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Spending time in the kitchen might be a chore for busy mums and dads, but kids see the kitchen as a fun and exciting place to explore their creative sides. Filled with puzzles and over 50 recipes for gooey, oozy, slimy meals that kids can make themselves, "The Everything Kids' Gross Cookbook" helps parents teach their kids about kitchen safety issues while preparing yucky recipes for: - wacky schnacks, such as putrefied eyeballs; - favorite foods, such as fish-eye tacos and zit-face pizza; - sick salads & sides, such as Puke au Gratin and Dragon Slobber. With "The Everything Kids' Gross Cookbook", kids can be creative in the kitchen, making slimy, smelly meals while learning important kitchen safety tips and cooking terms as well as how to eat, drink, and be healthy - the "gross" way, of course!
Science has never been so easy--or so much fun! With The Everything Kids' Science Experiments Book, all you need to do is gather a few household items and you can recreate dozens of mind-blowing, kid-tested science experiments. High school science teacher Tom Robinson shows you how to expand your scientific horizons--from biology to chemistry to physics to outer space. You'll discover answers to questions like: Is it possible to blow up a balloon without actually blowing into it? What is inside coins? Can a magnet ever be "turned off"? Do toilets always flush in the same direction? Can a swimming pool be cleaned with just the breath of one person? You won't want to wait for a rainy day or your school's science fair to test these cool experiments for yourself!
Features a collection of facts and pictures that teach as they entertain. This work helps kids learn everything about how sharks: have survived over hundreds of thousands of years; pursue their prey; and go on feeding frenzies-and eat almost anything!
This book describes how rocks and minerals are formed by geological processes, and how they are used in our lives.
National Geographic Kids Everything Volcanoes and Earthquakes explodes with incredible photos and amazing facts about the awesome powers of nature. You'll find out that three-quarters of Earth's volcanoes are underwater, that an earthquake in Chile shortened the day by 1.26 milliseconds, and much more. Bursting with fascinating information about the biggest volcanic eruptions and earth-shattering earthquakes, this book takes a fun approach to science, introducing kids to plate tectonics and the tumultuous forces brewing beneath the Earth's surface.
Everything You Need to Know about Reptiles and Amphibians looks at the lives and times of the amazing world of our cold-blooded friends from all angles. A fascinating read packed with information on habitats, breeding habits, as well as oddities, shocking facts and anatomy, this information is presented through close ups, quizzes, games, engaging text and innovative, high quality design, making it perfect for in depth research or a quick dip for fast facts.
When Ben gets kicked out of the CIA's spy school, he enrolls with the enemy. This companion to Spy School and Spy Camp is rife with action, adventure, and espionage.During a spy school game of Capture the Flag, twelve-year-old Ben Ripley somehow accidentally shoots a live mortar into the principal's office--and immediately gets himself expelled. Not long after going back to the boring old real world, Ben gets recruited by evil crime organization SPYDER. And he accepts. As a new student in SPYDER's evil spy school, which trains kids to become bad guys with classes like Counter Counterespionage and Laying Low 101, Ben does some secret spying of his own. He's acting as unofficial undercover agent, and it becomes quickly apparent that SPYDER is planning something very big--and very evil. Ben can tell he's a key part of the plan, but he's not quite sure what the plan is. Can Ben figure out what SPYDER is up to--and get word to the good guys without getting caught--before it's too late?
In the latest installment of Nancy Krulik's popular George Brown, Class Clown series, George is preparing for picture day, and his friend Alex is preparing to break the Schminess World Record for the largest ABC (Already Been Chewed) gumball. While George is selecting his outfit, Alex is busy becoming famous. Can George learn to be a supportive friend, despite the jealousy he feels, or will the super burp ruin his best friend's chances of fame and his own fourth grade reputation?
Emma McGraw is good at many things. She?s good at science. She?s good at being a friend. But is she good enough to make her father proud? Suddenly she?s not so sure. Her father and stepmother?s niece has just won a big prize for horseback riding. How will Emma ever measure up? Before long, she has a plan. Winter Games Day is coming up at school and if Emma trains really hard, she?s sure to win her own prize?maybe even more than one! But once the games begin, Emma starts to see that being an excellent athlete isn?t the same as being an excellent daughter. .
From the bestselling creators of Duck Rabbit , an exciting tale of self-discovery He stood out here. He stood out there. He tried everything to be more like them. It's not easy being seen. Especially when you're NOT like everyone else. Especially when what sets you apart is YOU. Sometimes we squish ourselves to fit in. We shrink. Twist. Bend. Until -- -- a friend shows the way to endless possibilities. In this bold and highly visual book, an emphatic but misplaced exclamation point learns that being different can be very exciting Period.
Sophie befriends the mythical Alicorn--and puts her mysterious powers to the test--in this enchanting sequel to Keeper of the Lost Cities.Sophie is settling in nicely to her new home and her new life in the world of the lost cities. And it helps that living at Havenfield means getting to spend time with rare, precious species--including the first female Alicorn, who shows herself to Sophie and trusts no one but her. Sophie is tasked with helping to train the magical creature so that the Alicorn can be revealed to the people of the lost cities as a sign of hope, and Sophie wants to believe that the recent drama and anguish is gone for good. But the secrets buried deep in Sophie's memories remain, and before long before she's back in incredible danger, risking everything to find the answers to questions that could save not only her life, but the life of someone close to her...
Sophie befriends the mythical Alicorn--and puts her mysterious powers to the test--in this enchanting sequel to "Keeper of the Lost Cities." Sophie is settling in nicely to her new home and her new life in the world of the lost cities. And it helps that living at Havenfield means getting to spend time with rare, precious species--including the first female Alicorn, who shows herself to Sophie and trusts no one but her. Sophie is tasked with helping to train the magical creature so that the Alicorn can be revealed to the people of the lost cities as a sign of hope, and Sophie wants to believe that the recent drama and anguish is gone for good. But the secrets buried deep in Sophie's memories remain, and before long before she's back in incredible danger, risking everything to find the answers to questions that could save not only her life, but the life of someone close to her...
Nine easy-to-follow experiments help readers explore what a plant is, what it needs to grow and live, what's inside a plant seed, and how seeds grow and get spread in the wild.
A wasp lays its eggs under a caterpillar's skin so that its young can eat the caterpillar's guts as they grow. A young head louse makes its home on a human hair and feasts on human blood. Frogs use their eyeballs to help swallow their food. From small worms that live in a dog's nose mucus to exploding ants to regurgitating mother gulls, this book tells of the unusual ways animals find food, shelter, and safety in the natural world. If animals all ate the same things and lived in the same places, it would be impossible for all of them to survive. So they specialize. Some animals eat the bits that others leave behind, such as skin and mucus. They find all kinds of unusual places to shelter, including the cracks and holes in another creature's skin or its internal organs. They use their own bodies to protect themselves from predators by imitating unsavory items such as bird droppings and even by blowing up. These habits that may seem disgusting to us are wonderful adaptations that make it possible for a great variety of creatures to live and thrive on Earth. Read about them and marvel at the amazing ways animals adapt to the natural world.
Christopher Columbus was not the first to discover the Americas, but his voyages led to European exploration of the New World. Rich in resources and natural beauty, the Americas were irresistible to gold-hungry conquistadors. The newcomers gave little thought to those who had called the lands their home, and exploration soon came to signify conquest. The New World -- and the lives of its inhabitants -- would be changed forever.
Pyramids, mummies, amulets, temples, and pharaohs- Explore Ancient Egypt! brings this fascinating civilization to young readers ages 6-9 with 25 hands-on projects, activities, and games. Kids learn about ancient Egyptian homes, food, money, toys, games, makeup, clothes, kings, mummies, and more. Projects are easy to follow and require primarily common household products and very little adult supervision.Activities range from making a scarab necklace to writing in ancient Egyptian hieroglyphs and making King Tut sandals. By combining a hands-on element with riddles, jokes, facts, and comic cartoons, kids Explore Ancient Egypt! in this accessible introduction to an incredible, ancient world.
Investigate the fascinating civilization of ancient Greece through 25 hands-on projects and activities for young readers ages 6-9. Kids learn about ancient Greek homes, food, playtime, clothing, conquests, arts and entertainment, gods, and more. Activities range from fashioning a model oil lamp from clay to building a courtyard column and constructing a flipbook sailing ship. By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Ancient Greece! and develop an understanding of how this ancient civilization still influences our modern world.
Investigate the fascinating civilization of ancient Rome through 25 hands-on projects and activities for young readers ages 6-9. Kids learn about ancient Roman homes, food, playtime, clothing, conquests, gods, entertainment, and more. Activities range from creating an amphora and making a tunic to baking bread and hosting a Roman feast. By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Ancient Rome! and develop an understanding of how this ancient civilization laid the foundation of our modern world.
This book explores Antarctica--the freezing continent in the south pole: its geography inhabitants and other interesting facts.
This book explores Asia--the biggest continent in the world. It also talks about its geography, people, famous tourist places and other interesting facts.
In Explore Colonial America!, kids ages 6-9 learn about America's earliest days as European settlements, and how the colonists managed to survive, build thriving colonies, and eventually challenge England for independence.How did the colonists build homes, feed and clothe themselves, and get along with the Native Americans who were already here? This accessible introduction to the colonial period teaches young children about the daily lives of ordinary colonists and offers fascinating stories about those who helped shape the emerging nation. Activities range from creating a ship out of a bar of soap and building a log home out of graham crackers and pretzels to making a wampum necklace. Projects are easy-to-follow, require minimal adult supervision, and use primarily common household products and recycled supplies.By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Colonial America!, and have a great time discovering our nation's founding years.
Given the pace of how we harness and utilize electricity, as well as the importance of developing new sources of energy, electricity is a timely subject for kids to explore. In Explore Electricity! With 25 Great Projects, kids ages 6-9 will learn the basics of electricity: currents, circuits, power, magnetism and electromagnetism, motors and generators. They'll become more attuned to how much they rely on electricity in their daily lives. They'll also understand that while electricity is a wonderful resource, and one we've used to our advantage ever since it was discovered, the future of how we make and use electricity is still changing and there are things they can do today to impact these changes.This title invites kids to experiment on their own with 25 simple projects that will "spark" their learning and enthusiasm, including making their own clothespin switch, lemon battery, compass, electromagnet, and flashlight, as well as generating their own "lightning." These hands-on activities combined with informational text will excite kids about STEM? the interrelated fields of science, technology, engineering, and mathematics.
Who invented the airplane? When were airplanes invented? And why do planes have wings if the wings don't flap? Kids can answer these questions and more by jumping into the cockpit and soaring into Explore Flight! With 25 Great Projects, where they'll learn about the history of our human obsession to conquer the feat of flying.For kids ages 6-9, Explore Flight! With 25 Great Projects introduces them to the dreamers, inventors, aviation pioneers, and record breakers. They will read about the myths and legends of flying and about the wondrous flying machines of the past, present and future. They will learn that in the 15th century Leonardo da Vinci drew sketches of airplanes, helicopters and other flying machines, and that the first passengers in a hot air balloon were a sheep, a rooster, and a duck. Along the way, they will develop a better understanding of the rich history of aviation, investigate what causes flight, and learn about the science of aerodynamics. Projects and experiments range from making a paper airplane to building an airfoil. All the projects in this book are easy to follow, require little adult supervision, and use commonly found household products, many from the recycling.
How can something that grounds us and keeps us here on this earth be so invisible and mysterious? We're not talking about anything abstract and undetectable. We're talking about GRAVITY! Gravity is a force that affects everyone and everything. Gravity is something we can easily understand, even kids, especially if they have the right tools to teach them.Explore Gravity! With 25 Great Projects will introduce kids ages 6-9 to the basics of gravity, including concepts of matter, attraction, and gravitational pull. Projects include creating a working model of a scale to learn what "weight" really means and how it's affected by gravity. By playing with various weights to make a marvelous mobile, readers learn about the center of balance and how martial artists use this knowledge to throw their weight around. All the projects in this book are easy to follow, require little adult supervision, and use commonly found household products, many from the recycling box! The fun facts, trivia, jokes, comics, and hands-on activities will help kids discover the captivating science of gravity. Furthermore, the informational text and hands-on activities will excite kids about STEM, the interrelated fields of science, technology, engineering, and math.