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Phoebe finds herself drawn to Mallory, the strange and secretive new kid in school, and the two girls become as close as sisters . . . until Mallory's magnetic older brother, Ryland, shows up during their junior year. Ryland has an immediate, exciting hold on Phoebe-but a dangerous hold, for she begins to question her feelings about her best friend and, worse, about herself. Soon she'll discover the shocking truth about Ryland and Mallory: that these two are visitors from the faerie realm who have come to collect on an age-old debt. Generations ago, the faerie queen promised Phoebe's ancestor five extraordinary sons in exchange for the sacrifice of one ordinary female heir. But in hundreds of years there hasn't been a single ordinary girl in the family, and now the faeries are dying. Could Phoebe be the first ordinary one? Could she save the faeries, or is she special enough to save herself?
Extras, the final book in the Uglies series, is set a couple of years after the "mind-rain," a few earth-shattering months in which the whole world woke up. The cure has spread from city to city, and the pretty regime that kept humanity in a state of bubbleheadedness has ended. Boundless human creativity, new technologies, and old dangers have been unleashed upon the world. Culture is splintering, the cities becoming radically different from each other as each makes its own way into this strange and unpredictable future . . . <P> One of the features of the new world is that everyone has a "feed," which is basically their own blog/myspace/tv channel. The ratings of your feed (combined with how much the city interface overhears people talking about you) determines your social status--so everyone knows at all times how famous they are. <P> As Scott Westerfeld explored the themes of extreme beauty in the first three Uglies books, now he takes on the world's obsession with fame and popularity. And how anyone can be an instant celebrity.
From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner and The Scorch Trials--both #1 movies worldwide--comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet. The effects are horrific--the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom--and there's the possibility that the line between game and reality will be blurred forever.Praise for The Eye of Minds, Book One in the Mortality Doctrine series"More realistic and addictive than any video game--The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can't wait to read the next book in the series!"--Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable "A gripping page-turner, Dashner's latest is sure to please."--BookPage "Full of action [and] a rather surprising twist that will leave you flipping pages."--fanboynation.com "An adrenaline rush."--School Library Journal "In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book."--Booklist "High on concept, this is an intriguing read for the digital generation."--Kirkus Reviews "Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA A Junior Library Guild SelectionA YALSA Teens Top Ten PickFrom the Hardcover edition.
Young Lydee had always known this strange comet-world to be Home. She had always felt the presence and control of the omnipresent Homesmind, an intelligence force that guides the fate of her world and the people in it. Struggling with her future, Lydee discovers the destiny she is meant for--the fate she will fulfill within her community. And it frightens her.... She will act as a bridge between her comet Home and her species' native Earth. She is disgusted by her primitive ancestors on that planet, but knows that she now has a mission in life to complete. But will the Earthlings welcome her? Or is this a journey through grave danger? Lydee hopes that she will live to fulfill her destiny....
In the not-too-distant future, huge tornadoes and monster storms are a part of everyday life. In the heart of storm country, Jaden Meggs attends the exclusive summer science camp, Eye on Tomorrow that her dad founded. There she meets Alex, a boy from a nearby storm-ravaged farm, and together they discover a horrible truth about her dad's weather research. As a massive tornado approaches, Jaden must trust her knowledge and have faith in herself to confront her dad and save everyone from the biggest storm yet.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, and Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
Although she's an orphan in indentured servitude, sixteen-year-old Jennifer Strange is pretty good at her job of managing the unpredictable crew at Kazam Mystical Arts Management. She already solved the Dragon Problem, avoided mass destruction by Quarkbeast, and helped save magic in the Ununited Kingdoms. Yet even Jennifer may be defeated when the long-absent Mighty Shandar makes an astonishing appearance and commands her to find the Eye of Zoltar--proclaiming that if she fails, he will eliminate the only two dragons left on earth. How can a teenage non-magician outdo the greatest sorcerer the world has ever known? But failure is unacceptable, so Jennifer must set off for the mysterious Cadir Idris in the deadly Cambrian Empire--a destination with a fatality index of fifty percent. With the odds against them, will Jennifer and her traveling companions ever return to the Kingdom of Snodd?
The last thing Chaz wants is to spend his summer working on his father's Eye, a Ferris wheel with glass-bottomed gondolas set up to view scenic North Vancouver. For one thing, Chaz would prefer to pursue his own passion: dance in the style of the late, great Gene Kelly. More important, Chaz suffers from vertigo, and even the thought of the Eye makes him want to lose his lunch. But when a crowd of angry protestors and a mysterious vandal threaten his father's dream, and the family's livelihood, Chaz is forced to overcome his own fears to help out.
What if a seventh grader could have everything he wanted? He'd make ice-cram cones materialize out of nowhere and zap up every video game he'd ever wanted, right? But what if he was also tired of being bullied and all it took to change that was to put on a pair of sunglasses? Kevin Midas's new look is more than just for style -- he's out for revenge!
While evidence is gathered, and the land of Delain mourns, Flagg the King's magician, unscrupulous, greedy and powerful, plots. Soon the King's elder son, Peter, is imprisoned in the needle, the top of a high tower, for his father's murder. And Thomas inherits the throne. Only Peter knows the truth of his innocence, and the true evil that is Flagg. Only Peter can save Delain from the horror the magician has in store. He has a plan, but it is rife with danger. And if he fails, he won't get a second chance . . . A captivating tale of heroic adventure, of dragons and princes, of mysterious mice and men from the pen of the master storyteller. There is a reason why Stephen King is one of the bestselling writers in the world, ever. Described in the Daily Express as 'a fabulous teller of stories', Stephen King writes books that draw you in and are impossible to put down. The King is dead, murdered by an unusual poison.
From book jacket: For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Strange things are afoot at Fablehaven. The book takes off right were the second book ended, during the same summer of their second year at Fablehaven. Kendra and Seth helped save Fablehaven from the Society of the Evening Star, but new troubles present themselves almost immediately. Kendra and Seth discover that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, Kendra and Warren must visit another magical preserve. Another hidden artifact must be recovered from Lost Mesa in Arizona. New friends are introduced and new magical creatures of light and darkness are confronted. Can the plague be stopped? Can the artifact be found? Is the Sphinx a traitor? Will the plague eclipse all light at Fablehaven?
From the book jacket: At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists --- a potion master, a magical relics collector, and a mystical creature trapper ---- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book two of this best-selling children's fantasy series.
The magical preserve Fablehaven provides refuge to numerous mystical species, but some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.
Danny McBride is not the coolest kid in school, not in his wildest dreams. And if the other kids knew he spent his Saturday nights playing Parcheesi with his mom and working on a city made of Lego, he'd be even less cool. Danny wants more than anything to be popular. He creates a fictional British rocker named James and befriends him publicly online, hoping his make-believe friend's cool will rub off. It works. Danny starts making friends and feeling like part of the crowd--until people start wanting to meet the imaginary friend, and Danny's plan starts to unravel.
SOME NIGHTMARES NEVER END. For Janie and Cabel, real life is getting tougher than the dreams. They're just trying to carve out a little (secret) time together, but no such luck. Disturbing things are happening at Fieldridge High, yet nobody's talking. When Janie taps into a classmate's violent nightmares, the case finally breaks open -- but nothing goes as planned. Not even close. Janie's in way over her head, and Cabe's shocking behavior has grave consequences for them both. Worse yet, Janie learns the truth about herself and her ability -- and it's bleak. Seriously, brutally bleak. Not only is her fate as a dream catcher sealed, but what's to come is way darker than she'd feared....
Withoutthe evil vampire Bishop ruling over the town of Morganville,the resident vampires have made major concessions to the human population. With their newfound freedoms, Claire Danvers and her friends are almost starting to feel comfortable again... <P><P>Now Claire can actually concentrate on her studies, and her friend Eve joins the localtheatrecompany. But when one of Eve's castmates goes missingafter starting work on a shortdocumentary, Eve suspects the worst. Claire and Eve soon realize that this film project, whose subjectis the vampires themselves, is a wholelot bigger--andway more dangerous--than anyone suspected.
Finding your soul mate is the ultimate dream come true. But for Samara Marshall, it's a matter of life and death. . .After falling for a Cambion and then turning into one herself, Samara never thought her senior year could get more complicated. The gaps in her memory, the mysterious deaths, and the constant danger that threaten her once quiet town have a common thread: Tobias, a demon with a lot of enemies. He's also Samara's other soul mate and he's suddenly disappeared. Samara knows the key to finding Tobias lies with her inner demon, who has her own agenda and threatens to take over completely. But Samara isn't the only one who wants to find Tobias. His enemies are getting closer, and their plans for retribution could mean deadly consequences for Samara and her true soul mate, Caleb. . .."Jaime Reed's books are irresistible." --Ann Aguirre, author of EnclavePraise for The Cambion Chronicles"Sexy and snarky! I dare you not to laugh while reading this fantastic debut."--Kody Keplinger, author of Shut Out"With a sassy, kick-ass heroine, Jaime Reed's Living Violet will keep readers turning pages late into the night." --Eileen Cook, author of Unraveling Isobel "Jaime Reed's books are irresistible. They couldn't be more delicious if they were made of cake and frosted in chocolate." --Ann Aguirre, author of Enclave
What's wrong with buying regular coffee? Does Fair Trade necessarily mean ethical trade? What impact can consumers have on global economics? Fair Trade: A Beginner's Guide reveals why Fair Trade means more than just bananas, coffee, and chocolate. Author and activist Jacqueline DeCarlo explains the principles behind Fair Trade and its development into a powerful economic tool. Packed with inspiring ways to make a difference, this book will encourage readers of all backgrounds to help end poverty,environmental destruction, and human exploitation.
What's wrong with buying regular coffee? Does Fair Trade necessarily mean ethical trade? What impact can the average consumer have on global economics? Author and activist Jacqueline DeCarlo reveals why the movement has come to mean far more than just bananas, coffee, and chocolate. Grounded in the inspiring power of Fair Trade as a positive alternative to poverty, environmental destruction, and human exploitation, this enlightening book explains how we can make a difference. Providing an accessible explanation of the principles behind the movement and tracing its development into the powerful economic and social justice tool it is today, Fair Trade: A Beginner's Guide will rouse readers of all backgrounds to help end global injustice. Jacqueline DeCarlo is Fair Trade Program Officer of Catholic Relief Services.
Mirror, mirror on the wall, Who is the fairest of them all? Fans of the Lunar Chronicles know Queen Levana as a ruler who uses her glamour; to gain power. But long before she crossed paths with Cinder, Scarlet, and Cress, Levana lived a very different story; a story that has never been told . . . until now. Marissa Meyer spins yet another unforgettable tale about love and war, deceit and death. This extraordinary book includes full-color art and an excerpt from Winter, the next book in the Lunar Chronicles series.
Alonee's high school is holding a medieval fair where one junior will be crowned princess. Alonee is concerned when the selection process turns into a dramatic popularity contest where girls go to great lenghths to win.
This updated NIV Bible encourages students ages 8-14 to open the pages of their Bible to discover God's Word and its meaning in their life.
Sixteen-year-old Maggie Bennet's life is in tatters. Her mother has disappeared, and is presumed dead. The next thing she knows, her father has dragged Maggie away from their elegant Newport home, off on some mad excursion to Yellowstone in Montana. Torn from the only life she's ever known, away from her friends, from society, and verging on no prospects, Maggie is furious and devastated by her father's betrayal. But when she arrives, she finds herself drawn to the frustratingly stubborn, handsome Tom Rowland, the son of a park geologist, and to the wild romantic beauty of Yellowstone itself. And as Tom and the promise of freedom capture Maggie's heart, Maggie is forced to choose between who she is and who she wants to be.
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