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Here are two epic, adventure-packed novels for middle grade readers, from #1 New York Times bestselling author Gordon Korman and award-winning author Ted Sanders in his first book for younger readers.Masterminds: Action-packed and full of unexpected twists, this new series from Gordon Korman is perfect for young fans of James Patterson and John Grisham. In idyllic Serenity, New Mexico, honesty and integrity are valued above all else. The thirty kids who live there never lie--they know it's a short leap from that to the awful problems of other, less fortunate places. Then one day Eli Frieden bikes to the edge of the city limits and something so crazy and unexpected happens, it changes everything.The Keepers: The Box and the Dragonfly: Experience the fantastic adventure filled with magical objects, secret sects, and life as we know it on the line! Mixing magic and physics, Ted Sanders has created an epic story that has the feel of classic fantasy but twists it into something new and innovative. When Horace F. Andrews finds the Box of Promises in the curio shop, he quickly discovers that ordinary-looking objects can hold extraordinary power. From the enormous, sinister man shadowing him to the gradual mastery of his newfound abilities to his encounters with Chloe--a girl who has an astonishing talent of her own--Horace follows a path that puts the pair in the middle of a centuries-old conflict between two warring factions in which every decision they make could have disastrous consequences.
The #1 hit show heads out West! The third novel in the Epic Tales from Adventure Time series takes the adventure to the Wild West and stars Marceline as a notorious outlaw on the run. <P><P>The series, based on an idea from Adventure Time creator Pendleton Ward, features the show's beloved characters in stories inspired by classic pulp novels (with a touch of romance) in a fan-fiction version of Ooo.
A much-loved English novel reminiscent of "The Secret Garden" Someone has dug up the private garden in the square and taken buckets of dirt, and Miss Angela Chesney of the Garden Committee is sure that a gang of boys from run-down Catford Street must be to blame. But Angela's sister Olivia isn't so sure. Olivia wonders why the neighborhood children--the "sparrows" she sometimes watches from the window of her house --have to be locked out of the garden. Don't they have a right to enjoy the place, too? But neither Angela nor Olivia has any idea what sent the neighborhood waif Lovejoy Mason and her few friends in search of "good, garden earth. " Still less do they imagine where their investigation of the incident will lead them--to a struggling restaurant, a bombed-out church, and at the heart of it all, a hidden garden.
In 2097--30 years after a powerful virus wiped out 97 percent of the male population--a new world order has emerged. With women at the helm of every leadership role, Earth has entered a virtual utopia. But when a rumored outbreak of the virus threatens his community, 14-year-old Kellen must warn his father of the coming danger.
The international bestselling series with over 5 million copies sold in the U.S. alone!<P> In the wake of Araluen's uneasy truce with the raiding Skandians comes word that the Skandian leader has been captured by a dangerous desert tribe. The Rangers - and Will - are sent to free him. But the desert is like nothing these warriors have seen before. Strangers in a strange land, they are brutalized by sandstorms, beaten by the unrelenting heat, tricked by one tribe that plays by its own rules, and surprisingly befriended by another. Like a desert mirage, nothing is as it seems. Yet one thing is constant: the bravery of the Rangers.<P> Perfect for fans of J.R.R. Tolkien's Lord of the Rings, T.H. White's The Sword in the Stone, Christopher Paolini's Eragon series, and George R. R. Martin's Game of Thrones/A Song of Ice and Fire series.
They thought they had escaped. They were wrong.After fleeing the Branch with Sam, Cas, and Nick, Anna is learning how to survive in hiding, following Sam's rules: Don't draw attention to yourself. Always carry a weapon. Know your surroundings. Watch your back.When memories from Anna's old life begin to resurface--and a figure from her childhood reappears--Anna's loyalties are tested. Is it a Branch set-up, or could it be the reunion Anna has hoped for? Ultimately, the answers hinge on one question: What was the real reason her memories were erased in the first place?Jennifer Rush delivers a thrilling sequel to Altered in a novel packed with mysteries, lies, and surprises that are sure to keep readers guessing until the last page is turned.
A biography of the Scottish missionary and runner who won a gold medal in the 1924 Olympics and went on to do missionary work in China.
In their most daring misadventure, the Baudelaire orphans are adopted by very, very rich people, whose penthouse apartment is located mysteriously close to the place where all their misfortune began. Even though their new home in the city is fancy, and the children are clever and charming, I'm sorry to say that still, the unlucky orphans will encounter more disaster and woe. In fact, in this sixth book in A Series of Unfortunate Events, the children will experience a darkened staircase, a red herring, an auction, parsley soda, some friends in a dire situation, a secret passageway, and pinstripe suits. Both literary and irreverent, hilarious and deftly crafted, A Series of Unfortunate Events offers an exquisitely dark comedy in the tradition of Edward Gorey and Roald Dahl. Lemon Snicket's uproariously unhappy books continue to win readers, despite all his warning. Ages 10+
Sharp turns ahead! All aboard the next-to-last thrill ride in this epic series from fright-master R.L. Stine! And be prepared for the most shocking twists yet. . . Not long ago, Luke and Lizzy Morris dared to spend one day at HorrorLand, the terrifying theme park where nightmares come to life. They thought that NOTHING could lure them back, but their travel plans are about to change... Who--or WHAT--is summoning ordinary kids to HorrorLand and trapping them there? Luke and Lizzy are determined to find out. They've gathered every clue, and they even launched their own secret website at EscapeHorrorLand.com. No hace mucho tiempo, Luke y Lizzy Morris se atrevieron a pasar un día en HorrorLandia, el parque temático donde las peores pesadillas se hacen realidad. Pensaron que NADA podría hacer que volvieran a visitar ese parque, pero sus planes están a punto de cambiar... ¿Quién está invitando a chicos a HorrorLandia para atraparlos? Luke y Lizzy están decididos a averiguarlo. Han seguido todas las pistas y llegarán al final del misterio.
It's the end of the ride--for now! Fright-master R.L. Stine saves the most shocking surprises for last as all of HorrorLand's secrets are revealed! The kids who are trapped in HorrorLand thought they had reason enough to panic. That was before they reached Panic Park. It seemed like the only way to escape the mysterious villain who's playing puppet-master with their lives. But Panic Park is a perilous place, and it makes HorrorLand seem like HappyLand! Now they must face their greatest fears--and team up with the unlikeliest allies--in this shocking conclusion to the ride of a lifetime. Los chicos atrapados en HorrorLandia pensaban que tenían razones para morirse de miedo. Eso fue antes de que llegaran al Parque del Pánico, el cual parecía ser la única salida para escapar del misterioso villano que los controla a todos. Pero el Parque del Pánico es un lugar tan horroroso que HorrorLandia es cosa de niños. Ahora los chicos tendrán que enfrentar sus peores temores y unirse a aliados inesperados en el asombroso final de esta aventura.
Operating behind enemy lines takes nerve, courage, and skill. Above all, it requires the knowledge of how to stay undetected and how to escape if need be. These are the lessons of Escape and Evasion. The book covers all the essential skills of an undercover soldier. Infiltration by land, sea, and air are described in detail. The unique physical demands of night fighting are explained. Tracking techniques are also revealed, showing how the elite soldier can tell where the enemy is from broken twigs and dropped litter. In addition, this book explains some of the most surprising features of behind-the-lines operations, including: * How you can fool a tracker dog * Why you should look at the outline of shapes at night. * How you can calculate the distance of an enemy from a gunshot. * Why you should put bits of tape on all metal objects you carry. * What the best place is for an ambush.
When Marco and the other Animorphs investigate Visser One's secret underwater project, Marco finds out that his mother is his worst enemy--the leader of the Yeerk invasion of Earth
The baron's headstrong daughter Pauline's rescue from Castle Cant by her heroic half-sister Lucy was just the beginning of the madcap adventure launched in The Secret of Castle Cant, K.P. Bath's acclaimed debut novel. Now hungry and homeless, they are left to fend for themselves in the war-torn Barony, which is full of danger and bounty hunters. Can the girls escape to the Outlands to fight the corrupt gum trade that claimed their father's life?
Trapped in Antarctic ice, Jack Winslow and his sons fight to get homeIt has been nearly a year since Jack Winslow and his two sons, Colin and Andrew, set out to conquer Antarctica. While Colin and most of the crew stayed behind on the ship, Andrew made a dash for the South Pole, nearly dying in the process. When he returns to the Mystery, frostbitten and frail, the ship has become wedged between two ice floes. As the crew hacks at the ice with pick-axes, trying desperately to free the ship, the ice shifts, shattering the hull and giving the Winslows and their team just enough time to gather provisions before the Mystery plummets into the frigid water. Hundreds of miles of ice and sea stand between the Winslows and safety. As food becomes scarce, the crew begins grumbling of mutiny. Colin and Andrew are tired, hungry, and freezing cold--but their struggle for survival has only just begun. This ebook features an illustrated biography of Peter Lerangis including rare photos and never-before-seen documents from the author's personal collection.
Something in the Virgin Islands National Park is destroying the coral reefs and causing the hawksbill sea turtle to disappear--and the Landons are trying to figure out what. Jack and Ashley soon become involved with the son of a U. S. diplomat who is anxious to save an island woman. What secret do they share? Includes a park map.
"Well, I'm sure I don't have any secrets...," I said, trying to sound certain. "Can't we just tell them that?" Mom's steady gaze was driving me crazy. "Oh," she said slowly, "but that's where you're wrong. You see, you do have the secrets. You know them." When Kira agrees to let her friends hypnotize her at a slumber party, she has no idea that she will reveal secrets even she didn't know she had -- memories of fleeing a war-torn country with her mother, understanding a language she can't identify. Then her mother disappears, and a woman calling herself Aunt Memory takes Kira to Crythe, a place that doesn't officially exist, in order to rescue her mother -- or so Kira thinks. She soon learns that there are memories locked in her mind that place her and her mother in grave danger, but those memories are also the only thing that might save them.In Escape from Memory, award-winning author Margaret Peterson Haddix imagines a culture that values its memories above everything else -- and a teen who has to make the most important decision of her life.
Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library. <P><P> Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high. <P> In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.<P> Winner of Pacific Northwest Library Association's Young Reader's Choice Junior Award
Suspicion mounts as Vicki and the others head for the schoolhouse with newcomer Chris Traickin. Though he says he is one of them, the kids wonder if they can trust him. In New Babylon, Judd and Nada must help a stranger leave the city undetected. Back at the schoolhouse, Mark and the others make a decision that could help many hurting people but could also endanger the Young Trib Force. Follow the kids as they search for new ways to help others know the truth.
Tim Allerton is angry. At school, Hollis Bodley tries to outdo Tim in everything and openly makes fun of Tim's anti-slavery views. At home, Tim's father constantly reminds him to keep his opinions to himself because their family business depends on customers from the South. Pam, Tim's younger sister, doesn't understand why he has a problem with slavery in the first place. "Slaves are treated just like family," she says. Then Tim and Pam are put into a situation where they can save the life of a slave baby whose mother has just been killed. Will Pain change her views on slavery . . . or will she continue to ignore the problem? And when a move to drive black people out of the section of the city called "Little Africa" puts Tim's good friend Ward Baker in danger, how can he help?
Eleven-year-old Stevie, who comes from a long line of Steves, doesn't feel as if he fits in the Minecraft world. His father is great at building and fighting off zombies, but Stevie struggles in these areas. One day, when Stevie is alone in the field trying to build something new that will impress his dad, he discovers a portal into a new world.Stevie steps out of a computer screen and into the room of eleven-year-old Maison, a sixth-grade girl who loves to build and create, but who is bullied and made an outcast by her classmates for not indulging in activities deemed "cool." Stevie is shocked by how different this world is, and Maison takes him under her wing and teaches him all about her world. The two become friends, and Maison brings Stevie to school with her.Stevie is horrified to see there are zombies in the school! He realizes that when he opened the portal, this allowed zombies to also enter the new world. More and more creatures are slipping out by the second, wreaking havoc on a world that has no idea how to handle zombies, creepers, giant spiders, and the like. Stevie and Maison must put their heads together and use their combined talents in order to push the zombies back into Minecraft, where they belong. As Stevie and Maison's worlds become more combined, their adventure becomes even more frightening than they could have imagined.
Thirteen-year-old Ryan Hawthorn has spent his life on display as a human exhibit in the multi-eyed Pipe Men's intergalactic zoo. When his father is accidentally poisoned, it's up to Ryan and his seven-year-old sister, Becky, to scour the universe for the antidote. Along the way, they encounter many strange creatures--from the doglike Hottini to the spindly-legged, hairy Xaxor--and learn that the Pipe Men (or, as Becky calls them, "overgrown drainpipes") are not kindly overlords, as they had been led to believe. It's not only the humans who are planning to rebel! A wildly imaginative middle grade space-travel adventure.
Historical fiction. In Warsaw in 1942, the Balicki chidren watch in horror as Nazi Storm Troopers arrest their mother. With the war raging around them, they live in constant fear.
"I want a never-give-up family," Libby Norstad tells her widowed father, captain of the steamboat Christina. "I want a family that believes in me, even when I'm not perfect. A family that sticks together, even though it's hard. " "We can be that family for each other," Pa promises. "And Caleb and the other people who work on the Christina will be our larger family. " But Libby has lived with a wealthy aunt since her mother died and discovers a different world. In 1857, when rivers were the highways of the time, Libby, her father, and their friends face life-and-death questions still crucial today: Who can I trust? What does it mean to put my faith in God? To live my belief in the freedoms sought in the Declaration of Independence? And how can I help others, even at great cost? Soon Libby discovers the secret work of 14-year-old Caleb, a conductor in the Underground Railroad. Next, a fugitive slave named Jordan takes refuge on the Christina. Then another family, Emma and little Henry, pushes toward a choice. Will her journey to compassion help her become a Freedom Seeker? From the golden age of steamboats, the rush of immigrants to new land, and the dangers of the Underground Railroad come true-to-life stories of courage, integrity, and suspense. In Escape into the Night, the first Freedom Seekers novel, as well as others in the 1857 series, Lois Walfrid Johnson uses strong historical interest to bring alive a critical time in American history. The Freedom Seekers series is a six-novel middle-reader set in 1857. Feel the rush of immigrants to the new land, and the dangers of the Underground Railroad in these true-to-life Riverboat stories. The characters will receive a heart-warming response from readers of all ages. Adult readers will ask themselves, "Would I have been one of those who helped runaway slaves?" Lois Walfrid Johnson uses strong historical research, great writing, and wonderful storytelling to bring alive a critical time in American history.
Having survived for so long on the deserted island, Luke, Charla, Will, Lysa, J.J. and Ian realize that their enemies are closer than they had thought, and soon discover that they will have only one chance at escape.
The year is 1858, and a 14-year old house servant named Callie and another young slave named William attempt a daring escape on the Underground Railroad. Traveling by night, these brave teens come across things they cannot believe, such as an African-American newspaper published by escaped slave Frederick Douglass, all the while amazingly avoiding capture. Barbara Brooks weaves fact-based oral histories of the fictional characters Callie and William with rich period photographs, maps, and/or illustrations on every page, that place the adventures squarely within the era.
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