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Gallup Guides for Youth Facing Persistent Prejudice: Native North American Indians (Gallup Guides for Youth Facing Persisten)

by Ellyn Sanna

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. Native North Americans have experienced hatred and misunderstanding over the years, from massacre and displacement to continuing stereotypes and poverty. Learn more about what prejudice means for Native North Americans today. "Gallup Guides for Youth Facing Persistent Prejudice: Native North American Indians" explores the history of prejudice against this group and what's being done today to fight discrimination and injustice. Read firsthand stories--and learn how to join the fight for tolerance and justice.

Gallup Guides for Youth Facing Persistent Prejudice: People with Mental and Physical Challenges (Gallup Guides for Youth Facing Persisten)

by Ellyn Sanna

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. People with mental and physical challenges often face misunderstanding and prejudice. Institutionalization, violence, and stereotypes are just some of the important issues. Learn more about what prejudice means for people with mental and physical challenges. "Gallup Guides for Youth Facing Persistent Prejudice: People with Mental and Physical Challenges" explores the history of discrimination toward this group and the laws that address it. Read personal stories from people with disabilities--and learn how to fight prejudice both within you and in the world around you.

Gallup Guides for Youth Facing Persistent Prejudice: Muslims (Gallup Guides for Youth Facing Persisten)

by Ellyn Sanna

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. Muslims are one group that many people don't understand. That misunderstanding leads to prejudice, fear, and even violence against Muslims. Learn more about what prejudice means for Muslims today. "Gallup Guides for Youth Facing Persistent Prejudice: Muslims" covers the history of prejudice against Muslims, the laws that protect groups from discrimination, and what still needs to be done to fight prejudice. Read personal stories from Muslims who face prejudice--and get inspired to end prejudice in our world today.

Gallup Guides for Youth Facing Persistent Prejudice: Hispanics (Gallup Guides for Youth Facing Persisten)

by Ellyn Sanna

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. Hispanics are a growing group in the United States, but they often face prejudice. Hispanics of many different backgrounds must continue to struggle with misunderstanding, stereotypes, and hatred. Learn more about what prejudice means for Hispanics today. "Gallup Guides for Youth Facing Persistent Prejudice: Hispanics" explains the history of Hispanics in the United States, and what laws are in place to counteract the discrimination they face. Read Hispanics' personal stories--and get inspired to fight the prejudice that still exists today!

Gallup Guides for Youth Facing Persistent Prejudice: Blacks (Gallup Guides for Youth Facing Persisten)

by Jaime Seba

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. Blacks have had a long struggle against prejudice. Slavery, the Civil Rights movement, and modern-day racism and stereotypes all have a part to play in their stories. Learn more about what prejudice means for blacks today. "Gallup Guides for Youth Facing Persistent Prejudice: Blacks" explains what prejudice is and what we have done to fight it so far. Read an inspiring personal story from someone who has faced prejudice, and most important--find out what you can do to end the prejudice you find in the world.

Gallup Guides for Youth Facing Persistent Prejudice: The LGBT Community (Gallup Guides for Youth Facing Persisten)

by Jaime Seba

Different skin colors, different languages, different religions, different abilities--these are all things that sometimes cause us to judge other people unfairly. In the case of the LGBT (lesbian, gay, bisexual, and transgender) community, people are judged based on their sexual relationships. Today, people who identify as LGBT are some of the least understood members of our society. Learn more about what prejudice means for the LGBT community today. 'Gallup Guides for Youth Facing Persistent Prejudice: The LGBT Community" discusses the history of prejudice toward this group, the laws that protect people against discrimination--and what you can do to fight the prejudice you find in the world.

Galveston's Summer of the Storm

by Julie Lake

A fourteen-year-old girl from Austin spends the summer of 1900 at her grandmother's home in Galveston and is caught in the Great Hurricane of September 8, 1900.

The Gamble (Bareknuckle)

by Patrick Jones

For years, Leung has been learning Wing Chun. This fighting art demands balance. It makes Leung find his center. So when Leung sees the boxing matches at New York's Woodrat Club, he’s shocked by the fighters' wild, sloppy styles. But he can't stop watching. Leung's Irish friend, Sean, thinks that Leung could conquer the bareknuckle boxing scene. But first, Leung's uncles, Tso and Nang, have to approve. Then Leung will have to learn to ignore jeers and hard stares—because he'll be fighting before a crowd that wants to see a Chinese immigrant lose.

The Gambler's Daughter

by Shirlee Smith-Matheson

Short-listed for the 1997 Canadian Children’s Book Centre Our Choice On the run from the authorities and the angry townspeople of Weasel City, British Columbia, in the early 1940s, teenage Loretta and her younger brother, Teddy, travel with their gambling stepfather, "Bean-Trap" Braden, as he strikes out in search of a good poker game in the Canadian and American West. Loretta and Teddy try to adjust to life on the run as they shuttle from ghost town to ghost town, jumping borders and stowing away on trucks, sleds, and trains. As the children make friends in places like Butte, Montana; Spokane, Washington; and Ferguson, British Columbia, Bean-Trap creates enemies wherever they go. Loretta and Teddy try to persuade their father to keep on the straight and narrow, but instead Bean-Trap schemes to stay one step ahead of all the sore losers who are right behind him and hot on the trail of his gold.

The Game

by Diana Wynne Jones

From the Book jacket: "I SWEAR NOT TO SAY A WORD ABOUT WHAT WE DO IN THIS GAME TO ANYONE OUTSIDE..." Hayley's parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict, and never lets her meet any children her own age. When Hayley does something wrong - she is not quite sure what - her grandmother packs her off to her aunts in Ireland. To Hayley's shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit; a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she could have expected.

The Game: Number 1 in series

by Krystyna Kuhn

The famous Grace College, located in a remote valley in the Canadian Rocky Mountains, is an elite school for the highly gifted. To Julia and her brother, it's the perfect place to hide.But when Robert finds a dead body in their first week they'll learn they can only run so far from their past. And that the valley has secrets of its own. . .

Game

by Walter Dean Myers

Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is.

The Game (The Do-Over)

by Elizabeth Neal

Marcus and his best friend Taj have never been great at basketball. But during the final game of the season, their coach finally gives them the chance to play. As the minutes count down, Marcus chokes and misses his shot while Taj saves the day with a buzzer-beater. That night Marcus receives a text from an unknown number asking if he would like a do-over. He accepts and gets to relive the game and make the winning shot. But will correcting his mistake be worth taking away his best friend's moment to shine?

The Game of Love and Death (Arthur A Levine Novel Bks.)

by Martha Brockenbrough

In this “inventive and affecting” historical young adult novel, a black girl and a white boy are pawns in a magical game between Love and Death (Publishers Weekly).Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don’t know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920’s, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?“Race, class, fate and choice—they join Love and Death to play their parts in Brockenbrough’s haunting and masterfully orchestrated narrative.” —Kirkus Reviews

A Game of Noctis

by Deva Fagan

A thrilling middle grade fantasy about a girl who must participate in a deadly game with a ragtag team of players to save her grandfather from a terrible fate—perfect for fans of James Riley and Shannon Messenger!In the opulent, sinking city of Dantessa, the Great Game rules all. Pia Paro believes that so long as you follow the rules, you always have a chance at winning. But after her beloved Gramps is sentenced to a life of servitude, Pia accepts a dangerous offer and joins a team of players seeking to win the most perilous game of all: Noctis. The Seafoxes—Pia&’s new teammates—are unlike anyone she&’s ever met. There&’s brash, bold Carlo; macabre Serafina; kindhearted Pasquale; and their dashing ringleader, Vittoria. Each has their own reason for playing, and soon, Pia begins to question all her long-held beliefs. Maybe the rules Pia once trusted to lift her up have only been keeping her—and thousands of others like her—down. As she struggles with these revelations, Pia must survive a gauntlet of clockwork soldiers, perilous underwater adventures, and even a game against Death herself. But with Pia&’s grandfather&’s life at stake, Pia must finally decide whether she&’s brave enough to not just break the rules, but to change the very nature of the Game.

Game Over (Daniel X #4)

by James Patterson Ned Rust

When Daniel X discovers that a duo of evil extraterrestrials is plotting to control kids around the world through videogames, he's determined to take them both out of commission. This pair of wicked game masters wants to destroy the human race by turning brainwashed videogamers into an unstoppable army of doom! They're also running an endangered species hunting club on the side, and their next target is none other than Daniel. He'll have no choice but to turn to the aliens' rebellious son who needs help to stand up to his malicious parents. But can Daniel trust the progeny of this treacherous twosome? Or will it be "Game Over" for the alien hunter?

Game World

by C.J. Farley

"The Narnia for the Social Media Generation."--The Wall Street Journal"By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."--Booklist, included in "Conversation Starters: Recontextualizing the Classics""Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind."--Kirkus Reviews"Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."--Publishers Weekly"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."--Booklist"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."--School Library Journal"Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore."--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington Post"I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!"--Middle Shelf (reviewed by Teak, age 13)"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."--Persephone Magazine"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."--Center for Fiction"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

Gameknight999 vs. Herobrine: An Unofficial Minecrafter's Adventure (Gameknight999 Ser.)

by Mark Cheverton

What will Gameknight999 do when his own friend is infected with the evil Herobrine virus? With the destruction of the infected Ender Dragon, the monster kings were forced to retreat. <P><P>Herobrine's poisonous XP has been captured in an obsidian box and sealed tightly. Gameknight999 and his friends know that the obsidian box will have to be destroyed to eliminate the evil virus once and for all. But how? And who will be brave enough to do it? Gameknight and his friends decide to take the infected ender chest far from their village, to a place where it will do no harm. <P>But during the voyage, Herobrine takes control of Herder and has him steal the ender chest, taking it to the Nether where the blaze-king, Charybdis, awaits. But while they're battling a host of blazes, zombie-pigmen, and ghasts, the obsidian box is broken, infecting Herder with Herobrine's XP. As Herder is overcome by the virus's poisonous wickedness, Gameknight must face his friend in battle if he hopes to defeat this monster. But how can he destroy Herobrine without destroying his friend?

Gameprey (Tom Clancy's Net Force Explorers #11)

by Mel Odom Steve Pieczenik Tom Clancy

A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!

Gamer Girls: 25 Women Who Built the Video Game Industry

by Mary Kenney

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre)Mabel Addis Mergardt (the first person to write a video game)Muriel Tramis (the French "knight" of video games)Keiko Erikawa (creator of the otome genre)Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts)Rebecca Heineman (first national video game tournament champion)Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games)and more!Whether you&’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Games Primates Play: An Undercover Investigation of the Evolution and Economics of Human Relationships

by Dario Maestripieri

Most humans don’t realize that when they exchange emails with someone, anyone, they are actually exhibiting certain unspoken rules about dominance and hierarchy. The same rules regulate the exchange of grooming behavior in rhesus macaques or chimpanzees. Interestingly, some of the major aspects of human nature have profound commonalities with our ape ancestors: the violence of war, the intensity of love, the need to live together. While we often assume that our behavior in everyday situations reflects our unique personalities, the choices we freely make, or the influences of our environment, we rarely consider that others behave in these situations in almost the exact the same way as we do. In Games Primates Play, primatologist Dario Maestripieri examines the curious unspoken customs that govern our behavior. These patterns and customs appear to be motivated by free will, yet they are so similar from person to person, and across species, that they reveal much more than our selected choices. Games Primates Play uncovers our evolutionary legacy: the subtle codes that govern our behavior are the result of millions of years of evolution, predating the emergence of modern humans. To understand the rules that govern primate games and our social interactions, Maestripieri arms readers with knowledge of the scientific principles that ethologists, psychologists, economists, and other behavioral scientists have discovered in their quest to unravel the complexities of behavior. As he realizes, everything from how we write emails to how we make love is determined by the legacy of our primate roots and the conditions that existed so long ago. An idiosyncratic and witty approach to our deep and complex origins, Games Primates Play reveals the ways in which our primate nature drives so much of our lives.

GamesMasters Presents: The Ultimate Minecraft Builder's Guide (Minecraft Ser.)

by Future Publishing

The ultimate guide for every gamer who wants to master Minecraft! This book is full of cool Minecraft builds, awesome tips, and lists of all the best tools and resources you need to become a master builder.Creation is arguably the most important aspect of Minecraft, from mining resources to crafting buildings, vehicles, and even entire worlds. For those who want to master the art of creation, The Ultimate Minecraft Builder's Guide is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

The Gammage Cup

by Carol Kendall

A handful of Minnipins, a sober and sedate people, rise up against the Periods, the leading family of an isolated mountain valley, and are exiled to a mountain where they discover that the ancient enemies of their people are preparing to attack.<P><P> Newbery Medal Honor book

Gang Tackle (Orca Sports)

by Eric Howling

After budget cuts force the Southside Saints football team to disband, Jamal and his friends have to settle for playing pickup on the hardscrabble field behind their high school. Then the president of a sporting-goods company offers to donate $20,000 worth of equipment to the team. There's only one catch: he wants to be the coach. Thrilled to have a real team together, the players turn a blind eye to Coach Fort's racism, bullying and discrimination. Until he takes it too far. Now it's up to Jamal and his teammates to take back their team and show what they're made of.

Gangs in Garden City: How Immigration, Segregation, and Youth Violence are Changing America's Suburbs

by Sarah Garland

For the past five years, journalist Sarah Garland has followed the lives of current and former gang members living in Hempstead on the border of Garden City, Long Island. Affiliated with Mara Salvatrucha and 18th Street, their troubling personal stories expose the cruel realities of segregation, racial income gaps, and poverty that lie hidden behind suburban white picket fences. As Garland travels from Los Angeles to El Salvador and back to the East Coast, she reveals a disturbing cycle of poverty in which families, fleeing from troubled Central American cities, move into America’s suburban backyards, only to find the pattern of violence repeating itself. Brilliantly reported and sensitively told,Gangs in Garden Citydraws back the veil on a hidden, troubling world.

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