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Twelve-year-old Benjy, in Virginia visiting the grandmother he has never met, meets the ghost of a Virginia Military Institute cadet who was killed in the Battle of New Market in 1864 and helps him recover his family's treasured gold watch.
[from the back cover] "MYSTERIES OF THE HIDDEN GRAVE. There's nothing eleven-year-old Marc Schaller likes better than investigating an unexplored cave. So when his hound Bluedog leads him to a cave he's never seen before, he persuades his friends Eddie and Hermie to join him on an expedition. All goes well--until they find an ancient Indian grave. Hoping for even greater discoveries, the boys dare to venture further into the bottomless maze. Suddenly they're lost, running out of food and water, desperately looking for a way out. Have they disturbed a vengeful ghost? Or will the spirit of the cave guide them to safety?"
Nominated for an Edgar Award: When Marc and his friends discover an Indian grave in a long-abandoned cavern, they begin to wonder if it's hauntedIt's the summer of 1954, and Marc Schaller expects to spend his days playing baseball, swimming in the river, and reading comic books. But when he hears about a fifty-dollar reward for the discovery of any local Indian graves, his summer plans suddenly get a lot more exciting. Marc gathers his best friends, Eddie and Hermie, and they decide to search for the artifacts together. The three boys soon stumble across a grave in a large abandoned grotto, and they know they've struck gold. That reward will soon be theirs! But something about the find is unsettling to Marc, and they decide to hold off on telling anyone about it for a few days. However, as the boys explore the cave further, Marc starts to suspect that they might not be the only ones in there.
Malcom and Dandy are best friends. But these two boys aren't your average ten-year-olds. When the boys get their hands on an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector, their adventures as Ghost Detectors begin. In this first volume of three stories, Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school. It may sound strange, but it's just the everyday work of a Ghost Detector! Readers love the humorous detective adventures and learn a number of ghost-detecting tips!
Each day, Rusty feeds a dog that's left chained in the frigid weather with no shelter and no food or water. When he realizes that the dog's been injured, Rusty and his friend Andrew unchain the dog and take it. Are they stealing, or are they rescuing a dog in need? With the dog living in their secret hideout, the boys face multiple challenges, including a mysterious ghost dog that tries to lead them to a startling secret, Andrew's snoopy sister, and the escalating threats of the dog's abusive owner. The fast-paced suspense builds to a surprising conclusion, which will leave young readers cheering for Rusty's compassion and determination. .
A fine pet funeral for the finest dog that ever lived in the Sugar Creek territory kicks off this installment in the Sugar Creek Gang adventures. Mysterious howling in the middle of the night causes Bill to wonder if a ghost dog is roaming the woods. Later, in the same woods, strange lights in the sky cause the gang to wonder if a UFO has come to visit. Solve these nighttime mysteries with the Sugar Creek Gang and discover the answer to this burning question: Will my pet be in heaven? The Sugar Creek Gang series chronicles the faith-building adventures of a group of fun-loving, courageous Christian boys. These classic stories have been inspiring children to grow in their faith for more than five decades. More than three million copies later, children continue to grow up relating to members of the gang as they struggle with the application of their Christian faith to the adventure of life. Now that these stories have been updated for a new generation, you and your child can join in the Sugar Creek excitement. Paul Hutchens's memories of childhood adventures around the fishing hole, the swimming hole, the island, and the woods that surround Indiana's Sugar Creek inspired these beloved tales.
From Newbery Medalist Susan Cooper, a story of adventure and friendship between a young Native American and a colonial New England settler. On the winter day Little Hawk is sent into the woods alone, he can take only a bow and arrows, his handcrafted tomahawk, and the amazing metal knife his father traded for with the new white settlers. If Little Hawk survives three moons by himself, he will be a man. John Wakely is only ten when his father dies, but he has already experienced the warmth and friendship of the nearby tribes. Yet his fellow colonists aren't as accepting of the native people. When he is apprenticed to a barrel-maker, John sees how quickly the relationships between settlers and natives are deteriorating. His friendship with Little Hawk will put both boys in grave danger. The intertwining stories of Little Hawk and John Wakely are a fascinating tale of friendship and an eye-opening look at the history of our nation. Newbery Medalist Susan Cooper also includes a timeline and an author's note that discusses the historical context of this important and moving novel.
Life-threatening accidents keep plaguing the Landon family as they investigate the mysterious deaths of white mustangs at Zion National Park in Utah. Even before they get to the park, Jack Landon knows that Ethan Ingawanup spells trouble. Things start to go awry after Ethan and his sister-two Shoshone kids-are placed in the Landons' care. The questions begin to mount after Ethan teaches Jack and Ashley the ancient Ghost Dance: Are all the hair-raising events just coincidental? Or is there some strange magic in the dance ritual? The answers await in the raging waters of a slick-rock canyon called The Narrows. The afterword by Lyman Hafen of the Zion Natural History Association discusses white mustangs and public lands in Utah.
Ghost Hunt 2 has more ghosts, more cases, and more chills!Is Alcatraz prison really haunted by ghostly inmates--or is something in the air causing hallucinations? Can the ocean be haunted? Are glowing red eyes in the woods just an animal--or something more sinister? Unlock these mysteries and many more in this chilling collection of terrifying tales based on real cases from The Atlantic Paranormal Society.Find more details and tips on ghost hunting than ever before!
In the third book of the Nina Tanleven Mysteries, Nina and her best friend explore a haunted mansion, where they must reunite the ghosts of a father and daughter before it's too late Nina and her best friend, Chris, haven't known each other long, but they've already shared enough ghostly adventures for a lifetime. Now working at an antique shop in town, Nina and Chris encounter their latest spooky predicament while inspecting some classic furniture located high in the tower of an old mansion. In a creepy bedroom sits a magnificent brass bed, and--to their surprise--the crying ghost of a little girl. When they stumble across a second spirit, who resembles the girl's father, Nina and Chris know one thing for sure: Something is amiss in the big house, and all the antiques in the world couldn't be more exciting than getting to the truth. The Ghost in the Big Brass Bed is the third book of the Nina Tanleven Mysteries, which begin with The Ghost in the Third Row and The Ghost Wore Gray. This ebook features an illustrated personal history of Bruce Coville including rare images from the author's collection.
[from inside cover flaps] "When ten-year-old Chad Weldon's friend Jeannie Nichols invites him to visit her eccentric aunt, he's in for more than a vacation. Aunt Rosebud runs a boarding house full of odd characters, and as soon as Chad and Jeannie arrive, bizarre things start happening. Chad's toothbrush moves around his room on its own. A frightening mummy appears--and disappears. And a panther leaps out of his closet. Even scarier, Madame Keppell, a fortune teller, says she sees trouble all around him. Chad desperately wants to go home, but he knows that his father won't believe the things that have gone on. Soon, Chad and Jeannie hear about a diamond bracelet that was stolen recently. The two friends take it upon themselves to solve the mystery against all odds. From best-selling author Betty Ren Wright comes another spine-tingling mystery featuring Chad Weldon and Jeannie Nichols, from The Ghost Comes Calling and Too Many Secrets."
A summer trip becomes a dangerous journey into the past when Rose Rita unwittingly accompanies Mrs. Zimmerman, a woman hoping to regain her magical powers, until she loses her memory and leaves them stranded in the year 1828.
Eleven-year-old Jon Whitcroft and new friend Ella summon the ghost of Sir William Longspee, who may be able to protect Jon from a group of ghosts that threatens him harm from the day he arrives at Salisbury Cathedral's boarding school. Includes historical notes.
On an island off the coast of Virginia, the daughter of a US Lifesaver investigates a series of suspicious shipwrecksIt's 1895. Rhoda Midyette lives on Glenn Island, where her father is keeper of the US Lifesaving Station. He leads rescue operations whenever a ship hits the dangerous shoals around the island--which has happened far too often lately. One stormy night, when Rhoda and her father's team help the survivors off their destroyed boat, she spies a mysterious light on the cape above Graveyard Shoal. The next day, she finds footprints in the sand. Is someone deliberately causing the collisions? Swaying their lanterns so the sailors will navigate toward the perilous shallows instead of away from them? Or is it a ghost light--and are the footprints those of the mythical mangled mariner? As she digs deeper, Rhoda uncovers clues that threaten everything she knows. With so much at stake--including her best-friendship with the gravely ill Pearl--Rhoda has to trust in herself and find a way to save lives. This ebook includes a historical afterword.
Kendall takes drastic action when she encounters ghostly overwhelm in this third book in a tween series that Kirkus Reviews calls "bright, bubbly fun."<P> Kendall feels like she's losing at life. The only people who will talk to her are ghosts, and she's exhausted from trying to fix their problems. Meanwhile, Brandon thinks she's a liar, her best friend thinks she's sneaking around with another boy, and her dad is getting serious with a new girlfriend. Kendall can't cope with anything else!<P> Desperate for answers, she decides to visit the one person who might have them--the one person she never wanted to see again. Will her mom be able to help, or will Kendall be stuck without a wisp of hope?
Nancy, George, and Bess are on vacation in Maine when they stumble on a bizarre mystery--has their friend's father been killed, or is he really the victim of a cover-up?
When twelve-year-old Florence boards the crowded horse-drawn coach in London, she looks forward to a new life with her great uncle and aunt at Crutchfield Hall, an old manor house in the English countryside. Anything will be better, she thinks, than the grim London orphanage where she has lived since her parents' death. But Florence doesn't expect the ghost of her cousin Sophia, who haunts the cavernous rooms and dimly lit hallways of Crutchfield and concocts a plan to use Florence to help her achieve her murderous goals. Will Florence be able to convince the others in the household of the imminent danger and stop Sophia before it's too late?
What are those strange noises coming from the dungeon at DSA? Wiglaf and his stalwart cohorts Angus and Erica decide to investigate and inadvertently free the long-imprisoned ghost of the school founder?Sir Herbert Dungeonstone. Overjoyed to be on the loose again, Sir Herbert wreaks havoc, threatening to spoil the greedy headmaster?s plan to turn DSA coed. .
What are those strange noises coming from the dungeon at DSA? Wiglaf and his stalwart cohorts Angus and Erica decide to investigate and inadvertently free the long-imprisoned ghost of the school founder Sir Herbert Dungeonstone. Overjoyed to be on the loose again, Sir Herbert wreaks havoc, threatening to spoil the greedy headmaster's plan to turn DSA coed.
When the Harrisons move to an old cottage in Oxfordshire they are beset by small domestic disasters --ink spilt, buckets tripped over, objects mysteriously moved, all kinds of bumps and creaks and draughts. Naturally, they assume that ten-year-old James is the troublemaker, and James decides it simply isn't worth the bother to tell them about Thomas Kempe --after all, they'd never believe him. For Thomas Kempe was a seventeenth-century sorcerer who has materialized as a poltergeist, and he is bent on making James his apprentice! At first it is merely irritating, but then some very unpleasant things start to happen. James decides that Thomas Kempe must be got rid of --but how?
Judy regrets that she is leaving Farringdon for a vacation in the Thousand Islands just as life in Farringdon gets interesting. The police are on the trail of counterfeiters, but Judy won't be around to help them. Excitement does follow Judy, however, when she impulsively purchases seven Indian masks at an auction. Judy learns that the masks are rumored to be cursed and that misfortune befalls whomever owns the monster heads. At first Judy refuses to believe the nonsense, but after the young people arrive at camp, the heads begin to appear and disappear and change location within the storage box. Mysterious sounds are heard at night. The monster heads appear to be alive! As with all mysteries, there is a logical explanation for the movement of the monster heads, and Judy's search for the solution proves to be more exciting and dangerous than she could ever have imagined.
For fifty years, ten-year-old Susie has waited for her parents and sister to come back. Each new family who moves into her home seems not to notice her, except for the young children. Susie likes children. She even likes baby-sitting, but can she baby-sit forever? Why can't she get anyone else's attention?Charlotte is looking forward to a great summer in her new home, despite her many baby-sitting duties. But someone else seems to be helping her watch her little brother. Someone only he can see. Gradually Charlotte realizes her all-too-normal house is haunted-by the ghost of a girl who doesn't or won't realize that she's dead. Set around the Fourth of July, this story offers two perspectives-one of the living and one of the dead-in a wholly entertaining and thought-provoking way. .
Gilda Joyce?s best friend, Wendy Choy, is chosen to participate in a piano competition in Oxford, England, so of course super-sleuth Gilda finds a way to go too. Once there, the grueling practice schedule takes a backseat to strange and spooky occurrences. There are foreboding tarot cards that keep appearing to the participants and ominous numbers etched in frosty windowpanes. But even more chilling are Wendy?s ghostly nightmares of a young boy?and the haunting melody she can?t shake out of her mind. Could there be a sinister connection to the piano competition? Gilda has a genuine haunting on her hands, and solving this one will take every ounce of psychic intuition she?s got! .
WHEN NIGHT FALLS AND THE HORRORS RISE -- WILL NANCY STAND A GHOST OF A CHANCE? What strange dark secrets can a college professor reveal -- after she has risen from the grave? Do dogs howl at the moon . . .do their eyes glow in the night -- one hundred years after their death? What evil power lurks in the fortune-teller's den -- embodied in the sinister form of a terrifying froglike creature? Prepare to lock your doors and dim your lights. The sound you hear is the beating of your own heart. Nancy Drew is about to face some of her most challenging cases ever -- six frightening and unforgettable encounters with the unknown. . . .
Thanks to Charlotte's travel-writer dad, the Beacon Street Girls are headed to a luxe resort in Montana. But when their dream vacation turns into a snowy nightmare, the BFFs are split up. While Katani and Isabel enjoy room service and hanging out with country music superstar twins Nik and Sam, Charlotte, Maeve, and Avery are stranded with Mr. Ramsey in a haunted old ghost town. Whether snowboarding and chilling with celebrities or solving an old-fashioned mystery with ghosts, wolves, and romance, the BSG find fun and adventure in the Wild West.