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This book is designed to help grade 6 students develop and improve their grammar and composition skills. Among the topics covered are listening, speaking, vocabulary, spelling among others.
Teach grammar and punctuation skills sequentially with Grammar and Punctuation series. This book includes 25 rule charts followed by three activity sheets for practicing the rule.
Welcome to a language arts program designed for easy reading and instruction. This program consists of a series of daily lessons, review sets, and tests that are carefully sequenced to develop a variety of skills and concepts.
Welcome to a language arts program created for easy reading and instruction. Behind this program is a team of dedicated teachers who care about your success and want to present incremental teaching material in a simple format. This program consists of a series of daily lessons, review sets, and tests that are carefully sequenced to develop a variety of skills and concepts. We include lessons on capitalization, punctuation, parts of speech, sentence structure, spelling rules, and correct word usage, all with a focus on improving your writing.
Grammar for Middle School: A Sentence-Composing Approach gives your students the chance to absorb and replicate the grammatical structures used by some of the best writers of our times.
* Provides instruction and practice in key Common Core writing genres. Supplies lessons for writing narrative, argumentative, and informational responses.<P> * Promotes learning with student-friendly lessons that include succinct explanations, clear examples, and numerous opportunities for practice. Builds mastery of grammar, usage, and mechanics skills with rich practice in the context of students' own writing. Applies grammar and writing skills to real-life writing tasks.<P> * Increases in difficulty, sophistication, and rigor with more lessons, grammar content, and writing expectations grade by grade.<P> * Consistently focuses on the six writing traits.<P> * Is divided into two parts: Part I addresses core writing skills and the writing process and Part II focuses on teaching grammar, usage, and mechanics skills and strategies.
Grammar for Writing teaches composition and grammar in an effective and appealing way.
Blue Sox 13. Fame came to Bucky O'Brian with a pinch-hit home run during his first game with the Blue Sox. Suddenly his chance of replacing fading catcher Pete Gibbs became excellent, for Manager Jug Slavin needed a catcher who could hit. There was nothing to warn any of them that he would be batting .209 the following season and getting boos from the fans. Bucky hated to bunt and never more so than the day his roommate Oklahoma had a no-hitter going. Coming toward Bucky was a pitch too high to bunt, but easy to hit out of the lot. Here was an opportunity to get the Sox in the scoring column, to save the day for Oklahoma, and to redeem himself. What happened then, surprised every player on the field. It also brought Bucky to his senses so that his education as a complete ballplayer could begin in earnest. This warm-hearted installment of the Blue Sox saga is sure to be a favorite with the team's many fans.
Although she did not start painting until she was nearly 80 years old, Grandma Moses became one of America's best-loved artists. She lived to be 101, painting until the last year of her life. Outspoken and witty, Grandma won admirers for her down-home attitude as much as for her beautiful paintings. Her primitive landscapes reflect an old country charm that Americans love to recall, just as Grandma Moses herself lived the simple lifestyle of earlier generations. Picture descriptions or captions included from picture pages.
12-year-old Jordan Warden isn't happy. He has rich, uncaring parents and is virtually a prisoner in the huge family mansion, Thattlebee Hall. Worst of all though, is his granny. Not only is she physically repulsive, she's horribly mean. Even so Joe is shocked by the malicious gleam in her eye as she gives him a Christmas present fit for a two-year-old. It's the look of a predatory crocodile, and Joe starts to suspect that Granny has unpleasant designs on him. But what are they and how can he foil them? All is revealed in this story.
In 1925, in a small Washington State community made up of families from different ethnic backgrounds, twelve-year-old Cuss tries to stay in school as he watches those around him struggle with various financial difficulties.
"Traces the migration of an Oklahoma Dust Bowl family to California and their subsequent hardships as migrant farm workers."--Amazon.com. Adapted and abridged.
The move to a lovely seaside cottage unravels the McLuckie family's tight spool of emotions The McLuckie family has not been so lucky. After losing two wives, Mr. McLuckie has been left with one child from each love: ten-year-old Walter and fourteen-year-old Sylvia. He decides to move the family to a new home, a ramshackle seaside cottage called the Gravedigger's Cottage, where they can start anew. But soon Mr. McLuckie starts acting strangely, taking a leave of absence from work and becoming obsessed with fixing leaks, stockpiling canned foods, and chasing a mysterious rat. Then, Sylvia and Walter hear the rumor of the Gravedigger's Cottage: the house "chooses" its occupants. How will the McLuckies get the fresh start they so desperately need?
For tween fans of R.L. Stine and Patrick Carman, this exciting final installment of the Gravediggers series is full of gross-out gore, humor, and "splattery mayhem" (Kirkus Reviews).Severed limbs. Rotting flesh. Popping bones. Best friends Ian, Kendra, and PJ have seen it all, and they've spent the last few months risking their lives to rid the world of zombies. Now they face their biggest challenge yet: tracking down the vengeful ex-Gravedigger who is holding their mentor hostage in an abandoned underground city. Deep in the menacing caves of Kudus, time is running out for O'Dea, whose powers can be used to unlock a deadly curse.If that weren't enough, all the kids are keeping things from each other--secrets that threaten to break up the group and thwart their efforts to destroy the gruesome zombies that are crawling all over Kudus. Will their friendship survive this harrowing underground mission? Will they escape Kudus with their lives?
During a class hiking trip, Ian, Kendra, and PJ get lost in the mountains and discover that they are being stalked by a pack of ravenous zombies. With the help of a witch doctor and some unusual folk magic, will they be able to defeat these monsters and escape the mountain with their lives?
Valuable electronic parts containing platinum are being stolen from shipments made by Stanwide Mining Equipment Company's cargo planes, and Frank and Joe Hardy are called upon to assist their world-renowned detective father solve the baffling case. At Stanwide the boys pose as employees, and become suspicious of their boss's hostility toward them. Is he involved in the racket? And what is the truth behind the plane crash at sea in which Clint Hill, chief pilot for Stanwide, was killed? Frank and Joe launch an aerial search for clues to the platinum thieves' hideout, believing that they will also uncover the mystery behind Hill's accident. The puzzling trail of clues leads the young sleuths to an uninhabited Caribbean island, near the scene of the plane crash-then to a mountaintop in Montana and a danger-filled showdown with the band of thieves. But the final discovery- and most startling and exciting revelation of all-is made in the boys' home town of Bayport. Franklin W. Dixon fans will find suspense, action, and many breath-taking flying episodes in this thrilling story.
This book is a guide for tracing one's ancestors via various means. An appendix describes how to use a number of available government resources.
Great Ancient China Projects You Can Build Yourself explores the incredible ingenuity and history of ancient China with 25 hands-on projects for readers ages 9 and up. Great Ancient China Projects covers topics from porcelain pottery, paper, gunpowder, and dynasties, to martial arts, medicinal healers, jade carvers, and terracotta warriors. With step-by-step activities, kids will learn how to construct a house with proper feng shui and create a simple Chinese hanging compass. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach kids about this innovative society and its continued influence on modern culture.
From reed boats, papyrus, and amulets, to pyramids, pharaohs, and mummies, Great Ancient Egypt Projects You Can Build Yourself explores the fascinating lives of ancient Egyptians through more than25 hands-on building projects and activities. Great Ancient Egypt Projects You Can Build Yourself gives readers today a chance to experience how the ancient Egyptians lived, cooked, worked, worshipped, entertained themselves, and interacted with their neighbors through building projects that use common household supplies.Detailed step-by-step instructions, diagrams, and templates for creating each project are combined with historical facts and anecdotes, biographies, and trivia for the real-life models of each project. Together they give kids a first-hand look at daily life in ancient Egypt.
Set in the late Middle Ages, a quick-witted orphan, abused by his grandfather, risks his life to care for a wounded knight who is on a quest but can't remember what he is searching for.
Where there's smoke... The year is 1899 and the Travelin' Nine are barnstorming their way across the good ol' U. S. of A., trying to raise money to pay off the Payne family's big-league debt. Pulling into Chicago, Griffith has a run-in with an enormous thug and is more convinced than ever that the nefarious robber baron called "The Chancellor" knows about their magic baseball. Ruby also has an encounter with a mysterious stranger, and even though she doesn't know why, she knows that he will change the Travelin' Nine. And Graham launches a towering shot out of the park when he thinks no one is looking. Unfortunately, the wrong eyes may have seen what the youngest Payne can do with a baseball. Chicago is a hot town, so the Paynes better keep their cool. The Travelin' Nine still have more money to make! #1 New York Times bestseller Loren Long and Texas Bluebonnet winner Phil Bildner create a memorable modern-day parable where three siblings embark on the adventure of a lifetime and discover the strength in family, the power of faith, and the true magic of baseball. New York Times bestselling series!
A collection of fun nonsense poems for children and reading out loud which includes, I do not like thee, Doctor Fell, Moll-in-the-Wad, My Pussy Cat has got the Gout, and many others.