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Galileo and the Magic Numbers

by Sidney Rosen

This &“enjoyable&” biography of the brilliant astronomer will intrigue young people who are &“bored with the textbook approach to science&” (The New York Times Book Review). Sixteenth century Italy produced Galileo, a genius who marked the world with his studies and hypotheses about mathematical, physical, and astronomical truths. His father, musician Vincenzio Galilei said, &“Truth is not found behind a man&’s reputation. Truth appears only when the answers to questions are searched out by a free mind. This is not the easy path in life but it is the most rewarding.&” Galileo challenged divine law and the physics of Aristotle, and questioned everything in search of truths. And it was through this quest for truth that he was able to establish a structure for modern science.

Gallagher Girls Digital Omnibus

by Ally Carter

Don't miss a single moment of the beloved, bestselling Gallagher Girls series in this ebook collection, where spies-in-training navigate secret missions, friendship, betrayals, and first love.Cammie Morgan is a student at the Gallagher Academy for Exceptional Young Women, a fairly typical all-girls school -- that is, if every school taught advanced martial arts in PE and the latest in chemical warfare in science, and students received extra credit for breaking CIA codes in computer class. The Gallagher Academy might claim to be a school for geniuses but it's really a school for spies.Even though Cammie is fluent in fourteen languages and capable of killing a man in seven different ways, she has no idea what to do when she meets an ordinary boy who thinks she's an ordinary girl. Sure, she can tap his phone, hack into his computer, or track him through town with the skill of a real "pavement artist" -- but can she maneuver a relationship with someone who can never know the truth about her?Cammie Morgan may be an elite spy-in-training, but she's on her most dangerous mission yet -- falling in love.This ebook collection includes all six Gallagher Girls books: I'd Tell You I Love You, But Then I'd Have to Kill You, Cross My Heart and Hope to Spy, Don't Judge a Girl by Her Cover, Only the Good Spy Young, Out of Sight, Out of Time, and United We Spy.

The Gallery (The Dark Chronicles #2)

by Barbara Steiner

When a high schooler gets a job in the art department of a nearby university, she begins to suspect that the campus is haunted by a ghost—and maybe even a serial killerLaDonna Martindale hopes that her new job at the local college will help to inspire her own painting. But every night, in the art school basement, she sorts canvases for the upcoming gallery showing. And every night, she feels the same strange, comforting presence of someone in the basement with her—even if she can&’t see him. When LaDonna suddenly discovers a beautiful painting on the basement wall that wasn&’t there before, she realizes that her ghost is an incredible artist. Maybe, just maybe, he can be the muse she&’s been lacking. But when a string of murders on campus turns her small town upside down, LaDonna isn&’t sure whom to trust—her best friend, Johnny; the art school director; or even her ghost. LaDonna can sense someone stalking her whenever she&’s on campus, and she starts to wonder if she might be the serial killer&’s next victim.

The Gamble (Bareknuckle)

by Patrick Jones

For years, Leung has been learning Wing Chun. This fighting art demands balance. It makes Leung find his center. So when Leung sees the boxing matches at New York's Woodrat Club, he’s shocked by the fighters' wild, sloppy styles. But he can't stop watching. Leung's Irish friend, Sean, thinks that Leung could conquer the bareknuckle boxing scene. But first, Leung's uncles, Tso and Nang, have to approve. Then Leung will have to learn to ignore jeers and hard stares—because he'll be fighting before a crowd that wants to see a Chinese immigrant lose.

The Game: Number 1 in series

by Krystyna Kuhn

The famous Grace College, located in a remote valley in the Canadian Rocky Mountains, is an elite school for the highly gifted. To Julia and her brother, it's the perfect place to hide.But when Robert finds a dead body in their first week they'll learn they can only run so far from their past. And that the valley has secrets of its own. . .

Game: The Sequel to "I Hunt Killers" (I Hunt Killers #2)

by Barry Lyga

Billy grinned. "Oh, New York," he whispered. "We're gonna have so much fun." I Hunt Killers introduced the world to Jazz, the son of history's most infamous serial killer, Billy Dent.In an effort to prove murder didn't run in the family, Jazz teamed with the police in the small town of Lobo's Nod to solve a deadly case. And now, when a determined New York City detective comes knocking on Jazz's door asking for help, he can't say no. The Hat-Dog Killer has the Big Apple--and its police force--running scared. So Jazz and his girlfriend, Connie, hop on a plane to the big city and get swept up in a killer's murderous game.Both the stakes and the body count are higher in this suspenseful and unstoppable sequel from acclaimed author Barry Lyga.

The Game (The Do-Over)

by Elizabeth Neal

Marcus and his best friend Taj have never been great at basketball. But during the final game of the season, their coach finally gives them the chance to play. As the minutes count down, Marcus chokes and misses his shot while Taj saves the day with a buzzer-beater. That night Marcus receives a text from an unknown number asking if he would like a do-over. He accepts and gets to relive the game and make the winning shot. But will correcting his mistake be worth taking away his best friend's moment to shine?

The Game of Love and Death (Arthur A Levine Novel Bks.)

by Martha Brockenbrough

In this “inventive and affecting” historical young adult novel, a black girl and a white boy are pawns in a magical game between Love and Death (Publishers Weekly).Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don’t know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920’s, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?“Race, class, fate and choice—they join Love and Death to play their parts in Brockenbrough’s haunting and masterfully orchestrated narrative.” —Kirkus Reviews

A Game of Noctis

by Deva Fagan

A thrilling middle grade fantasy about a girl who must participate in a deadly game with a ragtag team of players to save her grandfather from a terrible fate—perfect for fans of James Riley and Shannon Messenger!In the opulent, sinking city of Dantessa, the Great Game rules all. Pia Paro believes that so long as you follow the rules, you always have a chance at winning. But after her beloved Gramps is sentenced to a life of servitude, Pia accepts a dangerous offer and joins a team of players seeking to win the most perilous game of all: Noctis. The Seafoxes—Pia&’s new teammates—are unlike anyone she&’s ever met. There&’s brash, bold Carlo; macabre Serafina; kindhearted Pasquale; and their dashing ringleader, Vittoria. Each has their own reason for playing, and soon, Pia begins to question all her long-held beliefs. Maybe the rules Pia once trusted to lift her up have only been keeping her—and thousands of others like her—down. As she struggles with these revelations, Pia must survive a gauntlet of clockwork soldiers, perilous underwater adventures, and even a game against Death herself. But with Pia&’s grandfather&’s life at stake, Pia must finally decide whether she&’s brave enough to not just break the rules, but to change the very nature of the Game.

Game Seven

by Paul Volponi

Since he was ten, Julio has lived in the shadow of his famous father. Not just because Julio Senior is a pitcher for the Miami Marlins, but because he fled Cuba to play professional baseball, leaving his Julio and his mother and sister branded as the family of a traitor. Now sixteen, Julio dreams of playing for Cuba's national team--until he finds out his father's defection may destroy his chances. When he's given the opportunity to flee Cuba, he has to make the toughest choice of his life. Can he abandon his family, just like his Papi did? Will freedom be worth the perilous journey and risking prison if he's caught? Will his Papi be waiting for him on the other shore--or, with the Marlins in the World Series against the Yankees, has Julio Senior forgotten about his son? Set against the backdrop of the Series on which everything depends, Game Seven is a suspenseful story of loyalty, survival, and baseball.

Game World

by C.J. Farley

"The Narnia for the Social Media Generation."--The Wall Street Journal"By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."--Booklist, included in "Conversation Starters: Recontextualizing the Classics""Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind."--Kirkus Reviews"Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."--Publishers Weekly"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."--Booklist"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."--School Library Journal"Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore."--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington Post"I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!"--Middle Shelf (reviewed by Teak, age 13)"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."--Persephone Magazine"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."--Center for Fiction"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

Gameboard of the Gods: Age of X (Age of X #1)

by Richelle Mead

The truth is, when you banish the gods from the world, they eventually come back--with a vengeance. In the near future, Justin March lives in exile from the Republic of United North America. After failing in his job as an investigator of religious groups and supernatural claims, Justin is surprised when he is sent back with a peculiar assignment--to solve a string of ritualistic murders steeped in seemingly unexplainable phenomena. Justin's return comes with an even bigger shock: His new partner and bodyguard, Mae Koskinen, is a prætorian, one of the Republic's technologically enhanced supersoldiers. Mae's inexplicable beauty and aristocratic upbringing attract Justin's curiosity and desire, but her true nature holds more danger than anyone realizes. As their investigation unfolds, Justin and Mae find themselves in the crosshairs of mysterious enemies. Powers greater than they can imagine have started to assemble in the shadows, preparing to reclaim a world that has renounced religion and where humans are merely gamepieces on their board.From the Paperback edition.

Gameknight999 vs. Herobrine: An Unofficial Minecrafter's Adventure (Gameknight999 Ser.)

by Mark Cheverton

What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?

Gameprey (Tom Clancy's Net Force Explorers #11)

by Mel Odom Steve Pieczenik Tom Clancy

A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!

Gamer Fantastic

by Kerrie L. Hughes Martin H. Greenberg

Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

Gamer Girls: 25 Women Who Built the Video Game Industry

by Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre)Mabel Addis Mergardt (the first person to write a video game)Muriel Tramis (the French "knight" of video games)Keiko Erikawa (creator of the otome genre)Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)Rebecca Heineman (first national video game tournament champion)Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)and more!Whether you&’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Games Primates Play: An Undercover Investigation of the Evolution and Economics of Human Relationships

by Dario Maestripieri

Most humans don’t realize that when they exchange emails with someone, anyone, they are actually exhibiting certain unspoken rules about dominance and hierarchy. The same rules regulate the exchange of grooming behavior in rhesus macaques or chimpanzees. Interestingly, some of the major aspects of human nature have profound commonalities with our ape ancestors: the violence of war, the intensity of love, the need to live together. While we often assume that our behavior in everyday situations reflects our unique personalities, the choices we freely make, or the influences of our environment, we rarely consider that others behave in these situations in almost the exact the same way as we do. In Games Primates Play, primatologist Dario Maestripieri examines the curious unspoken customs that govern our behavior. These patterns and customs appear to be motivated by free will, yet they are so similar from person to person, and across species, that they reveal much more than our selected choices. Games Primates Play uncovers our evolutionary legacy: the subtle codes that govern our behavior are the result of millions of years of evolution, predating the emergence of modern humans. To understand the rules that govern primate games and our social interactions, Maestripieri arms readers with knowledge of the scientific principles that ethologists, psychologists, economists, and other behavioral scientists have discovered in their quest to unravel the complexities of behavior. As he realizes, everything from how we write emails to how we make love is determined by the legacy of our primate roots and the conditions that existed so long ago. An idiosyncratic and witty approach to our deep and complex origins, Games Primates Play reveals the ways in which our primate nature drives so much of our lives.

GamesMasters Presents: The Ultimate Minecraft Builder's Guide (Minecraft Ser.)

by Future Publishing

The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder.Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

Gang Girl (Lorimer SideStreets)

by Nancy Miller

When Sasha moves from Russia with her mother, she's eager to start a new life. At her new school she joins CREW (Confident, Remarkable, Excellent, Welcoming), a girls' volunteer group. But she quickly learns that the group is a front for a girl gang and their true philosophy is to Con, Rip Off, Exploit, and Weaken the people they claim to help. Their leader is eager to exploit Sasha's computer skills for a more lucrative level of crime: stealing identities and blackmailing men online. This story plays out against the backdrop of peer pressure and digital media, showing readers that fitting in with a group isn't worth sacrificing your safety and integrity. Distributed in the U.S by Lerner Publishing Group

Gangs in Garden City: How Immigration, Segregation, and Youth Violence are Changing America's Suburbs

by Sarah Garland

For the past five years, journalist Sarah Garland has followed the lives of current and former gang members living in Hempstead on the border of Garden City, Long Island. Affiliated with Mara Salvatrucha and 18th Street, their troubling personal stories expose the cruel realities of segregation, racial income gaps, and poverty that lie hidden behind suburban white picket fences. As Garland travels from Los Angeles to El Salvador and back to the East Coast, she reveals a disturbing cycle of poverty in which families, fleeing from troubled Central American cities, move into America’s suburban backyards, only to find the pattern of violence repeating itself. Brilliantly reported and sensitively told,Gangs in Garden Citydraws back the veil on a hidden, troubling world.

Gangsta Divas (Diva #3)

by De'Nesha Diamond

The deadliest ride-or-die chicks in Memphis have a new rival. But when all's said and done, only one gang can reign supreme... The streets of the Dirty South have never been meaner as the ruthless women of warring hoods are just a few body bags away from total domination. Determined to rain bullets on Shotgun Row, lieutenant Lucifer teams up with Profit, head gangsta of the Vice Lords and a man bent on revenge. Good girl gone bad Ta'shara sets her sights on knocking her evil sister off the throne--but she's unprepared for what's ahead. Qiana's deal with the devil to take ambitious Yolanda out of the picture plants her at the center of a manhunt that will jeopardize her own position. And as Queen G LeShelle's list of enemies multiplies, the final knockout may come from the last person she expects. While the war zone expands, these gangsta divas take no prisoners for the chance to rule it all...

Garbology: Our Dirty Love Affair with Trash

by Edward Humes

A Pulitzer Prize-winning journalist takes readers on a surprising tour of America's biggest export, our most prodigious product, and our greatest legacy: our trash <P><P> The average American produces 102 tons of garbage across a lifetime and $50 billion in squandered riches are rolled to the curb each year. But our bins are just the starting point for a strange, impressive, mysterious, and costly journey that may also represent the greatest untapped opportunity of the century. <P> In Garbology, Edward Humes investigates trash--what's in it; how much we pay for it; how we manage to create so much of it; and how some families, communities, and even nations are finding a way back from waste to discover a new kind of prosperity. Along the way , he introduces a collection of garbage denizens unlike anyone you've ever met: the trash-tracking detectives of MIT, the bulldozer-driving sanitation workers building Los Angeles' Garbage Mountain landfill, the artists residing in San Francisco's dump, and the family whose annual trash output fills not a dumpster or a trash can, but a single mason jar.<P> Garbology reveals not just what we throw away, but who we are and where our society is headed. Waste is the one environmental and economic harm that ordinary working Americans have the power to change--and prosper in the process.<P> Garbology is raising awareness of trash consumption and is sparking community-wide action through One City One Book programs around the country.<P> It is becoming an increasingly popular addition to high school and college syllabi and is being adopted by many colleges and universities for First Year Experience programs.

Gardner's Art Through the Ages: A Global History

by Fred S. Kleiner

GARDNER'S ART THROUGH THE AGES: A GLOBAL HISTORY provides you with a comprehensive, beautifully illustrated tour of the world's great artistic traditions! Easy to read and understand, the 15th edition of the most widely read art history book in the English language continues to evolve, providing a rich cultural backdrop for each of the covered periods and geographical locations, and incorporating new artists and art forms -- all reproduced according to the highest standards of clarity and color fidelity. A complete online learning environment, including all images and an eBook, also is available. The unique Scale feature will help you better visualize the actual size of the artworks shown in the book. "The Big Picture" overviews at the end of every chapter summarize the chapter's important concepts.

Gardner's Art Through the Ages: A Global History

by Fred S. Kleiner

NIMAC-sourced textbook

Gardner's Art through the Ages: A Global History

by Fred S. Kleiner

Notable to the 13th edition of this celebrated textbook is the upgrading of a large percentage of the images around which the text is based. Professors accustomed to the 12th edition will be relieved to learn that the content and its organization have not been altered. The volume includes online access to a site where students can find flashcards, visual compare and contrast examples, links to Google earth coordinates, interactive maps, video clips, and practice tips, among other study aids. The art of western Europe, which was the basis for the original Gardner History, is now interspersed with chapters on the art and architecture of South and Southeast Asia, China and Korea, Japan, Oceania, Africa, the Islamic world, and Native American art. Many maps and inset boxes, as well as an accompanying fold-out timeline are included. Earlier editions are cited in Resources for College Libraries. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

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