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Knock! Knock! Where Is There? (Where Is?)

by Brian Elling Who HQ

Another round of sidesplitting jokes based on the New York Times best-selling Where Is? series!This hilarious follow-up collection of jokes featuring all the subjects of the ever-popular Where Is? series will keep kids laughing right through geography class! There are 300 silly jokes about places like Stonehenge, Easter Island, the Bermuda Triangle, Mount Rushmore, Area 51, and even our Solar System in this all-new collection.

Knock, Knock, Monster Who?: Illustrated Monster Jokes for Kids (Illustrated Jokes)

by Stephanie Rodriguez Amy Pryce

Monsters growl and snarl and groan and these silly illustrated jokes! Get kids reading AND laughing with funny monster jokes. Adam Pryce's bold illustrations add to the hilarity of monsters doing all sorts for ridiculous things. Developing readers will build confidence and story time will never be the same for your monster-loving child. Here's an example: What do sea monsters have for dinner? Fish and ships! These jokes are silly and strange and make a great gift for a monster fan. Don't miss the other illustrated joke books in this series including: Yo Ho, Ha Ha! Pirate Jokes for kids Knock Knock, Moo Who? It's Snot Fair! Knock Knock, Dino-mite! and many more from Xist Publishing!

Knock Knock Boo Who?: And Other Silly & Spooky Jokes (Illustrated Jokes)

by Brenda Ponnay

The perfect joke book for Halloween or any other day of the year. The only thing that&’s scary is how hard it will be to stop laughing. Knock Knock. Who&’s there? Howl. Howl Who?Howl I know you&’re not a monster? Brenda Ponnay is back with a collection of slightly spooky illustrated knock knock jokes that are sure to be read and repeated over and over again. Perfect for giving family and friends the chills—and giggles galore.

Knock About with the Fitzgerald-Trouts (Fitzgerald-Trouts)

by Sydney Smith Esta Spalding

"Witty, full of heart and genuinely fun to read...a wacky, lighthearted romp."--The New York Times Book ReviewWelcome to the further adventures of the plucky Fitzgerald-Trout siblings, who live on a tropical island where the grown-ups are useless, but the kids can drive.In this second installment, the delightfully self-reliant siblings continue their search for a home. This time, their pursuit will bring them face-to-face with a flood, illegal carnivorous plants, and the chance to win an extraordinary prize at a carnival. Will they finally find a place to call home?

Knit, Hook, and Spin: A Kid's Activity Guide to Fiber Arts and Crafts

by Laurie Carlson

This easy-to-follow activity book is packed with over 70 projects across a variety of fiber arts including knitting, felting, knotting and braiding, spinning, weaving, crocheting, and dyeing. Kids will learn to felt a bag, braid a rug, weave a tapestry, knit comfy slippers, crochet a belt, make and use natural dyes, and make dozens of other projects. Along the way they'll learn about Viking ships' woolen sails, the history of rope bridges, Japan's yearly Straw Festival, the invention of the spinning machine, and much more.

Knights vs. the End (of Everything)

by Matt Phelan

The third action-packed story in Matt Phelan’s acclaimed Knights vs. series! Five daring heroes face their most difficult challenge yet: saving Camelot itself. Can the band of friends survive an evil queen, a powerful Faerie King, and one nasty dragon? This heavily illustrated middle grade adventure is a hilarious tale of derring-do, perfect for reluctant readers as well as fans of The Terrible Two and The Wild Robot. A year has passed since the knights battled monsters on the mist-covered Orkney Isles. The knights have searched high and low for the elusive Queen Morgause, who is bent on destroying King Arthur and all of Camelot. Finally, a tip from the legendary Green Knight sends the heroes searching for the Faerie Realm, an eerie world where nothing is what it seems. Together, the knights will lose an old friend, discover a new ally, face a dangerous dragon, and learn what it means to be a legend. With art on nearly every page, including an epic fight scene depicted in several graphic-novel–style spreads, this engaging story is ideal for reluctant readers, aspiring knights, and action-adventure fans. Camelot may never be the same after these heroes come to the rescue!

Knights vs. Monsters

by Matt Phelan

“Absurdly entertaining. Victorious on all fronts.”—Booklist (starred review)Renowned for their courage, their chivalry, and their ability to fight mythical creatures, the Knights of the Round Table face a new band of dangerous opponents—MONSTERS! In the rip-roaring sequel to Matt Phelan’s acclaimed Knights vs. Dinosaurs, four daring knights and one intrepid archer face off against legendary monsters. This heavily illustrated middle grade adventure is a hilarious tale of derring-do that is perfect for reluctant readers and fans of The Terrible Two and The Wild Robot. Award-winning creator Matt Phelan’s Knights vs. Monsters is a highly illustrated, fast-paced adventure full of uproarious knightly hijinks, surprising secrets, and terrifying monsters.When a magical boat sweeps the Knights of the Round Table off to Scotland, they take on the evil Queen Morgause and her horde of monsters. With art on nearly every page, including an epic fight scene depicted in several graphic-novel style spreads, this engaging story is ideal for reluctant readers, aspiring knights, and fans of Gordon Korman’s Masterminds.“This rollicking story is suspenseful and silly. An excellent choice for all readers.”—School Library Journal (starred review)

Knights of the Borrowed Dark (Knights of the Borrowed Dark #2)

by Dave Rudden

This imaginative new fantasy will charm fans of the Ranger's Apprentice and Rick Riordan. Denizen Hardwick is an orphan, and his life is, well, normal. Sure, in storybooks orphans are rescued from drudgery when they discover they are a wizard or a warrior or a prophesized king. But this is real life--orphans are just kids without parents. At least that's what Denizen thought. . . . On a particularly dark night, the gates of Crosscaper Orphanage open to a car that almost growls with power. The car and the man in it retrieve Denizen with the promise of introducing him to a long-lost aunt. But on the ride into the city, they are attacked. Denizen soon learns that monsters can grow out of the shadows. And there is an ancient order of knights who keep them at bay. Denizen has a unique connection to these knights, but everything they tell him feels like a half-truth. If Denizen joins the order, is he fulfilling his destiny, or turning his back on everything his family did to keep him alive?

Knights Club: The Comic Book You Can Play (Comic Quests #7)

by Shuky

Find items, encounter foes, and solve puzzles in this middle-grade graphic novel that you can play just like a role-playing game. You&’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you! HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success.• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #6)

by Shuky

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!HERE&’S HOW TO PLAY: • To begin your quest, select your character. • Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number. • Solve puzzles, collect supplies, and defeat enemies in your quest for success. • If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #4)

by Shuky

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!In a medieval age of chivalry and sorcery, you&’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. But traps and enemies will be numerous on your route! Forge your weapons to make them more powerful, win points collecting magical cards, be victorious in battle, and advance through the levels to become strong enough to bring your mission to a successful end.HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success. If you succeed, you may be knighted!• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!

Knights Club: The Comic Book You Can Play (Comic Quests #2)

by Shuky

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.HERE&’S HOW TO PLAY:• Select your character and begin your quest.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles and collect bravery bracelets in your quest for success. • If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time. Remember, this is no ordinary comic book—what happens next is up to you!

Knights & Castles: 50 hands-on activities to experience the Middle Ages

by Avery Hart Paul Mantell

Introduces the Middle Ages, including activities and crafts that are representative of medieval life, for example, creating an hourglass, a catapult, a coat of arms, and a code of honour.

Knights and Bikes: Wheels of Legend (Knights and Bikes #3)

by Gabrielle Kent

More friendship, magic, and laugh-out loud adventure in this hilarious chapter book series!A new mystery has rolled onto Penfurzy Island, and the Rebel Bicycle Club are ready to investigate! Nessa, Demelza, and their goose, Captain Honkers, are excited to explore a traveling carnival that's come to Penfurzy, and soon they befriend Jack, the son of the carnival owner. But strange things are happening too, like odd tremors that shake the island! Does it have anything to do with the fact that the carnival comes to Penfurzy only every ten years? It's up to the friends to do what they do best: save the day from a fate worse than homework.An adventure with twists, turns and gross-out trailer park invaders guaranteed to make you laugh!

Knights and Bikes: Rebel Bicycle Club (Knights and Bikes #2)

by Gabrielle Kent

The friendship, magic, and laugh-out loud adventure continues in this hilarious chapter book series!Best friends Demelza and Nessa are always up for adventure. After all, what else is there to do on the sleepy island of Penfurzy? The two girls have discovered a magic world of myth and legend in a submerged castle just off the island, and now, accompanied by their pet goose Captain Honkers, are on a quest to help a headless knight (or rather, a knight who is JUST a head) find treasure.They set off on their bikes and explore both the everyday and legendary worlds, and encounter everything from a sullen bully named Connan to a ghost train to an ancient tomb beneath a shuttered amusement park. Along the way, the two girls will become braver and even closer friends.

Knights and Bikes (Knights and Bikes #1)

by Gabrielle Kent

The first book in a new series filled with friendship, magic, and laugh-out loud adventureWelcome to the sleepy island of Penfurzy, where nothing exciting ever really happens. OR DOES IT? Adventure awaits Demelza and her new best friend in the whole world, Nessa, as they explore the island and uncover the mysteries of the Penfurzy Knights. With a honking pet goose sidekick, quirky islanders and a legendary treasure to find, it's up to Nessa and Demelza to ride their bikes, solve the puzzles before them, and face down danger with frisbees, water-balloons, feathers .... and a toilet plunger. THEIR FRIENDSHIP WILL WARM YOUR HEART. THEIR BRAVERY WILL MAKE THEM LEGENDS.

Knighthood for Beginners (Elys Dolan Illustrated Chapter Books)

by Elys Dolan

Meet Dave (a dragon who wants to become a knight) and his trusty steed (a German-speaking, worldly goat named Albrecht) in this illustrated, laugh-out-loud chapter book.Dave is terrible at all the things dragons are supposed to be good at: hoarding gold, eating villages, telling riddles...and don’t even ask about his knitting skills. So when he becomes the first dragon ever to fail the Dragon Test, he finds a book called Knighthood for Beginners and decides he’s found his destiny! Before long, Dave is decked out in a new suit of armor and is off on a series of adventures with his trusty steed—a German-speaking, life coach, explorer, and goat named Albrecht. The ultimate goal? Dave the dragon being knighted by the King of Castletown. From start to satisfying finish, this page-turner by Elys Dolan is a fresh and extremely funny new voice in chapter books. Black-and-white illustrations by the author help bring all the hilarity to life, and there’s even a glossary of Albrecht’s German expressions.

The Knight in Screaming Armor: The Knight In Screaming Armor; Diary Of A Mad Mummy; Deep In The Jungle Of Doom; Welcome To The Wicked Wax Museum (Give Yourself Goosebumps #9)

by R. L. Stine

"Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! Your cousins, Kip and Abbey, have come to visit you from jolly old England -- and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn't matter, 'cause you're ""dying"" to see what's inside. If you open the crate marked ""Evil Knight,"" you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the ""Good Knight"" crate, you'll discover a room full of mannequin heads that talk. Before you know, it you've lost your head. Can you pull yourself together before time runs out? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!"

Knife Edge (Young Sherlock #6)

by Andrew Lane

Something sinister is afoot in the house in the west of Ireland in which Sherlock is staying. There are frightened whisperings among the servants and the house's owners are clearly scared. But who - or what? - has terrified them so much that nobody will speak out? Young Sherlock must bring all his powers of deduction to unravelling his greatest mystery yet. Another fast-paced, brilliantly plotted adventure as teenage Sherlock investigates a new crime and comes up against a fresh crop of sinister, clever criminals.

Knife: Book 1

by R.J. Anderson

"Knife woke in a cold sweat, the torn edge of her wing sizzling with pain. How long had she lain unconscious? Her worst fears had come to pass: she was trapped, flightless, a prisoner. The humans had put her in a box, and now they had come to torment her..."Don't read this book if you're expecting fairy dust - the last thing Knife is likely to wield is a magic wand...

KneeKnock Rise

by Natalie Babbitt

From the moment young Egan arrives in Instep, he senses the spell cast over the villagers by the Megrimum--the mysterious something that lurks on the mist-wreathed peak of Kneeknock Rise. Everyone shudders in horror--delicious horror--whenever the Megrimum's unearthly wail floats down to the village. Before long, Egan is climbing the Rise to find a practical explanation for those wails.<P><P> Newbery Medal Honor book

The Kneebone Boy

by Ellen Potter

Otto, Lucia, and Max Hardscrabble, whose mother has been missing for many years, have unexpected and illuminating adventures in the village of Snoring-by-the-Sea after their father, who paints portraits of deposed monarchs, goes away on a business trip.

Klutzhood

by Chris McMahen

Arlo thinks his mother is crazy for taking a job in a small town, far away from his old home and his good friends. To make matters worse, the students at his new school are crazy—hockey crazy. Arlo has never laced up a pair of skates in his life, and he's not about to start. To avoid making a complete fool of himself in front of his classmates, Arlo joins a group of misfits called the Dumpster Dudes, who set him a series of wild initiation tests that unleash mayhem on the school. Broken windows in the classrooms, angry ants in the hallways, bicycles in the library and monsters in the air ducts—can East Bend Elementary survive Arlo? And will Arlo survive East Bend?

The Klipfish Code

by Mary Casanova

The year is 1942, and Norway is under Nazi occupation. Twelve-year-old Marit has decided to take action, despite her grandfather's warnings. But will her plan work? Can she really complete her part of this secret code? And even if she can, would it make any difference to the Resistance? <P><P>As this novel reveals what Norwegian people did to preserve their dignity and freedoms, it uncovers a startling statistic: the German secret police systematically rounded up one teacher in ten and sent them to concentration camps for their refusal to teach Nazi propaganda to Norwegian schoolchildren. Set on an island of sturdy fishing trawlers and brightly painted homes, with smells of kelp and salt water, here is a riveting novel about risks taken, secrets kept, and, always, questions about whom to trust.

Klawde: Evil Alien Warlord Cat: Target: Earth #4 (Klawde: Evil Alien Warlord Cat #4)

by Johnny Marciano Emily Chenoweth

"Applaud for KLAWDE. Two paws up!"--Dav Pilkey, creator of the Dog Man series."Funny, savage, and brilliant, Klawde is the pet I wish I had."--Max Brallier, New York Times Bestselling author of The Last Kids on Earth. Klawde is not your basic cat. He's an emperor from another planet, exiled to Earth. He's cruel. He's cunning. He's brilliant... and he's also Raj Banerjee's best friend.In book four of the Klawde series, our favorite warlord cat turns his malevolent gaze to the one target he never thought he'd consider: Earth. But conquering a world is a challenge, even for Klawde, and he'll need two things for his plan to succeed: an army of zombie squirrels, and, of course, money. Lots of money. And he has a plan to get it. Meanwhile, as his evil pet plots world domination, Raj is also trying to make some extra cash. He's dying for a cool virtual-reality headset and is determined to get his yard-cleaning business off the ground to pay for it. But when a friendly neighbor catches wind of Klawde's plan, Raj and Klawde's stories collide, and Raj may end up paying for his cat's schemes... Will Klawde's thirst for power finally be quenched? Can Raj bear the responsibility of a small business? And why are all the squirrels acting strange...?Heavily illustrated, with a hilarious, biting voice that switches between Raj's and Klawde's perspectives, this is the story of an unlikely friendship that emerges between a boy and the evil cat who arrived on his doorstep.

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