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* 2-page lessons that focus on one skill at a time * Proofreading practice and checklists * Activities to get families involved * Review and extra practice * Tests that give students practice with widely used standardized test formats * A convenient Language Handbook * Everything needed for instruction-there's no need to waste time at the copier
Jonathan Smith thinks he's a regular twelve-year-old living a normal life in England with his parents. His first clue to the contrary is the faceless monsters in suits and bowler hats that crash into his family's cottage. It's not until he wakes up alone in the unfamiliar village of Hobbes End that his true identity is revealed: his mother's a demon, his dad's an angel, and his grandfather Gabriel is the village's angel-turned-clockmaker. As Jonathan's one-of-a-kind angel-demon powers start to kick in, he wonders if he can prevent the archdemon Belial from taking over Heaven and Hell . . . let alone round up his parents. A swashbuckling fantasy debut!
Wanted: One amazing forever home for one amazing sixth grader. "My name is Gaby, and I'm looking for a home where I can invite my best friend over and have a warm breakfast a couple of times a week. Having the newest cell phone or fancy clothes isn't important, but I'd like to have a cat that I can talk to when I'm home alone." Gaby Ramirez Howard loves volunteering at the local animal shelter. She plays with the kittens, helps to obedience train the dogs, and writes adoption advertisements so that the strays who live there can find their forever homes: places where they'll be loved and cared for, no matter what. Gaby has been feeling like a bit of a stray herself, lately. Her mother has recently been deported to Honduras and Gaby is stuck living with her inattentive dad. She's confident that her mom will come home soon so that they can adopt Gaby's favorite shelter cat together. When the cat's original owners turn up at the shelter, however, Gaby worries that her plans for the perfect family are about to fall apart.
Get the big picture about galaxies and our universe. From the smallest particles of matter to the biggest star system, our universe is made up of all things that exist in space. Our resource takes you through the Milky Way Galaxy, Black Holes and Gravity, then on to Nebulae, Sources of Light and the Speed of Light, and finally to Quasars, the most distant objects in the universe.
Aliens Attack! When science-camp buddies Kevin, Warner, Tara, and TJ summon alien life to earth, they quickly find out that not all extraterrestrials come in peace. Can they stop an alien takeover and save the world in time to win the Invention Convention?John Kloepfer, author of the popular Zombie Chasers books, has done it again. Galaxy's Most Wanted has a fast-paced, silly plot full of sidesplitting descriptions, a cast of diverse and endearing characters, and a slew of creepy-crawly aliens oozing off the page. With out-of-this-world black-and-white illustrations by Nick Edwards throughout, the first book in this new series is going to blast off!Meet the CharactersKevin: Science genius. Physics, biology, chemistry, you name it, Kevin can do it. He's the brains of the operation, leader of the crew.Warner Reed: Kevin's best friend and resident cool dude. He's the guy to see if you've got a 2:00 a.m. junk-food craving--but you'll pay top dollar for his top secret stash.Tara Swift: Not only is Tara supersmart and great at building things out of next to nothing, she's also in an all-girl punk band and the best drummer in the universe. (It's true--just ask her.)TJ Boyd: Computer problems? He's your man. TJ's a regular computer-programming prodigy. He's not much of a talker, though. Word around the campfire is that he damaged his voice box in a botched robotics experiment.
Kid genius Kevin Brewer and his friends must defend Earth from an invasion of vengeful aliens in the second installment of John Kloepfer's hilarious illustrated middle grade series Galaxy's Most Wanted, a perfect fit for reluctant readers.With a full-blown intergalactic war brewing, Kevin and his science camp friends must battle two of the nastiest aliens this side of the Milky Way. It would take a genius to outsmart these extraterrestrial criminals. Lucky for Earth, Kevin and his friends are space-age masterminds.
A fourteen-year-old girl from Austin spends the summer of 1900 at her grandmother's home in Galveston and is caught in the Great Hurricane of September 8, 1900.
From the Book jacket: "I SWEAR NOT TO SAY A WORD ABOUT WHAT WE DO IN THIS GAME TO ANYONE OUTSIDE..." Hayley's parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict, and never lets her meet any children her own age. When Hayley does something wrong - she is not quite sure what - her grandmother packs her off to her aunts in Ireland. To Hayley's shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit; a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she could have expected.
A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world. Athletics are everything for eighth-grader KT Sutton. She's a softball star, and she's on track to get a college scholarship and achieve international fame. Then one day during a championship game--in the middle of an important play--she suddenly blacks out. When she wakes up, she's in a different world. One where school is class after class of athletic drills, and after-school sports are replaced by popular academic competitions. One where KT is despised for her talent, and where her parents are fixated on her brother's future mathletics career rather than KT's softball hopes. KT is desperate to get back to reality as she knew it, but bits and pieces of disturbing memories and dreams make her wonder if something truly awful happened there. What if she's lost something a lot more important than a softball game?
Mike Lupica presents the second book in his New York Times bestselling Game Changers series! Still living large off their incredible football championship win just weeks before, Ben McBain and his crew must now prepare for basketball season. Ben is known as the best point guard throughout the league. And now that Shawn O'Brien has joined their team, they are a shoe-in to win it all. But there is a new kid in town, Chase Braggs, a point guard like Ben who seems to be better, stronger, and faster. Refusing to let his team down, Ben hits the courts hard to practice. Ben's rivalry with Chase seems to take the fun out of playing ball with his best friends. Will Ben be able to pull it together for his team and for himself?
Mike Lupica presents the third book in his NEW YORK TIMES bestselling Game Changers series! Ben and his friends, the Core Four Plus One, are so excited to play in their town's All-Star Baseball league. But in the first game of the season Ben gets hit by a pitch. It's never happened to him before and it shakes him up. Another player on Ben's team, Justin, is acting really weirdly. Ben's known Justin for a while and they're friendly but he's not one of Ben's closest "boys." Justin is the team's best hitter but his behavior on and off the field is erratic. Ben discovers that Justin's parents are getting a divorce and Justin is thinking about quitting the team. Like good teammates do, Justin helps Ben deal with his issues at bat while Ben is there for his friend while his family is struggling.
"A funny James Bond for the middle school set," Game of Clones mixes Alex Rider and Michael Buckley's NERD series into the ideal formula for a third installment in the hilarious and rollicking middle-grade adventure series The Clone Chronicles. Fisher Bas was able to track down his gone-Hollywood Clone--Two--but only with the help of Amanda Cantrell. Now "Three" and Dr. X remain on the loose. If Fisher is going to stop his secret from coming out, he'll have to figure out a cover for his brother clone and keep Three from helping Dr. X take over the world.That proves much harder as Fisher is no longer able to keep Two a secret and crazy things start happening at Wompalog Middle School. Turns out Three has come to Palo Alto bent on eliminating Fisher and Two. The boys will have to pull together their friends and an unlikely ally to stop Three and his clone army. The future of Fisher and Two's hometown depends on it.
When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?
When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? From the comedic mind of Joe Schreiber (Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.
When a new store called the Game Spot opens in their town, the Aldens are thrilled. But it's not fun and games when the other shops at Crossroads mall are robbed. What's more, letters are disappearing from the sign in front of the shopping center! It all seems to spell a new mystery for the Boxcar Children.
If a strange character offers you a gift in an online game, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep your game sites safe sites without taking away all the fun!
A handful of Minnipins, a sober and sedate people, rise up against the Periods, the leading family of an isolated mountain valley, and are exiled to a mountain where they discover that the ancient enemies of their people are preparing to attack.<P><P> Newbery Medal Honor book
"Provocative. Adams strips away Gandhi's saintly aura and explores the duality . . . of India's most famous leader." --Financial Times Jad Adams traces the course of Gandhi's multi-faceted life, and the development of his religious, political, and social thinking over seven tumultuous decades: from his comfortable upbringing in a princely state in Gujarat; his early civil rights campaigns; his leadership through civil disobedience in the 1920s and 1930s that made him a world icon; and finally to his assassination by a Hindu extremist in 1948, only months after the birth of independent India. An elegant and masterly account of one of the seminal figures of twentieth-century history, Adams presents for the first time the true story behind the man whose life may truly be said to have changed the world.
"Provocative. Adams strips away Gandhi's saintly aura and explores the duality of India's most famous leader."--Financial Times Jad Adams traces the course of Gandhi's multi-faceted life and the development of his religious, political, and social thinking over seven tumultuous decades: from his comfortable upbringing in a princely state in Gujarat; his early civil rights campaigns; his leadership through civil disobedience in the 1920s and 1930s that made him a world icon; and finally to his assassination by a Hindu extremist in 1948, only months after the birth of an independent India. An elegant and masterly account of one of the seminal figures of twentieth-century history, Adams presents for the first time the true story behind the man whose life may truly be said to have changed the world.
In the time of the Han Dynasty in ancient China, a young orphan struggles to fulfill her destiny. Ping has survived her days as a slave at Huangling Palace, but new challenges await her in the desolate mountains of Tai Shan. The aged dragon Danzi is gone, and now it is up to Ping to take care of the baby dragon, Kai. She does her best, but food is scarce, and she must be constantly on the lookout for her enemies. Things seem to get better when fate leads her back to the Imperial Palace, to the Garden of the Purple Dragon. Yet even within these hallowed walls, Ping and Kai are not as safe as they believe. This story of adventure, action, friendship, and loyalty will have readers cheering for Ping and the young dragon as they embark on their journey of faith and courage.
For Gary Jobson-the three-time All American sailor, America's Cup winner, Fastnet Race winner, and ESPN sailing commentator since 1985-sailing is life. In 2003, he was diagnosed with lymphoma, and here he relays the tumultuous diagnosis and treatments endured before the cancer went into remission. Through remission he remembers how his life has intertwined with some of the greatest sailors, how the sport has changed since his childhood, how the public view of sailing went through a revolutionary change with the advent of ESPN, how sailing can create lasting bonds of friendship that endure, and how sailing offers everything from the highest of adventures to the simplest of pleasures. This uplifting memoir also includes a foreword by Ted Turner.
The final, thrilling conclusion to #1 New York Times bestselling author Anthony Horowitz's masterful series! Matt. Pedro. Scott. Jamie. Scar. Five Gatekeepers have finally found one another. And only the five of them can fight the evil force that is on the rise, threatening the destruction of the world. In the penultimate volume of The Gatekeepers series, a massive storm arose that signalled the beginning of the end. Now the five Gatekeepers must battle the evil power the storm has unleashed - and strive to stop the world from ending.
Ten years after every superhuman vanished from the face of the earth, a new generation of heroes has emerged. Endowed with unimaginable powers, these young crime fighters are suiting up and taking on London's worst. But heroes become targets when the secret identities of Colin, Renata, and Danny are mysteriously leaked to the press. With their names and faces on every TV station and newspaper around the world, the trio takes refuge at a secret military installation that houses and trains a new crop of superhumans. Together, the three friends join the team as a new threat surfaces in America's heartland - one that will pit the heroes against the innocents they're trying to protect, and every action will bring Quantum's dark prophecy closer to fulfillment....
Justice and the First Unit travel to Dustland once again. Can they destroy evil and save the future world? Knowing they have unfinished business in the future, Justice, the Watcher, Thomas, the magician, Levi, the sufferer, and Dorian, the healer, again combine to form their unit and time-travel to Dustland. The unit hopes to guide the beings of Dustland out of the dangerous, barren place in the hopes of finding a safer home. But neither the unit nor the inhabitants of Dustland are truly safe as long as the sinister Mal remains in power. Will the unit be able to overcome Mal once and for all? The Gathering is the third and final installment of Virginia Hamilton's dystopian fantasy series, the Justice Trilogy, comprised of Justice and Her Brothers, Dustland, and The Gathering. This ebook features an illustrated biography of Virginia Hamilton including rare photos from the author's estate.
I, Catherine Cabot Hall, aged 13 years, 6 months, 29 days...do begin this book. So begins the journal of a girl coming of age in nineteenth-century New Hampshire. Catherine records both the hardships of pioneer life and its many triumphs. Even as she struggles with her mother's death and father's eventual remarriage, Catherine's indomitable spirit makes this saga an oftentimes uplifting and joyous one. Quiet yet powerful, this Newbery Medal-winning book is sure to touch all who read it.