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Dunc and the Greased Sticks of Doom (Culpepper Adventures)

by Gary Paulsen

Five . . . four . . . three . . . two . . . Olympic superstar Francesco Bartoli is about to hurl himself down the face of a mountain in another attempt to clinch the world slalom speed record. Cheering fans and snapping cameras are everywhere. But someone is out to stop him, and Dunc thinks he knows who it is. Can Dunc get to the gate in time to save the day? Will Amos survive longer than fifteen minutes on the icy slopes? Join best friends Dunc Culpepper and Amos Binder as they take an action-packed winter ski vacation filled with fun, fame, and high-speed high-jinx.

Dunc and the Haunted Castle (Culpepper Adventures)

by Gary Paulsen

When Dunc and Amos are invited to spend a week in Scotland, Dunc can already hear the bagpipes a-blowin'. But when the boys spend their first night in an ancient castle, it isn't bagpipes they hear. It's moans! Dunc hears groaning coming from inside his bedroom walls. Amos notices the eyes of a painting following him across the room! Could the castle really be haunted? Local legend has it that the castle's former lord wanders the ramparts at night in search of his head!Team up with Dunc and Amos as they go ghostbusting in the Scottish Highlands!

Dunc and the Scam Artists (Culpepper Adventures)

by Gary Paulsen

Some of the older residents of their town have been bilked by a scam artist, and the two boys want to look into these crimes.

Dunc Breaks the Record (Culpepper Adventures)

by Gary Paulsen

Dunc & Amos have a small problem when they try hang gliding -- they crash in the wilderness. Things go from bad to worse when a wild man holds the boys captive.

Dunc Gets Tweaked (Culpepper Adventures)

by Gary Paulsen

Dunc Gets Tweaked takes Dunc & Amos into the world of skateboarding while teaching a major lesson -- never kiss a monkey!

Dunces Anonymous

by Kate Jaimet

Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parents' ambitions! But since no such club exists, Josh has to invent one—he calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities. Magnolia, pressured by her mom into trying out for the role of Juliet in the school's play, finds herself fending off the advances of an overly amorous Romeo. Wang's father has forced him to join the school chess club, but Wang desperately wants to take fencing lessons instead. As the three friends try to free Magnolia from the school play, liberate Wang from the chess club and get rid of horrible Stacey Hogarth, who has vowed to become the new president of Dunces Anonymous, they realize that they all have talents—if only their parents could see them.

Dunces Rock

by Kate Jaimet

The Dunces—Josh, Magnolia, Wang and Wilmot—are back, and this time they’re going up against a formidable foe: Principal Hale, who has canceled their school’s drama and music program just when Wilmot needs it most. He has a guitar (given to him by a teen named Headcase), but no teacher and nowhere to practice (his dad hates rock ’n’ roll). The Dunces’ plan to convince Principal Hale to reinstate the program involves Josh’s reluctant participation in a hockey team, Magnolia’s enthusiastic role-playing and Wang’s disillusionment with a suspicious character named Hui Bing (aka Larry). But can the Dunces really rock, even when they rebrand themselves as Cousin Willy and the Wang Dang Doodles?

Dunc's Doll (Culpepper Adventures)

by Gary Paulsen

Dunc & Amos are on the trail of doll thieves. Will a mean watchdog stop them from retrieving the valuable missing doll?

Dunc's Dump (Culpepper Adventures)

by Gary Paulsen

Polluters are putting toxic waste in the school dumpster. Dunc and Amos set out to find these environmental criminals, and Amos even begins to glow in the dark.

Dunc's Halloween (Culpepper Adventures)

by Gary Paulsen

Dunc and his best friend, Amos, are planning the best route to get the most candy on Halloween. But their plans change when Amos is slightly bitten by a werewolf. he begins scratching himself and chasing UPS trucks: He's become a werepuppy!

Dunc's Undercover Christmas (Culpepper Adventures)

by Gary Paulsen

It's Christmastime! And Dunc, Amos, and Amos's cousin, T.J., hit the mall for some serious shopping. But when the seasonal magic is threatened by some disappearing presents and Santa Claus himself is a prime suspect, the boys put their celebration on hold and go undercover in the perfect Christmas disguises. Can the sleuthing trio protect Santa's threatened reputation and catch the impostor before he strikes again?

Dungeoneer Adventures 1: Lost in the Mushroom Maze (Dungeoneer Adventures #1)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this exciting first book in a highly illustrated middle grade series about the adventures of a boy who&’s the only human student at an academy for future explorers.Coop Cooperson lives in the Land of Eem, a fantastical realm where many different species live together and there is always more magic to be discovered by those up to the task. The Dungeoneer Academy trains future explorers with classes like Dungeons and Mazes, Creatures and Critters, and Swords and Sorcery. Coop believes in the academy&’s mission and the Dungeoneer&’s Code, but being the only human student can make it difficult to fit in—sometimes he wonders if he really belongs. Lucky for Coop, his best friend Oggie the bugbear has his back, as do the two other members of their exploring team, Daz the boggart and Mindy the imp. They have to rely on each other more than ever as the test for their Junior Dungeoneer Badges looms closer. If Coop and his friends fail to run the final gauntlet in the fungal jungle, they will have to leave the academy. As future dungeoneers, they know to expect the unexpected, but nothing could prepare them for the adventure in store.

Dungeoneer Adventures 2: Wrath of the Exiles (Dungeoneer Adventures #2)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this high-stakes second book in the highly illustrated middle grade Dungeoneer Adventures series following Coop and his friends as they face dangerous rivals looking to get revenge on the academy.Coop Cooperson thought he was settling into life as the only human at Dungeoneer Academy, but no one will even remember his Mushroom Maze victory if he keeps failing Riddles and Runes class. Adding insult to injury is the new kid, Kody, who everyone—including Coop&’s best friends on the Green Team—thinks is so great…but Coop is convinced there&’s more to Kody than meets the eye. But it&’s not just the arrival of Kody; other things seem off at the Academy. After a serious incident at the school dance, Coop, Oggie, Daz, and Mindy, plus a few other students new and old, realize they must step up to try and stop whoever&’s wreaking havoc. But the villains are even more dangerous than anyone realizes…and they have a serious vendetta against Dungeoneer Academy. Coop and his friends put their best junior dungeoneer skills to the test, but their foes are always one step ahead. Can they figure out how to stop them and save Dungeoneer Academy before it&’s too late?

Dungeoneer Adventures 3: Quest for the Wishing Stone (Dungeoneer Adventures #3)

by Ben Costa James Parks

The Last Kids on Earth gets a fantasy twist in this third book in the highly illustrated middle grade Dungeoneer Adventures series following Coop and his friends as they sneak along on their professors&’ quest to save Eem.Hero dungeoneer Shane Sandar has been missing for weeks, and the professors at Dungeoneer Academy fear the worst: that he&’s met a terrible fate at the hands of the villainous exiles. When Coop Cooperson and his best buds on the Green Team discover their professors are taking a dangerous voyage to try and rescue Shane—and closing Dungeoneer Academy in the process—they know they can&’t let their professors go alone, so they secretly tag along. It&’s not long before the professors are captured, which leaves it up to Coop, Oggie, Mindy, Daz, and unlikely new ally Zeke to try to rescue Shane Sandar, help their beloved professors, and save the Land of Eem from the terrible fate the exiles are planning. But can a ragtag group of junior dungeoneers stop a group whose leader is pursuing the power of the Wishing Stone, the most powerful magic in all the land?

The Dungeoneers

by John David Anderson

The Dungeoneers is an action-packed, funny, and heartbreaking middle grade fantasy-adventure from the author of the acclaimed Sidekicked and Minion, John David Anderson.The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler's earnings, Colm can't help but feel that everyone has the right to a more comfortable life. It's just a question of how far you're willing to go to get it.In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery, or he can become a member of Thwodin's Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.

Dungeons and Drama

by Kristy Boyce

When it comes to romance, sometimes it doesn't hurt to play games. A fun YA romcom full of fake dating hijinks!Musical lover Riley has big aspirations to become a director on Broadway. Crucial to this plan is to bring back her high school&’s spring musical, but when Riley takes her mom&’s car without permission, she's grounded and stuck with the worst punishment: spending her after-school hours working at her dad&’s game shop.Riley can't waste her time working when she has a musical to save, so she convinces Nathan—a nerdy teen employee—to cover her shifts and, in exchange, she&’ll flirt with him to make his gamer-girl crush jealous.But Riley didn&’t realize that meant joining Nathan's Dungeons & Dragons game…or that role playing would be so fun. Soon, Riley starts to think that flirting with Nathan doesn't require as much acting as she would've thought...

Dungeons & Detectives (Hardy Boys Adventures #19)

by Franklin W. Dixon

Brother detectives Frank and Joe search a hidden castle for clues to help them find a missing comic book in the nineteenth book in the thrilling Hardy Boys Adventures series.Frank and Joe have been hanging out at Sir Robert’s Comic Kingdom, the local comic and gaming shop, and got the exclusive invite to this year’s Halloween costume ball at Bayport’s one and only castle. Sir Robert plans to use the big event to unveil his most prized possession, a super rare comic that is rumored to contain a map to buried treasure. Sir Robert agrees to show his store regulars—who now include Frank and Joe—a sneak preview of the comic before the party. But when he goes to unlock the fireproof casing, he finds the book is gone. It will take all of Frank and Joe’s recently acquired LARPing skills to solve this case. Anything can happen in a castle full of dungeons and deception. Can the Hardy boys keep up?

Dungeons & Dragons: Dungeon Academy: Last Best Hope (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the thrilling third novel in the original Dungeons & Dragons middle grade series!Zelli Stormclash and the Danger Club have only one goal: save their friend Bauble from the evil clutches of Elgred Morbide. There’s only one problem—the evil machinations of Morbide’s selfish plots have come to a head, and the final battle for Dungeon Academy has already begun. Deep beneath the desert, a monstrous dracolich is about to be unleashed, an evil, undead dragon bent on revenge against everything in her path.Zelli is no longer on a rescue mission but a fated quest to save Dungeon Academy, Faerun, and all the Forgotten Realms. Our motley crew of heroes must rise to the occasion and wield the most important weapon an adventurer can carry: hope. Against impossible odds, the Danger Club—members old and new—must take one last stand together and fight like never before . . . till the very end.Join the Danger Club in this final tale of daring rescue, selfless sacrifice, and scale-raising adventure!

Dungeons & Dragons: Dungeon Academy: No Humans Allowed! (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.

Dungeons & Dragons: Dungeon Academy: Tourney of Terror (Dungeons & Dragons: Dungeon Academy)

by Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes the second installment in the original Dungeons & Dragons middle grade series!In the second installment of the Dungeon & Dragons middle grade series, something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster’s favorite sport: Goreball!The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn’t enough to raise scales Zelli’s reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms.Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!

Dungeons & Dragons: Dungeon Club: Roll Call (Dungeons & Dragons: Dungeon Club #1)

by Molly Knox Ostertag

From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!Middle school is a dungeon… At least, that’s how Jess sees it.Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game—and her best friend. Will their epic campaign withstand all this change, or has their adventure—and their friendship—finally come to an end?

Dungeons & Dragons: Honor Among Thieves: The Druid's Call (Dungeons & Dragons)

by E.K. Johnston

Explore the thrilling origins of the druid Doric in this original prequel to Dungeons & Dragons: Honor Among Thieves.For as long as she can remember, Doric has felt alone. Abandoned by her human parents, she wandered for years before being taken in by a community of Neverwinter Wood elves. But her horns and tail proclaim a tiefling heritage, and even among the kindest of elves, her fledgling druidic abilities mark her as different from the rangers around her. And as humans begin to encroach farther and farther into the once pristine woods, Doric knows she needs to master her druidic capabilities if she is to be any help to her adopted family. With no means of helping Doric themselves, her guardians see no choice but to send her somewhere she can come into her own. Tucked among the ancient pines of the Ardeep Forest hides the Emerald Enclave, an order of warriors tasked with preserving the natural world. They fight to maintain balance between the forces of the wild and civilization, and in doing so, protect the sanctity of each. Among their order, Doric begins to find power in her differences. But not all her fellow initiates are so capable of new growth, and as her training continues, Doric is forced to confront the very beliefs that brought her into the Enclave&’s fold. If she&’s going to protect her home, she&’ll have to reckon with her people, her power, and the walls she&’s built to keep herself safe from both.

Dungeons & Dragons: Honor Among Thieves: The Junior Novelization (Dungeons & Dragons: Honor Among Thieves)

by David Lewman

This paperback junior novelization retells the exciting story of Dungeons & Dragons: Honor Among Thieves–arriving in theaters March 3, 2023. The book features a full-color 8-page insert with images from the film!Dungeons & Dragons: Honor Among Thieves is an upcoming high-fantasy heist film based on the popular role-playing game! Co-written and directed by Jonathan Goldstein and John Francis Daley (Spider-Man: Homecoming, Game Night), and produced by Jeremy Latcham (Spider-Man: Homecoming, Guardians of the Galaxy), the film stars Chris Pine, Michelle Rodriguez, Hugh Grant, Regé-Jean Page, Justice Smith, and Sophia Lillis. The film is retold in this paperback junior novelization, perfect for children ages 8 to 12, and includes a full-color insert with pictures from the movie!

Dungeons & Dragons: Inside the World of Dungeons & Dragons (Dungeons & Dragons: Dungeon Academy)

by Susie Rae

Let’s recap the last twelve months of Dungeons & Dragons! Delve into all there is to know about the latest campaigns, fantastical realms, and monstrous foes within Dungeons & Dragons.Featuring interviews with popular podcasters & streamers, awesome activities, and more, this official annual guide to one of the world's most popular tabletop roleplaying games is a treasure hoard of all the best tips and tricks to keep you up-to-date and bring your table to the next level!

Dungeons & Tombs: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides)

by Jim Zub Stacy King Andrew Wheeler Official Dungeons & Dragons Licensed

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

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