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3D Rotations: Parameter Computation and Lie Algebra based Optimization

by Kenichi Kanatani

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

3D Scanning for Advanced Manufacturing, Design, and Construction: Metrology For Advanced Manufacturing (Additive Manufacturing Skills in Practice.)

by Gary C. Confalone John Smits Thomas Kinnare

3D Scanning for Advanced Manufacturing, Design, and Construction Learn how 3D scanning technology drives advanced manufacturing and modern construction 3D scanning technology allows non-contact scanning of objects for unprecedented data collection, analysis, and modeling. 3D models created this way are valuable at every stage of the design and build process and they have become a staple in additive manufacturing or 3D printing. As 3D printing transforms global industry at every scale, there has never been a better time for engineers and industrial professionals to be competitive in the area of 3D scanning, a multibillion-dollar market that continues to grow. 3D Scanning Technology for Advanced Manufacturing, Design, and Construction provides a comprehensive introduction to 3D scanning and its applications in both the AEC and manufacturing industries. After establishing the history and basic principles of 3D scanning, it includes discussions of the various scanner types and software interfaces, the use of 3D point clouds for analysis and reverse engineering, and much more. It covers the full range of technology and processes that engineers, architects, and manufacturing professionals use to increase accuracy and quality while reducing project timelines. Readers of 3D Scanning Technology for Advanced Manufacturing, Design, and Construction will also find: Case studies that highlight techniques useful for specific real-world applications Comparisons of various scanning devices and software that aid in choosing the proper technologies for a specific project Resources and references for online learning, organizations, and certifications Perfect for engineers, technicians, students, and industry professionals new to laser scanning, 3D Scanning Technology for Advanced Manufacturing, Design, and Construction will earn its place in libraries of technical, vocational, and continuing education audiences seeking to improve their knowledge of 3D scanning.

3D Scene Modeling and Robotics Interaction

by Xin Yang Baocai Yin Xiaopeng Wei

This book focuses on the intelligent perception and interaction module in intelligent robotic systems, establishes a multidisciplinary cross-fertilization knowledge system, explores the related technology frontiers and research frontiers as comprehensively as possible from the perspective of scene modeling and understanding, and develops a practical exposition of practical application tasks such as robotic navigation, obstacle avoidance, and grasping. The main contents of this book include 3D reconstruction, scene exploration, scene understanding, robot navigation and obstacle avoidance, robot grasping and comprehensive project practice. Combining theory and practice, the book contains both basic algorithms and covers the latest technologies with detailed code or pseudo-code resources. This book can be used as a teaching reference book for information and intelligence related majors in higher education institutions, computer graphics, computer vision and intelligent robotics and other related fields, as well as a reference book for technicians engaged in related fields. This book takes intelligent robots as the carrier, focuses on the technologies of environment perception and understanding and applying them to practical tasks such as robot navigation, obstacle avoidance and grasping. The book consists of six chapters. Chapters 1 to 3 provide a comprehensive introduction to the development and application of scene modeling and understanding technologies, including 3D reconstruction, scene exploration, and scene understanding. Chapters 4 and Chapter 5 provide a comprehensive introduction to the development and application of robot perception technologies, including visual relocalization and robot navigation, obstacle avoidance and grasping. Chapter 6 introduces comprehensive project practice with 3D scene modeling and understanding for robot tasks as an example, which facilitates readers to have a comprehensive understanding and mastery of theory and practice. The translation was done with the help of artificial intelligence. A subsequent human revision was done primarily in terms of content.

3D Shape Analysis: Fundamentals, Theory, and Applications

by Robert B. Fisher Mohammed Bennamoun Hamid Laga Yulan Guo Hedi Tabia

An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.

3D Sponge-Matrix Histoculture: Methods And Protocols (Methods In Molecular Biology #1760)

by Robert M. Hoffman

This volume describes numerous applications of sponge-matrix histoculture to study cancer biology and the treatment of cancer, stem cells, organoids, growth and repair of nerves, lymphoid tissues that produce antibodies, and HIV infection. The chapters in this book cover topics including, in vivo-like growth patterns of multiple types of tumors in Gelfoam® histoculture; development of the histoculture drug response assay (HDRA) for cancer patients; hair-shaft growth in Gelfoam® histoculture of skin as well as isolated hair follicles in Gelfoam® histoculture; the use of Gelfoam® histoculture to discover novel treatment of HIV infection; and imaging DNA repair after UV irradiation damage of cancer cells in Gelfoam® histoculture. The volume explains what is true 3D cell and tissue culture and corrects widespread misconceptions of 3D culture in the literature. Written in the highly successful Methods in Molecular Biology series format, chapters include introductions to their respective topics, lists of the necessary materials and reagents, step-by-step, readily reproducible laboratory protocols, and tips on troubleshooting and avoiding known pitfalls. <p><p> Cutting–edge and authoritative, 3D Sponge-Matrix Histoculture: Methods and Protocols is a valuable resource that contributes to new cell and tissue culture research, and other diseases based on the true 3D culture.

3D Stacked Chips: From Emerging Processes to Heterogeneous Systems

by Ibrahim Abe M. Elfadel Gerhard Fettweis

This book explains for readers how 3D chip stacks promise to increase the level of on-chip integration, and to design new heterogeneous semiconductor devices that combine chips of different integration technologies (incl. sensors) in a single package of the smallest possible size. The authors focus on heterogeneous 3D integration, addressing some of the most important challenges in this emerging technology, including contactless, optics-based, and carbon-nanotube-based 3D integration, as well as signal-integrity and thermal management issues in copper-based 3D integration. Coverage also includes the 3D heterogeneous integration of power sources, photonic devices, and non-volatile memories based on new materials systems.

3D Storytelling: How Stereoscopic 3D Works and How to Use It

by Bruce Block Philip Mcnally

3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to:* Think in 3D* Integrate 3D design into your script or story* Direct and design the 3D depth of your shots* Use stereoscopic windows* Work with the depth cues in 3D* Create a comfortable viewing experience for the audience* Plan editing and directorial considerations for 3D* Understand closed, open, and unstable 3D spaceBrimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.

3D Surface Reconstruction: Multi-Scale Hierarchical Approaches

by Vincenzo Piuri Francesco Bellocchio N. Alberto Borghese Stefano Ferrari

3D Surface Reconstruction: Multi-Scale Hierarchical Approaches presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging. Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required. 3D Surface Reconstruction: Multi-Scale Hierarchical Approaches is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.

3D Systems

by David Lane Karim R. Lakhani

In late 2013, Rajeev Kulkarni needed to decide how best to facilitate the emergence of a broad base of users and content to promote the sale of 3D Systems's consumer-focused 3D printers. As yet, neither the company nor users had identified an indispensable application for 3D printing for consumers, despite a plethora of potential opportunities.

3D TCAD Simulation for CMOS Nanoeletronic Devices

by Yung-Chun Wu Yi-Ruei Jhan

This book demonstrates how to use the Synopsys Sentaurus TCAD 2014 version for the design and simulation of 3D CMOS (complementary metal-oxide-semiconductor) semiconductor nanoelectronic devices, while also providing selected source codes (Technology Computer-Aided Design, TCAD). Instead of the built-in examples of Sentaurus TCAD 2014, the practical cases presented here, based on years of teaching and research experience, are used to interpret and analyze simulation results of the physical and electrical properties of designed 3D CMOSFET (metal-oxide-semiconductor field-effect transistor) nanoelectronic devices. The book also addresses in detail the fundamental theory of advanced semiconductor device design for the further simulation and analysis of electric and physical properties of semiconductor devices. The design and simulation technologies for nano-semiconductor devices explored here are more practical in nature and representative of the semiconductor industry, and as such can promote the development of pioneering semiconductor devices, semiconductor device physics, and more practically-oriented approaches to teaching and learning semiconductor engineering. The book can be used for graduate and senior undergraduate students alike, while also offering a reference guide for engineers and experts in the semiconductor industry. Readers are expected to have some preliminary knowledge of the field.

3D TCAD Simulation for Semiconductor Processes, Devices and Optoelectronics

by Suihua Li Simon Li

Technology computer-aided design, or TCAD, is critical to today's semiconductor technology and anybody working in this industry needs to know something about TCAD. This book is about how to use computer software to manufacture and test virtually semiconductor devices in 3D. It brings to life the topic of semiconductor device physics, with a hands-on, tutorial approach that de-emphasizes abstract physics and equations and emphasizes real practice and extensive illustrations. Coverage includes a comprehensive library of devices, representing the state of the art technology, such as SuperJunction LDMOS, GaN LED devices, etc.

3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy

by Bernard Mendiburu

This book helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget.

3D Team Leadership: A New Approach for Complex Teams

by Bradley L. Kirkman T. Brad Harris

Many organizations believe that high-functioning teams hold the key to breakthrough thinking, superior customer service, and high-quality products. But, all too often, leaders and managers fail to support teams so that they can deliver on their promises. For instance, many leaders ask for teamwork, but only reward and evaluate individual performance; focus on the group at the expense of individual members; or leave team members to sort out their differences, leading to the formation of unhealthy cliques. In 3D Team Leadership, Bradley L. Kirkman and T. Brad Harris present a dynamic new model for maximizing team performance. Previous books have treated teams as groups of people working interdependently, an approach that overlooks two crucial components: the individuals who make up the team and the subgroups that form within and between teams. To create a fuller portrait of team behavior, Kirkman and Harris propose an innovative "3D" framework that takes into account all three factors. Drawing on their own research, best-in-class studies, and extensive consulting, they show leaders how to properly diagnose the state of their teams, hone in on the element that needs attention, and seamlessly shift focus among the three components of teamwork as time goes on. Delivering practical guidance rooted in scholarship, 3D Team Leadership is a thoughtful and straightforward guide for the complex challenge of teaming today.

3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling

by Bridgette Mongeon

The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment

by Daniel Minoli

Going beyond the technological building blocks of 3DTV, 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances, theories, and techniques in end-to-end 3DTV sys

3D Ultrasound: Devices, Applications, and Algorithms (Imaging in Medical Diagnosis and Therapy)

by Aaron Fenster

3D ultrasound techniques have been increasingly used in diagnosis, minimally invasive image-guided interventions, and intra-operative surgical use. Today, most ultrasound system manufacturers provide 3D imaging capability as part of the systems. This availability has stimulated researchers to develop various machine learning tools to automatically detect and diagnose diseases, such as cancer, monitor the progression and regression of diseases, such as carotid atherosclerosis, guide and track tools being introduced into the body, such as brachytherapy and biopsy needles. This edited book is divided into three sections covering 3D ultrasound devices, 3D ultrasound applications, and machine learning tools using 3D ultrasound imaging and written with physicians, engineers, and advanced graduate students in mind. Features: Provides descriptions of mechanical, tracking, and array approaches for generating 3D ultrasound images Details the applications of 3D ultrasound for diagnostic application and in image-guided intervention and surgery Explores the cutting-edge use of machine learning in detection, diagnosis, monitoring, and guidance for a variety of clinical applications

3D Video Coding for Embedded Devices: Energy Efficient Algorithms and Architectures

by Jörg Henkel Muhammad Shafique Sergio Bampi Bruno Zatt

This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.

3D Video and Its Applications

by Shohei Nobuhara Tony Tung Takashi Matsuyama Takeshi Takai

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

3D Virtual Treatment Planning of Orthognathic Surgery: A Step-by-Step Approach for Orthodontists and Surgeons

by Gwen R. J. Swennen

This color atlas and manualprovides clinicians with systematic, standardized, but also individualizedstep-by-step guidance on 3D virtual diagnosis, treatment planning, and outcomeassessment in patients undergoing orthognathic surgery for maxillofacialdeformities. Drawing on 20 years of experience, the authors elucidate theclinical potential of the approach while also highlighting current pitfalls andlimitations. The opening two chapters discuss the 3D imaging workflow and itsintegration into daily clinical routine and comprehensively describe cone-beamCT virtual diagnosis. The stepwise 3D virtual planning of orthognathic surgeryand transfer of the 3D virtual treatment plan to the patient in the operatingroom are then thoroughly explained, and the unprecedented potential of 3Dvirtual evaluation of treatment outcome, documented. Finally, after provision of all thisessential background information, the closing chapter illustrates theapplication of the 3D virtual approach in different types of maxillofacialdeformity. Orthodontists and orthognathic and orthofacial surgeons will find 3D Virtual Treatment Planning ofOrthognathic Surgery to be a superb guide and resource.

3D Visual Communications

by Yu-Chi Lai Haohong Wang Guan-Ming Su Andres Kwasinski

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content deliveryPresenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessmentProvides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networksCovers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experienceEssential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

3D Visual Content Creation, Coding and Delivery (Signals and Communication Technology)

by Pedro Amado Assunção Atanas Gotchev

This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field;evolution to freeview and light-field representation;compression methods and robust delivery systems; andcoding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.

3D and Circuit Integration of MEMS

by Masayoshi Esashi

Explore heterogeneous circuit integration and the packaging needed for practical applications of microsystems MEMS and system integration are important building blocks for the “More-Than-Moore” paradigm described in the International Technology Roadmap for Semiconductors. And, in 3D and Circuit Integration of MEMS, distinguished editor Dr. Masayoshi Esashi delivers a comprehensive and systematic exploration of the technologies for microsystem packaging and heterogeneous integration. The book focuses on the silicon MEMS that have been used extensively and the technologies surrounding system integration. You’ll learn about topics as varied as bulk micromachining, surface micromachining, CMOS-MEMS, wafer interconnection, wafer bonding, and sealing. Highly relevant for researchers involved in microsystem technologies, the book is also ideal for anyone working in the microsystems industry. It demonstrates the key technologies that will assist researchers and professionals deal with current and future application bottlenecks. Readers will also benefit from the inclusion of: A thorough introduction to enhanced bulk micromachining on MIS process, including pressure sensor fabrication and the extension of MIS process for various advanced MEMS devices An exploration of epitaxial poly Si surface micromachining, including process condition of epi-poly Si, and MEMS devices using epi-poly Si Practical discussions of Poly SiGe surface micromachining, including SiGe deposition and LP CVD polycrystalline SiGe A concise treatment of heterogeneously integrated aluminum nitride MEMS resonators and filters Perfect for materials scientists, electronics engineers, and electrical and mechanical engineers, 3D and Circuit Integration of MEMS will also earn a place in the libraries of semiconductor physicists seeking a one-stop reference for circuit integration and the practical application of microsystems.

3D for Graphic Designers

by Ellery Connell

Helping graphic designers expand their 2D skills into the 3D spaceThe trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment.Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3DCovers product design, industrial design and visualization, modeling, animation, lighting, and renderingPrepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and moreUses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

3D of Happiness: Pleasure, Meaning & Spirituality: Based on Science, Philosophy & Personal Experience

by Necati Aydin

3D of Happiness shows that the failure in finding happiness in modern times is largely due to the mistake of limiting the search for happiness to the hedonic (pleasure) dimension. It delves into the meaning and spiritual dimensions of happiness in order to help individuals increase their levels of happiness.3D of Happiness covers a personal and scientific journey of searching for happiness through pleasure, meaning, and spirituality. It is the story of a former shepherd, Necati Aydin, who was at the bottom 1% of the world’s population, living in complete poverty and deprivation. He managed to acquire two PhDs and climbed to the top 1% in terms of possessions and position. Nonetheless, he failed to achieve happiness along the way. In 3D of Happiness, Necati shares his journey of having, doing, and being which turned out to be a cycle of deprivation, emulation, accomplishment, and disappointment. He reveals his success in finally finding happiness through a converging path of science, philosophy, and spirituality.

3D printable Gel-inks for Tissue Engineering: Chemistry, Processing, and Applications (Gels Horizons: From Science to Smart Materials)

by Vijay Kumar Thakur Anuj Kumar Stefan Ioan Voicu

This book provides the necessary fundamentals and background for researchers and research professionals working in the field of 3D bioprinting in tissue engineering. In 3D bioprinting, design and development of the biomaterial-inks/bio-inks is a major challenge in providing 3D microenvironments specific to anatomical and architectural demands of native tissues. The focal point of this book is to provide the basic chemistry of biomaterials, updates on current processing, developments, and challenges, and recent advancements in tissue-specific 3D printing/bioprinting. This book is will serve as a go-to reference on bioprinting and is ideal for students, researchers and professionals, working academia, government, the medical industry, and healthcare.

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