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The stunning conclusion to the Gregor the Overlander series, now in paperback! Everyone in the Underland has been taking great pains to keep The Prophecy of Time from Gregor. Gregor knows it must say something awful but he never imagined just how awful: It calls for the warrior's death. Now, with an army of rats approaching, and his mom and sister still in Regalia, Gregor the warrior must gather up his courage to help defend Regalia and get his family home safely. The entire existence of the Underland is in Gregor's hands, and time is running out. There is a code to be cracked, a mysterious new princess, Gregor's burgeoning dark side, and a war to end all wars.
In the third installment of The Underland Chronicles, Gregor must stop a plague from spreading through the Underland. Book Two left off with Gregor reading the Prophecy of Blood: a prophecy that calls for Gregor and Boots to return to the Underland to help ward off a plague. But this time, Gregor's mother refuses to let Gregor return to the Underland ...until the rat Ripred assures the family that Gregor and Boots are needed only for a short meeting, which the crawlers will attend only if their "princess" Boots is present. Gregor's mom finally relents, but on the condition that she go with them so they aren't out of her sight. The Underland plague is spreading, and when one of Gregor's family (cont'd)
The action and adventure continue for Gregor in this stunning fantasy from a rising literary star. Gregor learns of his role in another Underland prophecy, yet he swears he will never return to that place. But his vow crumbles when his little sister, Boots, is snatched. Gregor knows it is a ploy to lure him to the subterranean world, but he gives in and heads back underground, where he is reunited with his bat, Ares, the princess Luxa, and new allies. Together, they descend into the deadly Waterway in search of an ominous rat known as Bane. But Gregor must face the possibility of his greatest loss yet, and make life and death choices that will determine the future of the Underland.
A brand new adventure starring The Grey Griffins!Max---the leaderNatalia---the brainsErnie---the changelingHarley---the muscleA year ago, the Grey Griffins were just regular kids from Avalon, Minnesota. That was before they learned about the existence of evil fairies, werewolves, and other things that go bump in the night. Now they are monster-hunters, celebrated heroes, and allies to the legendary Templar knights---but even heroes have to go to school. When the Griffins enroll at Iron Bridge Academy, a school to train young recruits in the fight against the forces of evil, they find themselves at the center of a whole new adventure. The Clockwork King, a Templar foe from days past, has returned to finish the plan he set in motion decades ago. A plot to steal the souls of changelings---humans infused with fairy blood and supernatural abilities---in order to power his army of clockwork war machines. In The Brimstone Key, authors Derek Benz and J.S. Lewis deftly blend the mystical wonder of steampunk with magic and adventure to create an action-packed thrill ride.
In just one semester at Iron Bridge Academy, The Grey Griffins have already had quite an education-clockwork robots, students with super powers, and a hidden land beyond our world where mystical creatures and incredible inventions exist. But as second semester begins, their friendship is put to the test-Max, Ernie, Natalia, and Harley are growing apart. When their arch nemesis Otto Von Strife reemerges with another evil plan, the Griffins must learn to set aside their differences and reunite to save the world. And each other.
Gr 5-8-While recovering from hepatitis, Will Stanton is sent to a farm in Wales where he is soon caught up in the battle against "the Dark." He struggles to recall the prophetic lines he once memorized and gradually, as he learns the local place names of the geographic features around him, the meaning of the lines becomes clear to him. Through Bran, a young boy with mysterious origins who becomes Will's friend, Will fulfills the prophecies and once again defeats the Dark. This fourth book of Susan Cooper's The Dark Is Rising series (S&S Childrens, 1975) won the 1976 Newbery Medal. Twenty-five years later, it is still as powerful and mesmerizing as when it was first published. Richard Mitchley's reading is excellent and heightens listeners' enjoyment of Cooper's prose. His ease with Welsh pronunciation and the distinctive cadence of Welsh English adds greatly to the authenticity of the story's setting, which is an essential element of this book. He gives the characters distinctive voices without actually doing voices for each. Children not familiar with the earlier books in the series may find the basic premise a bit confusing since Will's status as an "old one" and the conflict between the light and the dark are not given much explanation. However, this audiobook is so well done that those who enjoy fantasy will relish it. It will also be a good choice for older children with reading disabilities when they need to "read" a Newbery title.
Twelve-year-old Griff Carver knows a thing or two about fighting crime. Because Griff?s not just any kid?he?s a kid with a badge. And if you are a criminal, he?s your worst nightmare. Griff might be the new kid on the Rampart Jr. High Patrol squad, but he?s no rookie. And he?ll do whatever it takes to clean up the mean hallways of his middle school?even if it lands him in hot water. But when Griff links cool kid Marcus ?The Smile? Volger to a counterfeit hall pass ring, can he and his friends close the case? Or will Griff let down the force?and lose his badge?for good? .
A mysterious sickness from the Imaginary World is sweeping the town of Buttonville. Dr. Woo, Metalmouth, and even the sasquatch have fallen ill. According to Mr. Tabby, the only known cure is a griffin's feather, but there is none in the hospital.Keeping an eye out for Maximus Steele, a poacher wanted for crimes against Imaginary creatures, Ben, Pearl, and Mr. Tabby make their way through the Portal. But danger looms on the other side. Can they persuade the griffin, king of the Imaginary World, to surrender a feather? And at what cost?Suzanne Selfors delivers a wild journey filled with mythical creatures and zany adventures that are anything but imaginary.This book includes bonus writing, art, and science activities that will help readers discover more about the mythological creatures featured in The Griffin's Riddle. These activities are designed for the home and the classroom. Enjoy doing them on your own or with friends!m. Enjoy doing them on your own or with friends!
Warning: Your day will become very dark - and possibly damp - if you read this book. Plan to spend this spring in hiding. Lemony Snicket is back with the eleventh book in his New York Times bestselling A Series of Unfortunate Events. Lemony Snicket's saga about the charming, intelligent and grossly unlucky Baudelaire orphans continues to provoke suspicion and despair in readers the world over. In the eleventh and most alarming volume yet in the bestselling phenomenon A Series of Unfortunate Events, the intrepid siblings delve further into the dark mystery surrounding the death of their parents and the baffling VFD organisation. Ages 9+
Fast paced, funny, and full of surprises, The Grimjinx Rebellion brings Brian Farrey's epic and critically acclaimed Vengekeep Prophecies trilogy to an unforgettable close.Jaxter Grimjinx and his family haven't had much time for thieving. Through no fault of their own, they've been too busy saving the day. But the danger in the Five Provinces is only just beginning. The Palatinate Mages are almost ready to unveil their master plan, and legendary monsters will soon roam the land once more. Then Jaxter's sister, Aubrin, is kidnapped by the Mages. It seems she has a power greater than her family ever realized, and she may be the key to the impending battle for the Five Provinces. Jaxter will do anything to get his little sister back--even if it means pulling off the greatest heist of his life and starting a full-scale rebellion.A "rich fantasy" (Publishers Weekly, starred review) with a family of thieves who "couldn't be more likable" (Kirkus Reviews), the Vengekeep Prophecies trilogy takes everything you thought you knew about prophecies and spins it into pure magic.
Once upon a time, in faraway Grimmlandia . . . Sleeping Beauty -- who just goes by her middle name, Rose -- has always been a daredevil. But according to her fairy tale, after her twelfth birthday Rose must avoid all sharp objects. That isn't easy at Grimm Academy, where enchanted items can also be dangerous. Rose will have to stay wide awake to keep out of trouble-and to find her magic charm!
Dwayne Ruggles is just a regular kid, living in a regular town--or so he thinks. One day, fabulously wealthy entrepreneur Howard Thigpen comes to school, and Dwayne notices that Thigpen is surrounded by a cloud of tiny sparks that follows him wherever he goes. The strangeness doesn't stop there--when Dwayne discovers that the ridges in his Thigpen Brand Potato Chips are encoded with a secret message that he can hear through an old Victrola horn, he must stop Thigpen from stealing the lights in everyone's eyes. But what does that even mean? It's a mystery, and Dwayne better figure it out fast before Howard Thigpen does too much damage. With the help of his friends Kevin Applebab and Emily Holmes, Dwayne upsets some pigs, hears some voices in his fingertips, gets rid of 100 "Ghostbuster" records, and figures out a few other amazing things. Kevin Brockmeier has crafted a fast, funny novel that demonstrates the power of ingenuity and imagination.
Trapped-that's how 16-year-old Joe Flowers has been feeling for too long. When his grades hit rock-bottom, his parents ground him. Then a fight with a teacher gets him kicked out of school for two weeks. Unable to face his parents with this latest blow, Joe hitchhikes to Cape Cod to get away and sort things out. Luck suddenly seems to be with him when he meets 16-year-old Nan Wright. Nan's offer to hide Joe makes his situation easier, and when Joe and Nan find themselves drawn to each other, Joe feels more confident that his life might come together. But before Joe faces going home to set things straight, he and Nan are plunged into a mystery they think they can blow wide open. Are Joe and Nan as smart as they think they are, or are they immersed in a deadly plot that's bigger than both of them?
It's Thanksgiving, and Aquanette and Angie Walker are headed home to Houston to wow their old friends with stories of life in the Big Apple. But in between eating, laughing, and being spooked by their grandpa's funeral home, these outrageous twins have something bigger on their minds: getting the Cheetah Girls a record deal!First they have to find their way into the concert for Karma's Children, Texas superstars who have been making Angie and Aqua jealous for as long as they can remember. But they'll have to put their jealousy aside if they want to get up on that stage in front of the five thousand screaming fans who will make this the best Thanksgiving in Cheetah Girl history.
An action-packed debut novel in an exciting new tween fantasy series, perfect for fans of series like Warriors, Survivors, and Guardians of Ga'Hoole.Once every hundred years, a black foal is born, prophesized to either unite or destroy the five herds of flying horses that live in the land of Anok. This foal is fated to become the most powerful pegasus in all of Anok. Star is this black foal.Even though Star has malformed wings that make him unable to fly, the leaders of each herd will take no risks. They will execute Star on his first birthday. With the help of his friends, Star must escape the clutches of the powerful leaders. His epic journey of self-discovery turns into a battle between good and evil that will keep readers eagerly turning the pages.
In a world where two nations rule all, Rob must find a way to live among them both in this futuristic story from the author of the Tripods series.In the future, the world has been divided into two societies. One is the Conurb--a sprawling, modern city where technology rules and people live with only the bare minimum they need to survive. The other is the County--a land of green fields and beautiful mansions, where the people have turned back the clock to a pristine past. Rob has always lived in the Conurb, but after he is sent to a terrible boarding school, he decides his only option is to take a chance and cross the Barrier into the unknown world of the County. There he meets another boy who introduces Rob to the very different society, and all the wondrous things that come with it. But even though Rob wants to believe that the County is a utopia, he begins to learn about the darkness that lurks beneath the smiles of his new family and friends. And when sinister secrets are revealed, Rob is forced to make a choice: stay in the County, where everything is a perfect lie, or return to the Conurb, where life is hard, horrible, and real.
Of course you know the Guardians. You've known them since before you can remember and you'll know them till your memories are like twilight: Santa, the Easter Bunny, the Tooth Fairy, and the others. But where did they come from? How did they become beloved and worthy of holidays? And what nefarious evildoer prompts them to band together and protect the children of the world? Answers are revealed and imaginations unfurl in this set, which includes the first three titles in the Guardians chapter book series: Nicholas St. North and the Battle of the Nightmare King, E. Aster Bunnymund and the Warrior Eggs at the Earth's Core!, and the story of everyone's favorite nighttime sprite, the Tooth Fairy.
Ga'Hoole is a classic hero mythology about the fight between good and evil. This new version of The Capture will feature art from the movie, due out in September 2010! After Soren, a young owlet, is pushed from his family's nest by his older brother, he's plucked from the forest floor by agents from a mysterious school, the St. Aegolius Academy for Orphaned Owls. When Soren arrives at St. Aggie's, he suspects there is more to the school than meets the eye. He and his new friend, the clever and scrappy Gylfie, find out that St. Aggie's is actually a training camp where the school's leader can groom young owls to help achieve her goal--to rule the entire owl kingdom.
The second book in the GUARDIANS OF GA'HOOLE series continues this classic hero mythology about the battle between good and evil. This book chronicles Soren's quest for nobility. In the second book in the GUARDIANS OF GA'HOOLE series, Soren, Gylfie, Twilight, and Digger travel to the Great Ga'Hoole Tree, a mythical place where an order of owls rises each night to perform noble deeds. Soren and his group are seeking help to fight the evil they discovered in the owl world (in GUARDIANS #1). After a harrowing journey, they arrive at the Great Ga'Hoole Tree and learn they will need to stay to receive training from the Ga'Hoolian elders. During his time at the Great Ga'Hoole Tree, Soren finds (and then loses) a great mentor and he is reunited with his beloved sister.
The third book in the GUARDIANS OF GA'HOOLE series, a classic hero mythology, chronicles Soren's quest for his missing mentor, Ezylryb, and battle against his evil brother, Kludd. Now that Soren has been reunited with his sister, Eglantine, he must face his next challenge: making sense of the mysterious disappearance of his mentor, Ezylryb. When Soren discovers that Ezylryb is in danger, he and his friends Gylfie, Twilight, and Digger devise a plan to save the beloved teacher. In this process, Soren must fight a ferocious foe who wears a terrifying metal beak, sharpened for battle. It's not until the confrontation is over that Soren discovers the true identity of his opponent. The metal beaked warrior is Soren's evil brother, Kludd.
A war breaks out in the owl kingdom when an evil group tries to take control of the Great Ga'Hoole Tree. Soren and the other Ga'Hoolian owls must fight to protect their tree and restore peace. Soren's beloved mentor, Ezylryb, is finally back at the Great Ga'Hoole Tree. But all is not well. There's a war between good and evil in the owl kingdom. On one side is a group led by Soren's fearsome brother, Kludd, who wears a terrifying metal mask to cover his battle-scarred face. On the other side are the owls of the Great Ga'Hoole Tree, who must fight to protect their legendary tree from Kludd's attacks. Soren, his friends, and the other owls at the Great Ga'Hoole Tree enter into fierce combat against Kludd's forces. They win a major battle, but warfare will continue in Book #5.
To prove his goodness, young Nyroc will renounce his name, his mother, and his inheritance to seek the holiest of relics from The Beyond the Beyond. Nyroc has exiled himself from the Pure Ones. He flies alone, feared and despised by those who know him as Kludd's son, hunted by those whose despotism he has rejected, and haunted by ghostly creatures conjured by Nyra to lure him back to the Pure Ones. He yearns for a place he only half believes in -- the great tree -- and an uncle -- the near-mythic Soren -- who might be a true father to him. Yet he cannot approach the tree while the rumor of evil clings to him. To prove his worth, Nyroc will fly to The Beyond the Beyond seeking the legendary Relic and bring it, a talisman of his own