- Table View
- List View
A high schooler suspects that a tragic roller coaster crash wasn't an accidentIf it weren't for the Boardwalk, the small town of Santa Luisa might disappear altogether. The amusement park employs half the town's workers, pulls in tourists, and gives teenagers like Tess Landers someplace to hang out on the weekends. Tess is eating a hot dog when the Boardwalk's roller coaster--the Devil's Elbow--jumps the track, hangs for a moment in the air, and then plummets to the ground. One of Tess's classmates is dead on impact, two are forever maimed, and over twenty others are taken to the hospital. It's the worst tragedy Santa Luisa has ever seen, but it's only the beginning. As people rush to help, Tess spies a black-suited figure running away from the crowd. The crash was no accident. Five more teens will suffer before the killer is through, and Tess may be about to put herself on the list of victims. This ebook features an illustrated biography of Diane Hoh including rare photos and never-before-seen documents from the author's personal collection.
Funny Boy faces his biggest threat yet--a plaque attack!Funny Boy's super-powered sense of humor has saved the world from airsick aliens, bubble-brained barbers, and a chain of chitchatting cheeses. It's even won him the love of his life: Tupper Camembert. But this riddle-flinging superhero's work is far from over. When the president of the United States is summoned for a cleaning with Dr. Denny the dentist, he knows something is wrong--he doesn't even have an appointment! This is a job for Funny Boy, who must once again use every joke in his arsenal to destroy the evil dentist villain and his hygienist henchmen. But does Funny Boy know enough dentist jokes to save the planet from an invasion of plaque? This ebook features an illustrated biography of Dan Gutman including rare images from the author's personal collection.
[from the back cover] "Was it a bird? a plane? no, it was--??! Who was the mysterious caped figure who swooped down on the comic book convention? What happened to the rarest of rare Gray Phantom issues, plus the Three Investigators' own collection of choice comics? Jupiter Jones, Pete Crenshaw, and Bob Andrews hunt the answers in the weird world of comic book heroes and real life villains. With Jupiter distracted by a girl called Stellara Stargirl...and an artist of evil drawing them into deadly traps...they have to think fast and move faster to unmask the menace who threatens to make them go POWM!" In the Crimebusters series The Three investigators are seventeen with girlfriends, jobs and their own cars. Jupe is still stocky and the brains of the outfit. Handsome, girl magnet Bob, who works with rock bands still keeps records and does much of the research, and between dates, athletic Pete is ready for action. Check out these sometimes funny, action driven, danger and adventure filled mysteries in the Bookshare collection including #1 Hot Wheels, #2 Murder To Go, #3 Rough Stuff, #5 An Ear for Danger and #6 Thriller Diller. This series gets better and better! If you like mysteries with teen investigators don't miss the original complete 43 novel 3 Investigators series in the Bookshare collection starting with #1. The Secret of Terror Castle , #2. The Mystery of the Stuttering Parrot and #3. The Mystery of the Whispering mummy, all the way to the last 3 books, #41. The Mystery of the Creep-Show Crooks, #42 The Mystery of Wrecker's Rock and #43 The Mystery of the Cranky Collector.
For as long as she can remember, Laney's been having "future flashes"-visions of the future that she sees when she makes physical contact with another person. Left on a doorstep as a baby, Laney's past has always been cloudy to her, despite the clarity with which she can see the future. Her caretaker, Walt, claims to be her father, but Laney has a nagging suspicion that he isn't quite telling her the entire truth. And when a new kid, Lyle, moves to her small town, Laney is dreading meeting him-she almost always gets a future flash when first meeting someone new and they aren't always good. Unfortunately, her meeting with Lyle isn't just bad; it's painful. Engulfed in flames, Lyle's future flash is the worst Laney's ever experienced. But what does it mean? Is there anything Laney can do to change the future? And will she be able to save Lyle not only from a firey death but also from the merciless class bully without becoming a victim of his antics herself?In this thrilling and imaginative middle grade novel from author Kita Helmetag Murdock, follow Laney as she works against the clock to understand her past and prevent the disaster looming in the future. Aimed at readers ages 8 to 12, the book encompasses important themes such as identity, bullying, friendship, family relationship, and more. Kids will identify with Laney, who is a bit of an outsider but also has a good moral compass, and will love her supernatural abilities. Parents, teachers, and librarians will see the value in the themes discussed and in the positive outcome of the book with a very hopeful tone.
A thousand years after the release of the Straker Tapes, when Peter and Alpha discover that stories of human upgrades are true, they strive to stop a group of scientists from making a decision that could destroy humanity.
Now that Septimus, Jenna, and Beetle are fourteen years old, they have assumed larger roles in their Magykal world. Beetle is the Chief Hermetic Scribe of the Manuscriptorium and Jenna will soon be Queen, but Septimus is still battling the remnants of the Darke Domaine, which will remain until the power of the evil Two-Faced Ring is destroyed forever. To accomplish that, the ancient Alchemie Fyre must be relit--a task that sends Septimus to the very origins of Magyk and Physik, testing both his skills and his loyalties to ExtraOrdinary Wizard Marcia Overstrand and Alchemist Marcellus Pye. In a journey that encapsulates the entire Septimus Heap series, Septimus continues to discover who he is and expand upon his Magykal power and skills. fyre weaves together every character from the series and incorporates many of the Magykal places from each book. Written with Angie Sage's distinctive humor and heart, Fyre is the grand finale that celebrates the greatest Magyk of all: When the Fyre inside is kindled and when the Time Is Right, anything is possible.
Jonathan Smith thinks he's a regular twelve-year-old living a normal life in England with his parents. His first clue to the contrary is the faceless monsters in suits and bowler hats that crash into his family's cottage. It's not until he wakes up alone in the unfamiliar village of Hobbes End that his true identity is revealed: his mother's a demon, his dad's an angel, and his grandfather Gabriel is the village's angel-turned-clockmaker. As Jonathan's one-of-a-kind angel-demon powers start to kick in, he wonders if he can prevent the archdemon Belial from taking over Heaven and Hell . . . let alone round up his parents. A swashbuckling fantasy debut!
Wanted: One amazing forever home for one amazing sixth grader. "My name is Gaby, and I'm looking for a home where I can invite my best friend over and have a warm breakfast a couple of times a week. Having the newest cell phone or fancy clothes isn't important, but I'd like to have a cat that I can talk to when I'm home alone." Gaby Ramirez Howard loves volunteering at the local animal shelter. She plays with the kittens, helps to obedience train the dogs, and writes adoption advertisements so that the strays who live there can find their forever homes: places where they'll be loved and cared for, no matter what. Gaby has been feeling like a bit of a stray herself, lately. Her mother has recently been deported to Honduras and Gaby is stuck living with her inattentive dad. She's confident that her mom will come home soon so that they can adopt Gaby's favorite shelter cat together. When the cat's original owners turn up at the shelter, however, Gaby worries that her plans for the perfect family are about to fall apart.
Get the big picture about galaxies and our universe. From the smallest particles of matter to the biggest star system, our universe is made up of all things that exist in space. Our resource takes you through the Milky Way Galaxy, Black Holes and Gravity, then on to Nebulae, Sources of Light and the Speed of Light, and finally to Quasars, the most distant objects in the universe.
Aliens Attack! When science-camp buddies Kevin, Warner, Tara, and TJ summon alien life to earth, they quickly find out that not all extraterrestrials come in peace. Can they stop an alien takeover and save the world in time to win the Invention Convention?John Kloepfer, author of the popular Zombie Chasers books, has done it again. Galaxy's Most Wanted has a fast-paced, silly plot full of sidesplitting descriptions, a cast of diverse and endearing characters, and a slew of creepy-crawly aliens oozing off the page. With out-of-this-world black-and-white illustrations by Nick Edwards throughout, the first book in this new series is going to blast off!Meet the CharactersKevin: Science genius. Physics, biology, chemistry, you name it, Kevin can do it. He's the brains of the operation, leader of the crew.Warner Reed: Kevin's best friend and resident cool dude. He's the guy to see if you've got a 2:00 a.m. junk-food craving--but you'll pay top dollar for his top secret stash.Tara Swift: Not only is Tara supersmart and great at building things out of next to nothing, she's also in an all-girl punk band and the best drummer in the universe. (It's true--just ask her.)TJ Boyd: Computer problems? He's your man. TJ's a regular computer-programming prodigy. He's not much of a talker, though. Word around the campfire is that he damaged his voice box in a botched robotics experiment.
Sixteenth century Italy produced a genius who marked the world with his studies and hypotheses about mathematical, physical and astronomical truths. His father, musician Vincenzio Galilei said, "Truth is not found behind a man's reputation. Truth appears only when the answers to questions are searched out by a free mind. This is not the easy path in life but it is the most rewarding." Galileo challenged divine law and the physics of Aristotle, and questioned everything in search of truths. And it was through this quest for truth that he was able to establish a structure for modern science.
Seventeen-year-old Sarah doesn't believe in magic, but she thinks it's fun to pretend to be a psychic--until her startling visions of the future turn deadlyWhen Sarah Zoltanne moves from sunny California to a small town in Missouri, she feels like she'll never fit in. Her mother is dating a jerk, the kids at her school despise her, and she misses her old home. So when a popular boy asks her to tell fortunes at a school fair, she jumps at the chance. But soon her crystal ball begins to swirl with strange visions and her outlandish predictions start to come true with startling accuracy. Now Sarah must confront a community that not only mistrusts her, but also fears her strange powers. Gallows Hill is a spine-chilling thriller based on the story of the Salem witch trials. This ebook features an illustrated biography of Lois Duncan including rare images and never-before-seen documents from the author's personal collection.
A fourteen-year-old girl from Austin spends the summer of 1900 at her grandmother's home in Galveston and is caught in the Great Hurricane of September 8, 1900.
From the Book jacket: "I SWEAR NOT TO SAY A WORD ABOUT WHAT WE DO IN THIS GAME TO ANYONE OUTSIDE..." Hayley's parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict, and never lets her meet any children her own age. When Hayley does something wrong - she is not quite sure what - her grandmother packs her off to her aunts in Ireland. To Hayley's shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit; a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she could have expected.
A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world. Athletics are everything for eighth-grader KT Sutton. She's a softball star, and she's on track to get a college scholarship and achieve international fame. Then one day during a championship game--in the middle of an important play--she suddenly blacks out. When she wakes up, she's in a different world. One where school is class after class of athletic drills, and after-school sports are replaced by popular academic competitions. One where KT is despised for her talent, and where her parents are fixated on her brother's future mathletics career rather than KT's softball hopes. KT is desperate to get back to reality as she knew it, but bits and pieces of disturbing memories and dreams make her wonder if something truly awful happened there. What if she's lost something a lot more important than a softball game?
Mike Lupica presents the second book in his New York Times bestselling Game Changers series! Still living large off their incredible football championship win just weeks before, Ben McBain and his crew must now prepare for basketball season. Ben is known as the best point guard throughout the league. And now that Shawn O'Brien has joined their team, they are a shoe-in to win it all. But there is a new kid in town, Chase Braggs, a point guard like Ben who seems to be better, stronger, and faster. Refusing to let his team down, Ben hits the courts hard to practice. Ben's rivalry with Chase seems to take the fun out of playing ball with his best friends. Will Ben be able to pull it together for his team and for himself?
Mike Lupica presents the third book in his NEW YORK TIMES bestselling Game Changers series! Ben and his friends, the Core Four Plus One, are so excited to play in their town's All-Star Baseball league. But in the first game of the season Ben gets hit by a pitch. It's never happened to him before and it shakes him up. Another player on Ben's team, Justin, is acting really weirdly. Ben's known Justin for a while and they're friendly but he's not one of Ben's closest "boys." Justin is the team's best hitter but his behavior on and off the field is erratic. Ben discovers that Justin's parents are getting a divorce and Justin is thinking about quitting the team. Like good teammates do, Justin helps Ben deal with his issues at bat while Ben is there for his friend while his family is struggling.
"A funny James Bond for the middle school set," Game of Clones mixes Alex Rider and Michael Buckley's NERD series into the ideal formula for a third installment in the hilarious and rollicking middle-grade adventure series The Clone Chronicles. Fisher Bas was able to track down his gone-Hollywood Clone--Two--but only with the help of Amanda Cantrell. Now "Three" and Dr. X remain on the loose. If Fisher is going to stop his secret from coming out, he'll have to figure out a cover for his brother clone and keep Three from helping Dr. X take over the world.That proves much harder as Fisher is no longer able to keep Two a secret and crazy things start happening at Wompalog Middle School. Turns out Three has come to Palo Alto bent on eliminating Fisher and Two. The boys will have to pull together their friends and an unlikely ally to stop Three and his clone army. The future of Fisher and Two's hometown depends on it.
Welcome to the world of high school cheerleading.At the start of their freshman year, Chloe Davis, Kate MacDonald, and Emily Arellano have just one thing on their minds -- cheerleading. The girls are excited to join the Northside High JV squad, and Chloe is a lock for captain. Or so she thinks...When newcomer Devin Isle arrives on the scene, she unwittingly shakes up the girls' tight friendship and rattles Chloe's confidence. But with regional competitions right around the corner, this is no time for the squad to fall apart. Building a human pyramid takes teamwork, after all!
When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?
When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? From the comedic mind of Joe Schreiber (Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.
Phoenix and his gang--York, Mi, and Reno--rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins the team. Dakota's convinced she's more than just artificial intelligence. She thinks she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. Set in the not-too-distant future, Game Slaves shows a world where video games are the only refuge from the toils of everyday life. Infused with the adrenaline rush of a first-person shooter and the character manipulation of a role player, it's a mind-bending, reality-shifting science fiction thrill ride.
A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the "Using Bookshare" page in the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of ‘DAISY Text with Images’.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivona's Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.