- Table View
- List View
Benjie and his friend Ezzie have escape plans for every emergency, including lion attacks and quicksand, but no clue what to do about the class bullySo what if Benjie "Mouse" Fawley likes practical jokes? He's a good kid who never meant to harm anyone. The same cannot be said for Marv Hammerman, a boy in Benjie's middle school who is as big as a high-schooler but has the temper of a two-year-old. When Benjie (in a fit of insanity) writes a joke about Marv for all to see, he soon realizes he's stumbled into the biggest emergency he's ever faced. Now Benjie must decide whether to stay at school and face a clobbering, or run off and live the rest of his life hiding in the woods. The 18th Emergency is a hilarious account of the trials of surviving the school bully. This ebook features an illustrated biography of Betsy Byars including rare images from the author's personal collection.
THIS SEVENTH VOLUME OF THE Century Kids follows two rebels--in the best sense of the word. The first is Chuck, the great-great-grandson of the patriarch, Lionel Aldrich, whose family we have followed through five generations of the twentieth century. His rebellion, so typical of the decade, is against unfair authority. The second rebel is Sojie, who takes a stand against the established practice of the times as she returns with her mother to the South to participate in a lunch-counter demonstration demanding equal service for blacks. Both young people typify the awakening social consciousness that characterized the decade. AS IN THE EARLIER CENTURY KIDS volumes, the events and artifacts of the decade provide a backdrop for the narrative. The 1960s are a particularly inspiring decade with the growing success of Dr. Martin Luther King's nonviolent protest movement--yet it was a tragic decade as well, as young idealists grow to admire young President John F. Kennedy, only to see him brutally assassinated. IN ADDITION TO AN EXCITING STORY, the Hooblers provide an historical afterword, explaining some of the more interesting aspects of their research into the decade, as well as a timeline outlining what was going on in the world in which the story unfolds.
Aimed at students and general readers, this reference collects hundreds of eyewitness accounts to provide an overview of the 1990s as they were experienced by people from all segments of society. These accounts include (for example) diary entries, letters, speeches, and newspaper articles. Each chapter covers one year and features an introductory essay and chronology. The text of a number of critical documents--such as the Charters of Paris for a New Europe--are found in the appendix, along with 20 capsule biographies of key figures.
This book is part of a review program for the Common Core Learning Standards for English Language Arts, with 2 practice exams, each with 59 ELA questions.
Professor William Waterman Sherman just wants to be alone. So he decides to take a year off and spend it crossing the Pacific Ocean in a hot-air balloon the likes of which no one has ever seen. But when he is found after just three weeks floating in the Atlantic among the wreckage of twenty hot-air balloons, naturally, the world is eager to know what happened. How did he end up with so many balloons... and in the wrong ocean?<P><P> Newbery Award winner.
No more ho-hum, forgettable vocabulary lessons! These reproducible, funny stories will grab your students' attention and help them remember the prefixes, suffixes, and roots they need to know so they can become better readers and writers. A great way to boost standardized test scores!
How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers--and kids--to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.
More Than 600 New Options!Imagine eating your favorite foods every 3 hours to finally get the results you've been searching for. NO calorie-counting, NO carb deprivation, and NO skipping sweets. Based on the revolutionary principles of Time-Based NutritionTM, this pocket guidebook will give you the slimming secrets you need to enjoy fast food, restaurant meals, gas station gourmet, and much more!Visit www.3hourdiet.net for your free personalized weight-loss profile.
Fifteen-year-old Julian Drew is locked into his garage bedroom every night by his brutal father and abusive stepmother, made to pee in a can, starved, belittled, and sometimes beaten. He buys a notebook (NB) and begins writing in a simple code to someone he calls U. Word by mysterious word. He writes of his pain, his fragile contacts with a teacher and a troubled girl called S and the moment when he turns from writing to action and embarks on a remarkable journey to solve the puzzle of his life.
Can a middle school gossip queen change her ways, or will she lose her BFF for good? Find out in this M!X original novel.Maddie Evans prides herself on being the gossip queen of Troy Middle School. She is the first person her classmates go to when they need the latest news on the ins-and-outs of TMS--and Maddie never disappoints. Her best friend since birth, Vi, isn't crazy about Maddie's penchant for passing on rumors, but it's never been an issue in their friendship. Until the day Maddie lets slip who Vi is crushing on--in front of her crush. Vi is furious, and she confronts Maddie with an ultimatum: no gossip for 30 days, or twelve years of sisterhood goes down the drain. Maddie agrees, but only a week into the challenge, she gets one of the juiciest pieces of gossip EVER--something that could affect the future of the school. Will she be able to keep her mouth shut and tame her ways? Or will she be left standing alone with no one to hear her stories?
Life is just more fun with friends. And who doesn't want a sidekick in case there's ever a need to fight crime or solve a mystery?
In the green conscious world we live in today, parents realize the importance of teaching the lessons of green living, early on. With this book, parents can encourage their children to be ecologically friendly with fun lessons such as: The three Rs: reducing waste, reusing materials, and recycling Why we should keep the air, oceans, and forests pollution free Why organic food is tastier--and better--for you How to protect plants and animals Earth Day celebrations Complete with tips for every day of the year--and activities for home, school, and during playtime--this book reveals how easy it is to be an ecofriendly family--and prepare for a better future together.
The first book in this groundbreaking multimedia series sends readers around the world on the hunt for the 39 Clues. Written by #1 NYT bestseller Rick Riordan, and backed by $100,000 in prizes!<P> Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: "You have a choice - one million dollars or a clue."<P> Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
The Cahills aren't the only family searching for the Clues...<P> The Cahills thought they were the most powerful family the world had ever known. They thought they were the only ones who knew about Gideon Cahill and his Clues. The Cahills were wrong. <P> Powerful enemies --the Vespers-- have been waiting in the shadows. Now it's their time to rise and the world will never be the same. In Vespers Rising, a brand new 39 Clues novel, bestselling authors Rick Riordan, Peter Lerangis, Gordon Korman and Jude Watson take on the hidden history of the Cahills and the Vespers, and the last, terrible legacy Grace Cahill leaves for Amy and Dan.
Super-selling author Gordon Korman sends Amy and Dan off on a wild chase in Book 2 of the highly-anticipated 39 Clues series.<P> JOIN ANYTIME TO PLAY FOR THE CHANCE TO WIN!<P> THIS JUST IN! Amy and Dan Cahill were spotted on a train, hot on the trail of one of 39 Clues hidden around the world. BUT WAIT! Police report a break-in at an elite hotel, and the suspects ALSO sound suspiciously like Amy and Dan. UPDATE! Amy and Dan have been seen in a car . . . no, in a speedboat chase . . . and HOLD EVERYTHING! They're being chased by an angry mob?!? <P> When there's a Clue on the line, anything can happen.
Tensions run high in the explosive 8th book of 39 Clues, the #1 New York Times bestselling series.<P> JOIN ANYTIME TO PLAY FOR THE CHANCE TO WIN!<P> As the race to find the 39 Clues builds to its explosive finish, Amy and Dan must explore an ancient culture and steal a Clue guarded by thousands of the world's best-trained soldiers. It's the most dangerous Clue search yet. As their enemies crowd in, Amy and Dan find themselves separated for the first time ever. The choice lies before them - find the next Clue, or find their way back to each other.
Are you ready to save the world? The bestselling series returns with an adventure spanning 6 explosive books, 2 secret-filled card packs, and a website that places readers right in the action.<P> Thirteen-year-old Dan Cahill and his older sister, Amy, thought they belonged to the world's most powerful family. They thought the hunt for 39 Clues leading to the source of that power was over. They even thought they'd won. But Amy and Dan were wrong.<P> One by one, distress calls start coming in from around the globe. Cahills are being kidnapped by a shadowy group known only as the Vespers. Now Amy and Dan have only days to fulfill a bizarre ransom request or their captured friends will start dying. Amy and Dan don't know what the Vespers want or how to stop them. Only one thing is clear. The Vespers are playing to win, and if they get their hands on the Clues... the world will be their next hostage.
Amy and Dan are in a race for their lives . . . and the enemy may be even closer than they think. When seven members of their family were kidnapped by a sinister organization known as the Vespers, thirteen-year-old Dan Cahill and his older sister, Amy, vowed they'd stop at nothing to bring the hostages home. But then the ransom comes in and the Vespers demand the impossible. Amy and Dan have just days to track down and steal an ancient map. The only catch? No one has seen the map for half a century. Now Amy and Dan are on a desperate search that will lead them to the Nazis, spies, a mad king and some of history's dirtiest secrets. It's the race of their lives . . . and one misstep will mean certain death for the hostages.
Follow the Leader At only seventeen years old, Ian Kabra is head of the Cahills, the most powerful family in the world. He has presidents on speed dial, generals at his beck and call. Ian knows he's an ideal leader and the only man enough for the job. There's just one small problem: He's already messed up big-time. A Cahill from the past calling himself the Outcast has risen to challenge Ian with an impossible test. The Outcast has re-created four of history's greatest disasters and dared Ian to stop him. If Ian and his allies can't decipher the Outcast's hints in time, innocent people will die. Ian's only chance to beat the Outcast is to track down his former allies, Amy and Dan. But finding Amy and Dan will demand from Ian an impossible sacrifice . . .