-dollar bank robbery leads Frank and Joe to Chartwell Academy. Certain that the high-tech thief is someone at the exclusive prep school, Frank enrolls as a student, and Joe gets a job as a janitor. But going undercover on the secluded campus proves extremely dangerous. From battling a raging dorm fire, to being hunted through a graveyard by a masked gunman -the brother detectives find they're up against a brainy enemy who's intent on making a twin killing. =========== From inside the book: HIS BROTHER'S GRAVE Joe was shoveling furiously, throwing mounds of dirt around Frank. Within ten minutes Frank was practically covered. "Joe! Think of what you're doing!" Frank yelled. But Joe was now foaming at the mouth. His eyes were rolling in their sockets, and he was babbling nonsense words. Just as Frank was about to be covered, Joe began to shriek insanely. He backed away from the grave as if he were being attacked. "Finish your job!" the masked man demanded. But Joe was too far gone. The masked man aimed his gun at Joe. "I was hoping not to do this, my friend, but you've failed me." Bracing the gun with two outstretched arms, he fired. . . .
After leaving the college she'd attended to escape her religiously conservative parents, Iliana, a first-generation Dominican-American woman, returns home to Brooklyn to find that her family is falling apart: one sister is careening toward mental collapse, another sister is living in a decrepit building with her abusive husband and three children, and a third sister has simply disappeared. In this dislocating urban environment Iliana reluctantly confronts the anger and desperation that seem to seep through every crack of her family's small house, and experiences all the contradictions, superstitions, joys, and pains that come from a life caught between two cultures. In this magnificent debut novel, filled with graceful prose and searing detail, Loida Maritza Pérez offers a penetrating portrait of the American immigrant experience as she explores the true meanings of identity, family--and home. .
Geography textbook for high school students
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