- Table View
- List View
12-year-old Jordan Warden isn't happy. He has rich, uncaring parents and is virtually a prisoner in the huge family mansion, Thattlebee Hall. Worst of all though, is his granny. Not only is she physically repulsive, she's horribly mean. Even so Joe is shocked by the malicious gleam in her eye as she gives him a Christmas present fit for a two-year-old. It's the look of a predatory crocodile, and Joe starts to suspect that Granny has unpleasant designs on him. But what are they and how can he foil them? All is revealed in this story.
In 1925, in a small Washington State community made up of families from different ethnic backgrounds, twelve-year-old Cuss tries to stay in school as he watches those around him struggle with various financial difficulties.
"Traces the migration of an Oklahoma Dust Bowl family to California and their subsequent hardships as migrant farm workers."--Amazon.com. Adapted and abridged.
The move to a lovely seaside cottage unravels the McLuckie family's tight spool of emotions The McLuckie family has not been so lucky. After losing two wives, Mr. McLuckie has been left with one child from each love: ten-year-old Walter and fourteen-year-old Sylvia. He decides to move the family to a new home, a ramshackle seaside cottage called the Gravedigger's Cottage, where they can start anew. But soon Mr. McLuckie starts acting strangely, taking a leave of absence from work and becoming obsessed with fixing leaks, stockpiling canned foods, and chasing a mysterious rat. Then, Sylvia and Walter hear the rumor of the Gravedigger's Cottage: the house "chooses" its occupants. How will the McLuckies get the fresh start they so desperately need?
For tween fans of R.L. Stine and Patrick Carman, this exciting final installment of the Gravediggers series is full of gross-out gore, humor, and "splattery mayhem" (Kirkus Reviews).Severed limbs. Rotting flesh. Popping bones. Best friends Ian, Kendra, and PJ have seen it all, and they've spent the last few months risking their lives to rid the world of zombies. Now they face their biggest challenge yet: tracking down the vengeful ex-Gravedigger who is holding their mentor hostage in an abandoned underground city. Deep in the menacing caves of Kudus, time is running out for O'Dea, whose powers can be used to unlock a deadly curse.If that weren't enough, all the kids are keeping things from each other--secrets that threaten to break up the group and thwart their efforts to destroy the gruesome zombies that are crawling all over Kudus. Will their friendship survive this harrowing underground mission? Will they escape Kudus with their lives?
During a class hiking trip, Ian, Kendra, and PJ get lost in the mountains and discover that they are being stalked by a pack of ravenous zombies. With the help of a witch doctor and some unusual folk magic, will they be able to defeat these monsters and escape the mountain with their lives?
Valuable electronic parts containing platinum are being stolen from shipments made by Stanwide Mining Equipment Company's cargo planes, and Frank and Joe Hardy are called upon to assist their world-renowned detective father solve the baffling case. At Stanwide the boys pose as employees, and become suspicious of their boss's hostility toward them. Is he involved in the racket? And what is the truth behind the plane crash at sea in which Clint Hill, chief pilot for Stanwide, was killed? Frank and Joe launch an aerial search for clues to the platinum thieves' hideout, believing that they will also uncover the mystery behind Hill's accident. The puzzling trail of clues leads the young sleuths to an uninhabited Caribbean island, near the scene of the plane crash-then to a mountaintop in Montana and a danger-filled showdown with the band of thieves. But the final discovery- and most startling and exciting revelation of all-is made in the boys' home town of Bayport. Franklin W. Dixon fans will find suspense, action, and many breath-taking flying episodes in this thrilling story.
This book is a guide for tracing one's ancestors via various means. An appendix describes how to use a number of available government resources.
Great Ancient China Projects You Can Build Yourself explores the incredible ingenuity and history of ancient China with 25 hands-on projects for readers ages 9 and up. Great Ancient China Projects covers topics from porcelain pottery, paper, gunpowder, and dynasties, to martial arts, medicinal healers, jade carvers, and terracotta warriors. With step-by-step activities, kids will learn how to construct a house with proper feng shui and create a simple Chinese hanging compass. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach kids about this innovative society and its continued influence on modern culture.
From reed boats, papyrus, and amulets, to pyramids, pharaohs, and mummies, Great Ancient Egypt Projects You Can Build Yourself explores the fascinating lives of ancient Egyptians through more than25 hands-on building projects and activities. Great Ancient Egypt Projects You Can Build Yourself gives readers today a chance to experience how the ancient Egyptians lived, cooked, worked, worshipped, entertained themselves, and interacted with their neighbors through building projects that use common household supplies.Detailed step-by-step instructions, diagrams, and templates for creating each project are combined with historical facts and anecdotes, biographies, and trivia for the real-life models of each project. Together they give kids a first-hand look at daily life in ancient Egypt.
Set in the late Middle Ages, a quick-witted orphan, abused by his grandfather, risks his life to care for a wounded knight who is on a quest but can't remember what he is searching for.
Where there's smoke... The year is 1899 and the Travelin' Nine are barnstorming their way across the good ol' U. S. of A., trying to raise money to pay off the Payne family's big-league debt. Pulling into Chicago, Griffith has a run-in with an enormous thug and is more convinced than ever that the nefarious robber baron called "The Chancellor" knows about their magic baseball. Ruby also has an encounter with a mysterious stranger, and even though she doesn't know why, she knows that he will change the Travelin' Nine. And Graham launches a towering shot out of the park when he thinks no one is looking. Unfortunately, the wrong eyes may have seen what the youngest Payne can do with a baseball. Chicago is a hot town, so the Paynes better keep their cool. The Travelin' Nine still have more money to make! #1 New York Times bestseller Loren Long and Texas Bluebonnet winner Phil Bildner create a memorable modern-day parable where three siblings embark on the adventure of a lifetime and discover the strength in family, the power of faith, and the true magic of baseball. New York Times bestselling series!
A collection of fun nonsense poems for children and reading out loud which includes, I do not like thee, Doctor Fell, Moll-in-the-Wad, My Pussy Cat has got the Gout, and many others.
Everyone knew that Tom Fitzgerald, alias The Great Brain, would get into trouble when he went off to school at the strict Catholic Academy for Boys in Salt Lake City. But no one--including Tom--knew just how much. His tongue got him into fifteen demerits worth of difficulty the very first day, but his great brain refused to be defeated as Tom set out to outwit the eighth grade, the superintendent, and finally the bishop of the state of Utah. Whether it's running an illegal candy store or earning a reputation as the fastest potato peeler in the world or introducing the newfangled sport of basketball at the academy, Tom's great brain never falters. And his money-making schemes rise to new heights--or depths--faced with the challenge of rigorous boarding-school life.
Great Colonial America Projects You Can Build Yourself introduces readers ages 9-12 to colonial America through hands-on building projects. From dyeing and spinning yarn to weaving cloth, from creating tin plates and lanterns to learning wattle and daub construction. Great Colonial America Projects You Can Build Yourself gives readers a chance to experience how colonial Americans lived, cooked, entertained themselves, and interacted with their neighbors.
This is a description of the history surrounding the Great Depression, highlighting the causes and key figures.
Provides information on the history and effects that the Great Depression had on the United States people and the economy. Also explains President Franklin D. Roosevelt's "New Deal".
An ancient oak tree has seen glory and tragedy--but nothing quite as spectacular as the showdown that's brewing For nearly a thousand years, the Dimpole Oak has towered over this small East Coast town, witnessing the passage of history: duels and revolution, lovers' trysts and traitors' hangings, victory parades and midnight conspiracies. The farmer who owns the land beneath the tree likes to tell stories of the murders and witch trials that took place in its shade. Local children play on the oak's great roots and dig for buried treasure. The townsfolk plan a Dimpole Oak Day to celebrate their landmark. Meanwhile, far away in India, a swami has a holy vision of the oak, and begins a journey to find it. Back in Dimpole, two boys take inspiration from the blackguards and pirates of the old farmer's tales, and challenge a local bully to a confrontation under the oak. As all these plots and plans converge, the mighty oak stands ready to witness another grand event. This ebook features a personal history by Janet Taylor Lisle including rare images and never-before-seen documents from the author's own collection.
Suzanne's Great-Great-Aunt Deidra has left her dog to Suzanne's Mum in her will. Suzanne is over-the-moon about having a dog again, after her old dog Barney was 'sent away to a farm' by her Dad. But when Beatrice the Newfoundland arrives, she is a BIG disappointment. She's smelly and old and miserable and doesn't like walks, or catching sticks, or any of the things that dogs are meant to like. So Anna and Suzanne devise a plan to turn Beatrice into a proper dog - but if they don't pull it off soon, Suzanne's Dad will send Beatrice away too...
Best friends Chuck and Willy head out for a carefree excursion and realize that danger lurks ahead when a man from the pound crosses their path.
Humbled, orphaned Pip is apprenticed to the dirty work of the forge but dares to dream of becoming a gentleman -- and one day he finds himself in possession of "great expectations." One of Dickens' finest novels, this is a gripping tale of crime and guilt, revenge and reward.
Story of the great fire of 1871, one of the most colossal disasters in American history. [This text is listed as an example that meets Common Core Standards in English language arts in grades 6-8 at http://www.corestandards.org.]
Jim Murphy's Newbery Honor Book available for the first time in paperback. "Vivid firsthand descriptions by persons who lived through the 1871 Chicago fire are woven into a gripping account. . . Absorbing and riveting reading. " The Horn Book, starred review
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the "Using Bookshare" page in the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of ‘DAISY Text with Images’.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivona's Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.