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Game of Stars (Kiranmala and the Kingdom Beyond #2)

by Sayantani DasGupta

Saving the multiverse is no game When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. <P><P> After all, it's been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. <P><P>But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law. <P><P>However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father -- all while figuring out who her true friends are, and what it really means to be a hero. <P><b>A New York Times Bestseller</b>

Game of the Guardians: An Unofficial Graphic Novel for Minecrafters (The S.Q.U.I.D. Squad #3)

by Megan Miller

For boys and girls who love Minecraft, the third book in a new series by New York Times bestselling author Megan Miller that uses over 750 images to transport young readers into the world of the game they love most. Torn from their lives as regular kids of overworld miners, Max, Inky, and Luke must now live in a hidden library outpost—underwater! While their parents scramble to safeguard books from the wrath of the evil pillagers, the trio form an adventurous S.Q.U.I.D. Squad for investigating the deep mysteries of the ocean. Just when they are getting comfortable in their new home, seven librarians are captured and held for ransom by ancient sea-monsters called guardians. Are Inky, Luke, and Max prepared to battle for their family and friends&’ freedom? Everything they care about is on the line when the kids are forced to face their fiercest enemies in the dizzying maze of an ocean monument. If they can survive the guardians&’ piercing lasers, outsmart them at every turn, and find their way out of the maze, they might just be able to rescue their people and live to tell about it. What Max, Inky, and Luke don&’t realize is that there&’s another unexpected obstacle to overcome: an ancient, deadly game with high stakes. In this third book in the S.Q.U.I.D. series, these young heroes must join together and use their combined skills and brainpower to survive their most perilous ocean quest yet.

Game On! (Star Striker)

by Mary Amato

Cut from the soccer team, Albert's dreams of playing soccer are over on Earth, that is! Join him and his alien teammates dribble, cross, and score in this interstellar adventure.The day that aliens abducted 13-year-old Albert Kinney was the day he was hoping to make the school soccer team.But that's the way life works sometimes, especially for Albert.Astonishingly the Zeenods, don't want to harm Albert, they want him to play soccer. And so, Albert jumps at the chance to join the Zeenods. Yet just as he is introduced to the specifics of their game and all their high-tech gear, he faces a series of direct threats to his life. Does someone have a mysterious vendetta against Albert? Or does their first opponent, the ruthless team from Planet Tev, want to guarantee that they win?Action-packed, yet filled with humor and heart, Game On! is the first book in a series that features thrilling play-by-play soccer scenes and an intergalactic plot with far-reaching consequences for the Zeenods--and Earth.

Game On! 2020 (Game On! Ser.)

by Scholastic

Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide!Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.

Game Over

by M. C. Ross

Step into the world of HIVE in this thrilling, high-stakes virtual reality adventure -- perfect for younger fans of Ready Player One!Welcome to HIVE, the world’s most popular virtual reality game. Everyone’s addicted to it—kids, parents, and even teachers. Everyone, that is, except for Kara Tilden, who has never warmed to it ever since her mom disappeared, and Kara has reason to believe HIVE had something to do with it.And with a new update about to launch, everyone around Kara is even more obsessed with it, including her friends and boyfriend, Gus. But when the upgrade finally hits, a glitch in the system traps everyone inside HIVE—and there’s no way out.Now it’s up to Kara and her friends to beat HIVE at its own game. To do so, they’ll have to go deeper into the game than ever before. There they’ll discover the uneasy truth behind HIVE—a truth that may very well lead Kara to her mother . . .Equal parts Ready Player One and The Matrix, this thrilling adventure story by M. C. Ross will have readers on the edge of their seats until the last page.

Game Over, Nebulon (Galaxy Zack #18)

by Ray O'Ryan

Zack and his friends travel to a video game planet in this eighteenth Galaxy Zack adventure!Zack and his friends enter the Starcade gaming competition! At first, Zack thinks it&’s all fun and games until he realizes that the decisions he makes while the playing the game starts to affect his daily life on Nebulon. Will Zack be able to crack the game before Nebulon gets taken over by an evil villain? With easy-to-read language and illustrations on almost every page, the Galaxy Zack chapter books are perfect for beginning readers.

Game Over, Pete Watson

by Joe Schreiber Andy Rash

When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. <P><P> Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? <P><P> From the comedic mind of Joe Schreiber (Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.

The Game Store Mystery (Boxcar Children #104)

by Robert Papp Gertrude Chandler Warner

Just after the Aldens arrive for the opening of The Game Stop, someone robs the coffee shop at the end of the mall where Queenie's new store is located. Raina, the young woman who works there, is accused and fired on the spot. But Queenie, who knows Raina, hires her. Is Queenie making a mistake? Strange things continue to happen. Letters disappear from the sign at the entrance to the mall. Eventually Queenie's store and the nearby jewelry store are robbed. Could it be Raina after all? Maybe, but there are more suspects to investigate, including Queenie's friend Carter, a Wordmaster champion. The Boxcar Children get busy trying to solve this latest puzzle.

Game Time! (Hotdog! Ser. #4)

by Anh Do

Meet Hotdog, the wiener dog, and his friends! In this colorful illustrated chapter book series, Anh Do introduces us to a small hero with a big heart.Hotdog, Lizzie, and Kev are training for GAME DAY! They want to win the big prize--an awesome trip to Rainbow Island! That's where Kev's mom lives! They'll need skill, speed, and strength. Do they have what it takes to win?

Game Time, Mallory! (Mallory #23)

by Laurie Friedman

Mallory can't wait to play in her town's new girls' basketball league! What could be more fun than trying something new and being on a team? But Mallory's basketball career gets off to a rocky start. None of her friends are on her team. And no matter how much she tries, she can't make a basket. Mallory works as hard as she can to improve. But as her team heads to the playoffs, she still feels like the weakest player. Will she let her teammates down? Or is there more to being part of a team than just winning the game?

Game World

by C.J. Farley

"The Narnia for the Social Media Generation."--The Wall Street Journal"By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."--Booklist, included in "Conversation Starters: Recontextualizing the Classics""Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind."--Kirkus Reviews"Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."--Publishers Weekly"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."--Booklist"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."--School Library Journal"Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore."--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington Post"I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!"--Middle Shelf (reviewed by Teak, age 13)"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."--Persephone Magazine"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."--Center for Fiction"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

Gameknight999 vs. Herobrine: An Unofficial Minecrafter's Adventure (Gameknight999 Ser.)

by Mark Cheverton

What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?

Gamer Army

by Trent Reedy

After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. <P><P>The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience. <P><P>But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? <P><P> And why does the game feel so...real? Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right...in a dangerous world where video games have invaded reality.

Gaming Safely

by Allyson Valentine Schrier Frank W. Baker

If a strange character offers you a gift in an online game, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep your game sites safe sites without taking away all the fun!

The Gammage Cup

by Carol Kendall

A handful of Minnipins, a sober and sedate people, rise up against the Periods, the leading family of an isolated mountain valley, and are exiled to a mountain where they discover that the ancient enemies of their people are preparing to attack.<P><P> Newbery Medal Honor book

Gandhi: Selected Writings

by Mohandas Gandhi Alastair Duncan

India's political and spiritual leader, Mahatma ("Great Soul") Gandhi led his country's struggle for independence from Britain through a campaign based on nonviolence and civil disobedience. Gandhi's doctrine of nonviolent action profoundly influenced civil rights leaders around the world, including Martin Luther King, Jr., and Nelson Mandela. This anthology of the Mahatma's writings offers a revealing look at his life and philosophy.Editor Ronald Duncan provides a lengthy introduction in which he recounts his personal association with Gandhi. "In making this selection," he notes, "I have tried to bear three things in mind: firstly, my intention to present material of permanent interest as opposed to comments on day-to-day political matters; also to show the development and to give the essence of Mahatma Gandhi's philosophy of Satyagraha [defense of and by the truth], and its basis in the religious teachings of the Gita; and thirdly, I have tried to emphasize those ideas which, though they may not seem immediately applicable to Western life, should be of considerable relevance to contemporary thought."In addition to substantial extracts from Gandhi's writings, this collection features his speeches — including some made during his trials — and extracts from his diary. The book concludes with a selection of Gandhi's correspondence with Lord Linlithgow, then Viceroy of India, and their reflections on the country's future.

Gandhi: Young Nation Builder

by Kathleen Kudlinski

A childhood biography of the great political and social leader.Mohandas K. Gandhi (1869-1948) studied law in England, then spent 20 years defending the rights of immigrants in South Africa. In 1914 he returned to India and became the leader of the Indian National Congress. Gandhi urged non-violence and civil disobedience as a means to independence from Great Britain, with public acts of defiance that landed him in jail several times. In 1947 he participated in the postwar negotiations that led to Indian independence. He was shot to death by a Hindu fanatic in 1948. This childhood biography highlights the events that informed Gandhi's indomitable spirit.

Ganging Up

by Alan Gibbons

John and Gerry have always been friends, brought together by their passion for football. Then Gerry's dad loses his job and everything turns sour. The two boys had always steered clear of the gangs at school, but Gerry gets drawn in and now he and John find themselves standing on opposite sides. Set in a tough inner city Liverpool estate, this story is about friendships, rivalries and survival played out at school and on the football fields.

Garbage Dump Disaster (Geronimo Stilton)

by Geronimo Stilton

When you're with Geronimo Stilton, it's always a fabumouse adventure!Hercule and Geronimo investigate a strange new case. There is a garbage thief in New Mouse City. They aren't stealing just any trash, it's all organic waste. They enlist the help of the head of the Recycling Center to help. In the end they find the thief is a colleague of Floras who has built a machine that turns organic waste into an energy source.

Garbage Island (The Nearly Always Perilous Adventures of Archibald Shrew)

by Fred Koehler

“Pint-sized characters face out-sized challenges with heart and wit in this heroic adventure. The winner: readers!” —Sara Pennypacker, New York Times best-selling author of the Clementine series “Garbage Island is a delight! Fred Koehler has created an intricately imagined world of inventive and courageous small animals, then set his two main characters spinning across it in a nonstop adventure that will have readers madly flipping pages to find out what happens next!” —Bruce Coville, award-winning author of Jeremy Thatcher, Dragon Hatcher “What an incredible world Fred Koehler weaves out of bits and pieces of floating trash and very human animals.You’ll have an action-packed time on Garbage Island!” —Chris Grabenstein, #1 New York Times best-selling author In this gripping adventure, a mouse and a shrew, lost at sea, try to navigate to their home in the Great Pacific Garbage Patch. Braving multiple dangers, they discover they have more in common than they ever could have imagined. Mr. Popli, the mouse Mayor of Garbage Island, is always at odds with Archibald Shrew, a brilliant but reckless inventor. When Garbage Island splits apart, they’re trapped together in Mr. Popli’s houseboat, desperate to find their way back home. At first, they only argue, but when they face a perilous thunderstorm and a series of predators, they begin to work together and recognize—in themselves and in each other—strengths they didn’t know they had. Nonstop action and deep emotion intertwine in this tale of opposites who discover that with bravery, creativity, and friendship, they can triumph over adversity. The story is further brought to life by original black-and-white illustrations by the author.

The Garden Behind the Moon: A Real Story of the Moon-Angel (The Land of Oz)

by Howard Pyle

A lot of people wonder what's on the other side of the moon. Young David — a dreamy young boy — actually finds out. To get there, he has to walk on a shimmering moon-beam — a rather daunting experience at first, but made easier with the help of the Moon-Angel. Once there, he meets the Man-in-the-Moon, discovers a magical garden, battles a terrible giant, and brings lost treasures back to Earth.Well known for his stories of King Arthur and Robin Hood, Howard Pyle transports young readers to a different time and place in this beautifully told tale. It's an unforgettable faraway world — where children play and no one ever cries.

The Garden of Eve

by K. L. Going

Evie reluctantly moves with her widowed father to Beaumont, New York, where he has bought an apple orchard, dismissing rumors that the town is cursed and the trees haven't borne fruit in decades. Evie doesn't believe in things like curses and fairy tales anymore--if fairy tales were real, her mom would still be alive. But odd things happen in Beaumont. Evie meets a boy who claims to be dead and receives a mysterious seed as an eleventh-birthday gift. Once planted, the seed grows into a tree overnight, but only Evie and the dead boy can see it--or go where it leads.

The Garden of My Imaan

by Farhana Zia

It's hard enough to fit in without also having to decide whether to fast for Ramadan or wear the hijab.Aliya already struggles with trying to fit in, feeling confident enough to talk to the cute boy or brave enough to stand up to mean kids—the fact that she's Muslim is just another part of her life. But then Marwa, a Moroccan girl who shares Aliya's faith if not her culture, moves to town. Marwa's quiet confidence leads Aliya to wonder even more about who she is, what she believes, and where she fits in. In a series of letters to Allah she writes for a Sunday school project, Aliya explores her dreams and fears, hoping that with hard work and faith, something beautiful will grow in the garden of imaan—the small quiet place inside where belief unfolds, one petal at a time.This award-winning novel from author and educator Farhana Zia captures the social and identity struggles of middle school with a fresh, new voice.

The Garden Plot (Hardy Boys Clue Book #15)

by Franklin W. Dixon

Detective brothers Frank and Joe weed out a vandal in the fifteenth book in the interactive Hardy Boys Clue Book series.Frank and Joe Hardy have been hard at work turning their front yard into an eco-friendly edible landscape garden thanks to a contest sponsored by the Bayport Science Center. Frank&’s really been enjoying learning about how to make the garden thrive, while Joe likes all of the cool critters and, of course, getting to munch on all of the yummy food. When the prize vegetables being grown in some of the top competitors&’ gardens are attacked, at first it looks like hungry pests have been having a feast. But as Frank and Joe unearth more evidence, it appears those cucumbers aren&’t being crunched by creatures with a craving. No, the veggies are the target of a clever saboteur. The Hardys will have to figure out who&’s been destroying the gardens fast, before their friends&’ chances of winning the contest are shredded like lettuce.

The Garden Thief (The Boxcar Children #130)

by Gertrude Chandler Warner

The Alden children help solve a case surrounding missing vegetables and vandalism in the community garden.Grandfather's friend, Mr. Yee, has broken his arm and can't tend to his beloved vegetable plot in the community garden. The Alden children gladly offer their services to help him with his prize-winning veggies. But they soon learn something mysterious is afoot at the community garden. Vegetables go missing, and it appears someone is intentionally vandalizing the garden plots. Luckily for the local community gardeners, the Boxcar Children are on the case!

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