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Knight In Screaming Armor: The Knight In Screaming Armor; Diary Of A Mad Mummy; Deep In The Jungle Of Doom; Welcome To The Wicked Wax Museum (Give Yourself Goosebumps #9)
by R. L. StineReader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS!Your cousins, Kip and Abbey, have come to visit you from jolly old England -- and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn't matter, 'cause you're "dying" to see what's inside.If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know, it you've lost your head. Can you pull yourself together before time runs out? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
Knighthood for Beginners (Elys Dolan Illustrated Chapter Books)
by Elys DolanMeet Dave (a dragon who wants to become a knight) and his trusty steed (a German-speaking, worldly goat named Albrecht) in this illustrated, laugh-out-loud chapter book.Dave is terrible at all the things dragons are supposed to be good at: hoarding gold, eating villages, telling riddles...and don’t even ask about his knitting skills. So when he becomes the first dragon ever to fail the Dragon Test, he finds a book called Knighthood for Beginners and decides he’s found his destiny! Before long, Dave is decked out in a new suit of armor and is off on a series of adventures with his trusty steed—a German-speaking, life coach, explorer, and goat named Albrecht. The ultimate goal? Dave the dragon being knighted by the King of Castletown. From start to satisfying finish, this page-turner by Elys Dolan is a fresh and extremely funny new voice in chapter books. Black-and-white illustrations by the author help bring all the hilarity to life, and there’s even a glossary of Albrecht’s German expressions.
Knights & Castles: 50 hands-on activities to experience the Middle Ages
by Paul Mantell Avery HartIntroduces the Middle Ages, including activities and crafts that are representative of medieval life, for example, creating an hourglass, a catapult, a coat of arms, and a code of honour.
Knights Club: The Comic Book You Can Play (Comic Quests #2)
by ShukyThis middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.HERE&’S HOW TO PLAY:• Select your character and begin your quest.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles and collect bravery bracelets in your quest for success. • If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time. Remember, this is no ordinary comic book—what happens next is up to you!
Knights Club: The Comic Book You Can Play (Comic Quests #4)
by ShukyThis middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!In a medieval age of chivalry and sorcery, you&’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. But traps and enemies will be numerous on your route! Forge your weapons to make them more powerful, win points collecting magical cards, be victorious in battle, and advance through the levels to become strong enough to bring your mission to a successful end.HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success. If you succeed, you may be knighted!• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!
Knights Club: The Comic Book You Can Play (Comic Quests #6)
by ShukyThis middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!HERE&’S HOW TO PLAY: • To begin your quest, select your character. • Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number. • Solve puzzles, collect supplies, and defeat enemies in your quest for success. • If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!
Knights Club: The Comic Book You Can Play (Comic Quests #7)
by ShukyFind items, encounter foes, and solve puzzles in this middle-grade graphic novel that you can play just like a role-playing game. You&’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you! HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success.• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!
Knights and Bikes (Knights and Bikes #1)
by Gabrielle KentThe first book in a new series filled with friendship, magic, and laugh-out loud adventureWelcome to the sleepy island of Penfurzy, where nothing exciting ever really happens. OR DOES IT? Adventure awaits Demelza and her new best friend in the whole world, Nessa, as they explore the island and uncover the mysteries of the Penfurzy Knights. With a honking pet goose sidekick, quirky islanders and a legendary treasure to find, it's up to Nessa and Demelza to ride their bikes, solve the puzzles before them, and face down danger with frisbees, water-balloons, feathers .... and a toilet plunger. THEIR FRIENDSHIP WILL WARM YOUR HEART. THEIR BRAVERY WILL MAKE THEM LEGENDS.
Knights and Bikes: Rebel Bicycle Club (Knights and Bikes #2)
by Gabrielle KentThe friendship, magic, and laugh-out loud adventure continues in this hilarious chapter book series!Best friends Demelza and Nessa are always up for adventure. After all, what else is there to do on the sleepy island of Penfurzy? The two girls have discovered a magic world of myth and legend in a submerged castle just off the island, and now, accompanied by their pet goose Captain Honkers, are on a quest to help a headless knight (or rather, a knight who is JUST a head) find treasure.They set off on their bikes and explore both the everyday and legendary worlds, and encounter everything from a sullen bully named Connan to a ghost train to an ancient tomb beneath a shuttered amusement park. Along the way, the two girls will become braver and even closer friends.
Knights and Bikes: Wheels of Legend (Knights and Bikes #3)
by Gabrielle KentMore friendship, magic, and laugh-out loud adventure in this hilarious chapter book series!A new mystery has rolled onto Penfurzy Island, and the Rebel Bicycle Club are ready to investigate! Nessa, Demelza, and their goose, Captain Honkers, are excited to explore a traveling carnival that's come to Penfurzy, and soon they befriend Jack, the son of the carnival owner. But strange things are happening too, like odd tremors that shake the island! Does it have anything to do with the fact that the carnival comes to Penfurzy only every ten years? It's up to the friends to do what they do best: save the day from a fate worse than homework.An adventure with twists, turns and gross-out trailer park invaders guaranteed to make you laugh!
Knights of the Borrowed Dark (Knights of the Borrowed Dark #2)
by Dave RuddenThis imaginative new fantasy will charm fans of the Ranger's Apprentice and Rick Riordan. Denizen Hardwick is an orphan, and his life is, well, normal. Sure, in storybooks orphans are rescued from drudgery when they discover they are a wizard or a warrior or a prophesized king. But this is real life--orphans are just kids without parents. At least that's what Denizen thought. . . . On a particularly dark night, the gates of Crosscaper Orphanage open to a car that almost growls with power. The car and the man in it retrieve Denizen with the promise of introducing him to a long-lost aunt. But on the ride into the city, they are attacked. Denizen soon learns that monsters can grow out of the shadows. And there is an ancient order of knights who keep them at bay. Denizen has a unique connection to these knights, but everything they tell him feels like a half-truth. If Denizen joins the order, is he fulfilling his destiny, or turning his back on everything his family did to keep him alive?
Knights vs. Monsters
by Matt Phelan“Absurdly entertaining. Victorious on all fronts.”—Booklist (starred review)Renowned for their courage, their chivalry, and their ability to fight mythical creatures, the Knights of the Round Table face a new band of dangerous opponents—MONSTERS! In the rip-roaring sequel to Matt Phelan’s acclaimed Knights vs. Dinosaurs, four daring knights and one intrepid archer face off against legendary monsters. This heavily illustrated middle grade adventure is a hilarious tale of derring-do that is perfect for reluctant readers and fans of The Terrible Two and The Wild Robot. Award-winning creator Matt Phelan’s Knights vs. Monsters is a highly illustrated, fast-paced adventure full of uproarious knightly hijinks, surprising secrets, and terrifying monsters.When a magical boat sweeps the Knights of the Round Table off to Scotland, they take on the evil Queen Morgause and her horde of monsters. With art on nearly every page, including an epic fight scene depicted in several graphic-novel style spreads, this engaging story is ideal for reluctant readers, aspiring knights, and fans of Gordon Korman’s Masterminds.“This rollicking story is suspenseful and silly. An excellent choice for all readers.”—School Library Journal (starred review)
Knights vs. the End (of Everything)
by Matt PhelanThe third action-packed story in Matt Phelan’s acclaimed Knights vs. series! Five daring heroes face their most difficult challenge yet: saving Camelot itself. Can the band of friends survive an evil queen, a powerful Faerie King, and one nasty dragon? This heavily illustrated middle grade adventure is a hilarious tale of derring-do, perfect for reluctant readers as well as fans of The Terrible Two and The Wild Robot. A year has passed since the knights battled monsters on the mist-covered Orkney Isles. The knights have searched high and low for the elusive Queen Morgause, who is bent on destroying King Arthur and all of Camelot. Finally, a tip from the legendary Green Knight sends the heroes searching for the Faerie Realm, an eerie world where nothing is what it seems. Together, the knights will lose an old friend, discover a new ally, face a dangerous dragon, and learn what it means to be a legend. With art on nearly every page, including an epic fight scene depicted in several graphic-novel–style spreads, this engaging story is ideal for reluctant readers, aspiring knights, and action-adventure fans. Camelot may never be the same after these heroes come to the rescue!
Knit, Hook, and Spin: A Kid's Activity Guide to Fiber Arts and Crafts
by Laurie CarlsonThis easy-to-follow activity book is packed with over 70 projects across a variety of fiber arts including knitting, felting, knotting and braiding, spinning, weaving, crocheting, and dyeing. Kids will learn to felt a bag, braid a rug, weave a tapestry, knit comfy slippers, crochet a belt, make and use natural dyes, and make dozens of other projects. Along the way they'll learn about Viking ships' woolen sails, the history of rope bridges, Japan's yearly Straw Festival, the invention of the spinning machine, and much more.
Knock About with the Fitzgerald-Trouts (Fitzgerald-Trouts)
by Sydney Smith Esta Spalding"Witty, full of heart and genuinely fun to read...a wacky, lighthearted romp."--The New York Times Book ReviewWelcome to the further adventures of the plucky Fitzgerald-Trout siblings, who live on a tropical island where the grown-ups are useless, but the kids can drive.In this second installment, the delightfully self-reliant siblings continue their search for a home. This time, their pursuit will bring them face-to-face with a flood, illegal carnivorous plants, and the chance to win an extraordinary prize at a carnival. Will they finally find a place to call home?
Knock! Knock! Where Is There? (Where Is?)
by Brian Elling Who HQAnother round of sidesplitting jokes based on the New York Times best-selling Where Is? series!This hilarious follow-up collection of jokes featuring all the subjects of the ever-popular Where Is? series will keep kids laughing right through geography class! There are 300 silly jokes about places like Stonehenge, Easter Island, the Bermuda Triangle, Mount Rushmore, Area 51, and even our Solar System in this all-new collection.
Knock! Knock! Who Was There? (Who Was?)
by Brian Elling Who HQOver 300 side-splitting jokes based on the New York Times best-selling series.If you want to know exactly why Milton Hershey's wife married him, look no further. (Because she wanted lots of Hershey's Kisses!) This hilarious and original collection of jokes featuring all the subjects of the ever-popular Who Was? series will keep kids laughing right through history class! Q: Why did Betsy Ross wear long dresses?A: To cover her colo-knees!Q: Which playwright is also a great cook?A: Will-yum Shakespeare!Q: Which president liked lasers?A: Ronald Ray-gun!
Knots for Kids (For Kids)
by Buck TiltonKnots for Kids delivers relevant, expertly curated content perfect for kids. Outdoor skills expert and veteran author Buck Tilton provides readers with accessible information on choosing the best knot for the situation, tying different types of common knots and hitches, selecting the best kinds of rope, and much more. With step-by-step instructions (for both righties and lefties!) on tying the most used and useful knots, this is the perfect book to teach children how to tie knots like the experts.
Knots in My Yo-Yo String
by Jerry Spinelli"A master of those embarrassing, gloppy, painful, and suddenly wonderful things that happen on the razor's edge between childhood and full-fledged adolescence" (The Washington Post), Newbery medalist Jerry Spinelli has penned his early autobiography with all the warmth, humor, and drama of his best-selling fiction. From first memories through high school, including first kiss, first punch, first trip to the principal's office, and first humiliating sports experience, this is not merely an account of a highly unusual childhood. Rather, like Spinelli's fiction, its appeal lies in the accessibility and universality of his life. Entertaining and fast-paced, this is a highly readable memoir-- a must-have for Spinelli fans of all ages.From the Trade Paperback edition.
Know Your Rights and Claim Them: A Guide for Youth
by Angelina Jolie Amnesty International Geraldine Van Bueren"This book is a guide for every young person who believes in a better world for all"—Malala Yousafzai Adults are aware of their universal human rights of freedom and equality, but children often are ignorant of the rights they possess before reaching the age of majority. Enter Know Your Rights and Claim Them, written in partnership with Amnesty International, Angelina Jolie, and Geraldine Van Bueren. Know Your Rights and Claim Them details the rights promised in the United Nations Convention on the Rights of the Child, starting with the history of child rights, and providing a clear description of the types of child rights, the young activists from around the world who fought to defend them, and how readers can stand up for their own rights. "This is the perfect book for young people who care about the world and want to make a difference"—Greta Thunberg
Know Your Rights!: A Modern Kid's Guide to the American Constitution
by Laura BarcellaWe the People of the United States, in Order to form a more perfect Union . . . establish this Constitution for the United States of America.A simple, unintimidating introduction to the US Constitution and the rights it grants every American citizen. The American Constitution is one of the nation&’s most important documents—but what is it saying, exactly? This book helps children understand the answer to that question. In simple, accessible language, it describes how the Constitution was drafted and who the Founding Fathers were; provides a summary of all the articles, amendments, and the Bill of Rights; and explains why the document remains so relevant today.
Knowledge A Visual Compendium: Making Sense of our World
by DKEver wondered how many moons there are in our solar system, or the number of Olympic sports, or who the 46 US presidents were? If so, this is the book for you!Leaf through the pages of this beautiful book and you’ll find an intriguing array of objects, animals, lists, and artifacts from nature, science, technology, the arts, and history, which illustrate how we order, understand, and make sense of the world. Discover the 40 orders of birds, the 13 levels of the Beaufort Wind Scale, the 88 constellations, the 36 Morse Code symbols, the 206 bones in the human body, and much more!With its combination of attractive, timeless images and expert, engaging text, The Knowledge Compendium Book is perfect for children (and adults!) who are curious about the world and the lists, systems, and categories that help us understand it.
Knowledge Encyclopedia Myths and Legends
by DKDK’s best-selling illustrated encyclopedia series explores the fantastical world of myths and legends.Discover stories from myth and legend as you've never seen them before through incredibly detailed 3D illustrations in this encyclopedia for children aged 9+.Knowledge Encyclopedia’s clear explanations, illustrations, photographs, and 3D images will engage children in complex subjects. Find yourself transported to a realm of myth and legend with this perfect gift for anyone who loves stories of gods, monsters, and heroes.This all-encompassing myth encyclopedia for kids offers:An impressive collection of facts, charts, timelines, and illustrations.A visual approach using illustrations, photographs, and extremely detailed 3D CGI images.Clear explanations and retellings of different myths and legends from around the world.Children can explore mythology in a new and exciting way through spectacular computer-generated images of key heroes, gods, monsters, and locations. This new book in the Knowledge Encyclopedia series will inspire children with vivid depictions of scenes from the stories, and their retellings and explanations of the myths.Bringing tales from mythology and folklore to life, Knowledge Encyclopedia: Myths and Legends! lets children peer inside legendary buildings such as the Slavic Baba Yaga’s chicken-legged hut, and get up close to their favorite animal heroes, from China’s irrepressible Monkey King to West Africa’s spider trickster Anansi.More in the seriesKnowledge Encyclopedia Myths and Legends! is part of DK’s visual and hugely successful Knowledge Encyclopedia series. Complete the collection and dive into the deep with Knowledge Encyclopedia Ocean!, take a trip to the solar system with Knowledge Encyclopedia Space!, and travel back to prehistoric times with Knowledge Encyclopedia Dinosaur!
Knowledge Encyclopedia Ocean! (DK Knowledge Encyclopedias)
by DKExplore the deep blue as you&’ve never known before with this children's encyclopedia perfect for a young explorer.Forming part of a fantastic series of kid's educational books, this bold and brilliant kid's encyclopedia uses ground-breaking CGI imagery to reveal the world as you've never seen it before. Informative, diverse in subject matter, easy to read and brimming with beautiful graphics, young learners can explore the incredibly detailed cross-sections and cutaways that reveal the inner workings of our incredible oceans. This charming children&’s encyclopedia opens the world in new ways, with: - Packed with facts, charts, timelines, and illustrations that cover a vast range of topics. - Encompassing a visual approach with illustrations, photographs and extremely detailed 3D CGI images.- Crystal clear text distills the key information.- DK's encyclopedias are fact-checked by subject experts to offer accuracy beyond online sources of information.This fully-updated edition of Knowledge Encyclopedia Ocean! is the perfect encyclopedia for children aged 9-12, ideal for inquisitive minds, covering the topics of ocean science, seashores, polar oceans, ocean maps and so much more! Jam-packed with fun facts about sea creatures and ocean environments, you can explore sharks, jellyfish, turtles, dolphins, octopuses, penguins, and seahorses, fish and an array of other animals that call the ocean their home. Explore, Discover And Learn!DK's Knowledge Encyclopedia Ocean! uncovers the marvels of the underwater world in unprecedented detail and with stunning realism. Encompassing engaging facts about animal behavior under the water, including a closer look at the geography, geology, and ecology that lies beneath the waves from the dramatic landscapes of the deepest trench and towering underwater chimneys, to coastal coral reefs and kelp forests teeming with life, you can spend quality time diving into the deep blue with your children, accompanied by impressive visuals to engage their senses. A must-have volume for curious kids with a thirst for knowledge, this enthralling ocean encyclopedia is structured in such a way that your child can read a bit at a time, and feel comfortable to pause and ask questions. Doubling up as the perfect gift for young readers, who are always asking questions about the underwater world. At DK, we believe in the power of discovery. This thrilling kid&’s encyclopedia is part of the Knowledge Encyclopedia educational series. Celebrate your child&’s curiosity as they complete the collection and discover diverse facts about the world around them. Explore the animal kingdom like never before with Knowledge Encyclopedia Animal! Travel back in time to when dinosaurs roamed the earth with Knowledge Encyclopedia Dinosaur! And hone your knowledge on how the human body works with Knowledge Encyclopedia Human Body! Whatever topic takes their fancy, there&’s an encyclopedia for everyone!
Knowledge Encyclopedia Planet Earth!: Our Exciting World As You've Never Seen It Before (DK Knowledge Encyclopedias)
by DKExplore planet Earth like you&’ve never known before with this perfect children's encyclopedia for a young explorer.Forming part of a fantastic series of kid's educational books, this bold and brilliant kid's encyclopedia uses ground-breaking CGI imagery to reveal the world as you've never seen it before. Informative, diverse in subject matter, easy-to-read and brimming with beautiful graphics, young learners can explore the incredibly detailed cross-sections and cutaways that reveal the inner workings of the world around them, featuring floods, hurricanes, volcanoes, deserts and more.This charming children&’s encyclopedia opens the world in new ways, with: - Packed with facts, charts, timelines, and illustrations that cover a vast range of topics. - Encompassing a visual approach with illustrations, photographs and extremely detailed 3D CGI images.- Crystal clear text distills the key information.- DK's encyclopedias are fact-checked by subject experts to offer accuracy beyond online sources of information.SI Knowledge Encyclopedia: Planet Earth! covers everything you need to know about Earth in glorious technicolor detail alongside easy explanations and fun facts to spark young minds to find out about our planet and how it works. The perfect encyclopedia for children aged 9-12, ideal for inquisitive minds, young learners can discover an array of fascinating facts, such as what&’s inside Earth, and why is it so hot under the surface? How did our planet come about, and what did it look like in the beginning? How are mountains formed and why are forests important? What happens when glaciers melt and how can we stop climate change? Encourage youngsters to explore habitats and ecosystems – inside caves, among enormous redwoods, on the savannahs, or deep down under the oceans. This extraordinary encyclopedia fuels your imagination using its jaw-dropping visual approach to explain everything from what keeps Earth in its place to the great diversity of plants, animals, and people who live on it, why it is unique and how it is changing.Explore, Discover And Learn!DK's SI Knowledge Encyclopedia: Planet Earth uncovers the marvels of our world in unprecedented detail and with stunning realism. Encompassing engaging facts about Earth, including a closer look at nature, diving into the human body, the amazing world of science and our world&’s history, you can spend quality time exploring the our universe with your children, accompanied by impressive visuals to engage their senses. A must-have volume for curious kids with a thirst for knowledge, this enthralling encyclopedia is structured in such a way that your child can read a bit at a time, and feel comfortable to pause and ask questions. Doubling up as the perfect gift for young readers, who are always asking questions about our planet! At DK, we believe in the power of discovery. This thrilling kid&’s encyclopedia is part of the SI Knowledge Encyclopedia educational series. Celebrate your child&’s curiosity as they complete the collection and discover diverse facts about the world around them. Dive into the deep blue with SI Knowledge Encyclopedia Ocean! Travel back in time to when dinosaurs roamed the earth with Knowledge Encyclopedia Dinosaur! And hone your knowledge on how the human body works with SI Knowledge Encyclopedia Human Body! Whatever topic takes their fancy, there&’s an encyclopaedia for everyone!