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Reasons for a Revolution - Grades 4-5 - Guided Reading Level O (Social Studies: Informational Text Ser.)

by Jennifer Prior

Ignite your students' passion for history through the use of intriguing primary sources! The Primary Source Reader series features purposefully leveled text to increase comprehension for different learner types. Students will learn about this vital period of American history and the many significant events that lead to the Revolutionary War. This informational text includes captions, a glossary, an index, and other text features that will increase students' reading comprehension.

Rumpelstiltskins Daughter

by Diane Stanley

0nce upon a time a miller's daughter was given an impossible task by a cruel and greedy king. She had to spin straw into gold. And who should show up to help her but an odd little man named Rumpelstiltskin. According to tradition, the gold-bedazzled king and the miller's daughter are wed. But wait just a minute! This king is definitely not husband material, and there's someone else who is -- a hardworking guy who's supportive and nice looking, and who really comes through in a pinch. Why not marry Rumpelstiltskin? In Diane Stanley's merry rethinking of the traditional tale, Rumpelstiltskin and the miller's daughter are wed...and then sixteen years later their only daughter is stuck in the same dilemma: She's been locked in a room full of straw to spin for a greedy king! She could call for help from her father, but this fairy-tale heroine has some canny plans of her own. How Rumpelstiltskin's daughter sets things to rights in the troubled kingdom, while achieving a unique place for herself, makes for a wise and witty tale of kindness and cleverness rewarded. Diane Stanley's wickedly funny text and zesty illustrations put a delightful new spin on a classic fairy tale. Rumpelstiltskin's daughter may not be able to spin straw into gold, but she is more than a match for a monarch whose greed has blighted an entire kingdom.

Sacagawea

by Lise Erdrich

A biography of the Shoshone girl Sacagawea from age eleven when she was kidnapped by the Hitdatsa to the end of her journey with Lewis and Clark, plus speculation about her later life.

Thank You, M'am (Classic Stories)

by Langston Hughes

When a young boy named Roger tries to steal the purse of a woman named Luella, he is just looking for money to buy stylish new shoes. After she grabs him by the collar and drags him back to her home, he's sure that he is in deep trouble. Instead, Roger is soon left speechless by her kindness and generosity.

Thanksgiving on Plymouth Plantation (Time-traveling Twins)

by Diane Stanley

Twins Liz and Lenny, along with their time-traveling grandmother, visit Plymouth Plantation to see how the Pilgrims lived and to celebrate a big feast with the Pilgrims and Native Americans.

A Tree for All Seasons

by Robin Bernard

A maple tree goes through many changes over the course of the year. It even produces sap that people turn into maple syrup. This book not only answers questions about how trees work and why seasons change, but it also invites the reader to observe and enjoy nature and its many wonders.

Wise Guy The Life and Philosophy of Socrates: The Life And Philosophy Of Socrates

by M. D. Usher

A biography of Socrates, a philosopher and teacher in ancient Greece who held that wisdom comes from questioning ideas and values rather than simply accepting what is passed on by parents and teachers.

The World is Not a Rectangle A Portrait of Architect Zaha Hadid: A Portrait Of Architect Zaha Hadid

by Jeanette Winter

Get to know Zaha Hadid in this nonfiction picture book about the famed architect's life and her triumph over adversity from celebrated author-illustrator Jeanette Winter. Zaha Hadid grew up in Baghdad, Iraq, and dreamed of designing her own cities. After studying architecture in London, she opened her own studio and started designing buildings. But as a Muslim woman, Hadid faced many obstacles. Determined to succeed, she worked hard for many years, and achieved her goals--and now you can see the buildings Hadid has designed all over the world.

Adventures in Minecraft (Adventures In ... Ser.)

by Martin O'Hanlon David Whale

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing you Minecraft journey.

Anthropology For Dummies

by Cameron M. Smith

Study the science of all of us Anthropology is the organized study of what makes humans human. It takes an objective step back to view homo sapiens as a species and ask questions like: Given our common characteristics, why aren’t all of us exactly the same? Why do people across the world have variable skin and hair color and so many inventive ways to say hello? And how can knowing the reasons behind our differences—as well as our similarities—teach us useful lessons for the future? The updated edition of Anthropology For Dummies gives you a panoramic view of the fascinating fieldwork and theory that seeks to answer these questions—and helps you view the human world through impartial, anthropological eyes. Keeping the jargon to a minimum, Anthropology For Dummies explores the four main subdivisions of the discipline, from the adventurous Indiana Jones territory of archaeology and the hands-on biological insights provided by our physical nature to the studious book-cracking brainwork of cultural and linguistic investigation. Along the way, you’ll journey deep into our prehistory where we begin to differentiate ourselves from our primate relatives—and then fast forward into the possibilities of centuries yet to come. Explore the history of anthropology and apply its methods Get a deep, scientific take on contemporary debates such as identity Excavate the human past through new fossil discoveries Peer into humanity’s future in space Whether you’re studying anthropology for school or just want to know more about what makes us humans who we are, this is the perfect introduction to humanity’s past and present—and a clue to what we need to build a better future.

Building 3D Digital Games: Design and Program 3D Games (Dummies Junior)

by Sarah Guthals

A technology book for kids! Do you want to create 3D digital games that'll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you'll have as much fun building as you will playing! Create your own adventure—recreate your favorite story by giving the characters new choices and writing your own ending When zombies attack—make your very own escape room maze and attempt to defeat the enemy before it defeats you Technology Requirements: Hardware – PC or tablet with internet connection running Windows® 7 or higher or Mac with internet connection running Mac OS X® 10.7 or higher Software – Alice–a free programming platform that can be downloaded at alice.org.

Building a Minecraft City: Build Like a Pro! (Dummies Junior)

by Sarah Guthals

The coolest kid-friendly Minecraft projects If you have a Minecraft fanatic on your hands, you're about to be the most popular adult on the "block." Offering young Minecraft enthusiasts the ultimate sandbox experience, Building a Minecraft City gives kids aged 7 – 11 an outlet to enhance their love of the game and take their creative play to new heights. Brought to you by the trusted For Dummies brand, this kid-focused book offers step-by-step instructions and simple explanations for completing projects that will teach your child invaluable new skills—all while having a ton of fun! They'll gain confidence as they design and build truly impressive Minecraft structures, and you'll delight in watching them develop and refine their problem-solving skills as they work on their own. It's a win-win! Features a kid-friendly design that is heavy on eye-popping graphics Focuses on three basic projects that set young readers on the road to further exploration Boasts a small, full-color, accessible package that instills confidence in the reader Introduces basic engineering concepts to kids in a way they can understand Screen time can be as educational as it is fun, and this book shows your child how to approach their favorite game from a new angle to think—and do—outside the box.

Building a Mobile App: Design and Program Your Own App!

by Sarah Guthals

Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!

Building Your Own Robots: Design and Build Your First Robot! (Dummies Junior)

by Gordon McComb

Fun robotics projects that teach kids to make, hack, and learn! There's no better way for kids to learn about the world around them than to test how things work. Building Your Own Robots presents fun robotics projects that children aged 7 – 11 can complete with common household items and old toys. The projects introduce core robotics concepts while keeping tasks simple and easy to follow, and the vivid, full-color graphics keep your kid's eyes on the page as they work through the projects. Brought to you by the trusted For Dummies brand, this kid-focused book offers your child a fun and easy way to start learning big topics! They'll gain confidence as they design and build a self-propelled vehicle, hack an old remote control car to create a motorized robot, and use simple commands to build and program a virtual robot—all while working on their own and enjoying a sense of accomplishment! Offers a kid-friendly design that is heavy on eye-popping graphics Focuses on basic projects that set your child on the road to further exploration Boasts a small, full-color, accessible package that instills confidence in the reader Introduces basic robotics concepts to kids in a language they can understand If your youngster loves to tinker, they'll have a whole lot of fun while developing their creative play with the help of Building Your Own Robots.

Coding For Kids For Dummies (For Kids For Dummies)

by Camille McCue Ph.D

A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!

Create Computer Games: Design and Build Your Own Game

by Patrick McCabe

PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

Don't Forget to Write for the Elementary Grades

by 826 National Staff

Creative strategies for getting young students excited about writing Don't Forget to Write for the Elementary Grades offers 50 creative writing lesson plans from the imaginative and highly acclaimed 826 National writing labs. Created as a resource to reach all students (even those most resistant to creative writing), the lessons range from goofy fun (like "The Other Toy Story: Make Your Toys Come to Life") to practical, from sports to science, music to mysteries. These lessons are written by experts, and favorite novelists, actors, and other celebrities pitched in too. Lessons are linked to the Common Core State Standards. A treasure trove of proven, field-tested lessons to teach writing skills Inventive and unique lessons will appeal to even the most difficult-to-reach students 826 National has locations in eight cities: San Francisco, New York, Los Angeles, Ann Arbor, Chicago, Seattle, Boston, and Washington DC 826 National is a nonprofit organization, founded by Dave Eggers, and committed to supporting teachers, publishing student work, and offering services for English language learners.

Eureka Math Study Guide: A Story of Units, Grade 5 (Common Core Mathematics)

by Great Minds

Eureka Math is a comprehensive, content-rich PreK–12 curriculum that follows the focus and coherence of the Common Core State Standards in Mathematics (CCSSM) and carefully sequences the mathematical progressions into expertly crafted instructional modules. The companion Study Guides to Eureka Math gather the key components of the curriculum for each grade into a single location, unpacking the standards in detail so that both users and non-users of Eureka Math can benefit equally from the content presented. <P><P> Each of the Eureka Math Curriculum Study Guides includes narratives that provide educators with an overview of what students should be learning throughout the year, information on alignment to the instructional shifts and the standards, design of curricular components, approaches to differentiated instruction, and descriptions of mathematical models. The Study Guides can serve as either a self-study professional development resource or as the basis for a deep group study of the standards for a particular grade. For teachers who are new to the classroom or the standards, the Study Guides introduce them not only to Eureka Math but also to the content of the grade level in a way they will find manageable and useful. Teachers familiar with the Eureka Math curriculum will also find this resource valuable as it allows for a meaningful study of the grade level content in a way that highlights the coherence between modules and topics. The Study Guides allow teachers to obtain a firm grasp on what it is that students should master during the year.<P> The Eureka Math Curriculum Study Guide, Grade 5 provides an overview of all of the Grade 5 modules, including Place Value and Decimal Fractions; Multi-Digit Whole Number and Decimal Fraction Operations; Addition and Subtraction of Fractions; Multiplication and Division of Fractions and Decimal Fractions; Addition and Multiplication with Volume and Areal; Problem Solving with the Coordinate Plane.

Getting Started with Coding: Get Creative with Code! (Dummies Junior)

by Camille McCue Ph.D

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes—and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with “real” coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

Getting Started with Electronics: Build Electronic Circuits! (Dummies Junior)

by Cathleen Shamieh

Fun and engaging electronics projects just for kids! Do you have a cunning kid who's curious about what goes on inside computers, phones, TVs, and other electronic devices? You may just have a budding Edison on your hands—and what better way to encourage their fascination with electronics than a book filled with projects they can complete on their own? In Getting Started with Electronics, your child will follow simple steps to safely create cool electronics projects using basic materials that can easily be found at online retailers or hobby shops. Just imagine your child's delight as they use clips, switches, resistors, capacitors, and more to create circuits that control light and sound! From building a nifty LED flashlight to tuning in to a local radio station using a homemade tuner—and more—your little electronic wiz's world is about to get a whole lot brighter! Features vivid designs and a short page count Focuses on your child experiencing a sense of accomplishment Projects introduce core concepts while keeping tasks simple Teaches electronics in a safe environment Built for the youngest of learners from the makers of the trusted For Dummies brand, you can feel good about giving your child a book that will spark their creativity.

Getting Started with Raspberry Pi

by Richard Wentk

A technology book for kids! Do you want to learn how computers work? This book introduces you to the world of computing with the Raspberry Pi - the small, inexpensive, and super-cool microcomputer that teaches real tech skills. Use the Pi to create things while learning all about computers, from the inside out! Start it up --get your Raspberry Pi set up, configured, and ready for action Create music --start the party using Sonic Pi to record your own songs Game on --combine Python® and Minecraft® and start programming your own video game world.

The Handbook of TESOL in K-12 (Blackwell Handbooks in Linguistics)

by Luciana C. de Oliveira

The first handbook to explore the field of Teaching English to Speakers of Other Languages in elementary and secondary education (K-12) The number of students being educated in English has grown significantly in modern times — globalization, immigration, and evolving educational policies have prompted an increased need for English language learner (ELL) education. The Handbook of TESOL in K-12 combines contemporary research and current practices to provide a comprehensive overview of the origins, evolution, and future direction of Teaching English to Speakers of Other Languages at the elementary and secondary levels (K-12). Exploring the latest disciplinary and interdisciplinary issues in the field, this is a first-of-its-kind Handbook and contributions are offered from a team of internationally-renowned scholars. Comprehensive in scope, this essential Handbook covers topics ranging from bilingual language development and technology-enhanced language learning, to ESOL preparation methods for specialist and mainstream teachers and school administrators. Three sections organize the content to cover Key Issues in Teaching ESOL students in K-12, Pedagogical Issues and Practices in TESOL in K-12 Education, and School Personnel Preparation for TESOL in K-12. Satisfies a need for inclusive and in-depth research on TESOL in K-12 classrooms Presents a timely and interesting selection of topics that are highly relevant to working teachers and support staff Applies state-of-the-art research to real-world TESOL classroom settings Offers a balanced assessment of diverse theoretical foundations, concepts, and findings The Handbook of TESOL in K-12 is an indispensable resource for undergraduate and graduate students, researchers and scholars, and educators in the field of Teaching English to Speakers of Other Languages in elementary and secondary education.

Janice VanCleave's Engineering for Every Kid

by Janice Vancleave

Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave's Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are-including structural, solar, electrical, and chemical-and how each is applied to real world everyday situations. Each of the activities is broken down into its purpose, a list of easy-to-find materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book's 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun!

Janice VanCleave's Physics for Every Kid: Easy Activities That Make Learning Science Fun (Science for Every Kid Series #69)

by Janice VanCleave

Ignite a passion for science in your student or child with these fascinating physics experiments for kids!Janice VanCleave's Physics for Every Kid: Easy Activities That Make Learning Science Fun, 2nd Edition offers new and lively experiments designed to ignite a passion for science in every child. Designed for children of all ages, this book includes high-interest experiments suitable for home learning, science fair participation, and active classrooms.Physics for Every Kid is sure to engage the natural curiousity of children with experiments that stimulate the mind and encourage a foundation in the principles of physics. With common household items, you'll be able to create: Pendulums Air cars Experiments exploring magnets, sound, motion, light, and more This update to the celebrated Janice VanCleave series includes a fresh new look with full-color illustrations and easy-to-understand explanations for each experiment.Perfect for educators and parents of middle school students, Physics for Every Kid can be used at home just for do-it-yourself science fun and in the classroom to build learning experiences that enlighten and entertain students.

Making YouTube Videos: Star In Your Own Video! (Dummies Junior)

by Nick Willoughby

Everything kids need to create and star in their own video! YouTube has won the hearts, minds, and eyes of kids around the globe. Young people everywhere are making their mark on this popular platform—some of them even gaining massive followings, worldwide recognition, and the paychecks that come along with it. While lots of youngsters are happy to be spectators, others are hungry to create and star in YouTube content of their own—and this book shows them how. Written for kids in a language they can understand, this book helps budding filmmakers and producers create their own videos—no matter the subject. It offers creators the insight on how to plan and shoot quality videos, install and use video editing tools, and post the final product to YouTube. Apply tricks that pro filmmakers use for better shots, lighting, and sound Edit your video, add transitions, insert a soundtrack, and spice things up with effects Shoot and share your video gaming exploits Share finished videos with family, friends, and the world For any kid interested in joining the YouTube revolution, this book is the perfect place to start!

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