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About the Series: Confident readers can match wits with their favorite supersleuth in sneakers in each volume featuring ten short mysteries. Try to crack the cases along with Encyclopedia- the solutions are in the back of the book! About this book: A ghost who whistles. . . Eight stuffed penguins. . . An underwater car. . . A famous explorer's fortune. . . and an ldaville boy who's literally lost his marbles! These are just some of the ten brain- twisting mysteries that Encyclopedia Brown must solve by using his famous computerlike brain. Try to crack the cases along with him- the answers to all the mysteries are found in the back!
Ten mysteries for ten-year-old Encyclopedia Brown, his partner, Sally, and the reader to solve. Solutions are given at the back of the book.
A camper who's been bound and gagged...A stolen bike wheel...Two kidnapped pigs...A boy with wings...And a foot-warmer inventor who accidentally puts his own foot right in his mouth!These are just some of the ten brain-twisting mysteries that Encyclopedia Brown must solve by using his famous computerlike brain. Try to crack the cases along with him--the answer to all the mysteries are found in the back!
Leroy Brown is back in the next six books in the Encyclopedia Brown series. As Idaville's ten-year-old star detective, Encyclopedia has an uncanny knack for trivia. <P><P>With his unconventional knowledge, he solves mysteries for the neighborhood kids through his own detective agency. But his dad also happens to be the chief of the Idaville police department, and every night around the dinner table, Encyclopedia helps him solve some of the most baffling crimes. With ten confounding mysteries in each book, not only does Encyclopedia have a chance to solve them, but readers are given all the clues as well and can chime in with their own solutions. Interactive and fun--it's classic Encyclopedia Brown!"I loved Encyclopedia Brown as a kid."--Junot Diaz, Pulitzer Prize-winning author of The Brief Wondrous Life of Oscar Wao
With a knack for trivia, Encyclopedia solves mysteries for the neighborhood kids through his own detective agency. But his dad is also the chief of police, and every night Encyclopedia helps him solve his most baffling crimes. Join Encyclopedia Brown as he solves ten new and even more confounding mysteries, including a case of a stolen watch, disappearing money, a headless ghost, and more. And with the clues given in each case, you can solve these mysteries too! Interactive and chock-full of interesting bits of information, it's classic Encyclopedia Brown! "I loved Encyclopedia Brown as a kid."--Junot Diaz, Pulitzer Prize-winning author of The Brief Wondrous Life of Oscar Wao
As Idaville's ten-year-old star detective, Encyclopedia has an uncanny knack for trivia. With his unconventional knowledge, he solves mysteries for the neighborhood kids through his own detective agency. But his dad also happens to be the chief of the Idaville police department, and every night around the dinner table, Encyclopedia helps him solve some of the most baffling crimes. With ten confounding mysteries in each book, not only does Encyclopedia have a chance to solve them, but readers are given all the clues as well and can chime in with their own solutions. Interactive and fun--it's classic Encyclopedia Brown! "I loved Encyclopedia Brown as a kid."--Junot Diaz, Pulitzer Prize-winning author of The Brief Wondrous Life of Oscar Wao
Leroy Brown is back in the next six books in the Encyclopedia Brown series. As Idaville's ten-year-old star detective, Encyclopedia has an uncanny knack for trivia. With his unconventional knowledge, he solves mysteries for the neighborhood kids through his own detective agency. But his dad also happens to be the chief of the Idaville police department, and every night around the dinner table, Encyclopedia helps him solve some of the most baffling crimes. With ten confounding mysteries in each book, not only does Encyclopedia have a chance to solve them, but readers are given all the clues as well and can chime in with their own solutions. Interactive and fun-it's classic Encyclopedia Brown!
You've probably heard rumors that the end of the world is going to happen in the year 2012. But people have been making predictions about how and when the world is going to end for ages. The End is a fun, comprehensive, pop culture read about the 50 top movies, books, songs, comics, artworks, and plays--from the movie Shaun of the Dead to the pop song "It's the End of the World as We Know It"--that have been created about the apocalypse. Each item includes: a synopsis of the apocalyptic work information about the apocalyptic theory behind it (from alien invasion to meteors, nuclear war, and natural disasters) an explanation about why this work is important in pop culture Love doomsday talk and the art that is made about it? Check out this fun and entertaining read!
Like an off-key violin concert, the Roman Empire, or food poisoning, all things must come to an end. Thankfully, this includes A Series of Unfortunate Events by Lemony Snicket. The thirteenth and final installment in the groundbreaking series will answer readers' most burning questions: Will Count Olaf prevail? Will the Baudelaires survive? Will the series end happily? If there's nothing out there, what was that noise? Then again, why trouble yourself with unfortunate resolutions? Avoid the thirteenth and final book of Lemony Snicket's international bestselling series and you'll never have to know what happens. Ages 10+
Hiking the Appalachian Trail with their friends, Chet, Phil, and Biff, the Hardys hit a snag when daredevil Biff gets hurt. The old mining town of Morgan's Quarry is the nearest place for help. But even the run-down, isolated town turns menacing when two tough locals drop a bag full of money in front of the brothers! Joe and Frank are stonewalled when they ask about the money. The roads are washed out, the phones are down, and a crumbling mansion hides a gold mine of secrets. Every fork in the road leads to more danger...and everyone in Morgan's Quarry seems bent on making sure the boys don't make it out alive
Will a griefer destroy Steve's hope of winning the elite building competition?In this third installment of the Minecraft Gamer's Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends-Max, Lucy, and Henry-are impressed and want to join their friend on a journey to the island. Yet not everyone is happy: Steve's neighbor Kyra is upset because she wasn't chosen as a contestant. Steve asks Kyra to come to the competition and help the gang build boats to get to Mushroom Island. She agrees, and the group sets out on an adventure to the contest. Getting there is half the fun, and the group treks through the jungle, where they find a rare temple filled with treasure! But getting the treasure isn't easy, and they have to fight fierce battles to continue their journey.After their exhilarating and rewarding journey to the contest, they finally make their way onto the island and meet the judges, as well as the other four contestants, whose egos are as big as the houses they are building. Steve builds his dream house to impress the judges, but just as they begin judging, the island is overrun with Endermen. Mushroom islands are known for not having hostile mobs, so everyone knows it's the work of a griefer. Is it one of the contestants? Nobody knows, but they all have to work together to battle this invasion of the Endermen.Will they be able to defeat the Endermen and find out who the griefer is? And who will win the building contest? Find out in this thrilling third installment of the Minecraft Gamer's Adventure series!
Experience the thrill of reading Ender's Game all over againGo deeper into the complexities of Orson Scott Card's classic novel with science fiction and fantasy writers, YA authors, military strategists, including:<P><P> Ender prequel series coauthor Aaron Johnston on Ender and the evolution of the child hero. Burn Notice creator Matt Nix on Ender's Game as a guide to life. Hugo award-winning writer Mary Robinette Kowal on how Ender's Game gets away with breaking all the (literary) rules. Retired US Air Force Colonel Tom Ruby on what the military could learn from Ender about leadership. Bestselling YA author Neal Shusterman on the ambivalence toward survival that lies at the heart of Ender's story.<P> Plus pieces by Hilari Bel, John Brown, Mette Ivie Harrison, Janis Ian, Alethea Kontis, David Lubar and Alison S. Myers, John F. Schmitt, Ken Scholes, and Eric James Stone.<P> Also includes never-before-seen content from Orson Scott Card on the writing and evolution of the events in Ender's Game, from the design of Battle School to the mindset of the pilots who sacrificed themselves in humanity's fight against the formics. Hugo and Nebula Awards winner.
Fred Allerton is frustrated. Fred's father refuses to trust him with the very machines Fred built to make their furniture factory work faster. Then Papa hires Mr. Purlee to supervise Fred. It soon becomes clear to everyone but Papa that Mr. Purlee doesn't know what he's doing. Even worse in Fred's eyes is the fact that Mr. Purlee helps slave owners. Fred's problems follow him home when his sister Julia becomes close friends with Mr. Purlee's daughters and refuses to listen to Fred's warnings about them. When Mr. Purlee blames an explosion in the factory on Fred, and Papa believes the man, Fred leaves home to live with his cousin Tim. Will Papa and Fred settle their differences? And how can Fred's enemy possibly become his friend?
Energy is a vital part of our lives. It powers our computer, lights our home, and moves our car. It also costs a lot of money and pollutes our environment. In Energy: 25 Projects Investigate Why We Need Power and How We Get It, kids ages 9-12 learn about the history and science of the world's energy sources, from nonrenewable fossil fuels such as oil and natural gas to renewable sources such as solar and wind power.Sidebars and fun trivia break up the text, making it easily accessible and engaging, while hands-on projects encourage active learning. Requiring little adult supervision and using supplies commonly found in most households, activities range from constructing a battery to recreating an oil spill to see howdifficult cleanup can be.By exploring the advantages and disadvantages of each energy source, kids will gain insight into the future of energy and its impact on our planet.
Defines energy, giving examples of both potential and kinetic forms; explains how energy is released and travels; and provides detailed discussions of many energy sources.
Burning fossil fuels, such as oil and coal, may be accelerating Earth's climate change. How can we develop clean, renewable sources of energy and reduce our dependence on fossil fuels? Energy for the Future clearly presents the pros and cons of alternative energy sources-- from wind, water, and solar power to bio-fuels, hydrogen fuel cells, and nuclear power. A section in the back of the book will inspire young environmentalists by suggesting ways they can help protect their planet.
England's landscape is rich in beauty and dotted with history. From the breathtaking Lake District to the southern downs, take a journey across England. [This text is listed as an example that meets Common Core Standards in English language arts in grades 4-5 at http://www.corestandards.org.]
The book starts with review of sentence types and then reviews different parts of speech together with different types of writing. A writing chapter follows each grammar chapter that provide a strong link between the grammar chapter and writing chapter. Student learn how to write personal narratives, newspaper editorials, instructions, research papers, historical fiction, compare and contrast essays, free verse, and cover letters.
Seeking to compete with its rivals Spain and France for a presence in North America, England established its first settlement in Jamestown, Virginia, in 1607. England wanted permanent colonies for long-term wealth, as well as a place to send people who disagreed with the king's religion and politics. England's 13 North American colonies were established over a period of 126 years. Though all were clustered along the Atlantic coast, they supported different types of lifestyles based on factors such as geography and religion. Though different, the colonies eventually united in their anger toward repressive English rule, igniting the revolution that led to the formation of the United States of America.
Purchase one of 1st World Library's Classic Books and help support our free internet library of downloadable eBooks. Visit us online at www. 1stWorldLibrary. ORG - - Who says that English folk have no fairy-tales of their own? The present volume contains only a selection out of some 140, of which I have found traces in this country. It is probable that many more exist. A quarter of the tales in this volume, have been collected during the last ten years or so, and some of them have not been hitherto published. Up to 1870 it was equally said of France and of Italy, that they possessed no folk-tales. Yet, within fifteen years from that date, over 1000 tales had been collected in each country. I am hoping that the present volume may lead to equal activity in this country, and would earnestly beg any reader of this book who knows of similar tales, to communicate them, written down as they are told, to me, care of Mr. Nutt. The only reason, I imagine, why such tales have not hitherto been brought to light, is the lamentable gap between the governing and recording classes and the dumb working classes of this country - dumb to others but eloquent among themselves. It would be no unpatriotic task to help to bridge over this gulf, by giving a common fund of nursery literature to all classes of the English people, and, in any case, it can do no harm to add to the innocent gaiety of the nation.
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