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Game Changers: Stories of Hijabi Athletes from around the World

by Charlene Smith

Meet 13 inspiring hijabi athletes who are changing the rules. Many of these women were the first in their sport to compete while wearing the hijab. Some were up against cultural traditions that didn't allow girls to play sports. And some fought to have institutional anti-hijab rules changed so that they, and Muslim girls after them, would be able to compete. Discover the stories of Egyptian beach volleyball player Doaa Elghobashy, UAE hockey player Fatima Al Ali, Afghani soccer player Hajar Abulfazl and Syrian-American runner Rahaf Khatib, among many others. Game Changers shows the next generation of Muslim girls that they don't have to choose between following their religion and following their dreams. The epub edition of this title is fully accessible.

Game Face

by Shari Green

Thirteen-year-old Jonah is determined to prove that anxiety won’t stop him from succeeding as his hockey team’s goalie in this dynamic novel in verse. What-ifs rattle around his brain at the worst times, like when he’s in the middle of a playoff game. What if he lets his teammates down? What if he can’t make it pro? And the biggest what-if of all, the one he keeps to himself — what if he’s like his dad, whose life is controlled by anxiety that has only gotten worse since Jonah’s mom died in a car crash? To prove that he’s not like that, Jonah is determined to succeed in the high-stress role of goalie. He and his best friend Ty have big plans for their hockey futures. But when Ty suffers a medical crisis during a pivotal game, Jonah’s anxiety ramps up to new levels It takes courage to ask for help, but Jonah starts to realize that his team goes beyond the people who lace up their skates with him every week, and maybe it’s okay to look for support on and off the ice. From the adrenaline rush of sudden-death overtime to the weight of worrying about letting your teammates — and yourself — down, this novel in verse will hook readers from the first line. Key Text Features dialogue poems Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.4.5 Explain major differences between poems, drama, and prose, and refer to the structural elements of poems (e.g., verse, rhythm, meter) and drama (e.g., casts of characters, settings, descriptions, dialogue, stage directions) when writing or speaking about a text. CCSS.ELA-LITERACY.RL.5.4 Determine the meaning of words and phrases as they are used in a text, including figurative language such as metaphors and similes.

Game Master: Mansion Mystery

by Rebecca Zamolo Matt Slays

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network.Read the book and unlock special clues that will open exclusive content online!

Game On (A Varsity Novel #1)

by Melanie Spring

Welcome to the world of high school cheerleading.At the start of their freshman year, Chloe Davis, Kate MacDonald, and Emily Arellano have just one thing on their minds -- cheerleading. The girls are excited to join the Northside High JV squad, and Chloe is a lock for captain. Or so she thinks...When newcomer Devin Isle arrives on the scene, she unwittingly shakes up the girls' tight friendship and rattles Chloe's confidence. But with regional competitions right around the corner, this is no time for the squad to fall apart. Building a human pyramid takes teamwork, after all!

Game On! (Academy for Roblox Pros Graphic Novel #2)

by Louis Shea

Do you have what it takes to be a student at the academy for Roblox pros? Jump back in with the second book in the unofficial Roblox graphic novels, Academy for Roblox Pros!Mitch and his friends are back once again to save the digital world from the mysterious Mr. Warlock! Will they be able to use all of the new skills they learn at Roblox Academy in order to thwart Mr. Warlock's plans or will they be zapped back to reality once and for all? Read and find out in this illustrated unofficial Roblox graphic novel series!

Game On! (Star Striker)

by Mary Amato

Cut from the soccer team, Albert's dreams of playing soccer are over on Earth, that is! Join him and his alien teammates dribble, cross, and score in this interstellar adventure.The day that aliens abducted 13-year-old Albert Kinney was the day he was hoping to make the school soccer team.But that's the way life works sometimes, especially for Albert.Astonishingly the Zeenods, don't want to harm Albert, they want him to play soccer. And so, Albert jumps at the chance to join the Zeenods. Yet just as he is introduced to the specifics of their game and all their high-tech gear, he faces a series of direct threats to his life. Does someone have a mysterious vendetta against Albert? Or does their first opponent, the ruthless team from Planet Tev, want to guarantee that they win?Action-packed, yet filled with humor and heart, Game On! is the first book in a series that features thrilling play-by-play soccer scenes and an intergalactic plot with far-reaching consequences for the Zeenods--and Earth.

Game On: 15 Stories of Wins, Losses, and Everything in Between

by Gloria Chao

A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.

Game Over

by M. C. Ross

Step into the world of HIVE in this thrilling, high-stakes virtual reality adventure -- perfect for younger fans of Ready Player One!Welcome to HIVE, the world’s most popular virtual reality game. Everyone’s addicted to it—kids, parents, and even teachers. Everyone, that is, except for Kara Tilden, who has never warmed to it ever since her mom disappeared, and Kara has reason to believe HIVE had something to do with it.And with a new update about to launch, everyone around Kara is even more obsessed with it, including her friends and boyfriend, Gus. But when the upgrade finally hits, a glitch in the system traps everyone inside HIVE—and there’s no way out.Now it’s up to Kara and her friends to beat HIVE at its own game. To do so, they’ll have to go deeper into the game than ever before. There they’ll discover the uneasy truth behind HIVE—a truth that may very well lead Kara to her mother . . .Equal parts Ready Player One and The Matrix, this thrilling adventure story by M. C. Ross will have readers on the edge of their seats until the last page.

Game Over (Daniel X #4)

by James Patterson Ned Rust

When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?

Game Over, Pete Watson

by Joe Schreiber Andy Rash

When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. <P><P> Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? <P><P> From the comedic mind of Joe Schreiber (Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.

Game Slaves

by Mr Gard Skinner

Phoenix and his gang--York, Mi, and Reno--rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins the team. Dakota's convinced she's more than just artificial intelligence. She thinks she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. Set in the not-too-distant future, Game Slaves shows a world where video games are the only refuge from the toils of everyday life. Infused with the adrenaline rush of a first-person shooter and the character manipulation of a role player, it's a mind-bending, reality-shifting science fiction thrill ride.

Game for Life: A Pro Football Hall Of Fame Biography (Game for Life #1)

by Peter Richmond

Join the Pro Football Hall of Fame in celebrating the legendary coach, announcer, and video game personality! This new biography is based on interviews with John Madden himself!Nobody knows more about football than John Madden does. His childhood revolved around sports. When an injury kept him from playing in the NFL, he continued to learn everything he could about football. As head coach of the Oakland Raiders, Madden won more games than any other coach in Raiders history. Then he used his football knowledge as a commentator and the creator of one of the most popular video games ever—Madden NFL. Find out why John Madden is such a beloved member of the Pro Football Hall of Fame!Game for Life biographies support the Pro Football Hall of Fame's mission to honor the heroes of the game, preserve its history, promote its values, and celebrate excellence everywhere. Don't miss Game for Life: Michael Strahan!

Game for Life: A Pro Football Hall Of Fame Biography (Game for Life)

by Clarence Hill

Join the Pro Football Hall of Fame in celebrating this legendary quarterback and football commentator! It's a new biography based on interviews with Troy Aikman himself!Troy Aikman has always been a winner. In high school, he won the state championship—in typing! Of course, he was a football star in high school, too. And in college. And he was a number-one draft pick. As a quarterback for the Dallas Cowboys, Troy won three Super Bowls—and was once the Super Bowl MVP. Then, he became a football analyst for Fox Sports, where millions of fans watch and listen to his Super Bowl commentary. He's even been nominated for four Emmys for sportscasting! What will Troy Aikman win next?Game for Life biographies support the Pro Football Hall of Fame's mission to honor the heroes of the game, preserve its history, promote its values, and celebrate excellence everywhere. Don't miss the other books in the series, John Madden and Michael Strahan!

Game of Clones: The Clone Chronicles #3

by M. E. Castle

"A funny James Bond for the middle school set," Game of Clones mixes Alex Rider and Michael Buckley's NERD series into the ideal formula for a third installment in the hilarious and rollicking middle-grade adventure series The Clone Chronicles. Fisher Bas was able to track down his gone-Hollywood Clone--Two--but only with the help of Amanda Cantrell. Now "Three" and Dr. X remain on the loose. If Fisher is going to stop his secret from coming out, he'll have to figure out a cover for his brother clone and keep Three from helping Dr. X take over the world.That proves much harder as Fisher is no longer able to keep Two a secret and crazy things start happening at Wompalog Middle School. Turns out Three has come to Palo Alto bent on eliminating Fisher and Two. The boys will have to pull together their friends and an unlikely ally to stop Three and his clone army. The future of Fisher and Two's hometown depends on it.

Game of Secrets

by Kim Foster

Felicity Cole sells flowers in the streets of Victorian London to feed herself and her young brother. But she has a close-guarded secret—her brother is a Tainted, born with special abilities that society fears and a shadowy organization called the Hunstsman scours the country to eliminate. When Felicity becomes the target of one of these individuals, she discovers something horrible: she’s Tainted, too. Rescued by a mysterious gentleman on the eve of execution, she's whisked away to a school funded by Queen Victoria, established to train selected Tainted into assassins in service of the crown. Struggling to harness her incredible strength, speed, and agility, and despised by her classmates, all she wants is to use her new position to find a cure so she can be normal and reunited with her brother. But with the Golden Jubilee fast approaching and the discovery that there’s a traitor in their midst, she has no choice but to embrace the one thing she’s been fighting all along.

Game of Stars (Kiranmala and the Kingdom Beyond #2)

by Sayantani DasGupta

Saving the multiverse is no game in this New York Times bestseller!When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. After all, it's been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law.However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father -- all while figuring out who her true friends are, and what it really means to be a hero.

Game of the Guardians: An Unofficial Graphic Novel for Minecrafters (The S.Q.U.I.D. Squad #3)

by Megan Miller

For boys and girls who love Minecraft, the third book in a new series by New York Times bestselling author Megan Miller that uses over 750 images to transport young readers into the world of the game they love most. Torn from their lives as regular kids of overworld miners, Max, Inky, and Luke must now live in a hidden library outpost—underwater! While their parents scramble to safeguard books from the wrath of the evil pillagers, the trio form an adventurous S.Q.U.I.D. Squad for investigating the deep mysteries of the ocean. Just when they are getting comfortable in their new home, seven librarians are captured and held for ransom by ancient sea-monsters called guardians. Are Inky, Luke, and Max prepared to battle for their family and friends&’ freedom? Everything they care about is on the line when the kids are forced to face their fiercest enemies in the dizzying maze of an ocean monument. If they can survive the guardians&’ piercing lasers, outsmart them at every turn, and find their way out of the maze, they might just be able to rescue their people and live to tell about it. What Max, Inky, and Luke don&’t realize is that there&’s another unexpected obstacle to overcome: an ancient, deadly game with high stakes. In this third book in the S.Q.U.I.D. series, these young heroes must join together and use their combined skills and brainpower to survive their most perilous ocean quest yet.

Gameknight999 vs. Herobrine: An Unofficial Minecrafter's Adventure (Gameknight999 Ser.)

by Mark Cheverton

What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?

Gameprey (Tom Clancy's Net Force Explorers #11)

by Tom Clancy Steve Pieczenik Mel Odom

A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!

Gamer Army

by Trent Reedy

In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program.After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Gamer Girls: 25 Women Who Built the Video Game Industry

by Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre)Mabel Addis Mergardt (the first person to write a video game)Muriel Tramis (the French "knight" of video games)Keiko Erikawa (creator of the otome genre)Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)Rebecca Heineman (first national video game tournament champion)Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)and more!Whether you&’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Games Untold (The Inheritance Games)

by Jennifer Lynn Barnes

OVER 5 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES!Romance, luxury, and secrets abound in this thrilling new collection that takes readers deeper into the world of the #1 bestselling Inheritance Games series There is nothing frivolous about the way a Hawthorne man loves. An amnesiac playboy and the woman with every reason to hate him. A daredevil, his favorite heiress, and three nights in Prague. An unlikely pairing between a cowboy and a goth. Four brothers with an inescapable bond, strengthened by the family they chose, in a house of wonders that promises to always deliver one more secret. Discover their stories of love and loss, power, puzzles, and life-and-death secrets in this mind-blowingly romantic collection that proves that when you love the way Hawthornes love, there is no going back. This collection includes: That Night in Prague (novella) The Same Backward as Forward (novella) The Cowboy and the Goth Five Times Xander Tackled Someone (and One Time He Didn&’t) $3CR3T $@NT@ One Hawthorne Night* What Happens in the Treehouse* Pain at the Right Gun *previously published in limited release***Don&’t miss a moment of The Inheritance Games Saga, including the Grandest Game, the thrilling new series set in the world of the Inheritance Games. Reading them all? The ideal reading order is: The Inheritance Games, The Hawthorne Legacy, The Final Gambit, The Brothers Hawthorne, The Grandest Game, Games Untold, and Glorious Rivals. Looking for more unputdownable reads from Jennifer Lynn Barnes? Check out The Naturals series (The Naturals, Killer Instinct, All In, Bad Blood, and the enovella, Twelve), The Debutantes duet (Little White Lies, Deadly Little Scandals), and The Lovely and the Lost.

Games Wizards Play (Young Wizards #10)

by Diane Duane

Every eleven years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there’s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair.

Games and Puzzles for English as a Second Language (Dover Puzzle Games Ser.)

by Victoria Fremont Brenda Flores

Students can hone their verbal and grammatical skills with this entertaining workbook. Search-a-words, crossword puzzles, anagrams, and other challenges build vocabulary and spelling skills. They also help students understand and identify idioms, irregular past tenses and participles, and other linguistic stumbling blocks. Perfect for individual study or as a course supplement.

Games of Deception: The True Story of the First U.S. Olympic Basketball Team at the 1936 Olympics in Hitler's Germany

by Andrew Maraniss

*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection (starred review)"An insightful, gripping account of basketball and bias." --Kirkus ReviewsFrom the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken.On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index.Praise for Games of Deception:"Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated"I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth"A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama

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