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The Game (The Do-Over)

by Elizabeth Neal

Marcus and his best friend Taj have never been great at basketball. But during the final game of the season, their coach finally gives them the chance to play. As the minutes count down, Marcus chokes and misses his shot while Taj saves the day with a buzzer-beater. That night Marcus receives a text from an unknown number asking if he would like a do-over. He accepts and gets to relive the game and make the winning shot. But will correcting his mistake be worth taking away his best friend's moment to shine?

The Game of Love and Death (Arthur A Levine Novel Bks.)

by Martha Brockenbrough

In this “inventive and affecting” historical young adult novel, a black girl and a white boy are pawns in a magical game between Love and Death (Publishers Weekly).Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don’t know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920’s, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?“Race, class, fate and choice—they join Love and Death to play their parts in Brockenbrough’s haunting and masterfully orchestrated narrative.” —Kirkus Reviews

A Game of Noctis

by Deva Fagan

A thrilling middle grade fantasy about a girl who must participate in a deadly game with a ragtag team of players to save her grandfather from a terrible fate—perfect for fans of James Riley and Shannon Messenger!In the opulent, sinking city of Dantessa, the Great Game rules all. Pia Paro believes that so long as you follow the rules, you always have a chance at winning. But after her beloved Gramps is sentenced to a life of servitude, Pia accepts a dangerous offer and joins a team of players seeking to win the most perilous game of all: Noctis. The Seafoxes—Pia&’s new teammates—are unlike anyone she&’s ever met. There&’s brash, bold Carlo; macabre Serafina; kindhearted Pasquale; and their dashing ringleader, Vittoria. Each has their own reason for playing, and soon, Pia begins to question all her long-held beliefs. Maybe the rules Pia once trusted to lift her up have only been keeping her—and thousands of others like her—down. As she struggles with these revelations, Pia must survive a gauntlet of clockwork soldiers, perilous underwater adventures, and even a game against Death herself. But with Pia&’s grandfather&’s life at stake, Pia must finally decide whether she&’s brave enough to not just break the rules, but to change the very nature of the Game.

Game Seven

by Paul Volponi

Since he was ten, Julio has lived in the shadow of his famous father. Not just because Julio Senior is a pitcher for the Miami Marlins, but because he fled Cuba to play professional baseball, leaving his Julio and his mother and sister branded as the family of a traitor. Now sixteen, Julio dreams of playing for Cuba's national team--until he finds out his father's defection may destroy his chances. When he's given the opportunity to flee Cuba, he has to make the toughest choice of his life. Can he abandon his family, just like his Papi did? Will freedom be worth the perilous journey and risking prison if he's caught? Will his Papi be waiting for him on the other shore--or, with the Marlins in the World Series against the Yankees, has Julio Senior forgotten about his son? Set against the backdrop of the Series on which everything depends, Game Seven is a suspenseful story of loyalty, survival, and baseball.

Game World

by C.J. Farley

"The Narnia for the Social Media Generation."--The Wall Street Journal"By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."--Booklist, included in "Conversation Starters: Recontextualizing the Classics""Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind."--Kirkus Reviews"Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."--Publishers Weekly"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."--Booklist"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."--School Library Journal"Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore."--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington Post"I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!"--Middle Shelf (reviewed by Teak, age 13)"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."--Persephone Magazine"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."--Center for Fiction"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

Gameknight999 vs. Herobrine: An Unofficial Minecrafter's Adventure (Gameknight999 Ser.)

by Mark Cheverton

What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?

Gameprey (Tom Clancy's Net Force Explorers #11)

by Mel Odom Steve Pieczenik Tom Clancy

A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!

Gamer Girls: 25 Women Who Built the Video Game Industry

by Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre)Mabel Addis Mergardt (the first person to write a video game)Muriel Tramis (the French "knight" of video games)Keiko Erikawa (creator of the otome genre)Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)Rebecca Heineman (first national video game tournament champion)Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)and more!Whether you&’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Games Primates Play: An Undercover Investigation of the Evolution and Economics of Human Relationships

by Dario Maestripieri

Most humans don’t realize that when they exchange emails with someone, anyone, they are actually exhibiting certain unspoken rules about dominance and hierarchy. The same rules regulate the exchange of grooming behavior in rhesus macaques or chimpanzees. Interestingly, some of the major aspects of human nature have profound commonalities with our ape ancestors: the violence of war, the intensity of love, the need to live together. While we often assume that our behavior in everyday situations reflects our unique personalities, the choices we freely make, or the influences of our environment, we rarely consider that others behave in these situations in almost the exact the same way as we do. In Games Primates Play, primatologist Dario Maestripieri examines the curious unspoken customs that govern our behavior. These patterns and customs appear to be motivated by free will, yet they are so similar from person to person, and across species, that they reveal much more than our selected choices. Games Primates Play uncovers our evolutionary legacy: the subtle codes that govern our behavior are the result of millions of years of evolution, predating the emergence of modern humans. To understand the rules that govern primate games and our social interactions, Maestripieri arms readers with knowledge of the scientific principles that ethologists, psychologists, economists, and other behavioral scientists have discovered in their quest to unravel the complexities of behavior. As he realizes, everything from how we write emails to how we make love is determined by the legacy of our primate roots and the conditions that existed so long ago. An idiosyncratic and witty approach to our deep and complex origins, Games Primates Play reveals the ways in which our primate nature drives so much of our lives.

GamesMasters Presents: The Ultimate Minecraft Builder's Guide (Minecraft Ser.)

by Future Publishing

The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder.Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

Gang Girl (Lorimer SideStreets)

by Nancy Miller

When Sasha moves from Russia with her mother, she's eager to start a new life. At her new school she joins CREW (Confident, Remarkable, Excellent, Welcoming), a girls' volunteer group. But she quickly learns that the group is a front for a girl gang and their true philosophy is to Con, Rip Off, Exploit, and Weaken the people they claim to help. Their leader is eager to exploit Sasha's computer skills for a more lucrative level of crime: stealing identities and blackmailing men online. This story plays out against the backdrop of peer pressure and digital media, showing readers that fitting in with a group isn't worth sacrificing your safety and integrity. Distributed in the U.S by Lerner Publishing Group

Gangs in Garden City: How Immigration, Segregation, and Youth Violence are Changing America's Suburbs

by Sarah Garland

For the past five years, journalist Sarah Garland has followed the lives of current and former gang members living in Hempstead on the border of Garden City, Long Island. Affiliated with Mara Salvatrucha and 18th Street, their troubling personal stories expose the cruel realities of segregation, racial income gaps, and poverty that lie hidden behind suburban white picket fences. As Garland travels from Los Angeles to El Salvador and back to the East Coast, she reveals a disturbing cycle of poverty in which families, fleeing from troubled Central American cities, move into America’s suburban backyards, only to find the pattern of violence repeating itself. Brilliantly reported and sensitively told,Gangs in Garden Citydraws back the veil on a hidden, troubling world.

Gardner's Art Through the Ages: A Global History

by Fred S. Kleiner

GARDNER'S ART THROUGH THE AGES: A GLOBAL HISTORY provides you with a comprehensive, beautifully illustrated tour of the world's great artistic traditions! Easy to read and understand, the 15th edition of the most widely read art history book in the English language continues to evolve, providing a rich cultural backdrop for each of the covered periods and geographical locations, and incorporating new artists and art forms -- all reproduced according to the highest standards of clarity and color fidelity. A complete online learning environment, including all images and an eBook, also is available. The unique Scale feature will help you better visualize the actual size of the artworks shown in the book. "The Big Picture" overviews at the end of every chapter summarize the chapter's important concepts.

Gardner's Art Through the Ages: A Global History

by Fred S. Kleiner

NIMAC-sourced textbook

Gardner's Art through the Ages: A Global History

by Fred S. Kleiner

Notable to the 13th edition of this celebrated textbook is the upgrading of a large percentage of the images around which the text is based. Professors accustomed to the 12th edition will be relieved to learn that the content and its organization have not been altered. The volume includes online access to a site where students can find flashcards, visual compare and contrast examples, links to Google earth coordinates, interactive maps, video clips, and practice tips, among other study aids. The art of western Europe, which was the basis for the original Gardner History, is now interspersed with chapters on the art and architecture of South and Southeast Asia, China and Korea, Japan, Oceania, Africa, the Islamic world, and Native American art. Many maps and inset boxes, as well as an accompanying fold-out timeline are included. Earlier editions are cited in Resources for College Libraries. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

Gas Tungsten Arc Welding Handbook

by William H. Minnick Mark A. Prosser

The Gas Tungsten Arc Welding Handbook is designed to help students learn and apply the knowledge and skills required to successfully join various ferrous and nonferrous metals using the gas tungsten arc welding process. This text includes an overview of safety, GTAW equipment, joint designs, welding symbols, tooling, and testing and inspection. In addition, it provides detailed instruction in techniques for manually welding a wide variety of the most common ferrous and nonferrous metals. It also includes detailed information about weld discontinuities and the actions that must be taken to correct them. An overview of semiautomatic and automatic GTAW is also provided. The Gas Tungsten Arc Welding Handbook is an excellent resource for students working toward AWS SENSE certification or working welders seeking to expand their skill set.

Gas Tungsten Arc Welding Handbook

by William H. Minnick Mark A. Prosser

The Gas Tungsten Arc Welding Handbook is designed to help students learn and apply the knowledge and skills required to successfully join various ferrous and nonferrous metals using the gas tungsten arc welding process. This text includes an overview of safety, GTAW equipment, joint designs, welding symbols, tooling, and testing and inspection. In addition, it provides detailed instruction in techniques for manually welding a wide variety of the most common ferrous and nonferrous metals. It also includes detailed information about weld discontinuities and the actions that must be taken to correct them. An overview of semiautomatic and automatic GTAW is also provided. The Gas Tungsten Arc Welding Handbook is an excellent resource for students working toward AWS SENSE certification or working welders seeking to expand their skill set.

Gated (Gated Series)

by Amy Christine Parker

She thought the evil lived outside the walls. She was wrong.Amy Christine Parker's deliciously chilling prose creates a fast-paced, nerve-fraying contemporary thriller that questions loyalties and twists truths.In the Community, life seems perfect. Lyla Hamilton believes she is one of the chosen. Following the 9/11 terrorist attacks, Pioneer invited her family to join the Community and escape the evil in the world. They've thrived under his strict, charismatic leadership. Now seventeen, Lyla knows certain facts are not to be questioned:Pioneer is her leader.Will is her Intended.The end of the world is near.Pioneer has visions of the imminent destruction of humanity. He says his chosen must prepare to fight off the unchosen people, who will surely seek refuge in the Silo, the underground shelter where the Community will wait out the apocalypse.Lyla loves her family and friends, but a chance encounter with an unchosen boy has her questioning Pioneer, the Community--everything. She needs time to figure out the truth. But with Pioneer's deadline for the end of days fast approaching, time is the one thing she doesn't have.From the Hardcover edition.

The Gateway (The Atlas of Cursed Places)

by Kathryn J. Beherns

A class field trip to a bog dredges up long-buried drama between Jasmine and her friends. But she's too busy admiring jewelry from her mysterious new boyfriend to pay attention to a little thing like the discovery of a mummified bog body. So what if the bog doubles as a cursed gateway to the undead? No big deal! She might laugh off rumors of a curse, but Jasmine's former best friends are pretty sure she's in the thick of some real danger.

Gateway to Engineering

by George Rogers Michael Wright Ben Yates

Project Lead the Way, Inc. (PLTW) is a pioneer in the development of project- and problem-based curriculum for middle school technology and engineering education. The all-new Gateway to Engineering text now offers the perfect tool for mastering Project Lead the Way's objectives, by introducing young students to the process of design, the importance of engineering graphics, and applications of electricity and electronics, mechanics, energy, communications, automation/robotics, manufacturing processes and control systems/computer programming This text will help students build a solid foundation in technological literacy while they study engineering-related careers and educational pathways. Everyday examples show how engineers and their innovations affect the world around them. A strong technical focus is complemented by a clear, straightforward writing style. Coverage of social impacts of new technologies will allow students to explore possibilities for career pathways in engineering and engineering technology.

Gateways to Biology: Our Living Planet, Student Edition

by Region 4 Education Service Center

Gateways to Biology is a textbook that was written for the high school students. In this course of study students will be actively involved with the doing of science. As such, they will experiment, observe, analyze, evaluate, and problem solve and also gather information through reading, writing, and discussing ideas in small and large group settings.

Gateways to Democracy: An Introduction To American Government

by John G. Geer Wendy J. Schiller Jeffrey A. Segal

NIMAC-sourced textbook

Gateways to Democracy (Third Edition)

by John G. Geer Wendy J. Schiller Jeffrey A. Segal Dana K. Glencross Richard Herrera

The Essentials versions of GATEWAYS TO DEMOCRACY introduces readers to the American political system, pointing out in each chapter the "gateways" that facilitate, or at times block, participation. In emphasizing how the political system works-and how individuals and groups have opened gates to influence public policy-the book helps readers see the relevance of government in their lives. The third edition provides coverage of the 2014 midterm elections as well as enhanced discussion of the politics, policies, and issues affecting Latinos in the United States.

The Gathering: The Justice Cycle (book Three) (The Justice Trilogy #3)

by Virginia Hamilton

Justice and the First Unit travel to Dustland once again. Can they destroy evil and save the future world? Knowing they have unfinished business in the future, Justice, the Watcher, Thomas, the magician, Levi, the sufferer, and Dorian, the healer, again combine to form their unit and time-travel to Dustland. The unit hopes to guide the beings of Dustland out of the dangerous, barren place in the hopes of finding a safer home. But neither the unit nor the inhabitants of Dustland are truly safe as long as the sinister Mal remains in power. Will the unit be able to overcome Mal once and for all? The Gathering is the third and final installment of Virginia Hamilton&’s dystopian fantasy series, the Justice Trilogy, comprised of Justice and Her Brothers, Dustland, and The Gathering. This ebook features an illustrated biography of Virginia Hamilton including rare photos from the author&’s estate.

Gatty's Tale

by Kevin Crossley-Holland

From the winner of the Guardian Children's Prize, comes a story of Medieval times, told from an entirely new perspective. Gatty the village girl - steadfast, forthright, innocent and wise - has never been further than her own village. But when she is is picked by Lady Gwyneth of Ewloe to join her band of pilgrims traveling to Jerusalem, Gatty's previously sheltered life changes forever. A joyful, heartrending, triumphant novel that creates a magnificently vivid and realistic picture of life and times in 1202, shown through the eyes of a young girl.Shortlisted for the 2008 Carnegie Medal, this is a companion novel to the Arthur trilogy (The Seeing Stone, At the Crossing Places, King of the Middle March).

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