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A humorous and heartwarming debut about split cultural identities, and all the ways life fails to go according to plan for sixth-grader Lucy Wu. Lucy Wu, aspiring basketball star and interior designer, is on the verge of having the best year of her life. She's ready to rule the school as a sixth grader, go out for captain of the school basketball team, and take over the bedroom she has always shared with her sister. In an instant, though, her plans are shattered when she finds out that Yi Po, her beloved grandmother's sister, is coming to visit for several months -- and is staying in Lucy's room. Lucy's vision of a perfect year begins to crumble, and in its place come an unwelcome roommate, foiled birthday plans, a bully who tries to scare Lucy off the basketball team, and Chinese school with the annoying know-it-all Talent Chang. Lucy's year is ruined -- or is it? A wonderfully funny, warm, and heartfelt tale about the ways life often reveals silver linings in the most unexpected of clouds.
Eighteen-year-old Conn leaves Ireland and sails to America, where he helps build the first Ferris wheel for the World's Columbian Exposition of 1893.
From spy maps and victory banners to spotter planes and ration cakes, Great World War II Projects You Can Build Yourself brings one of the most defining periods of American and world history to life through hands-on building projects and activities. Detailed step-by-step instructions for creating each project combine with historical facts and anecdotes, biographies, and trivia about the real-life models. Together they give kids a first-hand look at daily life at home and on the front lines during America's war years.
From the terror of Medusa and the Minotaur to the Labors of Heracles and journeys of Theseus, the stories in this collection have thrilled and enthralled people for centuries with their high drama, hazardous quests, and unforgettable characters (both mortal and immortal). Under Olivia Coolidge#146;s skillful pen, the landscape of early Greece and its famous legends bloom with vigor and are perfectly suited to the adventure-seeking reader.
The Greek myths are a fascinating part of our cultural heritage, and young children will find these stories of gods, mortals and monsters irresistible. This collection of the best-known stories are retold in a magical and sensitive way.
Her friends Bess and George accompany Nancy to Greece where there are two mysteries they want to solve. One mystery is about the theft of a charitable gift and the other is about the disappearance of an inheritance. When she is told that a large inheritance from a Greek tycoon, meant for her friend Helen Nicholas, was stolen, Nancy agrees to find the culprit. A poisonous snake in a basket of apples and a strange symbol stamped on a rare Byzantine mask are clues in this mystery set in the beautiful and exotic country of Greece. These clues lead Nancy and her friends to a ring of art smugglers and to the secret of the Greek symbol.
Tim Diamond is the worst detective in the world#151;he couldn't find his nose with both hands and a road map. Luckily, his younger brother, thirteen-yearold Nick, is the real brains behind the operation! It's Christmastime, and once again, Tim and Nick are flat broke. Luckily for them, a famous Greek pop singer and movie star, Minerva, has been getting death threats#151;and they're the detectives hired to solve the mystery. Unfortunately for Nick, Tim's busy fending off Minerva's amorous advances, and the international star has made plenty of enemies on her way to the top, all of whom seem to want her dead. Can Nick track down the would-be assassin on his own?
Burrell and Connolly take us to opening night for a play by Euripides, the first Olympic Games, Alexander the Great's last battle, the rebuilding of the Acropolis, and through the whole fascinating history of Ancient Greece. The Greeks covers the centuries from the Minoans to the breakup of Alexander's empire and the conquest of Greece by Rome. Especially geared for the young reader, the short, fact-filled chapters with easy-to-read text is accompanied by Connolly's richly detailed and authentic illustrations.
Thinking about getting a new pet? How about a green iguana? These sun-loving creatures make the perfect pet--for the right kind of owner. Look inside to find out what these big green lizards eat as well as what kind of living space, training, and care they need. Along the way you'll also discover what all green iguana owners know--that the world of pets is a lot bigger than just cats and dogs.
Winner of two National Science Fairs for his work on plant life, thirteen-year-old Grady Jacobs isn't exactly Mr. Popularity. But he doesn't care. He's spending the summer with the famous botanist Dr. Phillip Carter in the Amazon jungle trying to save the rain forest with a new species of super trees. Although his duties are mostly relegated to kitchen patrol, Grady stumbles on a startling discovery: a binary system of sounds that enables him to control the movement of trees. Even as Grady discovers the tree language, he realizes that Carter's super trees aren't replenishing the Amazon's ecosystem -- they're killing it. When his unauthorized experiments are discovered, Grady flees from Carter's camp and finds refuge with the Urah-wau Indian tribe. but even with the tribe's help and the secret tree language, can Grady stop Carter's super trees? With his keen eye for popular culture now trained on the environment, award-winning author Rob Thomas tells a coming-of-age story bursting with action and adventure. Hanh on to that vine: It's going to be a wild ride.
It's wintertime at Greenglass House. The creaky smuggler's inn is always quiet during this season, and twelve-year-old Milo, the innkeepers' adopted son, plans to spend his holidays relaxing. But on the first icy night of vacation, out of nowhere, the guest bell rings. Then rings again. And again. Soon Milo's home is bursting with odd, secretive guests, each one bearing a strange story that is somehow connected to the rambling old house. As objects go missing and tempers flare, Milo and Meddy, the cook's daughter, must decipher clues and untangle the web of deepening mysteries to discover the truth about Greenglass House--and themselves.
Simon, Jane, and Barney, enlisted by their mysterious great-uncle, arrive in a small coastal town to help recover a priceless golden grail stolen by the forces of evil, the Dark.
The stunning conclusion to the Gregor the Overlander series, now in paperback! Everyone in the Underland has been taking great pains to keep The Prophecy of Time from Gregor. Gregor knows it must say something awful but he never imagined just how awful: It calls for the warrior's death. Now, with an army of rats approaching, and his mom and sister still in Regalia, Gregor the warrior must gather up his courage to help defend Regalia and get his family home safely. The entire existence of the Underland is in Gregor's hands, and time is running out. There is a code to be cracked, a mysterious new princess, Gregor's burgeoning dark side, and a war to end all wars.
In the third installment of The Underland Chronicles, Gregor must stop a plague from spreading through the Underland. Book Two left off with Gregor reading the Prophecy of Blood: a prophecy that calls for Gregor and Boots to return to the Underland to help ward off a plague. But this time, Gregor's mother refuses to let Gregor return to the Underland ...until the rat Ripred assures the family that Gregor and Boots are needed only for a short meeting, which the crawlers will attend only if their "princess" Boots is present. Gregor's mom finally relents, but on the condition that she go with them so they aren't out of her sight. The Underland plague is spreading, and when one of Gregor's family (cont'd)
The action and adventure continue for Gregor in this stunning fantasy from a rising literary star. Gregor learns of his role in another Underland prophecy, yet he swears he will never return to that place. But his vow crumbles when his little sister, Boots, is snatched. Gregor knows it is a ploy to lure him to the subterranean world, but he gives in and heads back underground, where he is reunited with his bat, Ares, the princess Luxa, and new allies. Together, they descend into the deadly Waterway in search of an ominous rat known as Bane. But Gregor must face the possibility of his greatest loss yet, and make life and death choices that will determine the future of the Underland.
A brand new adventure starring The Grey Griffins!Max---the leaderNatalia---the brainsErnie---the changelingHarley---the muscleA year ago, the Grey Griffins were just regular kids from Avalon, Minnesota. That was before they learned about the existence of evil fairies, werewolves, and other things that go bump in the night. Now they are monster-hunters, celebrated heroes, and allies to the legendary Templar knights---but even heroes have to go to school. When the Griffins enroll at Iron Bridge Academy, a school to train young recruits in the fight against the forces of evil, they find themselves at the center of a whole new adventure. The Clockwork King, a Templar foe from days past, has returned to finish the plan he set in motion decades ago. A plot to steal the souls of changelings---humans infused with fairy blood and supernatural abilities---in order to power his army of clockwork war machines. In The Brimstone Key, authors Derek Benz and J.S. Lewis deftly blend the mystical wonder of steampunk with magic and adventure to create an action-packed thrill ride.
In just one semester at Iron Bridge Academy, The Grey Griffins have already had quite an education-clockwork robots, students with super powers, and a hidden land beyond our world where mystical creatures and incredible inventions exist. But as second semester begins, their friendship is put to the test-Max, Ernie, Natalia, and Harley are growing apart. When their arch nemesis Otto Von Strife reemerges with another evil plan, the Griffins must learn to set aside their differences and reunite to save the world. And each other.
Gr 5-8-While recovering from hepatitis, Will Stanton is sent to a farm in Wales where he is soon caught up in the battle against "the Dark." He struggles to recall the prophetic lines he once memorized and gradually, as he learns the local place names of the geographic features around him, the meaning of the lines becomes clear to him. Through Bran, a young boy with mysterious origins who becomes Will's friend, Will fulfills the prophecies and once again defeats the Dark. This fourth book of Susan Cooper's The Dark Is Rising series (S&S Childrens, 1975) won the 1976 Newbery Medal. Twenty-five years later, it is still as powerful and mesmerizing as when it was first published. Richard Mitchley's reading is excellent and heightens listeners' enjoyment of Cooper's prose. His ease with Welsh pronunciation and the distinctive cadence of Welsh English adds greatly to the authenticity of the story's setting, which is an essential element of this book. He gives the characters distinctive voices without actually doing voices for each. Children not familiar with the earlier books in the series may find the basic premise a bit confusing since Will's status as an "old one" and the conflict between the light and the dark are not given much explanation. However, this audiobook is so well done that those who enjoy fantasy will relish it. It will also be a good choice for older children with reading disabilities when they need to "read" a Newbery title.
Twelve-year-old Griff Carver knows a thing or two about fighting crime. Because Griff?s not just any kid?he?s a kid with a badge. And if you are a criminal, he?s your worst nightmare. Griff might be the new kid on the Rampart Jr. High Patrol squad, but he?s no rookie. And he?ll do whatever it takes to clean up the mean hallways of his middle school?even if it lands him in hot water. But when Griff links cool kid Marcus ?The Smile? Volger to a counterfeit hall pass ring, can he and his friends close the case? Or will Griff let down the force?and lose his badge?for good? .
A mysterious sickness from the Imaginary World is sweeping the town of Buttonville. Dr. Woo, Metalmouth, and even the sasquatch have fallen ill. According to Mr. Tabby, the only known cure is a griffin's feather, but there is none in the hospital.Keeping an eye out for Maximus Steele, a poacher wanted for crimes against Imaginary creatures, Ben, Pearl, and Mr. Tabby make their way through the Portal. But danger looms on the other side. Can they persuade the griffin, king of the Imaginary World, to surrender a feather? And at what cost?Suzanne Selfors delivers a wild journey filled with mythical creatures and zany adventures that are anything but imaginary.This book includes bonus writing, art, and science activities that will help readers discover more about the mythological creatures featured in The Griffin's Riddle. These activities are designed for the home and the classroom. Enjoy doing them on your own or with friends!m. Enjoy doing them on your own or with friends!
Warning: Your day will become very dark - and possibly damp - if you read this book. Plan to spend this spring in hiding. Lemony Snicket is back with the eleventh book in his New York Times bestselling A Series of Unfortunate Events. Lemony Snicket's saga about the charming, intelligent and grossly unlucky Baudelaire orphans continues to provoke suspicion and despair in readers the world over. In the eleventh and most alarming volume yet in the bestselling phenomenon A Series of Unfortunate Events, the intrepid siblings delve further into the dark mystery surrounding the death of their parents and the baffling VFD organisation. Ages 9+
Fast paced, funny, and full of surprises, The Grimjinx Rebellion brings Brian Farrey's epic and critically acclaimed Vengekeep Prophecies trilogy to an unforgettable close.Jaxter Grimjinx and his family haven't had much time for thieving. Through no fault of their own, they've been too busy saving the day. But the danger in the Five Provinces is only just beginning. The Palatinate Mages are almost ready to unveil their master plan, and legendary monsters will soon roam the land once more. Then Jaxter's sister, Aubrin, is kidnapped by the Mages. It seems she has a power greater than her family ever realized, and she may be the key to the impending battle for the Five Provinces. Jaxter will do anything to get his little sister back--even if it means pulling off the greatest heist of his life and starting a full-scale rebellion.A "rich fantasy" (Publishers Weekly, starred review) with a family of thieves who "couldn't be more likable" (Kirkus Reviews), the Vengekeep Prophecies trilogy takes everything you thought you knew about prophecies and spins it into pure magic.
Once upon a time, in faraway Grimmlandia . . . Sleeping Beauty -- who just goes by her middle name, Rose -- has always been a daredevil. But according to her fairy tale, after her twelfth birthday Rose must avoid all sharp objects. That isn't easy at Grimm Academy, where enchanted items can also be dangerous. Rose will have to stay wide awake to keep out of trouble-and to find her magic charm!
Dwayne Ruggles is just a regular kid, living in a regular town--or so he thinks. One day, fabulously wealthy entrepreneur Howard Thigpen comes to school, and Dwayne notices that Thigpen is surrounded by a cloud of tiny sparks that follows him wherever he goes. The strangeness doesn't stop there--when Dwayne discovers that the ridges in his Thigpen Brand Potato Chips are encoded with a secret message that he can hear through an old Victrola horn, he must stop Thigpen from stealing the lights in everyone's eyes. But what does that even mean? It's a mystery, and Dwayne better figure it out fast before Howard Thigpen does too much damage. With the help of his friends Kevin Applebab and Emily Holmes, Dwayne upsets some pigs, hears some voices in his fingertips, gets rid of 100 "Ghostbuster" records, and figures out a few other amazing things. Kevin Brockmeier has crafted a fast, funny novel that demonstrates the power of ingenuity and imagination.
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